summaryrefslogtreecommitdiff
path: root/docs/feature_led_matrix.md
diff options
context:
space:
mode:
authorNick Brassel <nick@tzarc.org>2021-08-29 08:20:25 +1000
committerNick Brassel <nick@tzarc.org>2021-08-29 08:20:25 +1000
commitf061ca497464fe85284906fb163a33eaee7a91ef (patch)
tree33ef1bfb529aed382e8526c607c4e18717f92571 /docs/feature_led_matrix.md
parentff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff)
parent4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff)
downloadqmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.tar.gz
qmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.zip
Breaking changes develop merge to master, 2021Q3 edition. (#14196)
Diffstat (limited to 'docs/feature_led_matrix.md')
-rw-r--r--docs/feature_led_matrix.md73
1 files changed, 23 insertions, 50 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
index 5134ab6efa..fc66826015 100644
--- a/docs/feature_led_matrix.md
+++ b/docs/feature_led_matrix.md
@@ -52,7 +52,7 @@ Here is an example using 2 drivers.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c
-const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
@@ -63,7 +63,7 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
}
```
-Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
+Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
---
@@ -164,26 +164,26 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description |
|-------------------------------------------------------|-----------------------------------------------|
-|`#define DISABLE_LED_MATRIX_ALPHAS_MODS` |Disables `LED_MATRIX_ALPHAS_MODS` |
-|`#define DISABLE_LED_MATRIX_BREATHING` |Disables `LED_MATRIX_BREATHING` |
-|`#define DISABLE_LED_MATRIX_BAND` |Disables `LED_MATRIX_BAND` |
-|`#define DISABLE_LED_MATRIX_BAND_PINWHEEL` |Disables `LED_MATRIX_BAND_PINWHEEL` |
-|`#define DISABLE_LED_MATRIX_BAND_SPIRAL` |Disables `LED_MATRIX_BAND_SPIRAL` |
-|`#define DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Disables `LED_MATRIX_CYCLE_LEFT_RIGHT` |
-|`#define DISABLE_LED_MATRIX_CYCLE_UP_DOWN` |Disables `LED_MATRIX_CYCLE_UP_DOWN` |
-|`#define DISABLE_LED_MATRIX_CYCLE_OUT_IN` |Disables `LED_MATRIX_CYCLE_OUT_IN` |
-|`#define DISABLE_LED_MATRIX_DUAL_BEACON` |Disables `LED_MATRIX_DUAL_BEACON` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_WIDE` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_CROSS` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_NEXUS` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
-|`#define DISABLE_LED_MATRIX_SOLID_SPLASH` |Disables `LED_MATRIX_SOLID_SPLASH` |
-|`#define DISABLE_LED_MATRIX_SOLID_MULTISPLASH` |Disables `LED_MATRIX_SOLID_MULTISPLASH` |
-|`#define DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Disables `LED_MATRIX_WAVE_LEFT_RIGHT` |
-|`#define DISABLE_LED_MATRIX_WAVE_UP_DOWN` |Disables `LED_MATRIX_WAVE_UP_DOWN` |
+|`#define ENABLE_LED_MATRIX_ALPHAS_MODS` |Enables `LED_MATRIX_ALPHAS_MODS` |
+|`#define ENABLE_LED_MATRIX_BREATHING` |Enables `LED_MATRIX_BREATHING` |
+|`#define ENABLE_LED_MATRIX_BAND` |Enables `LED_MATRIX_BAND` |
+|`#define ENABLE_LED_MATRIX_BAND_PINWHEEL` |Enables `LED_MATRIX_BAND_PINWHEEL` |
+|`#define ENABLE_LED_MATRIX_BAND_SPIRAL` |Enables `LED_MATRIX_BAND_SPIRAL` |
+|`#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Enables `LED_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN` |Enables `LED_MATRIX_CYCLE_UP_DOWN` |
+|`#define ENABLE_LED_MATRIX_CYCLE_OUT_IN` |Enables `LED_MATRIX_CYCLE_OUT_IN` |
+|`#define ENABLE_LED_MATRIX_DUAL_BEACON` |Enables `LED_MATRIX_DUAL_BEACON` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_WIDE` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_CROSS` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_NEXUS` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define ENABLE_LED_MATRIX_SOLID_SPLASH` |Enables `LED_MATRIX_SOLID_SPLASH` |
+|`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH` |Enables `LED_MATRIX_SOLID_MULTISPLASH` |
+|`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Enables `LED_MATRIX_WAVE_LEFT_RIGHT` |
+|`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN` |Enables `LED_MATRIX_WAVE_UP_DOWN` |
## Custom LED Matrix Effects :id=custom-led-matrix-effects
@@ -262,7 +262,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
-#define LED_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define LED_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
@@ -350,30 +350,3 @@ void led_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
LED_MATRIX_INDICATOR_SET_VALUE(index, value);
}
```
-
-## Suspended State :id=suspended-state
-To use the suspend feature, make sure that `#define LED_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
-
-Additionally add this to your `<keyboard>.c`:
-
-```c
-void suspend_power_down_kb(void) {
- led_matrix_set_suspend_state(true);
- suspend_power_down_user();
-}
-
-void suspend_wakeup_init_kb(void) {
- led_matrix_set_suspend_state(false);
- suspend_wakeup_init_user();
-}
-```
-or add this to your `keymap.c`:
-```c
-void suspend_power_down_user(void) {
- led_matrix_set_suspend_state(true);
-}
-
-void suspend_wakeup_init_user(void) {
- led_matrix_set_suspend_state(false);
-}
-```