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authorArthur Tabatchnic <arthur@keeldocs.io>2021-04-11 13:50:45 +0300
committerGitHub <noreply@github.com>2021-04-11 12:50:45 +0200
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tree2d885d63911bd8e84b6ac88ed40541cd4c415050 /docs/feature_audio.md
parentb23eeb6a14831064578428306938d577be3b6a05 (diff)
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A few small typo fixes in docs (#12524)
Diffstat (limited to 'docs/feature_audio.md')
-rw-r--r--docs/feature_audio.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/feature_audio.md b/docs/feature_audio.md
index 9e7ba75f52..2c440c951d 100644
--- a/docs/feature_audio.md
+++ b/docs/feature_audio.md
@@ -8,7 +8,7 @@ To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`.
On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
-The following pins can be configured as audio outputs in `config.h` - for one speaker set eiter one out of:
+The following pins can be configured as audio outputs in `config.h` - for one speaker set either one out of:
* `#define AUDIO_PIN C4`
* `#define AUDIO_PIN C5`
@@ -166,7 +166,7 @@ The available keycodes for audio are:
!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
## Tempo
-the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lenghts are defined relative to that.
+the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lengths are defined relative to that.
The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
There is also a set of functions to modify the tempo from within the user/keymap code:
```c
@@ -291,7 +291,7 @@ You can configure the default, min and max frequencies, the stepping and built i
|--------|---------------|-------------|
| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
-| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
+| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |