summaryrefslogtreecommitdiff
path: root/docs/feature_rgb_matrix.md
diff options
context:
space:
mode:
authorAlbert Y <76888457+filterpaper@users.noreply.github.com>2022-02-05 02:55:51 +0800
committerGitHub <noreply@github.com>2022-02-05 05:55:51 +1100
commite8fa329073d8752cad9b11b90287fd20f130ac6f (patch)
treef1f8e5ab2ba97b3fdf0832f1ad19ed701d0a0a57 /docs/feature_rgb_matrix.md
parent98916fd8629f0e8ac5bd3aef73dc59082be42d24 (diff)
downloadqmk_firmware-e8fa329073d8752cad9b11b90287fd20f130ac6f.tar.gz
qmk_firmware-e8fa329073d8752cad9b11b90287fd20f130ac6f.zip
[Core] Add Pixel Flow RGB matrix effect (#15829)
* Initial PIXEL FLOW matrix effect commit * Commit suggested use of rgb_matrix_check_finished_leds Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Code change support for split RGB Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r--docs/feature_rgb_matrix.md2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 3384aa7180..0e2e68233f 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -455,6 +455,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
+ RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
@@ -510,6 +511,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
+|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
?> These modes don't require any additional defines.