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authorErez Zukerman <bulk@ezuk.org>2016-10-20 08:55:16 -0400
committerGitHub <noreply@github.com>2016-10-20 08:55:16 -0400
commit2e2b9962cdc20e9f46dd0194f25a68ffa05e7d36 (patch)
tree74452065ffb24d393456fdd38dc02ab5453e6593 /keyboards/ergodox/keymaps/win10_writers-block/keymap.c
parentc3dee2bb6637329788567b427fe68e51e62ef92e (diff)
parentf2197611c7d57f01b95d268e919221f87407a4df (diff)
downloadqmk_firmware-2e2b9962cdc20e9f46dd0194f25a68ffa05e7d36.tar.gz
qmk_firmware-2e2b9962cdc20e9f46dd0194f25a68ffa05e7d36.zip
Merge pull request #833 from h-parks/master
Win10 Writer's Block - An ErgoDox Keymap
Diffstat (limited to 'keyboards/ergodox/keymaps/win10_writers-block/keymap.c')
-rw-r--r--keyboards/ergodox/keymaps/win10_writers-block/keymap.c324
1 files changed, 324 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/win10_writers-block/keymap.c b/keyboards/ergodox/keymaps/win10_writers-block/keymap.c
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index 0000000000..ea640ee96f
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+++ b/keyboards/ergodox/keymaps/win10_writers-block/keymap.c
@@ -0,0 +1,324 @@
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+#include "version.h"
+#include "wait.h"
+
+#define BASE 0 // default layer - helpful for writing in Office-style word processors.
+#define SYMB 1 // symbol layer - NumPad, etc. - same as Ergodox EZ default but no EEPROM or Version key
+#define RIMW 2 // rimworld layer - made for the game RimWorld, by Tynan Sylvester | feel free to remap for your favorite game!
+#define MDIA 3 // media layer - mouse and music - close to Ergodox EZ default media layer
+
+#define CO_PA M(0) // hold copy, tap paste
+
+#define W_CUT LCTL(KC_X) // C-x Cut
+#define W_COPY LCTL(KC_C) // C-c Copy
+#define W_PASTE LCTL(KC_V) // C-v Paste
+#define W_UNDO LCTL(KC_Z) // C-z Undo
+#define W_FIND LCTL(KC_F) // C-v Find
+#define W_CAD LCTL(LALT(KC_DEL)) // one-tap ctrl-alt-del
+
+
+
+//Tap Dance Declarations
+enum {
+ CAKEWARP,
+ CTRLALTMDIA,
+};
+
+void cake_count (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 2) {
+ layer_on (SYMB); //define double tap here
+ layer_off (MDIA);
+ }
+ else {
+ layer_off (SYMB); //define single tap or hold here
+ layer_off (MDIA);
+ }
+ if (state->count == 3) {
+ layer_on (RIMW); //define triple tap here
+ layer_off (MDIA);
+ }
+ else {
+ layer_off (RIMW); //define single tap or hold here
+ layer_off (MDIA);
+ reset_tap_dance (state);
+ }
+}
+
+void dance_cad_mdia_fin (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code (KC_LCTL);
+ register_code (KC_LALT);
+ register_code (KC_DEL);
+ } else {
+ layer_on (MDIA);
+ }
+}
+
+void dance_cad_mdia_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code (KC_DEL);
+ unregister_code (KC_LALT);
+ unregister_code (KC_LCTL);
+ } else {
+ ;
+ }
+}
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // tap for Layer 0, tap twice to switch to symbol layer, and tap three times to switch to rimworld layer.
+ [CAKEWARP] = ACTION_TAP_DANCE_FN(cake_count)
+ // tap for ctrl-alt-del, tap twice for media layer
+ ,[CTRLALTMDIA] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cad_mdia_fin, dance_cad_mdia_reset)
+ // Other declarations would go here, separated by commas, if you have them
+};
+
+//In Layer declaration, add tap dance item in place of a key code
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic layer - TD(one_tap, two_taps, three_taps...)
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | F12/L1 | Q | W | E | R | T | {/[ | |TD(L0 | Y | U | I | O | P | \ |
+ * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
+ * |Caps/Win| A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
+ * |--------+------+------+------+------+------| }/] | TD(ctrl|------+------+------+------+------+--------|
+ * |LShift/(|Z/Ctrl| X | C | V | B | | |altdel| N | M | , | . | / |RShift/)|
+ * `--------+------+------+------+------+-------------' |L3) |------+------+------+------+------+--------'
+ * | Undo | Cut |CopyPa| Meh | LGui | '------| | Enter| Left | Up | Down | Right |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | Esc | VolUp| | F4 | Mute |
+ * ,------|------|------| |------+--------+------.
+ * | | | VolDn| | F5 | | |
+ * |Backsp|Delete|------| |------| Tab / |Space |
+ * |ace | | Find | | Alt | CTRL | |
+ * `--------------------' `----------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[BASE] = KEYMAP( // layer 0 : default
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
+LT(SYMB, KC_F12), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC,
+ GUI_T(KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSPO, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_RBRC,
+ W_UNDO, W_CUT, CO_PA, MEH_T(KC_NO), KC_LGUI,
+ KC_ESC, KC_VOLU,
+ KC_VOLD,
+ KC_BSPC, KC_DELETE, W_FIND,
+ // right hand
+ KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ TD(CAKEWARP), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ TD(CTRLALTMDIA), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
+ KC_ENT, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
+ KC_F4, KC_MUTE,
+ KC_F5,
+ KC_RALT, CTL_T(KC_TAB), KC_SPC
+ ),
+
+/* Keymap 1: Symbol Layer | No EEPROM Or Version keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | xx | | xx | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | { | } | | | | |TD(L0 | Up | 7 | 8 | 9 | * | F12 |
+ * |--------+------+------+------+------+------| | |L1 L2)|------+------+------+------+------+--------|
+ * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | - |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | . | 0 | = | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// SYMBOLS
+[SYMB] = KEYMAP(
+ // left hand
+ KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO,
+ KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
+ KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
+ KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,
+ // right hand
+ KC_NO, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
+ KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_MINS,
+ KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
+ KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_NO,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+
+/* Keymap 2: RimWorld Layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 7 | 8 | 9 | 0 | - | = |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | TAB | C | ,< | W | >. | R | | |TD(L0 | U | B | N | J | M | PGUP |
+ * |--------+------+------+------+------+------| F10 | |L1 L2)|------+------+------+------+------+--------|
+ * | I | F | A | S | D | 8 |------| |------| X | L | P | Y | H | ENTER |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | K | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | PGDN |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | F | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * |SPACE | C |------| |------| E |SPACE |
+ * | | | Q | | | | |
+ * `--------------------' `--------------------'
+ */
+// RIMWORLD
+[RIMW] = KEYMAP(
+ // left hand
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
+ KC_TAB, KC_C, KC_COMM, KC_W, KC_DOT, KC_R, KC_F10,
+ KC_I, KC_F, KC_A, KC_S, KC_D, KC_8,
+ KC_K, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_C,KC_Q,KC_TRNS,
+ // right hand
+ KC_7, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
+ KC_TRNS, KC_U, KC_B, KC_N, KC_J, KC_M, KC_PGUP,
+ KC_X, KC_L, SFT_T(KC_P), KC_Y, KC_H, KC_ENT,
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PGDN,
+ KC_F, KC_LEFT, KC_UP, KC_DOWN,KC_RIGHT,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_E, KC_TRNS
+),
+/* Keymap 3: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | MsUp | | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | Prev | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | |Brwser|
+ * | Lclk | Rclk |------| |------| |Back |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MDIA] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_BTN1, KC_BTN2, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
+ KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_WBAK
+),
+};
+
+static uint16_t key_timer;
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case 0: {
+ if (record->event.pressed) {
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ }
+ else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
+ if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
+ return MACRO( D(LCTL), T(C), U(LCTL), END );
+ }
+ else {
+ return MACRO( D(LCTL), T(V), U(LCTL), END );
+ }
+ }
+ break;
+ }
+ }
+ return MACRO_NONE;
+};
+
+// Anything you want to do once when the keyboard initializes.
+// Tests LED function when the keyboard initializes.
+void matrix_init_user(void) {
+
+ wait_ms(500);
+ ergodox_board_led_on();
+ wait_ms(200);
+ ergodox_right_led_1_on();
+ wait_ms(200);
+ ergodox_right_led_2_on();
+ wait_ms(200);
+ ergodox_right_led_3_on();
+ wait_ms(200);
+ ergodox_board_led_off();
+ wait_ms(200);
+ ergodox_right_led_1_off();
+ wait_ms(200);
+ ergodox_right_led_2_off();
+ wait_ms(200);
+ ergodox_right_led_3_off();
+
+};
+
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ case 1:
+ ergodox_right_led_1_on();
+ break;
+ case 2:
+ ergodox_right_led_2_on();
+ break;
+ case 3:
+ ergodox_right_led_3_on();
+ break;
+ default:
+ // none
+ break;
+ }
+
+};