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authorDavid Olsson <david.olsson@softhouse.se>2017-02-11 10:50:37 +0100
committerDavid Olsson <david.olsson@softhouse.se>2017-02-11 10:50:37 +0100
commit052f81aacaa3b5afa93f9db3667f31f9365348ce (patch)
treedcfde5c6fed00e248535ac4d975831f33316cc8a /keyboards/atreus
parentaa69337cf563d7b37722aabfcd1c5bae6c185208 (diff)
parent835556da9111d91b71c545d6a273e843f07631ae (diff)
downloadqmk_firmware-052f81aacaa3b5afa93f9db3667f31f9365348ce.tar.gz
qmk_firmware-052f81aacaa3b5afa93f9db3667f31f9365348ce.zip
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
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-rw-r--r--keyboards/atreus/readme.md4
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diff --git a/keyboards/atreus/readme.md b/keyboards/atreus/readme.md
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@@ -88,7 +88,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
### Remember: These are just aliases
-These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
+These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
@@ -169,7 +169,7 @@ This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboar
## Building
-Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
+Download or clone the whole firmware and navigate to the keyboards/atreus folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.