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authorReed <rmwphd@gmail.com>2020-06-15 05:55:00 -0400
committerGitHub <noreply@github.com>2020-06-15 02:55:00 -0700
commit8e0af2f5ba1e094149ce5ce2ac4e25c462f98f23 (patch)
treec50d72acb1716beb38573e3f4d30bd59bfc63de1
parentda76734fe0aba64140d4d127161cc4390776ffd7 (diff)
downloadqmk_firmware-8e0af2f5ba1e094149ce5ce2ac4e25c462f98f23.tar.gz
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[Docs] Fix link to mod_tap.md in the one_shot_keys.md file (#9380)
-rw-r--r--docs/one_shot_keys.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md
index 73d78b4150..aa3db5acb2 100644
--- a/docs/one_shot_keys.md
+++ b/docs/one_shot_keys.md
@@ -15,7 +15,7 @@ You can control the behavior of one shot keys by defining these in `config.h`:
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
-* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
+* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](mod_tap.md), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.