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authorSamuel Goodwin <samuel.goodwin@me.com>2016-05-29 19:18:01 +0200
committerJack Humbert <jack.humb@gmail.com>2016-05-29 13:18:01 -0400
commit478a18d23797e3c6bd9d55732a963fc65db647d9 (patch)
treede07ab84314d5d8a8e731181a967962ea0c34d04 /keyboard/kc60_v2
parentb85dd60397e139f787ae26552145391f34686f4d (diff)
downloadqmk_firmware-478a18d23797e3c6bd9d55732a963fc65db647d9.tar.gz
qmk_firmware-478a18d23797e3c6bd9d55732a963fc65db647d9.zip
Add support for the KC60 v2.0 2015-09-12 (#360)
* Don't save the ctags file in the repo. * Initial support for the KC60 board. Only 5x5 working so far. * Rename because this isn't the same KC60 as others. * Add in some generic layout. Pins seem to be in the right order except the 6th column spews gibberish. * Don't need this for now. * Move this to some other folder. * Trying again to start over. * Don't need to start over because I figured out why the 'broken' stuff wasn't working. * Attempt to enable backlighting. It's on on pin B7 like other boards. * Fix last port changes and fix LED control in keymap. * Trying some other LED code. * Bootloader needs to be bigger. Disabling backlight for now. * Simplify LED code while I try to figure it out. * Turn back on backlighting. * Backlighting works now. Just need to get levels or breathing working. * Trying to allow for turning off the LEDs before I get to brightness levels. * The missing link: need to run the init_ports function for LEDs to work properly. * Removing breathing stuff since it bricks the board. * Clean up default layer. * Cleanup keymap, KC60 doesn't support a 5th right bottom-row button.
Diffstat (limited to 'keyboard/kc60_v2')
-rw-r--r--keyboard/kc60_v2/Makefile158
-rw-r--r--keyboard/kc60_v2/README.md24
-rw-r--r--keyboard/kc60_v2/config.h161
-rw-r--r--keyboard/kc60_v2/kc60.c111
-rw-r--r--keyboard/kc60_v2/kc60.h36
-rw-r--r--keyboard/kc60_v2/keymaps/default.c24
6 files changed, 514 insertions, 0 deletions
diff --git a/keyboard/kc60_v2/Makefile b/keyboard/kc60_v2/Makefile
new file mode 100644
index 0000000000..33ece31647
--- /dev/null
+++ b/keyboard/kc60_v2/Makefile
@@ -0,0 +1,158 @@
+#----------------------------------------------------------------------------
+# On command line:
+#
+# make all = Make software.
+#
+# make clean = Clean out built project files.
+#
+# make coff = Convert ELF to AVR COFF.
+#
+# make extcoff = Convert ELF to AVR Extended COFF.
+#
+# make program = Download the hex file to the device.
+# Please customize your programmer settings(PROGRAM_CMD)
+#
+# make teensy = Download the hex file to the device, using teensy_loader_cli.
+# (must have teensy_loader_cli installed).
+#
+# make dfu = Download the hex file to the device, using dfu-programmer (must
+# have dfu-programmer installed).
+#
+# make flip = Download the hex file to the device, using Atmel FLIP (must
+# have Atmel FLIP installed).
+#
+# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
+# (must have dfu-programmer installed).
+#
+# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
+# (must have Atmel FLIP installed).
+#
+# make debug = Start either simulavr or avarice as specified for debugging,
+# with avr-gdb or avr-insight as the front end for debugging.
+#
+# make filename.s = Just compile filename.c into the assembler code only.
+#
+# make filename.i = Create a preprocessed source file for use in submitting
+# bug reports to the GCC project.
+#
+# To rebuild project do "make clean" then "make all".
+#----------------------------------------------------------------------------
+
+# Target file name (without extension).
+TARGET = kc60
+
+
+# Directory common source filess exist
+TOP_DIR = ../..
+TMK_DIR = ../../tmk_core
+
+# Directory keyboard dependent files exist
+TARGET_DIR = .
+
+# # project specific files
+SRC = kc60.c
+
+ifdef KEYMAP
+ SRC := keymaps/$(KEYMAP).c $(SRC)
+else
+ SRC := keymaps/default.c $(SRC)
+endif
+
+CONFIG_H = config.h
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+
+
+ifdef KEYMAP
+
+ifeq ("$(wildcard keymaps/$(KEYMAP).c)","")
+ifneq ("$(wildcard keymaps/$(KEYMAP)/makefile.mk)","")
+ include keymaps/$(KEYMAP)/makefile.mk
+endif
+endif
+
+else
+
+ifneq ("$(wildcard keymaps/default/makefile.mk)","")
+ include keymaps/default/makefile.mk
+endif
+
+endif
+
+# Optimize size but this may cause error "relocation truncated to fit"
+#EXTRALDFLAGS = -Wl,--relax
+
+# Search Path
+VPATH += $(TARGET_DIR)
+VPATH += $(TOP_DIR)
+VPATH += $(TMK_DIR)
+
+include $(TOP_DIR)/quantum/quantum.mk
+
diff --git a/keyboard/kc60_v2/README.md b/keyboard/kc60_v2/README.md
new file mode 100644
index 0000000000..4be448d15c
--- /dev/null
+++ b/keyboard/kc60_v2/README.md
@@ -0,0 +1,24 @@
+kc60 keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent README.md](/README.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboard/kc60 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
+```
+$ make KEYMAP=[default|jack|<name>]
+```
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
diff --git a/keyboard/kc60_v2/config.h b/keyboard/kc60_v2/config.h
new file mode 100644
index 0000000000..16bc1cbb29
--- /dev/null
+++ b/keyboard/kc60_v2/config.h
@@ -0,0 +1,161 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER You
+#define PRODUCT kc60v2
+#define DESCRIPTION A custom keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 14
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+
+// Possible pins for columns include: F1 F0 E6 D7 D6 D4 C7 C6 B7 B5 B4 B3 B1 B0
+// Pins for rows include: D0 D1 F6 F7 D5
+#define MATRIX_ROW_PINS { D0, D1, F6, F7, D5 }
+#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 3
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboard/kc60_v2/kc60.c b/keyboard/kc60_v2/kc60.c
new file mode 100644
index 0000000000..0a578b2b88
--- /dev/null
+++ b/keyboard/kc60_v2/kc60.c
@@ -0,0 +1,111 @@
+#include "kc60.h"
+
+__attribute__ ((weak))
+ void matrix_init_user(void) {
+ // leave this function blank - it can be defined in a keymap file
+ };
+
+__attribute__ ((weak))
+ void matrix_scan_user(void) {
+ // leave this function blank - it can be defined in a keymap file
+ }
+
+__attribute__ ((weak))
+ bool process_action_user(keyrecord_t *record) {
+ // leave this function blank - it can be defined in a keymap file
+ return true;
+ }
+
+__attribute__ ((weak))
+ void led_set_user(uint8_t usb_led) {
+ // leave this function blank - it can be defined in a keymap file
+ }
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+#ifdef BACKLIGHT_ENABLE
+ backlight_init_ports();
+#endif
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_action_kb(keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_action_user(record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ led_set_user(usb_led);
+}
+
+#ifdef BACKLIGHT_ENABLE
+#define CHANNEL OCR1B
+
+void backlight_init_ports()
+{
+
+ // Setup PB6 as output and output low.
+ DDRB |= (1<<6);
+ PORTB &= ~(1<<6);
+
+ // Use full 16-bit resolution.
+ ICR1 = 0xFFFF;
+
+ // I could write a wall of text here to explain... but TL;DW
+ // Go read the ATmega32u4 datasheet.
+ // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
+
+ // Pin PB7 = OCR1C (Timer 1, Channel C)
+ // Compare Output Mode = Clear on compare match, Channel C = COM1B1=1 COM1C0=0
+ // (i.e. start high, go low when counter matches.)
+ // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
+ // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
+
+ TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
+ TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
+
+ backlight_init();
+}
+
+void backlight_set(uint8_t level)
+{
+ // Prevent backlight blink on lowest level
+ PORTB &= ~(_BV(PORTB6));
+
+ if ( level == 0 )
+ {
+ // Turn off PWM control on PB6, revert to output low.
+ TCCR1A &= ~(_BV(COM1B1));
+ CHANNEL = 0x0;
+ }
+ else if ( level == BACKLIGHT_LEVELS)
+ {
+ // Turn on PWM control of PB6
+ TCCR1A |= _BV(COM1B1);
+ // Set the brightness
+ CHANNEL = 0xFFFF;
+ }
+ else
+ {
+ // Turn on PWM control of PB6
+ TCCR1A |= _BV(COM1B1);
+ // Set the brightness
+ CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
+ }
+}
+
+#endif
diff --git a/keyboard/kc60_v2/kc60.h b/keyboard/kc60_v2/kc60.h
new file mode 100644
index 0000000000..d346a55028
--- /dev/null
+++ b/keyboard/kc60_v2/kc60.h
@@ -0,0 +1,36 @@
+#ifndef KC60_H
+#define KC60_H
+
+#include "matrix.h"
+#include "keymap_common.h"
+#ifdef BACKLIGHT_ENABLE
+#include "backlight.h"
+#endif
+#include <avr/io.h>
+#include <stddef.h>
+
+// This a shortcut to help you visually see your layout.
+// The first section contains all of the arguements
+// The second converts the arguments into a multi-dimensional array
+#define KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
+ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
+ K40, K41, K42, K45, K4A, K4B, K4C, K4D \
+ ) { \
+ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
+ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
+ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
+ { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
+ { K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, KC_NO,K4A, K4B, K4C, K4D } \
+}
+
+void matrix_init_user(void);
+void matrix_scan_user(void);
+bool process_action_user(keyrecord_t *record);
+
+void led_set_user(uint8_t usb_led);
+void backlight_init_ports(void);
+
+#endif
diff --git a/keyboard/kc60_v2/keymaps/default.c b/keyboard/kc60_v2/keymaps/default.c
new file mode 100644
index 0000000000..6f8352c695
--- /dev/null
+++ b/keyboard/kc60_v2/keymaps/default.c
@@ -0,0 +1,24 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "kc60.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = KEYMAP( /* Basic QWERTY */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
+ KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, \
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL, RESET \
+ ),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ return MACRO_NONE;
+};