summaryrefslogtreecommitdiff
path: root/keyboards/atreus
diff options
context:
space:
mode:
authorfauxpark <fauxpark@gmail.com>2019-07-10 08:47:35 +1000
committerskullydazed <skullydazed@users.noreply.github.com>2019-08-30 15:01:52 -0700
commit554e4bf25c4bcbf263b2e73c6148b7ea1d520762 (patch)
treee191e836e955d354adc9c37a742b43a6a76feeb4 /keyboards/atreus
parent9e20478e6bdebc9cea49204482992471bccaf6a1 (diff)
downloadqmk_firmware-554e4bf25c4bcbf263b2e73c6148b7ea1d520762.tar.gz
qmk_firmware-554e4bf25c4bcbf263b2e73c6148b7ea1d520762.zip
Migrate ACTION_LAYER_MOMENTARYs to MO() (#5176)
* Migrate ACTION_LAYER_MOMENTARYs to MO() * Add changelog entry * Update docs/ChangeLog/20190830/PR5176.md Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
Diffstat (limited to 'keyboards/atreus')
-rw-r--r--keyboards/atreus/keymaps/erlandsona/keymap.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c
index e890e7f528..e25f4f089d 100644
--- a/keyboards/atreus/keymaps/erlandsona/keymap.c
+++ b/keyboards/atreus/keymaps/erlandsona/keymap.c
@@ -16,7 +16,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN ,
SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT),
- KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, F(NUMS), KC_RALT, KC_SLSH, KC_BSLS
+ KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, MO(NUMS),KC_RALT, KC_SLSH, KC_BSLS
),
[NUMS] = LAYOUT( /* Numbers / Arrows / Symbols */
@@ -39,7 +39,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
const uint16_t PROGMEM fn_actions[] = {
[BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0
- [NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
[MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2
};