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authorMarco Fontani <MFONTANI@cpan.org>2017-08-28 20:05:42 +0200
committerJack Humbert <jack.humb@gmail.com>2017-08-30 11:38:03 -0400
commitda83f04a30903a98b9a8dbe29c2d6cef4f9da3a7 (patch)
treeaac5317daca48e2598e97a1e6f9484f39ab5d1a7
parent9987f9dcffa8b33e09dc3147088a102df5a6da7d (diff)
downloadqmk_firmware-da83f04a30903a98b9a8dbe29c2d6cef4f9da3a7.tar.gz
qmk_firmware-da83f04a30903a98b9a8dbe29c2d6cef4f9da3a7.zip
add UC_OSX_RALT to make unicode use the Right Alt key on OSX
-rw-r--r--docs/unicode.md1
-rw-r--r--quantum/process_keycode/process_unicode_common.c6
-rw-r--r--quantum/process_keycode/process_unicode_common.h1
-rw-r--r--quantum/process_keycode/process_unicodemap.c4
4 files changed, 10 insertions, 2 deletions
diff --git a/docs/unicode.md b/docs/unicode.md
index ae722fe2b4..2dfb38d96a 100644
--- a/docs/unicode.md
+++ b/docs/unicode.md
@@ -24,6 +24,7 @@ sort of like macro. Unfortunately, each OS has different ideas on how Unicode is
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
+* UC_OSX_RALT: Same as UC_OSX, but sends the Rigt Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
diff --git a/quantum/process_keycode/process_unicode_common.c b/quantum/process_keycode/process_unicode_common.c
index 84b5d673dd..7f34ad57cf 100644
--- a/quantum/process_keycode/process_unicode_common.c
+++ b/quantum/process_keycode/process_unicode_common.c
@@ -49,6 +49,9 @@ void unicode_input_start (void) {
case UC_OSX:
register_code(KC_LALT);
break;
+ case UC_OSX_RALT:
+ register_code(KC_RALT);
+ break;
case UC_LNX:
register_code(KC_LCTL);
register_code(KC_LSFT);
@@ -78,6 +81,9 @@ void unicode_input_finish (void) {
case UC_WIN:
unregister_code(KC_LALT);
break;
+ case UC_OSX_RALT:
+ unregister_code(KC_RALT);
+ break;
case UC_LNX:
register_code(KC_SPC);
unregister_code(KC_SPC);
diff --git a/quantum/process_keycode/process_unicode_common.h b/quantum/process_keycode/process_unicode_common.h
index f5be1da5cb..4d2b04fb39 100644
--- a/quantum/process_keycode/process_unicode_common.h
+++ b/quantum/process_keycode/process_unicode_common.h
@@ -37,6 +37,7 @@ void register_hex(uint16_t hex);
#define UC_WIN 2 // Windows 'HexNumpad'
#define UC_BSD 3 // BSD (not implemented)
#define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose
+#define UC_OSX_RALT 5 // Mac OS X using Right Alt key for Unicode Compose
#define UC_BSPC UC(0x0008)
diff --git a/quantum/process_keycode/process_unicodemap.c b/quantum/process_keycode/process_unicodemap.c
index 75f35112b1..47c27b9117 100644
--- a/quantum/process_keycode/process_unicodemap.c
+++ b/quantum/process_keycode/process_unicodemap.c
@@ -50,7 +50,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
const uint32_t* map = unicode_map;
uint16_t index = keycode - QK_UNICODE_MAP;
uint32_t code = pgm_read_dword(&map[index]);
- if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) {
+ if (code > 0xFFFF && code <= 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) {
// Convert to UTF-16 surrogate pair
code -= 0x10000;
uint32_t lo = code & 0x3ff;
@@ -59,7 +59,7 @@ bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
register_hex32(hi + 0xd800);
register_hex32(lo + 0xdc00);
unicode_input_finish();
- } else if ((code > 0x10ffff && input_mode == UC_OSX) || (code > 0xFFFFF && input_mode == UC_LNX)) {
+ } else if ((code > 0x10ffff && (input_mode == UC_OSX || input_mode == UC_OSX_RALT)) || (code > 0xFFFFF && input_mode == UC_LNX)) {
// when character is out of range supported by the OS
unicode_map_input_error();
} else {