From b08408d23186205e71dfc68634021e3236bfb45c Mon Sep 17 00:00:00 2001 From: InigoGutierrez Date: Fri, 1 Jul 2022 16:10:15 +0200 Subject: First version. --- tests/test_gameBoard.py | 118 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 tests/test_gameBoard.py (limited to 'tests/test_gameBoard.py') diff --git a/tests/test_gameBoard.py b/tests/test_gameBoard.py new file mode 100644 index 0000000..8a7b127 --- /dev/null +++ b/tests/test_gameBoard.py @@ -0,0 +1,118 @@ +"""Tests for gameBoard module.""" + +import unittest + +from imago.data.enums import Player +from imago.gameLogic.gameBoard import GameBoard + +TEST_BOARD_SIZE = 19 + +class TestGameBoard(unittest.TestCase): + """Test gameBoard module.""" + + def testGetGroupCounts(self): + """Test calculation of group stones and liberties.""" + board = GameBoard(TEST_BOARD_SIZE, TEST_BOARD_SIZE) + + #Empty cell liberties + self.assertEqual(board.getGroupLiberties(0,0), set()) + self.assertEqual(board.getGroupLibertiesCount(0,0), 0) + + # Lone stone + board.board[3][3] = Player.WHITE + self.assertEqual(board.getGroupVertices(3,3), + {(3,3)}) + self.assertEqual(board.getGroupVerticesCount(3,3), 1) + self.assertEqual(board.getGroupLiberties(3,3), + {(2,3), (3,2), (4,3), (3,4)}) + self.assertEqual(board.getGroupLibertiesCount(3,3), 4) + + # L group (don't compute twice liberty inside L) + board.board[3][4] = Player.WHITE + board.board[2][4] = Player.WHITE + self.assertEqual(board.getGroupVertices(3,3), + {(3,3), (3,4), (2,4)}) + self.assertEqual(board.getGroupVerticesCount(3,3), 3) + self.assertEqual(board.getGroupLiberties(3,3), + {(2,3), (3,2), (4,3), (4, 4), (3,5), (2,5), (1,4)}) + self.assertEqual(board.getGroupLibertiesCount(3,3), 7) + + def testIsCellEye(self): + """Tests the isCellEye method.""" + board = GameBoard(TEST_BOARD_SIZE, TEST_BOARD_SIZE) + + # Empty board is eye + self.assertEqual(Player.EMPTY, board.isCellEye(0, 0)) + self.assertEqual(Player.EMPTY, board.isCellEye(3, 3)) + self.assertEqual(Player.EMPTY, board.isCellEye(TEST_BOARD_SIZE-1, TEST_BOARD_SIZE-1)) + + # Board with 1 stone is eye + board.board[5][6] = Player.WHITE + self.assertEqual(Player.WHITE, board.isCellEye(3, 3)) + + # Board with 2 stones of different color is not eye + board.board[9][9] = Player.BLACK + self.assertEqual(Player.EMPTY, board.isCellEye(3, 3)) + + # Surrounded cell is eye + board.board[6][5] = Player.WHITE + board.board[6][7] = Player.WHITE + board.board[7][6] = Player.WHITE + + self.assertEqual(Player.WHITE, board.isCellEye(6, 6)) + + # Surrounded cell with 2 different colors is not eye + board.board[6][5] = Player.BLACK + self.assertEqual(Player.EMPTY, board.isCellEye(6, 6)) + + def testScore(self): + """Tests the score method.""" + board = GameBoard(TEST_BOARD_SIZE, TEST_BOARD_SIZE) + + # Empty board has no score. + self.assertEqual((0, 0), board.score()) + + # Board with 1 black stone has totalVertices-1 points for black. + board.board[3][3] = Player.BLACK + self.assertEqual((TEST_BOARD_SIZE*TEST_BOARD_SIZE-1, 0), board.score()) + + # Board with 2 black stones has totalVertices-2 points for black. + board.board[5][5] = Player.BLACK + self.assertEqual((TEST_BOARD_SIZE*TEST_BOARD_SIZE-2, 0), board.score()) + + # Board with lone stones of different colors has no score. + board.board[7][7] = Player.WHITE + self.assertEqual((0, 0), board.score()) + + # Black group with surrounded territory. + board.board[2][3] = Player.BLACK + board.board[1][3] = Player.BLACK + board.board[0][3] = Player.BLACK + board.board[3][2] = Player.BLACK + board.board[3][1] = Player.BLACK + board.board[3][0] = Player.BLACK + self.assertEqual((9, 0), board.score()) + + # White group besides black group. + board.board[6][7] = Player.WHITE + board.board[5][7] = Player.WHITE + board.board[5][6] = Player.WHITE + board.board[5][5] = Player.WHITE + board.board[5][4] = Player.WHITE + board.board[5][3] = Player.WHITE + board.board[5][2] = Player.WHITE + board.board[5][1] = Player.WHITE + board.board[5][0] = Player.WHITE + board.board[8][7] = Player.WHITE + board.board[9][7] = Player.WHITE + board.board[9][6] = Player.WHITE + board.board[9][5] = Player.WHITE + board.board[9][4] = Player.WHITE + board.board[9][3] = Player.WHITE + board.board[9][2] = Player.WHITE + board.board[9][1] = Player.WHITE + board.board[9][0] = Player.WHITE + self.assertEqual((9, 21), board.score()) + +if __name__ == '__main__': + unittest.main() -- cgit v1.2.1