diff options
Diffstat (limited to 'stow')
-rw-r--r-- | stow/picom/.config/picom/picom.conf | 8 | ||||
-rw-r--r-- | stow/picom/.config/picom/picom.jonaburg.sample.conf | 512 | ||||
-rw-r--r-- | stow/picom/.config/picom/picom.upstream.conf | 235 |
3 files changed, 4 insertions, 751 deletions
diff --git a/stow/picom/.config/picom/picom.conf b/stow/picom/.config/picom/picom.conf index aac0797..a0d4b05 100644 --- a/stow/picom/.config/picom/picom.conf +++ b/stow/picom/.config/picom/picom.conf @@ -104,15 +104,15 @@ shadow-exclude = [ # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # fading = false -fading = true; +fading = true # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) # fade-in-step = 0.028 -fade-in-step = 0.08; +fade-in-step = 0.08 # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # fade-out-step = 0.03 -fade-out-step = 0.04; +fade-out-step = 0.04 # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # fade-delta = 10 @@ -125,7 +125,7 @@ fade-exclude = [ ] # Do not fade on window open/close. -no-fading-openclose = true +no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false diff --git a/stow/picom/.config/picom/picom.jonaburg.sample.conf b/stow/picom/.config/picom/picom.jonaburg.sample.conf deleted file mode 100644 index ee3fbbe..0000000 --- a/stow/picom/.config/picom/picom.jonaburg.sample.conf +++ /dev/null @@ -1,512 +0,0 @@ -################################# -# Animations # -################################# -# requires https://github.com/jonaburg/picom -# (These are also the default values) -transition-length = 300 -transition-pow-x = 0.1 -transition-pow-y = 0.1 -transition-pow-w = 0.1 -transition-pow-h = 0.1 -size-transition = true - - -################################# -# Corners # -################################# -# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom -corner-radius = 10.0; -rounded-corners-exclude = [ - #"window_type = 'normal'", - "class_g = 'awesome'", - "class_g = 'URxvt'", - "class_g = 'XTerm'", - "class_g = 'kitty'", - "class_g = 'Alacritty'", - "class_g = 'Polybar'", - "class_g = 'code-oss'", - #"class_g = 'TelegramDesktop'", - "class_g = 'firefox'", - "class_g = 'Thunderbird'" -]; -round-borders = 1; -round-borders-exclude = [ - #"class_g = 'TelegramDesktop'", -]; - -################################# -# Shadows # -################################# - - -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, -# unless explicitly requested using the wintypes option. -# -# shadow = false -shadow = false; - -# The blur radius for shadows, in pixels. (defaults to 12) -# shadow-radius = 12 -shadow-radius = 7; - -# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) -# shadow-opacity = .75 - -# The left offset for shadows, in pixels. (defaults to -15) -# shadow-offset-x = -15 -shadow-offset-x = -7; - -# The top offset for shadows, in pixels. (defaults to -15) -# shadow-offset-y = -15 -shadow-offset-y = -7; - -# Avoid drawing shadows on dock/panel windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dock-shadow = false - -# Don't draw shadows on drag-and-drop windows. This option is deprecated, -# you should use the *wintypes* option in your config file instead. -# -# no-dnd-shadow = false - -# Red color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-red = 0 - -# Green color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-green = 0 - -# Blue color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-blue = 0 - -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use -# shadow-exclude = 'bounding_shaped' -# or -# shadow-exclude = 'bounding_shaped && !rounded_corners' -# instead. -# -# shadow-ignore-shaped = '' - -# Specify a list of conditions of windows that should have no shadow. -# -# examples: -# shadow-exclude = "n:e:Notification"; -# -# shadow-exclude = [] -shadow-exclude = [ - "name = 'Notification'", - "class_g = 'Conky'", - "class_g ?= 'Notify-osd'", - "class_g = 'Cairo-clock'", - "class_g = 'slop'", - "class_g = 'Polybar'", - "_GTK_FRAME_EXTENTS@:c" -]; - -# Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use -# shadow-exclude-reg = "x10+0+0" -# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. -# -# shadow-exclude-reg = "" - -# Crop shadow of a window fully on a particular Xinerama screen to the screen. -# xinerama-shadow-crop = false - - -################################# -# Fading # -################################# - - -# Fade windows in/out when opening/closing and when opacity changes, -# unless no-fading-openclose is used. -# fading = false -fading = true; - -# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 -fade-in-step = 0.03; - -# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 -fade-out-step = 0.03; - -# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 - -# Specify a list of conditions of windows that should not be faded. -# don't need this, we disable fading for all normal windows with wintypes: {} -fade-exclude = [ - "class_g = 'slop'" # maim -] - -# Do not fade on window open/close. -# no-fading-openclose = false - -# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. -# no-fading-destroyed-argb = false - - -################################# -# Transparency / Opacity # -################################# - - -# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -# inactive-opacity = 1 -inactive-opacity = 0.8; - -# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) -# frame-opacity = 1.0 -frame-opacity = 0.7; - -# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) -# menu-opacity = 1.0 -# menu-opacity is depreciated use dropdown-menu and popup-menu instead. - -#If using these 2 below change their values in line 510 & 511 aswell -popup_menu = { opacity = 0.8; } -dropdown_menu = { opacity = 0.8; } - - -# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. -# inactive-opacity-override = true -inactive-opacity-override = false; - -# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -active-opacity = 1.0; - -# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -# inactive-dim = 0.0 - -# Specify a list of conditions of windows that should always be considered focused. -# focus-exclude = [] -focus-exclude = [ - "class_g = 'Cairo-clock'", - "class_g = 'Bar'", # lemonbar - "class_g = 'slop'" # maim -]; - -# Use fixed inactive dim value, instead of adjusting according to window opacity. -# inactive-dim-fixed = 1.0 - -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other -# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. -# example: -# opacity-rule = [ "80:class_g = 'URxvt'" ]; -# -# opacity-rule = [] -opacity-rule = [ - "80:class_g = 'Bar'", # lemonbar - "100:class_g = 'slop'", # maim - "100:class_g = 'XTerm'", - "100:class_g = 'URxvt'", - "100:class_g = 'kitty'", - "100:class_g = 'Alacritty'", - "80:class_g = 'Polybar'", - "100:class_g = 'code-oss'", - "100:class_g = 'Meld'", - "70:class_g = 'TelegramDesktop'", - "90:class_g = 'Joplin'", - "100:class_g = 'firefox'", - "100:class_g = 'Thunderbird'" -]; - - -################################# -# Background-Blurring # -################################# - - -# Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = -# blur-size = 12 -# -# blur-deviation = false - -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. -# The name of the switch may change without prior notifications. -# -# blur-background = true; - -# Blur background of windows when the window frame is not opaque. -# Implies: -# blur-background -# Bad in performance, with driver-dependent behavior. The name may change. -# -# blur-background-frame = false; - - -# Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false; - - -# Specify the blur convolution kernel, with the following format: -# example: -# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# -# blur-kern = '' -# blur-kern = "3x3box"; - -blur: { - # requires: https://github.com/ibhagwan/picom - method = "kawase"; - #method = "kernel"; - strength = 7; - # deviation = 1.0; - # kernel = "11x11gaussian"; - background = false; - background-frame = false; - background-fixed = false; - kern = "3x3box"; -} - -# Exclude conditions for background blur. -blur-background-exclude = [ - #"window_type = 'dock'", - #"window_type = 'desktop'", - #"class_g = 'URxvt'", - # - # prevents picom from blurring the background - # when taking selection screenshot with `main` - # https://github.com/naelstrof/maim/issues/130 - "class_g = 'slop'", - "_GTK_FRAME_EXTENTS@:c" -]; - - -################################# -# General Settings # -################################# - -# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. -# daemon = false - -# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. -# `xrender` is the default one. -# -experimental-backends = true; -backend = "glx"; -#backend = "xrender"; - - -# Enable/disable VSync. -# vsync = false -vsync = true - -# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. -# dbus = false - -# Try to detect WM windows (a non-override-redirect window with no -# child that has 'WM_STATE') and mark them as active. -# -# mark-wmwin-focused = false -mark-wmwin-focused = true; - -# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. -# mark-ovredir-focused = false -mark-ovredir-focused = true; - -# Try to detect windows with rounded corners and don't consider them -# shaped windows. The accuracy is not very high, unfortunately. -# -# detect-rounded-corners = false -detect-rounded-corners = true; - -# Detect '_NET_WM_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_OPACITY' of client windows to frame windows. -# -# detect-client-opacity = false -detect-client-opacity = true; - -# Specify refresh rate of the screen. If not specified or 0, picom will -# try detecting this with X RandR extension. -# -# refresh-rate = 60 -refresh-rate = 0 - -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with -# vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -# -# sw-opti = - -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, -# provided that the WM supports it. -# -# use-ewmh-active-win = false - -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious. -# -# unredir-if-possible = false - -# Delay before unredirecting the window, in milliseconds. Defaults to 0. -# unredir-if-possible-delay = 0 - -# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. -# unredir-if-possible-exclude = [] - -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows -# in the same group focused at the same time. -# -# detect-transient = false -detect-transient = true - -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if -# detect-transient is enabled, too. -# -# detect-client-leader = false -detect-client-leader = true - -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). -# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. -# -# resize-damage = 1 - -# Specify a list of conditions of windows that should be painted with inverted color. -# Resource-hogging, and is not well tested. -# -# invert-color-include = [] - -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. -# My tests show a 15% performance boost. Recommended. -# -# glx-no-stencil = false - -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, -# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). -# Recommended if it works. -# -# glx-no-rebind-pixmap = false - -# Disable the use of damage information. -# This cause the whole screen to be redrawn everytime, instead of the part of the screen -# has actually changed. Potentially degrades the performance, but might fix some artifacts. -# The opposing option is use-damage -# -# no-use-damage = false -#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened) -#Changing use-damage to false fixes the problem -use-damage = false - -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers -# with GLX backend for some users. -# -# xrender-sync-fence = false - -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` -# in the source tree for examples. -# -# glx-fshader-win = '' - -# Force all windows to be painted with blending. Useful if you -# have a glx-fshader-win that could turn opaque pixels transparent. -# -# force-win-blend = false - -# Do not use EWMH to detect fullscreen windows. -# Reverts to checking if a window is fullscreen based only on its size and coordinates. -# -# no-ewmh-fullscreen = false - -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) -# -# max-brightness = 1.0 - -# Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. -# -# transparent-clipping = false - -# Set the log level. Possible values are: -# "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file -# using *--log-file*, since it can generate a huge stream of logs. -# -# log-level = "debug" -log-level = "info"; - -# Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. -# When setting this option from the config file, it is recommended to use an absolute path. -# -# log-file = '/path/to/your/log/file' - -# Show all X errors (for debugging) -# show-all-xerrors = false - -# Write process ID to a file. -# write-pid-path = '/path/to/your/log/file' - -# Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", -# "tooltip", "notification", "combo", and "dnd". -# -# Following per window-type options are available: :: -# -# fade, shadow::: -# Controls window-type-specific shadow and fade settings. -# -# opacity::: -# Controls default opacity of the window type. -# -# focus::: -# Controls whether the window of this type is to be always considered focused. -# (By default, all window types except "normal" and "dialog" has this on.) -# -# full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it -# transparent, and you want shadows in those areas. -# -# redir-ignore::: -# Controls whether this type of windows should cause screen to become -# redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, -# you can set this to `true`. -# -wintypes: -{ - normal = { fade = false; shadow = false; } - tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { shadow = false; } - dnd = { shadow = false; } - popup_menu = { opacity = 0.8; } - dropdown_menu = { opacity = 0.8; } -}; diff --git a/stow/picom/.config/picom/picom.upstream.conf b/stow/picom/.config/picom/picom.upstream.conf deleted file mode 100644 index 19c0d1b..0000000 --- a/stow/picom/.config/picom/picom.upstream.conf +++ /dev/null @@ -1,235 +0,0 @@ -# Thank you code_nomad: http://9m.no/ꪯ鵞 -# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton - -################################# -# -# Backend -# -################################# - -# Backend to use: "xrender" or "glx". -# GLX backend is typically much faster but depends on a sane driver. -backend = "glx"; - -################################# -# -# GLX backend -# -################################# - -glx-no-stencil = true; - -# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. -# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, -# but a 20% increase when only 1/4 is. -# My tests on nouveau show terrible slowdown. -glx-copy-from-front = false; - -# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. -# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. -# May break VSync and is not available on some drivers. -# Overrides --glx-copy-from-front. -# glx-use-copysubbuffermesa = true; - -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). -# Recommended if it works. -# glx-no-rebind-pixmap = true; - -# GLX backend: GLX buffer swap method we assume. -# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). -# undefined is the slowest and the safest, and the default value. -# copy is fastest, but may fail on some drivers, -# 2-6 are gradually slower but safer (6 is still faster than 0). -# Usually, double buffer means 2, triple buffer means 3. -# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. -# Useless with --glx-use-copysubbuffermesa. -# Partially breaks --resize-damage. -# Defaults to undefined. -#glx-swap-method = "undefined"; - -################################# -# -# Shadows -# -################################# - -# Enabled client-side shadows on windows. -shadow = true; -# The blur radius for shadows. (default 12) -shadow-radius = 10; -# The left offset for shadows. (default -15) -shadow-offset-x = 0.25; -# The top offset for shadows. (default -15) -shadow-offset-y = 0.25; -# The translucency for shadows. (default .75) -shadow-opacity = 0.25; - -# Set if you want different colour shadows -# shadow-red = 0.0; -# shadow-green = 0.0; -# shadow-blue = 0.0; - -# The shadow exclude options are helpful if you have shadows enabled. Due to the way picom draws its shadows, certain applications will have visual glitches -# (most applications are fine, only apps that do weird things with xshapes or argb are affected). -# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher. -shadow-exclude = [ - "! name~=''", - "name *= 'dunst'", - "name *= 'i3bar'", - "name = 'Notification'", - "name = 'Plank'", - "name = 'Docky'", - "name = 'Kupfer'", - "name = 'xfce4-notifyd'", - "name *= 'VLC'", - "name *= 'picom'", - "name *= 'Chromium'", - "name *= 'Chrome'", - "class_g = 'Firefox' && argb", - "class_g = 'Conky'", - "class_g = 'Kupfer'", - "class_g = 'Synapse'", - "class_g ?= 'Notify-osd'", - "class_g ?= 'Cairo-dock'", - "class_g ?= 'Xfce4-notifyd'", - "class_g ?= 'Xfce4-power-manager'", - "_GTK_FRAME_EXTENTS@:c", - "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" -]; -# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners) -shadow-ignore-shaped = false; - -################################# -# -# Opacity -# -################################# - -#inactive-opacity = 0.8; -active-opacity = 1; -frame-opacity = 1; -inactive-opacity-override = false; - -# Dim inactive windows. (0.0 - 1.0) -inactive-dim = 0.1; -# Do not let dimness adjust based on window opacity. -# inactive-dim-fixed = true; -# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred. -# blur-background = true; -# Blur background of opaque windows with transparent frames as well. -# blur-background-frame = true; -# Do not let blur radius adjust based on window opacity. -blur-background-fixed = false; -blur-background-exclude = [ - "window_type = 'dock'", - "window_type = 'desktop'" -]; - -opacity-rule = [ - "70:class_g = 'URxvt' && !focused", - "95:class_g = 'URxvt' && focused", - "80:class_g = 'dmenu'" - #"80:_NET_WM_NAME@:s = 'rofi'" -]; - -################################# -# -# Fading -# -################################# - -# Fade windows during opacity changes. -fading = true; -# The time between steps in a fade in milliseconds. (default 10). -fade-delta = 2.8; -# Opacity change between steps while fading in. (default 0.028). -fade-in-step = 0.03; -# Opacity change between steps while fading out. (default 0.03). -fade-out-step = 0.03; -# Fade windows in/out when opening/closing -no-fading-openclose = false; - -# Specify a list of conditions of windows that should not be faded. -fade-exclude = [ ]; - -################################# -# -# Other -# -################################# - -# Try to detect WM windows and mark them as active. -mark-wmwin-focused = true; -# Mark all non-WM but override-redirect windows active (e.g. menus). -mark-ovredir-focused = true; -# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. -# Usually more reliable but depends on a EWMH-compliant WM. -use-ewmh-active-win = true; -# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. -detect-rounded-corners = true; - -# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. -# This prevents opacity being ignored for some apps. -# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. -detect-client-opacity = true; - -# Specify refresh rate of the screen. -# If not specified or 0, picom will try detecting this with X RandR extension. -refresh-rate = 0; - -# Vertical synchronization: match the refresh rate of the monitor -vsync = true; - -# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. -# Reported to have no effect, though. -dbe = false; - -# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. -# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, -# unless you wish to specify a lower refresh rate than the actual value. -#sw-opti = true; - -# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. -# Known to cause flickering when redirecting/unredirecting windows. -unredir-if-possible = false; - -# Specify a list of conditions of windows that should always be considered focused. -focus-exclude = [ "_NET_WM_NAME@:s = 'rofi'" ]; - -# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. -detect-transient = false; -# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. -# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. -detect-client-leader = false; - -################################# -# -# Window type settings -# -################################# - -wintypes: -{ - tooltip = - { - # fade: Fade the particular type of windows. - fade = true; - # shadow: Give those windows shadow - shadow = false; - # opacity: Default opacity for the type of windows. - opacity = 0.85; - # focus: Whether to always consider windows of this type focused. - focus = true; - }; -}; - -###################### -# -# XSync -# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d -# -###################### - -# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. -xrender-sync-fence = true; |