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author | Xyverz <xyverz@gmail.com> | 2022-05-22 22:05:55 -0700 |
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committer | GitHub <noreply@github.com> | 2022-05-22 22:05:55 -0700 |
commit | 416c59fc52e5148bd13e95895054f443336861f8 (patch) | |
tree | d202bd4952c9cf529000bb32075bf9ddca18ca2e /keyboards/atreus62/keymaps/xyverz/keymap.c | |
parent | a1fb86b17a0e334c232bf18d62d958ad8ac4c1d5 (diff) | |
download | qmk_firmware-416c59fc52e5148bd13e95895054f443336861f8.tar.gz qmk_firmware-416c59fc52e5148bd13e95895054f443336861f8.zip |
[Keyboard] Atreus62update (#17179)
Co-authored-by: Ian Sterling <503326@MC02YT9K9LVCF.tld>
Co-authored-by: Ian Sterling <80361942+iansterlingaaa@users.noreply.github.com>
Co-authored-by: Ian Sterling <xyverz@paeroa-arch.localdomain>
Diffstat (limited to 'keyboards/atreus62/keymaps/xyverz/keymap.c')
-rw-r--r-- | keyboards/atreus62/keymaps/xyverz/keymap.c | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/keyboards/atreus62/keymaps/xyverz/keymap.c b/keyboards/atreus62/keymaps/xyverz/keymap.c index 109d61d8f2..17a1ec01a3 100644 --- a/keyboards/atreus62/keymaps/xyverz/keymap.c +++ b/keyboards/atreus62/keymaps/xyverz/keymap.c @@ -31,6 +31,11 @@ CHANGELOG: 0.7 - Brought code up to current standards. 0.8 - Added MACLOCK macro. 0.9 - Updated code to correspond to new setPinInput behaviour + 0.10 - Re-ordered the layers (swapped Destiny & WoW layers in the + list). Removed duplicated keys from RAISE and LOWER layers. + Updated readme.md and fixed an aesthetic typo in keymap.c. + 0.11 - Added DEL_GUI macro. Removed WOW layer since I'm no longer + supporting Blizzard in any way. TODO: @@ -44,12 +49,13 @@ TODO: // This is the canonical layout file for the Quantum project. If you want to add another keyboard, #include QMK_KEYBOARD_H -enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _WOW, _DESTINY, _LOWER, _RAISE, _ADJUST }; +enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _DESTINY, _LOWER, _RAISE, _ADJUST }; -enum atreus52_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, WOW, DESTINY, LOWER, RAISE, ADJUST }; +enum atreus62_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, DESTINY, LOWER, RAISE, ADJUST }; // Aliases to make the keymap clearer. #define CTL_ENT CTL_T(KC_ENT) +#define DEL_GUI GUI_T(KC_DEL) #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) #define ADJUST MO(_ADJUST) @@ -62,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, - KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL + KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, DEL_GUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL ), [_QWERTY] = LAYOUT ( /* qwerty */ @@ -81,14 +87,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL ), - [_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */ - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, - KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, - KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, - KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, - KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL - ), - [_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, @@ -99,14 +97,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_LOWER] = LAYOUT ( KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, - KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ ), [_RAISE] = LAYOUT ( KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, - KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_HOME, KC_END, _______, KC_DEL, MACLOCK, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ @@ -114,7 +112,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_ADJUST] = LAYOUT ( _______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, WOW, + _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), @@ -145,12 +143,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { case COLEMAK: set_single_persistent_default_layer(_COLEMAK); return false; - case WOW: - set_single_persistent_default_layer(_WOW); - return false; case DESTINY: set_single_persistent_default_layer(_DESTINY); return false; + case WOW: + set_single_persistent_default_layer(_WOW); + return false; } } return true; |