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authorIBNobody <ibnobody@gmail.com>2016-09-13 22:05:10 -0500
committerIBNobody <ibnobody@gmail.com>2016-09-13 22:05:10 -0500
commit9c574b493c3d098d2c4f2475dfc1564a182acce0 (patch)
tree7d7084462fb64c5294c78bbb584db27ac1197166
parentcb1ac2a3edf637a3e2ecb53f0627212d1f5abb08 (diff)
downloadqmk_firmware-9c574b493c3d098d2c4f2475dfc1564a182acce0.tar.gz
qmk_firmware-9c574b493c3d098d2c4f2475dfc1564a182acce0.zip
Changed Docs, Moved RetroRefit to Handwired
-rw-r--r--keyboards/arrow_pad/readme.md113
-rw-r--r--keyboards/handwired/retro_refit/Makefile3
-rw-r--r--keyboards/handwired/retro_refit/config.h (renamed from keyboards/retro_refit/config.h)0
-rw-r--r--keyboards/handwired/retro_refit/keymaps/default/keymap.c (renamed from keyboards/retro_refit/keymaps/default/keymap.c)0
-rw-r--r--keyboards/handwired/retro_refit/readme.md60
-rw-r--r--keyboards/handwired/retro_refit/retro_refit.c (renamed from keyboards/retro_refit/retro_refit.c)0
-rw-r--r--keyboards/handwired/retro_refit/retro_refit.h (renamed from keyboards/retro_refit/retro_refit.h)0
-rw-r--r--keyboards/handwired/retro_refit/rules.mk (renamed from keyboards/retro_refit/rules.mk)0
-rw-r--r--keyboards/retro_refit/Makefile3
-rw-r--r--keyboards/retro_refit/readme.md26
-rw-r--r--keyboards/vision_division/readme.md6
11 files changed, 179 insertions, 32 deletions
diff --git a/keyboards/arrow_pad/readme.md b/keyboards/arrow_pad/readme.md
index 2e9a64f2ef..d0d172272e 100644
--- a/keyboards/arrow_pad/readme.md
+++ b/keyboards/arrow_pad/readme.md
@@ -1,13 +1,120 @@
arrow_pad keyboard firmware
======================
+## Keyboard Info
+
+The ArrowPad is a wired conversion that can be made to any stand-alone keypad. It uses two main layers - a standard numpad, and a more advanced arrow cluster navigator.
+
+The first 24-key ArrowPad was handwired, but the PCB was wired as listed below.
+
+```
+<Chip Ref Des> pin <Pin #>
+<Keycap Name> (Silkscreen Name if different) - <Switch Pin #>
+
+
+Note:
+U2 pin 2 is the Num Lock LED and is active low.
+
+U2 pin 1
+Clear (Num Lock) - 1
+Enter - 2
+Esc (ESC) - 2
+
+
+U2 pin 3
+- - 1
+
+U2 pin 4
+7 - 2
+8 - 2
+9 - 2
+
+U2 pin 5
+* - 2
+Delete (BACK SPACE) - 2
+
+U2 pin 6
+1 - 2
+0 - 2
+. - 2
+, - 2
+
+U2 pin 7
+4 - 2
+5 - 2
+6 - 2
+
+U2 pin 8
+Tab - 2
+= (/) - 2
+
+U2 pin 13
+Delete (BACK SPACE) - 1
+9 - 1
+6 - 1
+3 - 1
+. - 1
+
+U2 pin 14
+Tab - 1
+8 - 1
+5 - 1
+2 - 1
+0 - 1
+
+U2 pin 15
+Esc (ESC) - 1
+= (/) - 1
+/ (*) - 1
+7 - 1
+4 - 1
+1 - 1
++ - 1
+
+U2 pin 16
+Enter - 1
+* (<--) - 1
+, - 1
+
+U2 pin 17
+Fn (#NAME?) - 1
+- - 2
+Clear (Num Lock) - 2
+
+U2 pin 18
+Fn (#NAME?) - 2
+* (<--) - 2
++ - 2
+3 - 2
+2 - 2
+```
+
+More info can be found on [GeekHack](https://geekhack.org/index.php?topic=73632.msg1802497#msg1802497)
+
+The second ArrowPad was a conversion from a 21-key Genovation keypad. It used a 2 row x 11 column matrix.
+
+```
+#define KEYMAP( \
+ KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
+ KM_NUM, KM_FSL, KM_AST, KM_MIN, \
+ KM___7, KM___8, KM___9, ___PLS, \
+ KM___4, KM___5, KM___6, KM_PLS, \
+ KM___1, KM___2, KM___3, ___ENT, \
+ KM___0, _____0, KM_DOT, KM_ENT \
+) { \
+ { KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \
+ { KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \
+}
+```
+
+
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
## Building
-Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+Download or clone the whole firmware and navigate to the keyboards/arrow_pad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
@@ -20,7 +127,7 @@ Several version of keymap are available in advance but you are recommended to de
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
```
-$ make [default|jack|<name>]
+$ make [default|pad_21|pad_24|<name>]
```
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. \ No newline at end of file
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
diff --git a/keyboards/handwired/retro_refit/Makefile b/keyboards/handwired/retro_refit/Makefile
new file mode 100644
index 0000000000..191c6bb664
--- /dev/null
+++ b/keyboards/handwired/retro_refit/Makefile
@@ -0,0 +1,3 @@
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif \ No newline at end of file
diff --git a/keyboards/retro_refit/config.h b/keyboards/handwired/retro_refit/config.h
index f2194e550c..f2194e550c 100644
--- a/keyboards/retro_refit/config.h
+++ b/keyboards/handwired/retro_refit/config.h
diff --git a/keyboards/retro_refit/keymaps/default/keymap.c b/keyboards/handwired/retro_refit/keymaps/default/keymap.c
index 405402d5e3..405402d5e3 100644
--- a/keyboards/retro_refit/keymaps/default/keymap.c
+++ b/keyboards/handwired/retro_refit/keymaps/default/keymap.c
diff --git a/keyboards/handwired/retro_refit/readme.md b/keyboards/handwired/retro_refit/readme.md
new file mode 100644
index 0000000000..9f10edf9fc
--- /dev/null
+++ b/keyboards/handwired/retro_refit/readme.md
@@ -0,0 +1,60 @@
+retro_refit keyboard firmware
+======================
+
+## Keyboard Info
+
+The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop".
+
+http://imgur.com/a/08Fyj
+
+This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow".
+
+The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y.
+
+```
+#define KEYMAP( \
+ K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
+ K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
+ K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
+ K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
+ K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
+ K10, K06, K25, K07, K86, K85, K95, K90, K93 \
+) { \
+{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
+{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
+{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
+{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
+{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
+{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
+{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
+{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
+{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
+{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
+{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
+}
+```
+
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. \ No newline at end of file
diff --git a/keyboards/retro_refit/retro_refit.c b/keyboards/handwired/retro_refit/retro_refit.c
index 3d610eba34..3d610eba34 100644
--- a/keyboards/retro_refit/retro_refit.c
+++ b/keyboards/handwired/retro_refit/retro_refit.c
diff --git a/keyboards/retro_refit/retro_refit.h b/keyboards/handwired/retro_refit/retro_refit.h
index 109acdc399..109acdc399 100644
--- a/keyboards/retro_refit/retro_refit.h
+++ b/keyboards/handwired/retro_refit/retro_refit.h
diff --git a/keyboards/retro_refit/rules.mk b/keyboards/handwired/retro_refit/rules.mk
index 10fbfa5c9d..10fbfa5c9d 100644
--- a/keyboards/retro_refit/rules.mk
+++ b/keyboards/handwired/retro_refit/rules.mk
diff --git a/keyboards/retro_refit/Makefile b/keyboards/retro_refit/Makefile
deleted file mode 100644
index 4e2a6f00fd..0000000000
--- a/keyboards/retro_refit/Makefile
+++ /dev/null
@@ -1,3 +0,0 @@
-ifndef MAKEFILE_INCLUDED
- include ../../Makefile
-endif \ No newline at end of file
diff --git a/keyboards/retro_refit/readme.md b/keyboards/retro_refit/readme.md
deleted file mode 100644
index 77df861cef..0000000000
--- a/keyboards/retro_refit/readme.md
+++ /dev/null
@@ -1,26 +0,0 @@
-retro_refit keyboard firmware
-======================
-
-## Quantum MK Firmware
-
-For the full Quantum feature list, see [the parent readme.md](/readme.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-To build with the default keymap, simply run `make default`.
-
-### Other Keymaps
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
-
-```
-$ make [default|jack|<name>]
-```
-
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. \ No newline at end of file
diff --git a/keyboards/vision_division/readme.md b/keyboards/vision_division/readme.md
index 0a637fd068..de200d7c5b 100644
--- a/keyboards/vision_division/readme.md
+++ b/keyboards/vision_division/readme.md
@@ -1,6 +1,12 @@
vision_division keyboard firmware
======================
+## Keyboard Info
+
+[See this thread.](https://geekhack.org/index.php?topic=83692.msg2227856#msg2227856)
+
+Vision/Division is a full size or split keyboard that can be customized due to its pcb.
+
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).