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author | Nick Choi <iinikchi@gmail.com> | 2017-05-25 00:41:00 -0400 |
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committer | Nick Choi <iinikchi@gmail.com> | 2017-05-25 00:41:00 -0400 |
commit | e695b5a33b97cfb4f9dd8bc8ecaff8aa7e0f14cc (patch) | |
tree | 3bbf264d0c3fdce8d4354a801637c6c923bb8299 /keyboards/frosty_flake/keymaps | |
parent | 17a378715ebfe74f4e7b22520ab7626054f9f677 (diff) | |
download | qmk_firmware-e695b5a33b97cfb4f9dd8bc8ecaff8aa7e0f14cc.tar.gz qmk_firmware-e695b5a33b97cfb4f9dd8bc8ecaff8aa7e0f14cc.zip |
Added per case tapping term, updated FF-nikchi keymap.
Diffstat (limited to 'keyboards/frosty_flake/keymaps')
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/config.h | 2 | ||||
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/keymap.c | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/keyboards/frosty_flake/keymaps/nikchi/config.h b/keyboards/frosty_flake/keymaps/nikchi/config.h index 31fcefefae..45825781df 100644 --- a/keyboards/frosty_flake/keymaps/nikchi/config.h +++ b/keyboards/frosty_flake/keymaps/nikchi/config.h @@ -3,7 +3,7 @@ #include "../../config.h" -#define TAPPING_TERM 800 +#define TAPPING_TERM 200 #define LEADER_TIMEOUT 400 #define DISABLE_SPACE_CADET_ROLLOVER diff --git a/keyboards/frosty_flake/keymaps/nikchi/keymap.c b/keyboards/frosty_flake/keymaps/nikchi/keymap.c index afb5197cad..3cfe0ede40 100644 --- a/keyboards/frosty_flake/keymaps/nikchi/keymap.c +++ b/keyboards/frosty_flake/keymaps/nikchi/keymap.c @@ -77,10 +77,10 @@ enum quick { qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for CTRL, twice for Caps Lock [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS), - [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL), - [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL), - [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL), - [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL) + [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL, 800), + [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL, 800), + [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL, 800), + [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED(cycleMemes, NULL, NULL, 800) // Other declarations would go here, separated by commas, if you have them }; |