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authorRyan <fauxpark@gmail.com>2021-02-14 12:15:08 +1100
committerGitHub <noreply@github.com>2021-02-14 12:15:08 +1100
commit7ce5ba645abcbf3d859a418d4456a1cc80c73e64 (patch)
tree32de70337d61f36be88d142314a78ba6e8df6300 /docs
parentde8caf708c1a9a80527a04be620ed3969262e50b (diff)
downloadqmk_firmware-7ce5ba645abcbf3d859a418d4456a1cc80c73e64.tar.gz
qmk_firmware-7ce5ba645abcbf3d859a418d4456a1cc80c73e64.zip
LED Matrix: add led_matrix_types.h and implement g_led_config (#11741)
* LED Matrix: add led_matrix_types.h and implement g_led_config * Set correct flags for non-"modifier" LEDs * Clean up docs a little * Add license headers for [led,rgb]_matrix_types.h
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_led_matrix.md85
1 files changed, 47 insertions, 38 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
index 1383c97b49..6de01f31a1 100644
--- a/docs/feature_led_matrix.md
+++ b/docs/feature_led_matrix.md
@@ -10,9 +10,11 @@ If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_r
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
- LED_MATRIX_ENABLE = yes
- LED_MATRIX_DRIVER = IS31FL3731
-
+```make
+LED_MATRIX_ENABLE = yes
+LED_MATRIX_DRIVER = IS31FL3731
+```
+
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
@@ -28,33 +30,38 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>
Here is an example using 2 drivers.
- // This is a 7-bit address, that gets left-shifted and bit 0
- // set to 0 for write, 1 for read (as per I2C protocol)
- // The address will vary depending on your wiring:
- // 0b1110100 AD <-> GND
- // 0b1110111 AD <-> VCC
- // 0b1110101 AD <-> SCL
- // 0b1110110 AD <-> SDA
- #define LED_DRIVER_ADDR_1 0b1110100
- #define LED_DRIVER_ADDR_2 0b1110110
-
- #define LED_DRIVER_COUNT 2
- #define LED_DRIVER_1_LED_COUNT 25
- #define LED_DRIVER_2_LED_COUNT 24
- #define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
+```c
+// This is a 7-bit address, that gets left-shifted and bit 0
+// set to 0 for write, 1 for read (as per I2C protocol)
+// The address will vary depending on your wiring:
+// 0b1110100 AD <-> GND
+// 0b1110111 AD <-> VCC
+// 0b1110101 AD <-> SCL
+// 0b1110110 AD <-> SDA
+#define LED_DRIVER_ADDR_1 0b1110100
+#define LED_DRIVER_ADDR_2 0b1110110
+
+#define LED_DRIVER_COUNT 2
+#define LED_DRIVER_1_LED_COUNT 25
+#define LED_DRIVER_2_LED_COUNT 24
+#define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
+```
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
- const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
- /* Refer to IS31 manual for these locations
- * driver
- * | LED address
- * | | */
- {0, C3_3},
- ....
- }
+```c
+ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+ /* Refer to IS31 manual for these locations
+ * driver
+ * | LED address
+ * | | */
+ { 0, C1_1 },
+ { 0, C1_15 },
+ // ...
+ }
+```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
@@ -66,26 +73,28 @@ All LED matrix keycodes are currently shared with the [backlight system](feature
Currently no LED matrix effects have been created.
-## Custom layer effects
+## Custom Layer Effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
- void led_matrix_indicators_kb(void) {
- led_matrix_set_index_value(index, value);
- }
+```c
+void led_matrix_indicators_kb(void) {
+ led_matrix_set_index_value(index, value);
+}
+```
A similar function works in the keymap as `led_matrix_indicators_user`.
-## Suspended state
+## Suspended State
To use the suspend feature, add this to your `<keyboard>.c`:
- void suspend_power_down_kb(void)
- {
- led_matrix_set_suspend_state(true);
- }
+```c
+void suspend_power_down_kb(void) {
+ led_matrix_set_suspend_state(true);
+}
- void suspend_wakeup_init_kb(void)
- {
- led_matrix_set_suspend_state(false);
- }
+void suspend_wakeup_init_kb(void) {
+ led_matrix_set_suspend_state(false);
+}
+``` \ No newline at end of file