diff options
author | zvecr <z.zvecr@gmail.com> | 2018-11-08 23:17:41 +0000 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2018-11-08 15:17:41 -0800 |
commit | 73883425a55f23a319eb1522c2e3ce52b8e2f042 (patch) | |
tree | 83ba7208aeabd10d8d0cf36f573ae7b25ef79713 /keyboards/40percentclub/luddite/keymaps | |
parent | ef84bd979979f092980dc68d513a906e084c8c57 (diff) | |
download | qmk_firmware-73883425a55f23a319eb1522c2e3ce52b8e2f042.tar.gz qmk_firmware-73883425a55f23a319eb1522c2e3ce52b8e2f042.zip |
relocate 40percent.club boards to new parent folder (#4380)
* Initial move of 40percent.club boards to common parent folder.
* Refactor readme files to be consistent
* Refactor readme files to be consistent - fix make command examples.
* Refactor readme files to be consistent - align readme filenames.
* Refactor readme files to be consistent - fix repo url.
* Disable Community keymap builds as they are currently failing due to missing functionality
* Move more of 40percent.club boards to common parent folder.
* Refactor readme files to be consistent - align readme filenames.
* Refactor readme files to be consistent - fix make command examples.
Diffstat (limited to 'keyboards/40percentclub/luddite/keymaps')
-rw-r--r-- | keyboards/40percentclub/luddite/keymaps/default/keymap.c | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/keyboards/40percentclub/luddite/keymaps/default/keymap.c b/keyboards/40percentclub/luddite/keymaps/default/keymap.c new file mode 100644 index 0000000000..4d6ae0d524 --- /dev/null +++ b/keyboards/40percentclub/luddite/keymaps/default/keymap.c @@ -0,0 +1,32 @@ +#include QMK_KEYBOARD_H + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BASE 0 +#define _FN1 1 + +enum custom_keycodes { + QWERTY = SAFE_RANGE, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_60_ansi( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ + KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL + ), + + [_FN1] = LAYOUT_60_ansi( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \ + RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ + BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_GRV, _______, _______, _______, _______, _______, _______, _______ + ) +}; |