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authorEriq M. Adams <eriq.adams@gmail.com>2019-10-24 06:34:44 +0700
committernoroadsleft <18669334+noroadsleft@users.noreply.github.com>2019-10-23 16:34:44 -0700
commite264f0151da0025dbb53dfc5a70bce13105a04d8 (patch)
treec4c9fb6ac5625fe189152a7af05bb628e61bc75a /keyboards/blackplum/keymaps/default
parentb62ee65c6d809bd10b4cd98c835a4a501a39b880 (diff)
downloadqmk_firmware-e264f0151da0025dbb53dfc5a70bce13105a04d8.tar.gz
qmk_firmware-e264f0151da0025dbb53dfc5a70bce13105a04d8.zip
[Keyboard] Blackplum a.k.a IMKG68 - new 68% mechanical keyboard (#7122)
* Add blackplum firmware blackplum firmware * Delete blackplum.c * Delete blackplum.h * Delete config.h * Delete info.json * Delete rules.mk * Delete keymap.c * Update readme.md * Delete readme.md * Add Blackplum * Add image: blackplum layout * Update readme.md * Update readme.md * remove _WINLCK layer, replaced with custom_keycodes * change #define LAYOUT_68 to #define LAYOUT_68_ansi * change DEBOUNCING_DELAY to DEBOUNCE, remove IS_COMMAND() * change keyboard_name, maintainer, url, width height * change some comments * Update readme * LAYOUTS = 68_ansi * update layout_68_ansi * Change LAYOUT_68 to LAYOUT_68_ansi Co-Authored-By: fauxpark <fauxpark@gmail.com> * Fix Bug * remove extern keymap_config_t keymap_config; * Update config.h * Update config.h * Update config.h * Update keyboards/blackplum/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update rules.mk * Update rules.mk * Update readme.md * Update readme.md
Diffstat (limited to 'keyboards/blackplum/keymaps/default')
-rw-r--r--keyboards/blackplum/keymaps/default/keymap.c43
1 files changed, 43 insertions, 0 deletions
diff --git a/keyboards/blackplum/keymaps/default/keymap.c b/keyboards/blackplum/keymaps/default/keymap.c
new file mode 100644
index 0000000000..5eccfd66b5
--- /dev/null
+++ b/keyboards/blackplum/keymaps/default/keymap.c
@@ -0,0 +1,43 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BASE 0
+#define _FN 1
+
+
+
+enum custom_keycodes {
+ TG_GUI = SAFE_RANGE
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_68_ansi(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP,\
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDOWN,\
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,\
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,\
+ KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , MO(_FN) , KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
+ ),
+
+ [_FN] = LAYOUT_68_ansi(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPLY, KC_HOME,\
+ _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUSE, _______, KC_MUTE, KC_END,\
+ _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______,\
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,\
+ _______, TG_GUI,_______, RESET, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if(record->event.pressed) {
+ switch(keycode) {
+ case TG_GUI:
+ keymap_config.no_gui ^= 1;
+ return false;
+ }
+ }
+ return true;
+}