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authorwanleg <32079073+wanleg@users.noreply.github.com>2018-06-30 06:35:45 -0700
committerDrashna Jaelre <drashna@live.com>2018-06-30 06:35:45 -0700
commitdca2c2a439e225bf46dbbdfbe8e46d31acf611c6 (patch)
tree0316017e4fe5229b84cd2630ba7ae4d22ffc3e3f /keyboards/gherkin/keymaps
parent701fed2e15568024c39454b6ed2221138b558765 (diff)
downloadqmk_firmware-dca2c2a439e225bf46dbbdfbe8e46d31acf611c6.tar.gz
qmk_firmware-dca2c2a439e225bf46dbbdfbe8e46d31acf611c6.zip
readme update to wanleg layout (#3266)
Diffstat (limited to 'keyboards/gherkin/keymaps')
-rw-r--r--keyboards/gherkin/keymaps/wanleg/readme.md6
1 files changed, 4 insertions, 2 deletions
diff --git a/keyboards/gherkin/keymaps/wanleg/readme.md b/keyboards/gherkin/keymaps/wanleg/readme.md
index bfdf56febe..0b1b099c4a 100644
--- a/keyboards/gherkin/keymaps/wanleg/readme.md
+++ b/keyboards/gherkin/keymaps/wanleg/readme.md
@@ -70,8 +70,10 @@ On a Gherkin, B4/F7 corresponds to the top-left corner key.
You can add `#define QMK_SPEAKER C6` if you have a speaker hooked up to pin C6. The Gherkin PCB already uses pin C6 in its switch layout, so you cannot use a speaker on a standard Gherkin.
4. Also, you should add `BOOTLOADER = qmk-dfu` to your `rules.mk` file, so it is flagged properly. Again, this is already set up in `qmk_firmware/keyboards/gherkin/wanleg`.
5. Once you've made the required edits, it's time to compile the firmware. If you use the `:production` target when compiling, it will produce the usual `.hex` file as well as `_bootloader.hex` and `_production.hex` files. The `_production.hex` will be what we want. This contains the bootloader and the firmware, so we only have to flash once (rather than flash the bootloader, and THEN flash the firmware).
-For example:
-`make gherkin/qmkdfu:wanleg:production`
+For example
+`make <keyboard>:<keymap>:production`
+For my particular keymap, for reasons listed in the **Using QMK DFU** section, you should use the following to ensure the bootloader is set properly
+`make gherkin:wanleg:production dfu=qmk`
## Burn QMK DFU
6. Navigate to the directory with your `_production.hex` file, and burn it with the following command