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author | Oryhara <turomar@gmail.com> | 2018-02-01 22:08:18 -0600 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2018-02-01 23:08:18 -0500 |
commit | 7636fdbbd087d7c799829c1ce6112d0a90a7bc9d (patch) | |
tree | bc63165e0f4a59f4f5f42d63bf31c1c77e058eec /keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c | |
parent | cee0a333964626bd93b6c6df48278eb3d18d3e9f (diff) | |
download | qmk_firmware-7636fdbbd087d7c799829c1ce6112d0a90a7bc9d.tar.gz qmk_firmware-7636fdbbd087d7c799829c1ce6112d0a90a7bc9d.zip |
Halfkey function for every layer (#2327)
* started work on halfkeyboard
* update to keymap
* halfkey layouts complete for dvorak and qwerty
* added plover layout to halfkeyboard mapping
* fixed error in dvorak layout right hand
* fixed error in dvorak layout right hand, comments updated
* thing
* added minus and equals to normal layouts
* added minus and equals to normal layouts
* adde visualizer matching halfkeyboard mappings
* adde visualizer matching halfkeyboard mappings
* updated keymaps for mirror handedness functionality for all layers. Also added visualizer code for distinct color for each layer, and LCD text displaying the current layer.
* had a KC_TILD where should have had KC_GRAV
* its spelled KC_GRAVE
Diffstat (limited to 'keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c')
-rw-r--r-- | keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c new file mode 100644 index 0000000000..6842635d19 --- /dev/null +++ b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c @@ -0,0 +1,72 @@ +/* +Copyright 2017 Fred Sundvik +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "simple_visualizer.h" + +#define RED 0 +#define ORANGE 21 +#define YELLOW 42 +#define SPRING_GREEN 64 +#define GREEN 85 +#define TURQUOISE 107 +#define CYAN 127 +#define OCEAN 149 +#define BLUE 170 +#define VIOLET 192 +#define MAGENTA 212 +#define RASPBERRY 234 + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + uint8_t saturation = 255; + /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { + saturation = 255; + } */ + if (state->status.layer & 0x100) { + state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF); + state->layer_text = "Shortcuts Layer"; + } + else if (state->status.layer & 0x80) { + state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF); + state->layer_text = "Plover"; + } + else if (state->status.layer & 0x40) { + state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF); + state->layer_text = "Mirrored Symbols"; + } + else if (state->status.layer & 0x20) { + state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF); + state->layer_text = "Symbols"; + } + else if (state->status.layer & 0x8) { + state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF); + state->layer_text = "Mirrored Dvorak"; + } + else if (state->status.layer & 0x4) { + state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF); + state->layer_text = "Dvorak"; + } + else if (state->status.layer & 0x2) { + state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF); + state->layer_text = "Mirrored Qwerty"; + } + else { + state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF); + state->layer_text = "Qwerty"; + } +}
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