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authorJack Humbert <jack.humb@gmail.com>2016-07-24 21:58:01 -0400
committerGitHub <noreply@github.com>2016-07-24 21:58:01 -0400
commit24bd931962e0597d0a2f54b060c55a6cfd0a5bd5 (patch)
treec4fd886d38251367fa76d971e5c493dee591215e
parent41f15d8c346d41c47b992d430c9515a1ee0a4f9a (diff)
parent3ea738e450e9326b0d3ee4192da881cffb4c13c1 (diff)
downloadqmk_firmware-24bd931962e0597d0a2f54b060c55a6cfd0a5bd5.tar.gz
qmk_firmware-24bd931962e0597d0a2f54b060c55a6cfd0a5bd5.zip
Merge pull request #552 from robertdale/music-play-fix
Fixes issue #551 - ensure there's a recording to play before playing
-rw-r--r--quantum/process_keycode/process_music.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/quantum/process_keycode/process_music.c b/quantum/process_keycode/process_music.c
index c8f3ddb900..2d52e47a72 100644
--- a/quantum/process_keycode/process_music.c
+++ b/quantum/process_keycode/process_music.c
@@ -6,6 +6,7 @@ int offset = 7;
// music sequencer
static bool music_sequence_recording = false;
+static bool music_sequence_recorded = false;
static bool music_sequence_playing = false;
static float music_sequence[16] = {0};
static uint8_t music_sequence_count = 0;
@@ -77,6 +78,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LCTL && record->event.pressed) { // Start recording
stop_all_notes();
music_sequence_recording = true;
+ music_sequence_recorded = false;
music_sequence_playing = false;
music_sequence_count = 0;
return false;
@@ -84,12 +86,15 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
stop_all_notes();
+ if (music_sequence_recording) { // was recording
+ music_sequence_recorded = true;
+ }
music_sequence_recording = false;
music_sequence_playing = false;
return false;
}
- if (keycode == KC_LGUI && record->event.pressed) { // Start playing
+ if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
stop_all_notes();
music_sequence_recording = false;
music_sequence_playing = true;