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authorSalicylic-acid3 <46864619+Salicylic-acid3@users.noreply.github.com>2020-10-16 13:12:09 +0900
committerGitHub <noreply@github.com>2020-10-15 21:12:09 -0700
commit73699cccbce4bf04fb2667eb7c1d037f6163986a (patch)
tree6c3f2cc7e7630af5df8c2adb33067cb9472682d1 /keyboards/7splus/keymaps/default/keymap.c
parent229dbcc547292e474113fdcaf508a3287564e946 (diff)
downloadqmk_firmware-73699cccbce4bf04fb2667eb7c1d037f6163986a.tar.gz
qmk_firmware-73699cccbce4bf04fb2667eb7c1d037f6163986a.zip
[Keyboard] Add 7splus keyboard (#10538)
* Add 7splus keyboard. A 85 keys ANSI Layout split keyboard. Salicylic-acid3 * Update keyboards/7splus/keymaps/default/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/7splus/keymaps/salicylic/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/7splus/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Added VIA keymap and a few updates Adding a VIA Keymap Updating the key layout diagram Copywrite added for salicylic keymap Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/7splus/keymaps/default/keymap.c')
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diff --git a/keyboards/7splus/keymaps/default/keymap.c b/keyboards/7splus/keymaps/default/keymap.c
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+/*
+Copyright 2020 Salicylic_Acid
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _QWERTY = 0,
+ _ADJUST,
+};
+
+enum custom_keycodes {
+ RGB_RST = SAFE_RANGE
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = LAYOUT(
+ //,-----------------------------------------------------| |--------------------------------------------------------------------------------.
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_DEL,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+LT(_ADJUST,KC_GRV),KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ KC_LCTRL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_APP, KC_LEFT, KC_DOWN,KC_RIGHT
+ //`-----------------------------------------------------| |--------------------------------------------------------------------------------'
+ ),
+ [_ADJUST] = LAYOUT( /* Base */
+ //,-----------------------------------------------------| |--------------------------------------------------------------------------------.
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ MO(_ADJUST), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+ //`-----------------------------------------------------| |--------------------------------------------------------------------------------'
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+#ifdef RGBLIGHT_ENABLE
+ case RGB_RST:
+ if (record->event.pressed) {
+ uint8_t mode = rgblight_get_mode();
+ eeconfig_update_rgblight_default();
+ rgblight_enable();
+ rgblight_mode(mode);
+ }
+ break;
+#endif
+ }
+
+ return true;
+}