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authorDrashna Jaelre <drashna@live.com>2018-10-01 08:09:57 -0700
committerJack Humbert <jack.humb@gmail.com>2018-10-01 11:09:57 -0400
commit3907ed034bec6730d8bff401ac632161540ea3cb (patch)
tree345edb48870809e447ac308375d9427892864c88
parent9d949389f92b6b397ed62246b60ead86d80a57a1 (diff)
downloadqmk_firmware-3907ed034bec6730d8bff401ac632161540ea3cb.tar.gz
qmk_firmware-3907ed034bec6730d8bff401ac632161540ea3cb.zip
Fix YMDK NP21 keyboard to use proper keyboard level functions (#3042)
* Use proper function levels * Add matrix init functions * Convert KEYMAP to LAYOUT Or @mechmerlin is going to hunt me down and harm me... probably :) * Fix conflict issues
-rw-r--r--keyboards/ymdk_np21/keymaps/default/keymap.c7
-rw-r--r--keyboards/ymdk_np21/matrix.c11
-rw-r--r--keyboards/ymdk_np21/ymdk_np21.c6
-rw-r--r--keyboards/ymdk_np21/ymdk_np21.h4
4 files changed, 19 insertions, 9 deletions
diff --git a/keyboards/ymdk_np21/keymaps/default/keymap.c b/keyboards/ymdk_np21/keymaps/default/keymap.c
index e79d326b7c..3ade30479f 100644
--- a/keyboards/ymdk_np21/keymaps/default/keymap.c
+++ b/keyboards/ymdk_np21/keymaps/default/keymap.c
@@ -1,5 +1,4 @@
-#include "ymdk_np21.h"
-#include "action_layer.h"
+#include QMK_KEYBOARD_H
#define _NP 0
#define _BL 1
@@ -21,7 +20,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Enter| Enter| + | + | - | FN |
* `-----------------------------------------'
*/
-[_NP] = KEYMAP( \
+[_NP] = LAYOUT( \
KC_KP_0, KC_KP_1, KC_KP_4, KC_KP_7, KC_NUMLOCK, KC_ESC, \
KC_DOT, KC_KP_2, KC_KP_5, KC_KP_8, KC_KP_SLASH, KC_TAB, \
KC_KP_DOT, KC_KP_3, KC_KP_6, KC_KP_9, KC_KP_ASTERISK, KC_BSPACE, \
@@ -38,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | BL_DEC | BL_DEC | BL_INC | BL_INC | | |
* `---------------------------------------------'
*/
-[_BL] = KEYMAP( \
+[_BL] = LAYOUT( \
BL_BRTG, _______, _______, _______, _______, _______, \
_______, BL_OFF, BL_TOGG, BL_ON, _______, _______, \
_______, _______, _______, _______, _______, _______, \
diff --git a/keyboards/ymdk_np21/matrix.c b/keyboards/ymdk_np21/matrix.c
index a9e9cb5397..b2bfb2f0bb 100644
--- a/keyboards/ymdk_np21/matrix.c
+++ b/keyboards/ymdk_np21/matrix.c
@@ -91,12 +91,23 @@ uint8_t matrix_scan(void) {
return 1;
}
+__attribute__ ((weak))
+void matrix_scan_user(void) {};
+
+__attribute__ ((weak))
void matrix_scan_kb(void) {
// Looping keyboard code goes here
// This runs every cycle (a lot)
matrix_scan_user();
};
+__attribute__ ((weak))
+void matrix_init_user(void) {};
+
+__attribute__ ((weak))
+void matrix_init_kb(void) {
+ matrix_init_user();
+}
// declarations
void matrix_set_row_status(uint8_t row) {
DDRB = (1 << row);
diff --git a/keyboards/ymdk_np21/ymdk_np21.c b/keyboards/ymdk_np21/ymdk_np21.c
index 670083a116..c1b11b4046 100644
--- a/keyboards/ymdk_np21/ymdk_np21.c
+++ b/keyboards/ymdk_np21/ymdk_np21.c
@@ -34,7 +34,7 @@ extern rgblight_config_t rgblight_config;
// @Override
void matrix_init_kb(void) {
// call user level keymaps, if any
- // matrix_init_user();
+ matrix_init_user();
}
#ifdef BACKLIGHT_ENABLE
@@ -67,7 +67,7 @@ void rgblight_set(void) {
}
bool rgb_init = false;
-void matrix_scan_user(void) {
+void matrix_scan_kb(void) {
// if LEDs were previously on before poweroff, turn them back on
if (rgb_init == false && rgblight_config.enable) {
i2c_init();
@@ -77,4 +77,6 @@ void matrix_scan_user(void) {
rgblight_task();
/* Nothing else for now. */
+
+ matrix_scan_user();
}
diff --git a/keyboards/ymdk_np21/ymdk_np21.h b/keyboards/ymdk_np21/ymdk_np21.h
index babdc84831..728406d6e5 100644
--- a/keyboards/ymdk_np21/ymdk_np21.h
+++ b/keyboards/ymdk_np21/ymdk_np21.h
@@ -25,7 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
-#define KEYMAP_GRID( \
+#define LAYOUT( \
K01, K02, K03, K04, K05, K06, \
K11, K12, K13, K14, K15, K16, \
K21, K22, K23, K24, K25, K26, \
@@ -38,6 +38,4 @@ void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
{ K36, K35, K34, K33, K32, K31 } \
}
-#define KEYMAP KEYMAP_GRID
-
#endif