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author | Gergely Nagy <algernon@madhouse-project.org> | 2016-09-01 08:32:47 +0200 |
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committer | Gergely Nagy <algernon@madhouse-project.org> | 2016-09-01 08:32:47 +0200 |
commit | acda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd (patch) | |
tree | 54c6b8cbee5ab1020bd57f64acccb4fed7f69907 | |
parent | e28d151a8a1d458f3c18897c6095decc17b0c3a1 (diff) | |
download | qmk_firmware-acda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd.tar.gz qmk_firmware-acda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd.zip |
tap-dance: Do not start a sequence on keyup
There was an odd case, which confused the hell out of tap-dance: suppose
you had a number of tap-dance keys, on a layer, and as part of the
tap-dance, you turned that layer off - or had it on one-shot to begin
with. In this case, the keydown event would trigger the tap-dance key,
but the keyup would not. This had two funky consequences:
- tap-dance did not correctly register that the dance has ended.
- pressing any other tap-dance key would interrupt the previous
tap-dance, and potentially input unwanted characters.
To fix this, we simply do not start a tap-dance sequence on keyup, only
when it is pressed. This way the previous sequence has enough time to
time-out and finish properly, and we don't get confused.
This fixes algernon/ergodox-layout#107.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
-rw-r--r-- | quantum/process_keycode/process_tap_dance.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c index 07de3ecb8f..79ade4d000 100644 --- a/quantum/process_keycode/process_tap_dance.c +++ b/quantum/process_keycode/process_tap_dance.c @@ -65,9 +65,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { highest_td = idx; action = &tap_dance_actions[idx]; - action->state.keycode = keycode; action->state.pressed = record->event.pressed; if (record->event.pressed) { + action->state.keycode = keycode; action->state.count++; action->state.timer = timer_read(); @@ -77,8 +77,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) { process_tap_dance_action_on_dance_finished (paction); reset_tap_dance (&paction->state); } + + last_td = keycode; } - last_td = keycode; break; |