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author | Fred Sundvik <fsundvik@gmail.com> | 2016-07-07 22:28:28 +0300 |
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committer | Fred Sundvik <fsundvik@gmail.com> | 2016-07-29 20:48:04 +0300 |
commit | 9af995c59b2655fa347e43b1eab2122e72ef7fe3 (patch) | |
tree | f76ccbd3ab8c911ae851bb83d13173c5755c7162 /keyboards/ergodox/keymaps/dave | |
parent | 30003d48f9a04676b81bf2980a235106ec7886b0 (diff) | |
download | qmk_firmware-9af995c59b2655fa347e43b1eab2122e72ef7fe3.tar.gz qmk_firmware-9af995c59b2655fa347e43b1eab2122e72ef7fe3.zip |
Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
Diffstat (limited to 'keyboards/ergodox/keymaps/dave')
-rw-r--r-- | keyboards/ergodox/keymaps/dave/keymap.c | 199 | ||||
-rw-r--r-- | keyboards/ergodox/keymaps/dave/readme.md | 38 |
2 files changed, 237 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/dave/keymap.c b/keyboards/ergodox/keymaps/dave/keymap.c new file mode 100644 index 0000000000..e9480af3e9 --- /dev/null +++ b/keyboards/ergodox/keymaps/dave/keymap.c @@ -0,0 +1,199 @@ +#include "ergodox_ez.h" +#include "debug.h" +#include "action_layer.h" + +#define BASE 0 // default layer +#define PROG 1 // programming +#define NAVI 2 // navigation + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Keymap 0: Basic layer + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | | 6 | 7 | 8 | 9 | 0 | - | BkSpce | + * |--------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| + * | Tab | Q | W | E | R | T | Y | | G | Y | U | I | O | P | Enter | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | LCtrl | A | S | D | F | G |------| |------| H | J | K | L | ; | Enter | + * |--------+------+------+------+------+------| H | | B |------+------+------+------+------+--------| + * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * |`/Ctrl| \ | | | LAlt | | RAlt | [ | ] | |'/Ctrl| + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | PrtS | PrtS | | CtAl | CtAl | + * ,------+------+------| |------+------+------. + * | | | L1 | | L1 | | | + * | Spce | ~L2 +------| |------+ ~L1 | Spce | + * | | | LGui | | RGui | | | + * `--------------------' `--------------------' + */ +// If it accepts an argument (i.e, is a function), it doesn't need KC_. +// Otherwise, it needs KC_* +[BASE] = KEYMAP( // layer 0 : default + // left hand + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, + KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H, + CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO, KC_LALT, + KC_PSCREEN, KC_PSCREEN, + TO(PROG, ON_PRESS), + KC_SPC, MO(NAVI), KC_LGUI, + // right hand + KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, + KC_G, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENTER, + KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER, + KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, + KC_RALT,KC_LBRC,KC_RBRC,KC_NO, CTL_T(KC_QUOT), + MT(0x5, KC_NO), MT(0x5, KC_NO), + TO(PROG, ON_PRESS), + KC_RGUI, MO(PROG), KC_SPC + ), + +/* Keymap 1: Symbol Layer + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | K/ | K* | K- | = | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | ! | @ | ( | ) | | | | | | | K7 | K8 | K9 | K+ | # | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | # | $ | { | } | ` |------| |------| | K4 | K5 | K6 | K+ | ' | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | % | ^ | [ | ] | ~ | | | | | K1 | K2 | K3 | K= | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | K0 | K0 | K. | K= | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | L2 | | L2 | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// PROGRAMMING +[PROG] = KEYMAP( + // left hand + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, + KC_TRNS, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, + KC_TRNS, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, + TO(NAVI, ON_PRESS), + KC_TRNS, KC_TRNS, KC_TRNS, + // right hand + KC_TRNS, KC_TRNS, KC_NO, KC_PSLS, KC_PAST, KC_PMNS, KC_EQUAL, + KC_TRNS, KC_TRNS, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_NUHS, + KC_TRNS, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_QUOT, + KC_TRNS, KC_TRNS, KC_P1, KC_P2, KC_P3, KC_PENT, KC_TRNS, + KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_TRNS, + KC_TRNS, KC_TRNS, + TO(NAVI, ON_PRESS), + KC_TRNS, KC_TRNS, KC_TRNS +), + +/* Keymap 2: Navigation and system keys + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | Home | Up | End | Ins | PgUp | | | | | | Ins | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | Left | Down | Rght | Del | PgDn |------| |------| | Back | Del | Fwrd | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | Lclk | MsUp | Rclk | | | | | | | Prev | Play | Next | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | MsLt | MsDn | MsRt | | |VolDn | Mute |VolUp | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | L0 | | L0 | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// NAVIGATION +[NAVI] = KEYMAP( + KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, + KC_TRNS, KC_HOME, KC_UP, KC_END, KC_INS, KC_PGUP, KC_TRNS, + KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_DELT, KC_PGDN, + KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, + KC_TRNS, KC_TRNS, + TO(BASE, ON_PRESS), + KC_TRNS, KC_TRNS, KC_TRNS, + // right hand + KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_INS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_WBAK, KC_DELT, KC_WFWD, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, + KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, + TO(BASE, ON_PRESS), + KC_TRNS, KC_TRNS, KC_TRNS +), +}; + +const uint16_t PROGMEM fn_actions[] = { + //[1] = ACTION_LAYER_TAP_TOGGLE(PROG), // FN1 - Momentary Layer 1 (Symbols) + //[2] = ACTION_LAYER_TAP_TOGGLE(NAVI) // FN2 - Momentary Layer 2 (Navigation) +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + /* leds is a static array holding the current brightness of each of the + * three keyboard LEDs. It's 4 long simply to avoid the ugliness of +1s and + * -1s in the code below, and because wasting a byte really doesn't matter + * that much (no, it *doesn't*, stop whinging!). Note that because it's + * static it'll maintain state across invocations of this routine. + */ + static uint8_t leds[4]; + uint8_t led; + uint8_t layer = biton32(layer_state); + + ergodox_board_led_off(); + + /* Loop over each LED/layer */ + for (led = 1; led <= 3; ++led) { + /* If the current layer matches the current LED, increment its + * brightness by 1 up to a maximum of 255. If the current layer doesn't + * match, decrement its brightness by 1 down to a minimum of zero. + */ + leds[led] += (layer == led) ? + (leds[led] < 255 ? 1 : 0): + (leds[led] > 0 ? -1 : 0); + /* Set LED state according to the new brightness */ + if (leds[led]) { + ergodox_right_led_on(led); + ergodox_right_led_set(led, leds[led]); + } + else { + ergodox_right_led_off(led); + } + } + + +}; diff --git a/keyboards/ergodox/keymaps/dave/readme.md b/keyboards/ergodox/keymaps/dave/readme.md new file mode 100644 index 0000000000..aa0f9bd192 --- /dev/null +++ b/keyboards/ergodox/keymaps/dave/readme.md @@ -0,0 +1,38 @@ +This keymap is my preferred layout (after a certain amount of experimentation). +The rationale behind the design is as follows: + +I grew up typing from a very early age and thus never learned the "correct" way +to touch type (essentially, I'm self-taught). As a, result my fingers don't +tend to stay on the "home keys" and occasionally my right hand wants to type +keys that are on the left of the keyboard, and vice versa. + +Hence, despite liking the idea of split keyboards in principle, I've never been +able to get on with them because the split simply doesn't work with my style of +typing. The Ergodox solves this neatly by virtue of having a few extra keys in +the "middle" of the keyboard which I can utilise for deliberate redundancy. +Thus in this keymap there are two "6" keys (one on the left, one on the right) +and likewise Y, H, G, and B are all duplicated to enable one-handed patterns +that I use frequently (e.g. "byobu" with the right hand, "yes" with the left, +etc.). + +I occasionally use the numeric pad for data entry, thus this is duplicated +under the natural home position of the right hand in layer 1 (activated by +holding one of the right thumb buttons), while the cursor keys are duplicated +under the classic WASD gaming layout of the left hand in layer 2 (activated by +holding one of the left thumb buttons). Various other useful keys also appear +in these layers (brackets and symbols for coding in layer 1, navigation and +F-keys in layer 2, etc.). + +Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and +Enter are all in traditional locations in an effort to reuse existing muscle +memory as much as possible (keys like =, #, and ' are in layer 1). The layout +maps are in the comments of keymap_dave.c so I won't bother duplicating them +here. + +Oh, and the LEDs are rather pimped ... because I could! + +Anyway, although I'm sure this keymap won't be to many people's taste you might +find some interesting ideas in here for your own layouts. Do tweet me +(@waveform80) if you have any questions / suggestions / bugs. + +Dave. |