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author | IBNobody <ibnobody@gmail.com> | 2016-09-13 22:05:10 -0500 |
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committer | IBNobody <ibnobody@gmail.com> | 2016-09-13 22:05:10 -0500 |
commit | 9c574b493c3d098d2c4f2475dfc1564a182acce0 (patch) | |
tree | 7d7084462fb64c5294c78bbb584db27ac1197166 | |
parent | cb1ac2a3edf637a3e2ecb53f0627212d1f5abb08 (diff) | |
download | qmk_firmware-9c574b493c3d098d2c4f2475dfc1564a182acce0.tar.gz qmk_firmware-9c574b493c3d098d2c4f2475dfc1564a182acce0.zip |
Changed Docs, Moved RetroRefit to Handwired
-rw-r--r-- | keyboards/arrow_pad/readme.md | 113 | ||||
-rw-r--r-- | keyboards/handwired/retro_refit/Makefile | 3 | ||||
-rw-r--r-- | keyboards/handwired/retro_refit/config.h (renamed from keyboards/retro_refit/config.h) | 0 | ||||
-rw-r--r-- | keyboards/handwired/retro_refit/keymaps/default/keymap.c (renamed from keyboards/retro_refit/keymaps/default/keymap.c) | 0 | ||||
-rw-r--r-- | keyboards/handwired/retro_refit/readme.md | 60 | ||||
-rw-r--r-- | keyboards/handwired/retro_refit/retro_refit.c (renamed from keyboards/retro_refit/retro_refit.c) | 0 | ||||
-rw-r--r-- | keyboards/handwired/retro_refit/retro_refit.h (renamed from keyboards/retro_refit/retro_refit.h) | 0 | ||||
-rw-r--r-- | keyboards/handwired/retro_refit/rules.mk (renamed from keyboards/retro_refit/rules.mk) | 0 | ||||
-rw-r--r-- | keyboards/retro_refit/Makefile | 3 | ||||
-rw-r--r-- | keyboards/retro_refit/readme.md | 26 | ||||
-rw-r--r-- | keyboards/vision_division/readme.md | 6 |
11 files changed, 179 insertions, 32 deletions
diff --git a/keyboards/arrow_pad/readme.md b/keyboards/arrow_pad/readme.md index 2e9a64f2ef..d0d172272e 100644 --- a/keyboards/arrow_pad/readme.md +++ b/keyboards/arrow_pad/readme.md @@ -1,13 +1,120 @@ arrow_pad keyboard firmware ====================== +## Keyboard Info + +The ArrowPad is a wired conversion that can be made to any stand-alone keypad. It uses two main layers - a standard numpad, and a more advanced arrow cluster navigator. + +The first 24-key ArrowPad was handwired, but the PCB was wired as listed below. + +``` +<Chip Ref Des> pin <Pin #> +<Keycap Name> (Silkscreen Name if different) - <Switch Pin #> + + +Note: +U2 pin 2 is the Num Lock LED and is active low. + +U2 pin 1 +Clear (Num Lock) - 1 +Enter - 2 +Esc (ESC) - 2 + + +U2 pin 3 +- - 1 + +U2 pin 4 +7 - 2 +8 - 2 +9 - 2 + +U2 pin 5 +* - 2 +Delete (BACK SPACE) - 2 + +U2 pin 6 +1 - 2 +0 - 2 +. - 2 +, - 2 + +U2 pin 7 +4 - 2 +5 - 2 +6 - 2 + +U2 pin 8 +Tab - 2 += (/) - 2 + +U2 pin 13 +Delete (BACK SPACE) - 1 +9 - 1 +6 - 1 +3 - 1 +. - 1 + +U2 pin 14 +Tab - 1 +8 - 1 +5 - 1 +2 - 1 +0 - 1 + +U2 pin 15 +Esc (ESC) - 1 += (/) - 1 +/ (*) - 1 +7 - 1 +4 - 1 +1 - 1 ++ - 1 + +U2 pin 16 +Enter - 1 +* (<--) - 1 +, - 1 + +U2 pin 17 +Fn (#NAME?) - 1 +- - 2 +Clear (Num Lock) - 2 + +U2 pin 18 +Fn (#NAME?) - 2 +* (<--) - 2 ++ - 2 +3 - 2 +2 - 2 +``` + +More info can be found on [GeekHack](https://geekhack.org/index.php?topic=73632.msg1802497#msg1802497) + +The second ArrowPad was a conversion from a 21-key Genovation keypad. It used a 2 row x 11 column matrix. + +``` +#define KEYMAP( \ + KM_ESC, KM_TAB, KM_BSL, KM_ARR, \ + KM_NUM, KM_FSL, KM_AST, KM_MIN, \ + KM___7, KM___8, KM___9, ___PLS, \ + KM___4, KM___5, KM___6, KM_PLS, \ + KM___1, KM___2, KM___3, ___ENT, \ + KM___0, _____0, KM_DOT, KM_ENT \ +) { \ + { KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \ + { KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \ +} +``` + + ## Quantum MK Firmware For the full Quantum feature list, see [the parent readme.md](/readme.md). ## Building -Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. +Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. Depending on which keymap you would like to use, you will have to compile slightly differently. @@ -20,7 +127,7 @@ Several version of keymap are available in advance but you are recommended to de To build the firmware binary hex file with a keymap just do `make` with a keymap like this: ``` -$ make [default|jack|<name>] +$ make [default|pad_21|pad_24|<name>] ``` -Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file +Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. diff --git a/keyboards/handwired/retro_refit/Makefile b/keyboards/handwired/retro_refit/Makefile new file mode 100644 index 0000000000..191c6bb664 --- /dev/null +++ b/keyboards/handwired/retro_refit/Makefile @@ -0,0 +1,3 @@ +ifndef MAKEFILE_INCLUDED + include ../../../Makefile +endif
\ No newline at end of file diff --git a/keyboards/retro_refit/config.h b/keyboards/handwired/retro_refit/config.h index f2194e550c..f2194e550c 100644 --- a/keyboards/retro_refit/config.h +++ b/keyboards/handwired/retro_refit/config.h diff --git a/keyboards/retro_refit/keymaps/default/keymap.c b/keyboards/handwired/retro_refit/keymaps/default/keymap.c index 405402d5e3..405402d5e3 100644 --- a/keyboards/retro_refit/keymaps/default/keymap.c +++ b/keyboards/handwired/retro_refit/keymaps/default/keymap.c diff --git a/keyboards/handwired/retro_refit/readme.md b/keyboards/handwired/retro_refit/readme.md new file mode 100644 index 0000000000..9f10edf9fc --- /dev/null +++ b/keyboards/handwired/retro_refit/readme.md @@ -0,0 +1,60 @@ +retro_refit keyboard firmware +====================== + +## Keyboard Info + +The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop". + +http://imgur.com/a/08Fyj + +This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow". + +The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y. + +``` +#define KEYMAP( \ + K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \ + K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \ + K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \ + K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \ + K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \ + K10, K06, K25, K07, K86, K85, K95, K90, K93 \ +) { \ +{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \ +{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \ +{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \ +{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \ +{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \ +{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \ +{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \ +{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \ +{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \ +{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \ +{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \ +} +``` + + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default +To build with the default keymap, simply run `make default`. + +### Other Keymaps +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files. + +To build the firmware binary hex file with a keymap just do `make` with a keymap like this: + +``` +$ make [default|jack|<name>] +``` + +Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file diff --git a/keyboards/retro_refit/retro_refit.c b/keyboards/handwired/retro_refit/retro_refit.c index 3d610eba34..3d610eba34 100644 --- a/keyboards/retro_refit/retro_refit.c +++ b/keyboards/handwired/retro_refit/retro_refit.c diff --git a/keyboards/retro_refit/retro_refit.h b/keyboards/handwired/retro_refit/retro_refit.h index 109acdc399..109acdc399 100644 --- a/keyboards/retro_refit/retro_refit.h +++ b/keyboards/handwired/retro_refit/retro_refit.h diff --git a/keyboards/retro_refit/rules.mk b/keyboards/handwired/retro_refit/rules.mk index 10fbfa5c9d..10fbfa5c9d 100644 --- a/keyboards/retro_refit/rules.mk +++ b/keyboards/handwired/retro_refit/rules.mk diff --git a/keyboards/retro_refit/Makefile b/keyboards/retro_refit/Makefile deleted file mode 100644 index 4e2a6f00fd..0000000000 --- a/keyboards/retro_refit/Makefile +++ /dev/null @@ -1,3 +0,0 @@ -ifndef MAKEFILE_INCLUDED - include ../../Makefile -endif
\ No newline at end of file diff --git a/keyboards/retro_refit/readme.md b/keyboards/retro_refit/readme.md deleted file mode 100644 index 77df861cef..0000000000 --- a/keyboards/retro_refit/readme.md +++ /dev/null @@ -1,26 +0,0 @@ -retro_refit keyboard firmware -====================== - -## Quantum MK Firmware - -For the full Quantum feature list, see [the parent readme.md](/readme.md). - -## Building - -Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. - -Depending on which keymap you would like to use, you will have to compile slightly differently. - -### Default -To build with the default keymap, simply run `make default`. - -### Other Keymaps -Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files. - -To build the firmware binary hex file with a keymap just do `make` with a keymap like this: - -``` -$ make [default|jack|<name>] -``` - -Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
\ No newline at end of file diff --git a/keyboards/vision_division/readme.md b/keyboards/vision_division/readme.md index 0a637fd068..de200d7c5b 100644 --- a/keyboards/vision_division/readme.md +++ b/keyboards/vision_division/readme.md @@ -1,6 +1,12 @@ vision_division keyboard firmware ====================== +## Keyboard Info + +[See this thread.](https://geekhack.org/index.php?topic=83692.msg2227856#msg2227856) + +Vision/Division is a full size or split keyboard that can be customized due to its pcb. + ## Quantum MK Firmware For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). |