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author | Joshua Diamond <josh@windowoffire.com> | 2021-01-02 16:42:48 -0500 |
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committer | GitHub <noreply@github.com> | 2021-01-02 13:42:48 -0800 |
commit | b3de903a3dfe5f75312b6b8a7555ccabe01a5e6e (patch) | |
tree | 561211e8c17960269b2f2628ecd6aa4f5562d162 | |
parent | c07543133a092039c7eae0cead6c9ee3badcc7dc (diff) | |
download | qmk_firmware-b3de903a3dfe5f75312b6b8a7555ccabe01a5e6e.tar.gz qmk_firmware-b3de903a3dfe5f75312b6b8a7555ccabe01a5e6e.zip |
Fix broken Lighting Layers when RGBLIGHT_MAX_LAYERS > 16 (#11406)
* fix incorrect bit math when RGBLIGHT_MAX_LAYERS > 16
* with 1UL cast is not needed
* ...but just casting works and is even more efficient
* cformat
-rw-r--r-- | quantum/rgblight.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/quantum/rgblight.c b/quantum/rgblight.c index db725301cb..beeef65689 100644 --- a/quantum/rgblight.c +++ b/quantum/rgblight.c @@ -628,7 +628,7 @@ void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val) { rgblight_set #ifdef RGBLIGHT_LAYERS void rgblight_set_layer_state(uint8_t layer, bool enabled) { - rgblight_layer_mask_t mask = 1 << layer; + rgblight_layer_mask_t mask = (rgblight_layer_mask_t)1 << layer; if (enabled) { rgblight_status.enabled_layer_mask |= mask; } else { @@ -649,7 +649,7 @@ void rgblight_set_layer_state(uint8_t layer, bool enabled) { } bool rgblight_get_layer_state(uint8_t layer) { - rgblight_layer_mask_t mask = 1 << layer; + rgblight_layer_mask_t mask = (rgblight_layer_mask_t)1 << layer; return (rgblight_status.enabled_layer_mask & mask) != 0; } @@ -689,7 +689,7 @@ static uint16_t _blink_timer; void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) { rgblight_set_layer_state(layer, true); - _blinked_layer_mask |= 1 << layer; + _blinked_layer_mask |= (rgblight_layer_mask_t)1 << layer; _blink_timer = timer_read(); _blink_duration = duration_ms; } @@ -697,7 +697,7 @@ void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) { void rgblight_unblink_layers(void) { if (_blinked_layer_mask != 0 && timer_elapsed(_blink_timer) > _blink_duration) { for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) { - if ((_blinked_layer_mask & 1 << layer) != 0) { + if ((_blinked_layer_mask & (rgblight_layer_mask_t)1 << layer) != 0) { rgblight_set_layer_state(layer, false); } } |