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author | Jack Humbert <jack.humb@gmail.com> | 2016-06-04 00:10:47 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2016-06-04 00:10:47 -0400 |
commit | b36e532b5e0eef219f33075e6e60b68d104484ee (patch) | |
tree | 6979225bc1c87f339b358945ec2558c396da4530 /converter/ps2_usb/Makefile | |
parent | 189a3b02fb7b43c6bc28271ee0c0bf9eb16810bf (diff) | |
download | qmk_firmware-b36e532b5e0eef219f33075e6e60b68d104484ee.tar.gz qmk_firmware-b36e532b5e0eef219f33075e6e60b68d104484ee.zip |
cleans up folder structure
* consolidates docs
* deletes converter/
* updates .md references (most)
Diffstat (limited to 'converter/ps2_usb/Makefile')
-rw-r--r-- | converter/ps2_usb/Makefile | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/converter/ps2_usb/Makefile b/converter/ps2_usb/Makefile deleted file mode 100644 index 51b2225661..0000000000 --- a/converter/ps2_usb/Makefile +++ /dev/null @@ -1,105 +0,0 @@ -# -# Makefile for Teensy -# -# Target file name (without extension). -TARGET = ps2_usb_lufa - -# Directory common source filess exist -TMK_DIR = ../../tmk_core - -# Directory keyboard dependent files exist -TARGET_DIR = . - -# project specific files -SRC = keymap_common.c \ - matrix.c \ - led.c - -ifdef KEYMAP - SRC := keymap_$(KEYMAP).c $(SRC) -else - SRC := keymap_plain.c $(SRC) -endif - -CONFIG_H = config.h - - -# MCU name -#MCU = at90usb1287 -MCU = atmega32u4 - -# Processor frequency. -# This will define a symbol, F_CPU, in all source code files equal to the -# processor frequency in Hz. You can then use this symbol in your source code to -# calculate timings. Do NOT tack on a 'UL' at the end, this will be done -# automatically to create a 32-bit value in your source code. -# -# This will be an integer division of F_USB below, as it is sourced by -# F_USB after it has run through any CPU prescalers. Note that this value -# does not *change* the processor frequency - it should merely be updated to -# reflect the processor speed set externally so that the code can use accurate -# software delays. -F_CPU = 16000000 - - -# -# LUFA specific -# -# Target architecture (see library "Board Types" documentation). -ARCH = AVR8 - -# Input clock frequency. -# This will define a symbol, F_USB, in all source code files equal to the -# input clock frequency (before any prescaling is performed) in Hz. This value may -# differ from F_CPU if prescaling is used on the latter, and is required as the -# raw input clock is fed directly to the PLL sections of the AVR for high speed -# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' -# at the end, this will be done automatically to create a 32-bit value in your -# source code. -# -# If no clock division is performed on the input clock inside the AVR (via the -# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. -F_USB = $(F_CPU) - -# Interrupt driven control endpoint task(+60) -#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT - - -# Boot Section Size in *bytes* -# Teensy halfKay 512 -# Teensy++ halfKay 1024 -# Atmel DFU loader 4096 -# LUFA bootloader 4096 -# USBaspLoader 2048 -OPT_DEFS += -DBOOTLOADER_SIZE=512 - - -# Build Options -# comment out to disable the options. -# -#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = yes # Console for debug(+400) -COMMAND_ENABLE = yes # Commands for debug and configuration -NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA - - -# PS/2 Options -# -#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened) -PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin -#PS2_USE_BUSYWAIT = yes # uses primitive reference code - - -# Optimize size but this may cause error "relocation truncated to fit" -#EXTRALDFLAGS = -Wl,--relax - -# Search Path -VPATH += $(TARGET_DIR) -VPATH += $(TMK_DIR) - -include $(TMK_DIR)/protocol.mk -include $(TMK_DIR)/protocol/lufa.mk -include $(TMK_DIR)/common.mk -include $(TMK_DIR)/rules.mk |