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author | Paul Ewing <pcewing00@gmail.com> | 2022-08-21 13:37:18 -0600 |
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committer | GitHub <noreply@github.com> | 2022-08-21 20:37:18 +0100 |
commit | 3c0806a489a12d882f00cb1a5406e6291ad5b876 (patch) | |
tree | 1f613e6ea6eca8f8d565a070dfab166121addbf2 | |
parent | 93f0c1f32f7d3e18c3bcf1ea972bbc319af80c7e (diff) | |
download | qmk_firmware-3c0806a489a12d882f00cb1a5406e6291ad5b876.tar.gz qmk_firmware-3c0806a489a12d882f00cb1a5406e6291ad5b876.zip |
Add pcewing Speedo v3 keymap (#18118)
* Add pcewing Speedo v3 keymap
* Add readme and code quality improvements
-rw-r--r-- | keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c | 132 | ||||
-rw-r--r-- | users/pcewing/README.md | 85 | ||||
-rw-r--r-- | users/pcewing/key_repeater.c | 168 | ||||
-rw-r--r-- | users/pcewing/key_repeater.h | 68 | ||||
-rw-r--r-- | users/pcewing/rules.mk | 1 |
5 files changed, 454 insertions, 0 deletions
diff --git a/keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c b/keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c new file mode 100644 index 0000000000..4bb9554677 --- /dev/null +++ b/keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c @@ -0,0 +1,132 @@ +/* + * Copyright 2022 Paul Ewing + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +#include "key_repeater.h" + +#include <stdlib.h> + +enum { + LAYER_DEFAULT, + LAYER_FN, + LAYER_MACRO, + + __LAYER_COUNT, +}; + +#define TO_MACRO TO(LAYER_MACRO) +#define TO_DFLT TO(LAYER_DEFAULT) +#define MO_FN MO(LAYER_FN) + +#define RGB_N RGB_MOD // Rotate to next RGB mode +#define RGB_P RGB_RMOD // Rotate to next RGB mode + +#define KC_YANK LCTL(KC_INS) // Copy shortcut in most terminal emulators +#define KC_PUT LSFT(KC_INS) // Paste shortcut in most terminal emulators + +// Custom keycodes +enum { + SH_TOG = SAFE_RANGE, // Toggle shift + SH_BTN1, // Shift left click + RP_BTN1, // Click repeatedly while key is held +}; + +const uint16_t PROGMEM keymaps[__LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = { + +[LAYER_DEFAULT] = LAYOUT( + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LEFT, KC_RGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DOWN, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_LCTL, KC_LGUI, KC_LALT, KC_GRV, MO_FN, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_RALT, KC_RGUI, KC_RCTL +), + +[LAYER_FN] = LAYOUT( + RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, RESET, + _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, RGB_TOG, KC_YANK, KC_GRV, KC_LBRC, KC_RBRC, KC_PUT, _______, + KC_CAPS, KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, RGB_N, RGB_P, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_PAUS, RGB_M_P, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, + _______, _______, _______, _______, _______, _______, _______, TO_MACRO, _______, _______, _______, _______, _______, _______ +), + +[LAYER_MACRO] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, RP_BTN1, SH_TOG, _______, _______, _______, _______, _______, _______, _______, + TO_DFLT, _______, _______, KC_BTN1, SH_BTN1, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, KC_1, KC_6, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, KC_BTN1, _______, _______, _______, _______, _______, _______, _______, _______ +), + +}; + +static bool shift_enabled = false; + +static struct key_repeater_t* click_repeater = NULL; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case SH_TOG: + if (record->event.pressed) { + if (shift_enabled) { + unregister_code(KC_LSFT); + } else { + register_code(KC_LSFT); + } + shift_enabled = !shift_enabled; + } + return false; // Skip all further processing of this key + case SH_BTN1: + if (record->event.pressed) { + register_code(KC_LSFT); + register_code(KC_BTN1); + } else { + unregister_code(KC_BTN1); + unregister_code(KC_LSFT); + } + return false; + case RP_BTN1: + if (record->event.pressed) { + kr_enable(click_repeater); + } else { + kr_disable(click_repeater); + } + return false; + default: + return true; // Process all other keycodes normally + } +} + +void keyboard_post_init_user(void) { + // Seed the random number generator which is used by the key repeater + srand(timer_read32()); + + // Configure and instantiate a key repeater for mouse button 1 "rapid fire" + struct key_repeater_config_t cfg = { + .key = KC_BTN1, + .key_duration_min = 20, + .key_duration_max = 50, + .wait_duration_min = 90, + .wait_duration_max = 140, + }; + + click_repeater = kr_new(&cfg); +} + +void matrix_scan_user(void) { + kr_poll(click_repeater); +} diff --git a/users/pcewing/README.md b/users/pcewing/README.md new file mode 100644 index 0000000000..0073b4f492 --- /dev/null +++ b/users/pcewing/README.md @@ -0,0 +1,85 @@ +# User Space Code for Paul Ewing + +This folder contains my user space code. + +## Key Repeater + +I've implemented a key repeater utility in [./key_repeater.h](./key_repeater.h) +and [./key_repeater.c](./key_repeater.c) that is similar in concept to the +"rapid fire" feature many game controllers come with. The intent behind this is +that the user can hold down a key and while it is pressed, a keycode will be +repeatedly sent. I have found this useful in certain games and during game +development. + +The duration of the key press as well as the time between key presses is +slightly randomized by design. This is to simulate more realistic human +behavior. By setting the minimum and maximum duration fields to the same value +in the configuration, this randomization can be disabled. + +**Note:** Please be aware that this might be against the terms of service in +certain games so use your own discretion before using this feature. + +### How to Use + +Define the repeater and then configure and allocate it in your keymap's +initialization process: + +```c +static struct key_repeater_t* click_repeater = NULL; + +void keyboard_post_init_user(void) { + // Seed the random number generator which is used by the key repeater + srand(timer_read32()); + + // Configure and instantiate a key repeater for mouse button 1 "rapid fire" + struct key_repeater_config_t cfg = { + .key = KC_BTN1, // Press mouse button 1 (Left click) + .key_duration_min = 20, // Press key for 20 to 50 milliseconds + .key_duration_max = 50, + .wait_duration_min = 90, // Wait for 90 to 140 milliseconds before pressing again + .wait_duration_max = 140, + }; + + click_repeater = kr_new(&cfg); +} +``` + +Make sure the key repeater is polled during matrix scanning: + +```c +void matrix_scan_user(void) { + kr_poll(click_repeater); +} +``` + +Define a custom keycode that will enable/disable the repeater: + +```c +enum { + RP_BTN1 = SAFE_RANGE, // Click repeatedly while key is held +}; +``` + +Assign the keycode to a key in your `LAYOUT(...)` macro. + +Define the logic to enable/disable the repeater when the custom keycode is +pressed or released: + +```c +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case RP_BTN1: + if (record->event.pressed) { + kr_enable(click_repeater); + } else { + kr_disable(click_repeater); + } + return false; + default: + return true; + } +} +``` + +For a full working example in own of my own keymaps, see: +[keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c](../../keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c) diff --git a/users/pcewing/key_repeater.c b/users/pcewing/key_repeater.c new file mode 100644 index 0000000000..6c77d45b5f --- /dev/null +++ b/users/pcewing/key_repeater.c @@ -0,0 +1,168 @@ +/* + * Copyright 2022 Paul Ewing + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "key_repeater.h" +#include <stdlib.h> +#include QMK_KEYBOARD_H + +enum key_repeater_state { + KR_DISABLED, + KR_WAITING, + KR_BUTTON_DOWN, + + __KR_STATE_COUNT +}; + +struct key_repeater_t { + int key; + uint32_t key_duration_min; + uint32_t key_duration_max; + uint32_t wait_duration_min; + uint32_t wait_duration_max; + + enum key_repeater_state state; + uint32_t previous_button_down; + uint32_t previous_button_up; + uint32_t key_duration; + uint32_t wait_duration; +}; + +// Utility functions +uint32_t get_rand(uint32_t min, uint32_t max); + +// State handler function table +void kr_waiting(struct key_repeater_t *kr); +void kr_button_down(struct key_repeater_t *kr); + +typedef void (*kr_state_handler)(struct key_repeater_t *kr); +static kr_state_handler kr_state_handlers[] = { + [KR_DISABLED] = NULL, + [KR_WAITING] = kr_waiting, + [KR_BUTTON_DOWN] = kr_button_down, +}; + +struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg) { + struct key_repeater_t* kr = (struct key_repeater_t*)malloc(sizeof(struct key_repeater_t)); + + if (cfg) { + kr->key = cfg->key; + kr->key_duration_min = cfg->key_duration_min; + kr->key_duration_max = cfg->key_duration_max; + kr->wait_duration_min = cfg->wait_duration_min; + kr->wait_duration_max = cfg->wait_duration_max; + } else { + kr->key = KC_NO; + kr->key_duration_min = 0; + kr->key_duration_max = 0; + kr->wait_duration_min = 0; + kr->wait_duration_max = 0; + } + + kr->state = KR_DISABLED; + kr->previous_button_down = 0; + kr->previous_button_up = 0; + kr->key_duration = 0; + kr->wait_duration = 0; + + return kr; +} + +void kr_free(struct key_repeater_t **kr) { + if (kr && *kr) { + free(*kr); + *kr = NULL; + } +} + +void kr_enable(struct key_repeater_t *kr) { + if (!kr || kr->key == KC_NO) { + return; + } + + if (kr->state != KR_DISABLED) { + return; + } + kr->state = KR_WAITING; + kr->previous_button_down = 0; + kr->previous_button_up = 0; + kr->key_duration = 0; + kr->wait_duration = 0; +} + +void kr_disable(struct key_repeater_t *kr) { + if (!kr || kr->key == KC_NO) { + return; + } + + if (kr->state == KR_BUTTON_DOWN) { + unregister_code(kr->key); + } + kr->state = KR_DISABLED; +} + +void kr_poll(struct key_repeater_t *kr) { + if (!kr || kr->key == KC_NO) { + return; + } + + kr_state_handler handler = kr_state_handlers[kr->state]; + if (handler) { + (handler)(kr); + } +} + +void kr_waiting(struct key_repeater_t *kr) { + if (!kr || kr->key == KC_NO) { + return; + } + + uint32_t now = timer_read32(); + if (now > (kr->previous_button_up + kr->wait_duration)) { + kr->state = KR_BUTTON_DOWN; + kr->previous_button_down = now; + if (kr->key_duration_min == kr->key_duration_max) { + kr->key_duration = kr->key_duration_min; + } else { + kr->key_duration = get_rand(kr->key_duration_min, kr->key_duration_max); + } + register_code(kr->key); + } +} + +void kr_button_down(struct key_repeater_t *kr) { + if (!kr || kr->key == KC_NO) { + return; + } + + uint32_t now = timer_read32(); + if (now > (kr->previous_button_down + kr->key_duration)) { + kr->state = KR_WAITING; + kr->previous_button_up = now; + if (kr->wait_duration_min == kr->wait_duration_max) { + kr->wait_duration = kr->wait_duration_min; + } else { + kr->wait_duration = get_rand(kr->wait_duration_min, kr->wait_duration_max); + } + unregister_code(kr->key); + } +} + +// Return a random number between min and max; assumes that the random number +// generator has already been seeded +uint32_t get_rand(uint32_t min, uint32_t max) { + return (rand() % (max - min)) + min; +} diff --git a/users/pcewing/key_repeater.h b/users/pcewing/key_repeater.h new file mode 100644 index 0000000000..30b7f748ff --- /dev/null +++ b/users/pcewing/key_repeater.h @@ -0,0 +1,68 @@ +/* + * Copyright 2022 Paul Ewing + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +// The key_repeater_config_t type holds user configurable options set when +// allocating a new key repeater. +struct key_repeater_config_t { + // The key code that will be repeatedly registered + int key; + + // The minimum amount of time to press down the key when registered + const uint32_t key_duration_min; + + // The maximum amount of time to press down the key when registered + const uint32_t key_duration_max; + + // The minimum amount of time to wait between registering key presses + const uint32_t wait_duration_min; + + // The maximum amount of time to wait between registering key presses + const uint32_t wait_duration_max; +}; + +// The key_repeater_t type represents a key repeater. This is similar to the +// "Rapid fire" feature on many game controllers. The intention behind this is +// to periodically send a key code while the user is pressing a key. +// +// The duration of the key press as well as the time between key presses is +// slightly randomized by design. This is to simulate more realistic human +// behavior. By setting the minimum and maximum duration fields to the same +// value in the configuration, this randomization can be disabled. +// +// This type is intentionally opaque to avoid the user setting internal fields +// directly. It must be allocated and destroyed using the kr_new() and +// kr_free() functions respectively. +struct key_repeater_t; + +// Allocate a new key repeater. +struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg); + +// Release an allocated key repeater. +void kr_free(struct key_repeater_t** kr); + +// Enable the key repeater such that it will start periodically registering the +// configured key code. +void kr_enable(struct key_repeater_t* kr); + +// Disable the key repeater such that it will stop periodically registering the +// configured key code. +void kr_disable(struct key_repeater_t* kr); + +// Poll the key repeater to execute, tyically called from matrix_scan_user(). +void kr_poll(struct key_repeater_t* kr); diff --git a/users/pcewing/rules.mk b/users/pcewing/rules.mk new file mode 100644 index 0000000000..35d0bc3ab7 --- /dev/null +++ b/users/pcewing/rules.mk @@ -0,0 +1 @@ +SRC += key_repeater.c |