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author | Jordi Orlando <jordi.orlando@gmail.com> | 2016-07-28 14:36:20 -0500 |
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committer | Jordi Orlando <jordi.orlando@gmail.com> | 2016-07-28 14:36:20 -0500 |
commit | 3b39910cb9506b9deb93f6395792e806e429aa61 (patch) | |
tree | f7d7b80dbf4d3f696da7a7e26d5178ce5b302be7 | |
parent | 80667e898a17dfae86189d9f5f7dfcc9c7a08eea (diff) | |
download | qmk_firmware-3b39910cb9506b9deb93f6395792e806e429aa61.tar.gz qmk_firmware-3b39910cb9506b9deb93f6395792e806e429aa61.zip |
Create 0xdec Preonic keymap
An ergonomically optimized Colemak keymap for the grid-layout Preonic
-rw-r--r-- | keyboards/preonic/keymaps/0xdec/Makefile | 21 | ||||
-rw-r--r-- | keyboards/preonic/keymaps/0xdec/README.md | 30 | ||||
-rw-r--r-- | keyboards/preonic/keymaps/0xdec/config.h | 10 | ||||
-rw-r--r-- | keyboards/preonic/keymaps/0xdec/keymap.c | 173 |
4 files changed, 234 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/0xdec/Makefile b/keyboards/preonic/keymaps/0xdec/Makefile new file mode 100644 index 0000000000..6600e36893 --- /dev/null +++ b/keyboards/preonic/keymaps/0xdec/Makefile @@ -0,0 +1,21 @@ +# Build Options + +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = yes # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/preonic/keymaps/0xdec/README.md b/keyboards/preonic/keymaps/0xdec/README.md new file mode 100644 index 0000000000..603d3d4552 --- /dev/null +++ b/keyboards/preonic/keymaps/0xdec/README.md @@ -0,0 +1,30 @@ +Ergonomic Colemak Keymap +======================== +An ergonomically optimized Colemak keymap for the grid-layout Preonic + +Modes +---------- + +#### Colemak + +> Base layer + +- All alphanumerics and symbols available on the base layer + +---------- + +#### Game + +> QWERTY layout for use with games or number entry + +- Standard QWERTY layout +- Integrated right-hand numpad in phone layout + +---------- + +#### Function (Raise) + +> Functions and mode switching + +- Turns NEIO into arrow cluster, with nav cluster below (Home, Page Down, Page Up, End) +- Reset key at lower left (Esc) diff --git a/keyboards/preonic/keymaps/0xdec/config.h b/keyboards/preonic/keymaps/0xdec/config.h new file mode 100644 index 0000000000..5fc9b6f341 --- /dev/null +++ b/keyboards/preonic/keymaps/0xdec/config.h @@ -0,0 +1,10 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +// Number of backlight levels +#undef BACKLIGHT_LEVELS +#define BACKLIGHT_LEVELS 5 + +#endif diff --git a/keyboards/preonic/keymaps/0xdec/keymap.c b/keyboards/preonic/keymaps/0xdec/keymap.c new file mode 100644 index 0000000000..6c4b8a6fab --- /dev/null +++ b/keyboards/preonic/keymaps/0xdec/keymap.c @@ -0,0 +1,173 @@ +#include "preonic.h" +#include "action_layer.h" +#include "eeconfig.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif + +// Layer names +#define _COLEMAK 0 +#define _GAME 1 +#define _RAISE 2 + +enum preonic_keycodes { + COLEMAK = SAFE_RANGE, + GAME, + RAISE +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Colemak + * ,-----------------------------------------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | = | Q | W | F | P | G | J | L | U | Y | [ | ] | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | - | A | R | S | T | D | H | N | E | I | O | ' | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | ; | Z | X | C | V | B | K | M | , | . | / | ENTER| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB | + * `-----------------------------------------------------------------------------------' + */ +[_COLEMAK] = { + {KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS}, + {KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC}, + {KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT}, + {KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT }, + {KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB } +}, + +/* Game + * ,-----------------------------------------------------------------------------------. + * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - | + * |------+------+------+------+------+------+------+------+------+------+------+------+ + * | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + | + * |------+------+------+------+------+------+------+------+------+------+------+------+ + * | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = | + * |------+------+------+------+------+------+------+------+------+------+------+------+ + * | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER| + * |------+------+------+------+------+------+------+------+------+------+------+------+ + * | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB | + * `-----------------------------------------------------------------------------------' + */ +[_GAME] = { + {KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS}, + {KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS}, + {KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL}, + {KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT}, + {XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB } +}, + +/* Raise + * ,-----------------------------------------------------------------------------------. + * | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT| + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | RESET| | | | | DEL | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_RAISE] = { + {KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR}, + {XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK}, + {KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS}, + {XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS }, + {RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______} +} + +}; + + + +#ifdef AUDIO_ENABLE + +float tone_startup[][2] = { + {NOTE_B5, 20}, + {NOTE_B6, 8}, + {NOTE_DS6, 20}, + {NOTE_B6, 8} +}; +float tone_colemak[][2] = SONG(COLEMAK_SOUND); +float tone_game[][2] = { + {NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} , + {NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} , + {NOTE_G6, 10} ,{NOTE_REST, 30}, + {NOTE_G5, 10} ,{NOTE_REST, 30} +}; +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); + +void startup_user() { + _delay_ms(20); // gets rid of tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); +} +void shutdown_user() { + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); + stop_all_notes(); +} + +void music_on_user(void) { + music_scale_user(); +} +void music_scale_user(void) { + PLAY_NOTE_ARRAY(music_scale, false, 0); +} + +#endif + + + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + startup_user(); + #endif +} + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case COLEMAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_colemak, false, 0); + #endif + persistant_default_layer_set(1UL<<_COLEMAK); + } + break; + case GAME: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_game, false, STACCATO); + #endif + persistant_default_layer_set(1UL<<_GAME); + } + break; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + } else { + layer_off(_RAISE); + } + break; + default: + return true; + break; + } + + return false; +}; |