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author | Fred Sundvik <fsundvik@gmail.com> | 2017-07-09 17:50:01 +0300 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-07-10 09:01:59 -0400 |
commit | 4da3b19603255115f71812964383ee7b518637be (patch) | |
tree | ede4b62835bd2119880b9739b3e6b3d52915fbd4 /keyboards/ergodox/infinity/animations.c | |
parent | 2251560256ff1a139178dc80b18dd8ef1d8e83d6 (diff) | |
download | qmk_firmware-4da3b19603255115f71812964383ee7b518637be.tar.gz qmk_firmware-4da3b19603255115f71812964383ee7b518637be.zip |
Shared default animations
Diffstat (limited to 'keyboards/ergodox/infinity/animations.c')
-rw-r--r-- | keyboards/ergodox/infinity/animations.c | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/keyboards/ergodox/infinity/animations.c b/keyboards/ergodox/infinity/animations.c deleted file mode 100644 index faac96215a..0000000000 --- a/keyboards/ergodox/infinity/animations.c +++ /dev/null @@ -1,154 +0,0 @@ -/* Copyright 2017 Fred Sundvik - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#if defined(VISUALIZER_ENABLE) - -#include "animations.h" -#include "visualizer.h" -#ifdef LCD_ENABLE -#include "lcd_keyframes.h" -#endif -#ifdef LCD_BACKLIGHT_ENABLE -#include "lcd_backlight_keyframes.h" -#endif - -#ifdef BACKLIGHT_ENABLE -#include "led_backlight_keyframes.h" -#endif - -#include "visualizer_keyframes.h" - - -#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE) - -static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { -#ifdef LCD_ENABLE - lcd_keyframe_enable(animation, state); -#endif -#ifdef LCD_BACKLIGHT_ENABLE - lcd_backlight_keyframe_enable(animation, state); -#endif -#ifdef BACKLIGHT_ENABLE - led_backlight_keyframe_enable(animation, state); -#endif - return false; -} - -static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { -#ifdef LCD_ENABLE - lcd_keyframe_disable(animation, state); -#endif -#ifdef LCD_BACKLIGHT_ENABLE - lcd_backlight_keyframe_disable(animation, state); -#endif -#ifdef BACKLIGHT_ENABLE - led_backlight_keyframe_disable(animation, state); -#endif - return false; -} - -static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) { - bool ret = false; -#ifdef LCD_BACKLIGHT_ENABLE - ret |= lcd_backlight_keyframe_animate_color(animation, state); -#endif -#ifdef BACKLIGHT_ENABLE - ret |= led_backlight_keyframe_fade_in_all(animation, state); -#endif - return ret; -} - -static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) { - bool ret = false; -#ifdef LCD_BACKLIGHT_ENABLE - ret |= lcd_backlight_keyframe_animate_color(animation, state); -#endif -#ifdef BACKLIGHT_ENABLE - ret |= led_backlight_keyframe_fade_out_all(animation, state); -#endif - return ret; -} - - -// Don't worry, if the startup animation is long, you can use the keyboard like normal -// during that time -keyframe_animation_t default_startup_animation = { - .num_frames = 3, - .loop = false, - .frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)}, - .frame_functions = { - keyframe_enable, - lcd_keyframe_draw_logo, - keyframe_fade_in, - }, -}; - -keyframe_animation_t default_suspend_animation = { - .num_frames = 3, - .loop = false, - .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, - .frame_functions = { - lcd_keyframe_display_layer_text, - keyframe_fade_out, - keyframe_disable, - }, -}; -#endif - -#if defined(BACKLIGHT_ENABLE) -#define CROSSFADE_TIME 1000 -#define GRADIENT_TIME 3000 - -keyframe_animation_t led_test_animation = { - .num_frames = 14, - .loop = true, - .frame_lengths = { - gfxMillisecondsToTicks(1000), // fade in - gfxMillisecondsToTicks(1000), // no op (leds on) - gfxMillisecondsToTicks(1000), // fade out - gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade - gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom - 0, // mirror leds - gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade - gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom - 0, // normal leds - gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade - - }, - .frame_functions = { - led_backlight_keyframe_fade_in_all, - keyframe_no_operation, - led_backlight_keyframe_fade_out_all, - led_backlight_keyframe_crossfade, - led_backlight_keyframe_left_to_right_gradient, - led_backlight_keyframe_crossfade, - led_backlight_keyframe_top_to_bottom_gradient, - led_backlight_keyframe_mirror_orientation, - led_backlight_keyframe_crossfade, - led_backlight_keyframe_left_to_right_gradient, - led_backlight_keyframe_crossfade, - led_backlight_keyframe_top_to_bottom_gradient, - led_backlight_keyframe_normal_orientation, - led_backlight_keyframe_crossfade, - }, -}; -#endif - -#endif |