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authorFred Sundvik <fsundvik@gmail.com>2016-07-07 22:28:28 +0300
committerFred Sundvik <fsundvik@gmail.com>2016-07-29 20:48:04 +0300
commit9af995c59b2655fa347e43b1eab2122e72ef7fe3 (patch)
treef76ccbd3ab8c911ae851bb83d13173c5755c7162 /keyboards/ergodox/keymaps/dave
parent30003d48f9a04676b81bf2980a235106ec7886b0 (diff)
downloadqmk_firmware-9af995c59b2655fa347e43b1eab2122e72ef7fe3.tar.gz
qmk_firmware-9af995c59b2655fa347e43b1eab2122e72ef7fe3.zip
Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
Diffstat (limited to 'keyboards/ergodox/keymaps/dave')
-rw-r--r--keyboards/ergodox/keymaps/dave/keymap.c199
-rw-r--r--keyboards/ergodox/keymaps/dave/readme.md38
2 files changed, 237 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/dave/keymap.c b/keyboards/ergodox/keymaps/dave/keymap.c
new file mode 100644
index 0000000000..e9480af3e9
--- /dev/null
+++ b/keyboards/ergodox/keymaps/dave/keymap.c
@@ -0,0 +1,199 @@
+#include "ergodox_ez.h"
+#include "debug.h"
+#include "action_layer.h"
+
+#define BASE 0 // default layer
+#define PROG 1 // programming
+#define NAVI 2 // navigation
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | | 6 | 7 | 8 | 9 | 0 | - | BkSpce |
+ * |--------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
+ * | Tab | Q | W | E | R | T | Y | | G | Y | U | I | O | P | Enter |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | LCtrl | A | S | D | F | G |------| |------| H | J | K | L | ; | Enter |
+ * |--------+------+------+------+------+------| H | | B |------+------+------+------+------+--------|
+ * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * |`/Ctrl| \ | | | LAlt | | RAlt | [ | ] | |'/Ctrl|
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | PrtS | PrtS | | CtAl | CtAl |
+ * ,------+------+------| |------+------+------.
+ * | | | L1 | | L1 | | |
+ * | Spce | ~L2 +------| |------+ ~L1 | Spce |
+ * | | | LGui | | RGui | | |
+ * `--------------------' `--------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[BASE] = KEYMAP( // layer 0 : default
+ // left hand
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y,
+ KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H,
+ CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO, KC_LALT,
+ KC_PSCREEN, KC_PSCREEN,
+ TO(PROG, ON_PRESS),
+ KC_SPC, MO(NAVI), KC_LGUI,
+ // right hand
+ KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC,
+ KC_G, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENTER,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER,
+ KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,
+ KC_RALT,KC_LBRC,KC_RBRC,KC_NO, CTL_T(KC_QUOT),
+ MT(0x5, KC_NO), MT(0x5, KC_NO),
+ TO(PROG, ON_PRESS),
+ KC_RGUI, MO(PROG), KC_SPC
+ ),
+
+/* Keymap 1: Symbol Layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | K/ | K* | K- | = |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | ( | ) | | | | | | | K7 | K8 | K9 | K+ | # |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | { | } | ` |------| |------| | K4 | K5 | K6 | K+ | ' |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ~ | | | | | K1 | K2 | K3 | K= | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | K0 | K0 | K. | K= | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | L2 | | L2 | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// PROGRAMMING
+[PROG] = KEYMAP(
+ // left hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
+ KC_TRNS, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
+ KC_TRNS, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ TO(NAVI, ON_PRESS),
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_NO, KC_PSLS, KC_PAST, KC_PMNS, KC_EQUAL,
+ KC_TRNS, KC_TRNS, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_NUHS,
+ KC_TRNS, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_QUOT,
+ KC_TRNS, KC_TRNS, KC_P1, KC_P2, KC_P3, KC_PENT, KC_TRNS,
+ KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ TO(NAVI, ON_PRESS),
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+
+/* Keymap 2: Navigation and system keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | Home | Up | End | Ins | PgUp | | | | | | Ins | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | Left | Down | Rght | Del | PgDn |------| |------| | Back | Del | Fwrd | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | Lclk | MsUp | Rclk | | | | | | | Prev | Play | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | MsLt | MsDn | MsRt | | |VolDn | Mute |VolUp | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | L0 | | L0 | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// NAVIGATION
+[NAVI] = KEYMAP(
+ KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ KC_TRNS, KC_HOME, KC_UP, KC_END, KC_INS, KC_PGUP, KC_TRNS,
+ KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_DELT, KC_PGDN,
+ KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ TO(BASE, ON_PRESS),
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_INS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_WBAK, KC_DELT, KC_WFWD, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS,
+ KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ TO(BASE, ON_PRESS),
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ //[1] = ACTION_LAYER_TAP_TOGGLE(PROG), // FN1 - Momentary Layer 1 (Symbols)
+ //[2] = ACTION_LAYER_TAP_TOGGLE(NAVI) // FN2 - Momentary Layer 2 (Navigation)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+ /* leds is a static array holding the current brightness of each of the
+ * three keyboard LEDs. It's 4 long simply to avoid the ugliness of +1s and
+ * -1s in the code below, and because wasting a byte really doesn't matter
+ * that much (no, it *doesn't*, stop whinging!). Note that because it's
+ * static it'll maintain state across invocations of this routine.
+ */
+ static uint8_t leds[4];
+ uint8_t led;
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+
+ /* Loop over each LED/layer */
+ for (led = 1; led <= 3; ++led) {
+ /* If the current layer matches the current LED, increment its
+ * brightness by 1 up to a maximum of 255. If the current layer doesn't
+ * match, decrement its brightness by 1 down to a minimum of zero.
+ */
+ leds[led] += (layer == led) ?
+ (leds[led] < 255 ? 1 : 0):
+ (leds[led] > 0 ? -1 : 0);
+ /* Set LED state according to the new brightness */
+ if (leds[led]) {
+ ergodox_right_led_on(led);
+ ergodox_right_led_set(led, leds[led]);
+ }
+ else {
+ ergodox_right_led_off(led);
+ }
+ }
+
+
+};
diff --git a/keyboards/ergodox/keymaps/dave/readme.md b/keyboards/ergodox/keymaps/dave/readme.md
new file mode 100644
index 0000000000..aa0f9bd192
--- /dev/null
+++ b/keyboards/ergodox/keymaps/dave/readme.md
@@ -0,0 +1,38 @@
+This keymap is my preferred layout (after a certain amount of experimentation).
+The rationale behind the design is as follows:
+
+I grew up typing from a very early age and thus never learned the "correct" way
+to touch type (essentially, I'm self-taught). As a, result my fingers don't
+tend to stay on the "home keys" and occasionally my right hand wants to type
+keys that are on the left of the keyboard, and vice versa.
+
+Hence, despite liking the idea of split keyboards in principle, I've never been
+able to get on with them because the split simply doesn't work with my style of
+typing. The Ergodox solves this neatly by virtue of having a few extra keys in
+the "middle" of the keyboard which I can utilise for deliberate redundancy.
+Thus in this keymap there are two "6" keys (one on the left, one on the right)
+and likewise Y, H, G, and B are all duplicated to enable one-handed patterns
+that I use frequently (e.g. "byobu" with the right hand, "yes" with the left,
+etc.).
+
+I occasionally use the numeric pad for data entry, thus this is duplicated
+under the natural home position of the right hand in layer 1 (activated by
+holding one of the right thumb buttons), while the cursor keys are duplicated
+under the classic WASD gaming layout of the left hand in layer 2 (activated by
+holding one of the left thumb buttons). Various other useful keys also appear
+in these layers (brackets and symbols for coding in layer 1, navigation and
+F-keys in layer 2, etc.).
+
+Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and
+Enter are all in traditional locations in an effort to reuse existing muscle
+memory as much as possible (keys like =, #, and ' are in layer 1). The layout
+maps are in the comments of keymap_dave.c so I won't bother duplicating them
+here.
+
+Oh, and the LEDs are rather pimped ... because I could!
+
+Anyway, although I'm sure this keymap won't be to many people's taste you might
+find some interesting ideas in here for your own layouts. Do tweet me
+(@waveform80) if you have any questions / suggestions / bugs.
+
+Dave.