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authorJack Humbert <jack.humb@gmail.com>2015-08-22 11:10:57 -0400
committerJack Humbert <jack.humb@gmail.com>2015-08-22 11:10:57 -0400
commit5d2baede8a4f401e34df9421108a5f350cc0aeeb (patch)
tree04672f36b95deede2a19fd1c00eb1e1c8f8e1849 /keyboard/planck/common_keymaps/keymap_reed.c
parent476e29d1190ac45b810109512bbb50cc4769493b (diff)
downloadqmk_firmware-5d2baede8a4f401e34df9421108a5f350cc0aeeb.tar.gz
qmk_firmware-5d2baede8a4f401e34df9421108a5f350cc0aeeb.zip
making the extended keymap the default - no more 'common'
Diffstat (limited to 'keyboard/planck/common_keymaps/keymap_reed.c')
-rw-r--r--keyboard/planck/common_keymaps/keymap_reed.c74
1 files changed, 0 insertions, 74 deletions
diff --git a/keyboard/planck/common_keymaps/keymap_reed.c b/keyboard/planck/common_keymaps/keymap_reed.c
deleted file mode 100644
index 1aa24e10de..0000000000
--- a/keyboard/planck/common_keymaps/keymap_reed.c
+++ /dev/null
@@ -1,74 +0,0 @@
-#include "keymap_common.h"
-
-/*
- * BUILD:
- * Simply run the command below in the keyboard/planck directory
- * to build against this keymap
- *
- * make KEYMAP=reed COMMON_KEYMAP=true
- *
- *
- * DETAILS:
- *
- * This layout works off of Jack's layout, making some changes that I
- * feel significantly improve the function of the keyboard. Major changes
- * include adding a "gaming mode" that will allow users to still access
- * the number keys 1 through 4 easily for games that require it. Also
- * included is the ability to use the tap/hold function for easy use of
- * right shift and thumb shift with their tapped companions.
- *
- */
-const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[0] = KEYMAP_GRID( /* Reed */
- ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
- TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
- LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
- LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
-
-[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
- ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
- TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
- LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
- LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
-
-[2] = KEYMAP_GRID( /* Reed RAISE */
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
- TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
- TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
-
-[3] = KEYMAP_GRID( /* Reed LOWER */
- TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
- TRNS, TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
- TRNS, TRNS, DEL, END, PGDN, F11, F12, F13, TRNS, VOLD, VOLU, TRNS,
- TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
-};
-const uint16_t PROGMEM fn_actions[] = {
- [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
- [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER
-
- [3] = ACTION_DEFAULT_LAYER_SET(0),
- [4] = ACTION_DEFAULT_LAYER_SET(1),
- // Actions for the tap/hold modifiers listed above
- [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
- [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
-
- [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
- [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
- [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
- [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
- [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
- [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
- [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
- [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
- [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
- [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
- [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
- [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
- [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
- [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
- [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
- [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
-
- [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
-};