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author | skullydazed <skullydazed@users.noreply.github.com> | 2017-09-29 16:17:30 -0700 |
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committer | GitHub <noreply@github.com> | 2017-09-29 16:17:30 -0700 |
commit | 5fd68266f5d90b2c7045f44f678d71b782907752 (patch) | |
tree | 443e70a3f0dcebadd39a0c96857130546cc690a7 /keyboards/clueboard/keymaps/tetris/keymap.c | |
parent | b736f25e85171fceb06f01cf45a45f84dd0a4911 (diff) | |
download | qmk_firmware-5fd68266f5d90b2c7045f44f678d71b782907752.tar.gz qmk_firmware-5fd68266f5d90b2c7045f44f678d71b782907752.zip |
Clueboard 60% support (#1746)
* initial clueboard_60 support
* LED lighting support
* fix the clueboard->clueboard_66 rename
* Add layout support to clueboard_60
* Fix the 60_iso layout so it's actually iso
* add a default keymap for AEK layout
* fix clueboard_17
* Fixup the ISO layouts
* Fix the `wait_ms()/wait_us()` definitions for chibios
* Fix up the wait_ms/wait_us hack. Reduce stack size.
* Add a missing #include "wait.h"
* commit files that should have already been comitted
Diffstat (limited to 'keyboards/clueboard/keymaps/tetris/keymap.c')
-rw-r--r-- | keyboards/clueboard/keymaps/tetris/keymap.c | 209 |
1 files changed, 0 insertions, 209 deletions
diff --git a/keyboards/clueboard/keymaps/tetris/keymap.c b/keyboards/clueboard/keymaps/tetris/keymap.c deleted file mode 100644 index c5a16b158c..0000000000 --- a/keyboards/clueboard/keymaps/tetris/keymap.c +++ /dev/null @@ -1,209 +0,0 @@ -#include "clueboard.h" -#include "tetris_text.h" - -// Helpful defines -#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) -#define _______ KC_TRNS - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _BL 0 -#define _FL 1 -#define _CL 2 - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: Base Layer (Default Layer) - */ -[_BL] = KEYMAP( - F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ - KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ - KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ - KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), - - /* Keymap _FL: Function Layer - */ -[_FL] = KEYMAP( - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ - _______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ - _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ - _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ - _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), - - /* Keymap _CL: Control layer - */ -[_CL] = KEYMAP( - _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ - _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ - _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ - MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ - _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), -}; - -/* This is a list of user defined functions. F(N) corresponds to item N - of this list. - */ -const uint16_t PROGMEM fn_actions[] = { - [0] = ACTION_FUNCTION(0), // Calls action_function() - [1] = ACTION_FUNCTION(1) -}; - -static uint8_t tetris_key_presses = 0; -static uint16_t tetris_timer = 0; -static uint8_t tetris_running = 0; -static int tetris_keypress = 0; - -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { - static uint8_t mods_pressed; - static bool mod_flag; - - switch (id) { - case 0: - // clueboard specific hook to make escape quite tetris - if (tetris_running) { - tetris_running = 0; - return; - } - - /* Handle the combined Grave/Esc key - */ - mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed - - if (record->event.pressed) { - /* The key is being pressed. - */ - if (mods_pressed) { - mod_flag = true; - add_key(KC_GRV); - send_keyboard_report(); - } else { - add_key(KC_ESC); - send_keyboard_report(); - } - } else { - /* The key is being released. - */ - if (mod_flag) { - mod_flag = false; - del_key(KC_GRV); - send_keyboard_report(); - } else { - del_key(KC_ESC); - send_keyboard_report(); - } - } - break; - case 1: - if (record->event.pressed) { - tetris_running = 1; - tetris_timer = 0; - tetris_keypress = 0; - // set randomness using total number of key presses - tetris_start(tetris_key_presses); - } - break; - } -} - -/* - * Set up tetris - */ - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - if (record->event.pressed) { - tetris_key_presses++; - } - - if (tetris_running && record->event.pressed) { - tetris_keypress = 0; - switch (keycode) { - case KC_UP: tetris_keypress = 1; break; - case KC_LEFT: tetris_keypress = 2; break; - case KC_DOWN: tetris_keypress = 3; break; - case KC_RIGHT: tetris_keypress = 4; break; - // Make ESC stop tetris (on keyboards other than clueboard) - // case KC_ESC: tetris_running = 0; return false; - } - if (tetris_keypress != 0) { - return false; - } - } - - return true; -} - -// Runs constantly in the background, in a loop. -void matrix_scan_user(void) { - if (tetris_running) { - tetris_timer++; - if (tetris_timer > 1000) { - // every 1000 times this is run is about 100 ms. - if (!tetris_tick(100)) { - // game over - tetris_running = 0; - } - tetris_timer = 0; - } - } -} - -void send_keycode(uint16_t keycode) { - register_code(keycode); - unregister_code(keycode); -} - -void send_keycode_shift(uint16_t keycode) { - register_code(KC_LSFT); - register_code(keycode); - unregister_code(keycode); - unregister_code(KC_LSFT); -} - -void tetris_send_up(void) { - send_keycode(KC_UP); -} -void tetris_send_left(void) { - send_keycode(KC_LEFT); -} -void tetris_send_down(void) { - send_keycode(KC_DOWN); -} -void tetris_send_right(void) { - send_keycode(KC_RGHT); -} -void tetris_send_backspace(void) { - send_keycode(KC_BSPC); -} -void tetris_send_delete(void) { - send_keycode(KC_DEL); -} - -void tetris_send_string(const char *s) { - for (int i = 0; s[i] != 0; i++) { - if (s[i] >= 'a' && s[i] <= 'z') { - send_keycode(KC_A + (s[i] - 'a')); - } else if (s[i] >= 'A' && s[i] <= 'Z') { - send_keycode_shift(KC_A + (s[i] - 'A')); - } else if (s[i] >= '1' && s[i] <= '9') { - send_keycode(KC_1 + (s[i] - '1')); - } else { - switch (s[i]) { - case ' ': send_keycode(KC_SPACE); break; - case '.': send_keycode(KC_DOT); break; - case '0': send_keycode(KC_0); break; - } - } - } -} - -void tetris_send_newline(void) { - send_keycode(KC_ENT); -} - -int tetris_get_keypress(void) { - int out = tetris_keypress; - tetris_keypress = 0; - return out; -} |