diff options
author | Adam YH Lee <adam.yh.lee@gmail.com> | 2017-04-12 20:58:36 -0700 |
---|---|---|
committer | Adam YH Lee <adam.yh.lee@gmail.com> | 2017-04-12 20:58:36 -0700 |
commit | 73625a603afd14ee506d1562ef5f6a199eac62ce (patch) | |
tree | 669ed65bd1962936e13aec3f62ee375fbbe09df7 /keyboards/ergodox/infinity/animations.c | |
parent | 91b11bb4dd9a0c94fbc0feb6915acc4717357205 (diff) | |
parent | d3301c0f8b0005738ab9aa2030d83739ffb5c4b6 (diff) | |
download | qmk_firmware-73625a603afd14ee506d1562ef5f6a199eac62ce.tar.gz qmk_firmware-73625a603afd14ee506d1562ef5f6a199eac62ce.zip |
Merge branch 'master' into miuni32-OA
Diffstat (limited to 'keyboards/ergodox/infinity/animations.c')
-rw-r--r-- | keyboards/ergodox/infinity/animations.c | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/keyboards/ergodox/infinity/animations.c b/keyboards/ergodox/infinity/animations.c new file mode 100644 index 0000000000..4c9f6d9c85 --- /dev/null +++ b/keyboards/ergodox/infinity/animations.c @@ -0,0 +1,107 @@ +/* Copyright 2017 Fred Sundvik + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#if defined(VISUALIZER_ENABLE) + +#include "animations.h" +#include "visualizer.h" +#ifdef LCD_ENABLE +#include "lcd_keyframes.h" +#endif +#ifdef LCD_BACKLIGHT_ENABLE +#include "lcd_backlight_keyframes.h" +#endif + +#ifdef LED_ENABLE +#include "led_keyframes.h" +#endif + +#include "visualizer_keyframes.h" + + +#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE) + +// Don't worry, if the startup animation is long, you can use the keyboard like normal +// during that time +keyframe_animation_t default_startup_animation = { + .num_frames = 4, + .loop = false, + .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0}, + .frame_functions = { + lcd_keyframe_enable, + backlight_keyframe_enable, + lcd_keyframe_draw_logo, + backlight_keyframe_animate_color, + }, +}; + +keyframe_animation_t default_suspend_animation = { + .num_frames = 4, + .loop = false, + .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0}, + .frame_functions = { + lcd_keyframe_display_layer_text, + backlight_keyframe_animate_color, + lcd_keyframe_disable, + backlight_keyframe_disable, + }, +}; +#endif + +#if defined(LED_ENABLE) +#define CROSSFADE_TIME 1000 +#define GRADIENT_TIME 3000 + +keyframe_animation_t led_test_animation = { + .num_frames = 14, + .loop = true, + .frame_lengths = { + gfxMillisecondsToTicks(1000), // fade in + gfxMillisecondsToTicks(1000), // no op (leds on) + gfxMillisecondsToTicks(1000), // fade out + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // mirror leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom + 0, // normal leds + gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade + + }, + .frame_functions = { + led_keyframe_fade_in_all, + keyframe_no_operation, + led_keyframe_fade_out_all, + led_keyframe_crossfade, + led_keyframe_left_to_right_gradient, + led_keyframe_crossfade, + led_keyframe_top_to_bottom_gradient, + led_keyframe_mirror_orientation, + led_keyframe_crossfade, + led_keyframe_left_to_right_gradient, + led_keyframe_crossfade, + led_keyframe_top_to_bottom_gradient, + led_keyframe_normal_orientation, + led_keyframe_crossfade, + }, +}; +#endif + +#endif |