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author | Jack Humbert <jack.humb@gmail.com> | 2016-04-11 14:52:10 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2016-04-11 14:52:10 -0400 |
commit | d342989f2599eb8446585a2871334ee248df0405 (patch) | |
tree | e1bc8a7a6d762bac02bdde4dace9978211cd793c | |
parent | 472e920c03f6cb3a47a13ebd4a611f57dd862db8 (diff) | |
parent | 077aee09a4ec90cdb7abed10bd100a96cd671c83 (diff) | |
download | qmk_firmware-d342989f2599eb8446585a2871334ee248df0405.tar.gz qmk_firmware-d342989f2599eb8446585a2871334ee248df0405.zip |
Merge pull request #244 from nicosuave/add_nico_planck_keymap
Add nico keymap
-rw-r--r-- | keyboard/planck/keymaps/nico.c | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/keyboard/planck/keymaps/nico.c b/keyboard/planck/keymaps/nico.c new file mode 100644 index 0000000000..e81fd80a44 --- /dev/null +++ b/keyboard/planck/keymaps/nico.c @@ -0,0 +1,69 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "planck.h" +#include "backlight.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QW 0 +#define _CM 1 +#define _DV 2 +#define _LW 3 +#define _RS 4 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_QW] = { /* Qwerty */ + {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, + {M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, +[_CM] = { /* Colemak */ + {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, + {KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, + {M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, +[_DV] = { /* Dvorak */ + {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC}, + {KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH}, + {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT }, + {M(0), KC_ESC, KC_LALT, KC_LGUI, F(1), KC_SPC, KC_SPC, F(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, +[_RS] = { /* RAISE */ + {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, + {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS}, + {M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F14, KC_F15, KC_TRNS, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[_LW] = { /* LOWER */ + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, + {KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, + {KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), DF(_DV), RESET, KC_TRNS}, + {M(0), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F14, KC_F15, KC_TRNS, KC_MFFD, KC_VOLD, KC_VOLU, KC_MPLY} +} +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_TAP_KEY(MO(_LW), KC_BSPC), // Tap for backspace, hold for LOWER + [2] = ACTION_LAYER_TAP_KEY(MO(_RS), KC_ENT), // Tap for enter, hold for RAISE +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + backlight_step(); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; |