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authortmk <hasu@tmk-kbd.com>2015-01-19 10:21:01 +0900
committertmk <hasu@tmk-kbd.com>2015-01-19 10:21:01 +0900
commit8279226123925ee3ac67cb58da02c4bf7adbd7af (patch)
treeb4a09dd8e0ddc0c91af5bfdc9d40d669e6cd2914 /keyboard/nerd/keymap_60_ansi150.c
parent40fd75e5ededaa4800419426295f35ff6bccb138 (diff)
parent507e0636f03f7d30f90782353f6f3509006ec696 (diff)
downloadqmk_firmware-8279226123925ee3ac67cb58da02c4bf7adbd7af.tar.gz
qmk_firmware-8279226123925ee3ac67cb58da02c4bf7adbd7af.zip
Merge branch 'xauser-forhasu'
Diffstat (limited to 'keyboard/nerd/keymap_60_ansi150.c')
-rw-r--r--keyboard/nerd/keymap_60_ansi150.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/keyboard/nerd/keymap_60_ansi150.c b/keyboard/nerd/keymap_60_ansi150.c
new file mode 100644
index 0000000000..c43d195332
--- /dev/null
+++ b/keyboard/nerd/keymap_60_ansi150.c
@@ -0,0 +1,30 @@
+#include "keymap_common.h"
+#include "backlight.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Layer 0: Default */
+ KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
+ /* Layer 1: Space Fn */
+ KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
+ /* Layer 2: Functions */
+ KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
+ TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,BRK, HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
+ CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
+ UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(2),
+ [1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
+ [2] = ACTION_LAYER_TOGGLE(1),
+ [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
+};