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authorInigoGutierrez <inigogf.95@gmail.com>2022-09-25 16:02:54 +0200
committerInigoGutierrez <inigogf.95@gmail.com>2022-09-25 16:02:54 +0200
commit6afdd9d74da250e47ac64d6690bd19d037045e99 (patch)
tree661f6cfb244c02bcd1fbfe8fb9b2bd9242a91394 /keyboards/gmmk/pro
parent93a55e61b59d20f7cd842cce02e5b18a63a23612 (diff)
parent1bdf4cdc22ae57d111efb2f7d71e405e5c7b3f11 (diff)
downloadqmk_firmware-6afdd9d74da250e47ac64d6690bd19d037045e99.tar.gz
qmk_firmware-6afdd9d74da250e47ac64d6690bd19d037045e99.zip
Merge branch 'master' into taamas
Diffstat (limited to 'keyboards/gmmk/pro')
-rw-r--r--keyboards/gmmk/pro/config.h10
-rw-r--r--keyboards/gmmk/pro/pro.h4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/info.json8
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c6
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c150
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h127
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h97
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c488
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h48
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md143
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h129
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk16
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c6
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json2
-rw-r--r--keyboards/gmmk/pro/rev1/iso/info.json8
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c4
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/keymap.c72
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/readme.md8
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h146
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c723
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h48
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md124
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h433
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk22
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c2
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c6
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/ansi.c241
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/ansi.h52
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/config.h23
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/info.json115
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/keymaps/default/keymap.c72
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/keymaps/via/keymap.c88
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/keymaps/via/rules.mk2
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/readme.md37
-rw-r--r--keyboards/gmmk/pro/rev2/ansi/rules.mk23
-rw-r--r--keyboards/gmmk/pro/rev2/config.h26
-rw-r--r--keyboards/gmmk/pro/rev2/halconf.h23
-rw-r--r--keyboards/gmmk/pro/rev2/iso/config.h23
-rw-r--r--keyboards/gmmk/pro/rev2/iso/info.json116
-rw-r--r--keyboards/gmmk/pro/rev2/iso/iso.c243
-rw-r--r--keyboards/gmmk/pro/rev2/iso/iso.h52
-rw-r--r--keyboards/gmmk/pro/rev2/iso/keymaps/default/keymap.c72
-rw-r--r--keyboards/gmmk/pro/rev2/iso/keymaps/via/keymap.c90
-rw-r--r--keyboards/gmmk/pro/rev2/iso/keymaps/via/rules.mk2
-rw-r--r--keyboards/gmmk/pro/rev2/iso/readme.md37
-rw-r--r--keyboards/gmmk/pro/rev2/iso/rules.mk26
-rw-r--r--keyboards/gmmk/pro/rev2/mcuconf.h22
65 files changed, 3800 insertions, 467 deletions
diff --git a/keyboards/gmmk/pro/config.h b/keyboards/gmmk/pro/config.h
index aba69c8872..9582de5265 100644
--- a/keyboards/gmmk/pro/config.h
+++ b/keyboards/gmmk/pro/config.h
@@ -18,13 +18,6 @@
#include "config_common.h"
-/* USB Device descriptor parameter */
-#define DEVICE_VER 0x0001
-#define VENDOR_ID 0x320F
-#define PRODUCT_ID 0x5044
-#define MANUFACTURER Glorious
-#define PRODUCT GMMK Pro
-
/* key matrix size */
#define MATRIX_ROWS 11
#define MATRIX_COLS 8
@@ -113,9 +106,6 @@
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-/* Send up to 4 key press events per scan */
-#define QMK_KEYS_PER_SCAN 4
-
/* Set debounce time to 5ms */
#define DEBOUNCE 5
diff --git a/keyboards/gmmk/pro/pro.h b/keyboards/gmmk/pro/pro.h
index 0e53ffe225..c83d6c99c5 100644
--- a/keyboards/gmmk/pro/pro.h
+++ b/keyboards/gmmk/pro/pro.h
@@ -22,4 +22,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "rev1/ansi/ansi.h"
#elif defined(KEYBOARD_gmmk_pro_rev1_iso)
# include "rev1/iso/iso.h"
+#elif defined(KEYBOARD_gmmk_pro_rev2_ansi)
+# include "rev2/ansi/ansi.h"
+#elif defined(KEYBOARD_gmmk_pro_rev2_iso)
+# include "rev2/iso/iso.h"
#endif // GMMK Pro revisions
diff --git a/keyboards/gmmk/pro/rev1/ansi/info.json b/keyboards/gmmk/pro/rev1/ansi/info.json
index c3e76391d1..64f63e9593 100644
--- a/keyboards/gmmk/pro/rev1/ansi/info.json
+++ b/keyboards/gmmk/pro/rev1/ansi/info.json
@@ -1,7 +1,13 @@
{
- "keyboard_name": "GMMK Pro (ANSI)",
+ "keyboard_name": "GMMK Pro ANSI",
+ "manufacturer": "Glorious",
"url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation",
"maintainer": "GloriousThrall",
+ "usb": {
+ "vid": "0x320F",
+ "pid": "0x5044",
+ "device_version": "0.0.1"
+ },
"layouts": {
"LAYOUT": {
"layout": [
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c
index 99504de956..d666454a3e 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c
@@ -27,7 +27,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Alt_L Win_L SPACE Ct_R Alt_R FN Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -46,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MODE_FORWARD,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, RGB_MODE_FORWARD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MODE_REVERSE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PREV_TRACK, _______, KC_MEDIA_NEXT_TRACK
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c
index e521425f26..e5599a787d 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c
@@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -76,7 +76,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[WIN_FN] = LAYOUT(
_______, KC_BRID, KC_BRIU, KC_TASK, KC_FLXP, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
- RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, KC_PAUS,
+ RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, KC_PAUS,
TO_MACB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCRL,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
@@ -94,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[MAC_FN] = LAYOUT(
_______, KC_BRID, KC_BRIU, KC_MCTL, KC_LPAD, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR,
- RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, KC_BRMU,
+ RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, KC_BRMU,
TO_WINB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BRMD,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c
index d044008a23..16f1acd68b 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c
@@ -25,7 +25,7 @@ enum userspace_layers {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -45,7 +45,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[FNLAYER] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c
index be88ea82f8..9d84e86889 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c
@@ -30,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F10, KC_F12, _______, KC_MUTE,
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c
index 5f3e3f5fd8..86743acf73 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c
@@ -40,7 +40,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -60,7 +60,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[FNLAYER] = LAYOUT(
CLOSEAPPLICATION, CLOSETAB,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, SWAP_L , MAXI , SWAP_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______,
+ _______, SWAP_L , MAXI , SWAP_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, MINI , _______, POPOUT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_TRNS, _______, _______, _______
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c
index 1ad8417de2..fb60872ea8 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c
@@ -39,7 +39,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, KC_BRID, KC_BRIU, KC_CALC, KC_MSEL, RGB_VAD, RGB_VAI, KC_MRWD, KC_MPLY, KC_MFFD, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
_______, KC_SEC1, KC_SEC2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DEBUG, _______,
- _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, _______, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, RGB_HUD, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, GUI_TOG, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c
index 2361ab5660..09f8aa147a 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c
@@ -30,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -51,7 +51,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[1] = LAYOUT(
- EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_MUTE,
+ EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, KC_MUTE,
KC_NLCK, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP,
KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN,
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c
index 41278868db..7d2c22506a 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c
@@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Sh_L Z X C V B N M , . ? Sh_R Up End
// Ct_L Alt_L Win_L SPACE Ct_R Alt_R FN Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -85,7 +85,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[4] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TD(1), _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_P, XXXXXXX, XXXXXXX, RESET, RGB_MODE_FORWARD,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_P, XXXXXXX, XXXXXXX, QK_BOOT, RGB_MODE_FORWARD,
XXXXXXX, XXXXXXX, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_MODE_REVERSE,
_______, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, RGB_TOG,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c
deleted file mode 100644
index d2f7b6ee7f..0000000000
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c
+++ /dev/null
@@ -1,150 +0,0 @@
-// Copyright 2021-2022 Google LLC
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// https://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-//
-// For full documentation, see
-// https://getreuer.info/posts/keyboards/caps-word
-
-#include "caps_word.h"
-
-static bool caps_word_active = false;
-
-#if CAPS_WORD_IDLE_TIMEOUT > 0
-#if CAPS_WORD_IDLE_TIMEOUT < 100 || CAPS_WORD_IDLE_TIMEOUT > 30000
-// Constrain timeout to a sensible range. With the 16-bit timer, the longest
-// representable timeout is 32768 ms, rounded here to 30000 ms = half a minute.
-#error "caps_word: CAPS_WORD_IDLE_TIMEOUT must be between 100 and 30000 ms"
-#endif
-
-static uint16_t idle_timer = 0;
-
-void caps_word_task(void) {
- if (caps_word_active && timer_expired(timer_read(), idle_timer)) {
- caps_word_set(false);
- }
-}
-#endif // CAPS_WORD_IDLE_TIMEOUT > 0
-
-bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
-#ifndef NO_ACTION_ONESHOT
- const uint8_t mods = get_mods() | get_oneshot_mods();
-#else
- const uint8_t mods = get_mods();
-#endif // NO_ACTION_ONESHOT
-
- if (!caps_word_active) {
- // Pressing both shift keys at the same time enables caps word.
- if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) {
- caps_word_set(true); // Activate Caps Word.
- return false;
- }
- return true;
- } else {
-#if CAPS_WORD_IDLE_TIMEOUT > 0
- idle_timer = record->event.time + CAPS_WORD_IDLE_TIMEOUT;
-#endif // CAPS_WORD_IDLE_TIMEOUT > 0
- }
-
- if (!record->event.pressed) { return true; }
-
- if (!(mods & ~MOD_MASK_SHIFT)) {
- switch (keycode) {
- // Ignore MO, TO, TG, TT, and OSL layer switch keys.
- case QK_MOMENTARY ... QK_MOMENTARY_MAX:
- case QK_TO ... QK_TO_MAX:
- case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:
- case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
- case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:
- return true;
-
-#ifndef NO_ACTION_TAPPING
- case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- if (record->tap.count == 0) {
- // Deactivate if a mod becomes active through holding a mod-tap key.
- caps_word_set(false);
- return true;
- }
- keycode &= 0xff;
- break;
-
-#ifndef NO_ACTION_LAYER
- case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
-#endif // NO_ACTION_LAYER
- if (record->tap.count == 0) { return true; }
- keycode &= 0xff;
- break;
-#endif // NO_ACTION_TAPPING
-
-#ifdef SWAP_HANDS_ENABLE
- case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
- if (keycode > 0x56F0 || record->tap.count == 0) { return true; }
- keycode &= 0xff;
- break;
-#endif // SWAP_HANDS_ENABLE
- }
-
- if (caps_word_press_user(keycode)) {
- return true;
- }
- }
-
- caps_word_set(false); // Deactivate Caps Word.
- return true;
-}
-
-void caps_word_set(bool active) {
- if (active != caps_word_active) {
- if (active) {
- clear_mods();
-#ifndef NO_ACTION_ONESHOT
- clear_oneshot_mods();
-#endif // NO_ACTION_ONESHOT
-#if CAPS_WORD_IDLE_TIMEOUT > 0
- idle_timer = timer_read() + CAPS_WORD_IDLE_TIMEOUT;
-#endif // CAPS_WORD_IDLE_TIMEOUT > 0
- } else if ((get_weak_mods() & MOD_BIT(KC_LSFT)) != 0) {
- // If the weak shift mod is still on, turn it off and send an update to
- // the host computer.
- del_weak_mods(MOD_BIT(KC_LSFT));
- send_keyboard_report();
- }
-
- caps_word_active = active;
- caps_word_set_user(active);
- }
-}
-
-bool caps_word_get(void) { return caps_word_active; }
-
-__attribute__((weak)) void caps_word_set_user(bool active) {}
-
-__attribute__((weak)) bool caps_word_press_user(uint16_t keycode) {
- switch (keycode) {
- // Keycodes that continue Caps Word, with shift applied.
- case KC_A ... KC_Z:
- add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key.
- return true;
-
- // Keycodes that continue Caps Word, without shifting.
- case KC_1 ... KC_0:
- case KC_BSPC:
- case KC_MINS:
- case KC_UNDS:
- return true;
-
- default:
- return false; // Deactivate Caps Word.
- }
-}
-
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h
deleted file mode 100644
index 7f58dd3f17..0000000000
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h
+++ /dev/null
@@ -1,127 +0,0 @@
-// Copyright 2021-2022 Google LLC
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// https://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-//
-// Caps Word, activated by pressing both shift keys at the same time.
-//
-// This library implements "Caps Word", which is like conventional Caps Lock,
-// but automatically disables itself at the end of the word. This is useful for
-// typing all-caps identifiers like `MOD_MASK_ALT`.
-//
-// Caps Word is activated by pressing the left and right shift keys at the same
-// time. This way you don't need a dedicated key for using Caps Word. I've
-// tested that this works as expected with one-shot mods and Space Cadet Shift.
-// If your shift keys are mod-taps, activate Caps Word by holding both shift
-// mod-tap keys until the tapping term, release them, then begin typing.
-//
-// Optionally, Caps Word may be configured to deactivate if the keyboard is idle
-// for some time. This is useful to mitigate unintended shifting when you get
-// interrupted or switch to the mouse while Caps Word is active. In your
-// config.h, define `CAPS_WORD_IDLE_TIMEOUT` with a time in milliseconds:
-//
-// #define CAPS_WORD_IDLE_TIMEOUT 5000 // Turn off Caps Word after 5 seconds.
-//
-// and in your keymap.c, define (or add to) `matrix_scan_user()` as
-//
-// void matrix_scan_user(void) {
-// caps_word_task();
-// // Other tasks...
-// }
-//
-// For full documentation, see
-// https://getreuer.info/posts/keyboards/caps-word
-
-#pragma once
-
-#include QMK_KEYBOARD_H
-
-// Call this function from `process_record_user()` to implement Caps Word.
-bool process_caps_word(uint16_t keycode, keyrecord_t* record);
-
-// If CAPS_WORD_IDLE_TIMEOUT is set, call `caps_word_task()` from
-// `matrix_scan_user()` as described above.
-//
-// If CAPS_WORD_IDLE_TIMEOUT isn't set, calling this function has no effect (but
-// will still compile).
-#if CAPS_WORD_IDLE_TIMEOUT > 0
-void caps_word_task(void);
-#else
-static inline void caps_word_task(void) {}
-#endif
-
-// Activates or deactivates Caps Word. For instance activate Caps Word with a
-// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`:
-//
-// void process_combo_event(uint16_t combo_index, bool pressed) {
-// switch(combo_index) {
-// case CAPS_COMBO:
-// if (pressed) {
-// caps_word_set(true); // Activate Caps Word.
-// }
-// break;
-//
-// // Other combos...
-// }
-// }
-void caps_word_set(bool active);
-
-// Returns whether Caps Word is currently active.
-bool caps_word_get(void);
-
-// An optional callback that gets called when Caps Word turns on or off. This is
-// useful to represent the current Caps Word state, e.g. by setting an LED or
-// playing a sound. In your keymap, define
-//
-// void caps_word_set_user(bool active) {
-// if (active) {
-// // Do something when Caps Word activates.
-// } else {
-// // Do something when Caps Word deactivates.
-// }
-// }
-void caps_word_set_user(bool active);
-
-// An optional callback which is called on every key press while Caps Word is
-// active. When the key should be shifted (that is, a letter key), the callback
-// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback
-// also determines whether the key should continue Caps Word. Returning true
-// continues the current "word", while returning false is "word breaking" and
-// deactivates Caps Word. The default callback is
-//
-// bool caps_word_press_user(uint16_t keycode) {
-// switch (keycode) {
-// // Keycodes that continue Caps Word, with shift applied.
-// case KC_A ... KC_Z:
-// add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key.
-// return true;
-//
-// // Keycodes that continue Caps Word, without shifting.
-// case KC_1 ... KC_0:
-// case KC_BSPC:
-// case KC_MINS:
-// case KC_UNDS:
-// return true;
-//
-// default:
-// return false; // Deactivate Caps Word.
-// }
-// }
-//
-// To customize, copy the above function into your keymap and add/remove
-// keycodes to the above cases.
-//
-// NOTE: Outside of this callback, you can use `caps_word_set(false)` to
-// deactivate Caps Word.
-bool caps_word_press_user(uint16_t keycode);
-
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
index 582e473cb2..a37fb08d31 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h
@@ -1,5 +1,5 @@
/* Copyright 2021 Jonavin Eng @Jonavin
- Copyright 2022 gourdo1 <jcblake@outlook.com>
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,10 +17,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
+// Force n-key rollover
+#define FORCE_NKRO
+
+// Set TT to two taps
#define TAPPING_TOGGLE 2
-// TT set to two taps
-/* Handle GRAVESC combo keys */
+#ifdef COMMAND_ENABLE
+#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md
+#endif
+
+// Caps Word configuration
+#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
+#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout.
+
+// Handle GRAVESC combo keys
#define GRAVE_ESC_ALT_OVERRIDE
// Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
@@ -31,19 +42,79 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define TAPPING_TERM_PER_KEY
#ifdef RGB_MATRIX_ENABLE
-#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
-#define RGB_DISABLE_WHEN_USB_SUSPENDED
-#endif
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+ #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain
+
+ // RGB step values
+ #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
+ #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
+ #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
+
+ // Startup values, when none have been set
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR)
+ #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set
+ #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
+ #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set
+ #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
-// RGB step values
-#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
-#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
-#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
+ // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h).
+ #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?)
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow
+ //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color
+ #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
+ //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right
+ //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+ #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
+ #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above)
+ #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+ #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions)
+ //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother)
+ #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy)
+ #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers)
+ //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above)
+ #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle)
+ //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors
+ #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting)
+ #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting)
+ //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+ //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red)
+ //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red)
+ //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
+ //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
+ #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits)
+ #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits)
+ //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black.
+#endif //RGB_MATRIX_ENABLE
-// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
+// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
#if defined COLEMAK_LAYER_ENABLE
-#define DYNAMIC_KEYMAP_LAYER_COUNT 5
-#define _COLEMAK 4
+ #ifdef GAME_ENABLE
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 6
+ #define _COLEMAK 5
+ #else
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 5
+ #define _COLEMAK 4
+ #endif //GAME_ENABLE
#endif // COLEMAK_LAYER_ENABLE
/*
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c
index 97db98dd12..ab98693649 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c
@@ -1,7 +1,7 @@
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Jonavin Eng @Jonavin
- Copyright 2022 gourdo1 <jcblake@outlook.com>
-
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
+
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
@@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in users/gourdo1/gourdo1.c
+// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c
#include QMK_KEYBOARD_H
@@ -24,6 +24,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "gourdo1.h"
+#include "paddlegame.h"
+
+#include <math.h>
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layout
@@ -44,39 +48,60 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_BASE] = LAYOUT(
- KC_ESCLYR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LEFTOFENC, ENCFUNC,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
- TT(_NUMPADMOUSE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
- KC_LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* FN1 Layout
*
* ,-------------------------------------------------------------------------------------------------------------.
- * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause || ____ |
+ * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep |
* |=============================================================================================================|
* | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG|
* |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
- * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | Reset || Home |
+ * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |QK_BOOT|| Home |
* |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------|
* | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End |
* |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
- * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| ____ | ______ ||RGBMOD|| ____ |
+ * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ |
* |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
* | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
* `------------------------------------------------------------------------------------------------------------'
*/
+ #ifdef GAME_ENABLE
+ [_FN1] = LAYOUT(
+ EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, QK_BOOT, KC_HOME,
+ KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END,
+ _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ #else
[_FN1] = LAYOUT(
- EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
- _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, RESET, KC_HOME,
- KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, _______, _______, _______, _______, KC_END,
- _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
- _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, QK_BOOT, KC_HOME,
+ KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END,
+ _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
+ #endif //GAME_ENABLE
/* _NUMPADMOUSE Layout
* Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad.
@@ -100,8 +125,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
_______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D,
- _______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
- _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
+ _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
+ _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
),
[_MOUSEKEY] = LAYOUT(
@@ -115,19 +140,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef COLEMAK_LAYER_ENABLE
[_COLEMAK] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
- _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
- _______, _______, _______, KC_SPC, KC_RALT, _______,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
- ),
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN,
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ _______, _______, _______, KC_SPC, KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
#endif // COLEMAK_LAYER_ENABLE
};
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
void encoder_action_rgbhue(bool clockwise) {
- if (clockwise)
+ if (clockwise)
rgblight_increase_hue_noeeprom();
else
rgblight_decrease_hue_noeeprom();
@@ -154,6 +179,18 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
timeout_update_threshold(clockwise);
#endif
break;
+ #ifdef GAME_ENABLE
+ case _GAME:
+ // Game: Paddle movement
+ if (damage_count == 0) {
+ if (clockwise) {
+ if (paddle_pos_full < 15) ++paddle_pos_full;
+ } else {
+ if (paddle_pos_full > 0) --paddle_pos_full;
+ }
+ }
+ break;
+ #endif //GAME_ENABLE
default:
encoder_action_volume(clockwise); // Otherwise it just changes volume
break;
@@ -165,6 +202,45 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
#ifdef RGB_MATRIX_ENABLE
+
+// Game logic
+#ifdef GAME_ENABLE
+void init_ball(uint8_t i) {
+ i &= 1;
+ ball[i].on = true;
+ ball[i].up = false;
+ ball[i].y = 0;
+ ball[i].x = rand() % 16;
+
+ // Set initial ball state
+ if (ball[i].x < 8) {
+ ball[i].left = false;
+ } else {
+ ball[i].x -= 4;
+ ball[i].left = true;
+ }
+
+ // 1/4 chance of being an enemy ball after level 6
+ if (level_number > 3) {
+ ball[i].enemy = ((rand() % 4) == 0);
+ } else {
+ ball[i].enemy = false;
+ }
+}
+
+void hurt_paddle(void) {
+ if (paddle_lives > 0) {
+ --paddle_lives;
+ }
+ damage_timer = timer_read();
+ damage_count = 10;
+
+ // Reset board
+ init_ball(0);
+ ball[1].on = false;
+}
+#endif //GAME_ENABLE
+
// Capslock, Scroll lock and Numlock indicator on Left side lights.
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
@@ -174,8 +250,10 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_L3, RGB_RED);
rgb_matrix_set_color(LED_L4, RGB_RED);
rgb_matrix_set_color(LED_TAB, RGB_RED);
+ rgb_matrix_set_color(LED_F12, RGB_RED);
}
+/*
// System NumLock warning indicator RGB setup
#ifdef INVERT_NUMLOCK_INDICATOR
if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
@@ -194,15 +272,23 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
}
#endif // INVERT_NUMLOCK_INDICATOR
+*/
// CapsLock RGB setup
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
- for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
- rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
+ if (user_config.rgb_hilite_caps) {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
+ rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
+ }
+ rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
+ }
+ else {
+ rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
}
- rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
}
// Winkey disabled (gaming) mode RGB setup
@@ -239,9 +325,9 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_LALT, RGB_RED);
rgb_matrix_set_color(LED_SPC, RGB_RED);
rgb_matrix_set_color(LED_LWIN, RGB_RED);
- rgb_matrix_set_color(LED_RALT, RGB_RED);
+ //rgb_matrix_set_color(LED_RALT, RGB_RED);
rgb_matrix_set_color(LED_FN, RGB_OFFBLUE);
- rgb_matrix_set_color(LED_RCTL, RGB_RED);
+ //rgb_matrix_set_color(LED_RCTL, RGB_RED);
rgb_matrix_set_color(LED_BSLS, RGB_RED);
rgb_matrix_set_color(LED_L1, RGB_RED);
rgb_matrix_set_color(LED_L2, RGB_RED);
@@ -265,36 +351,116 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
+ // Indicator for paddle game enabled in build
+ #ifdef GAME_ENABLE
+ rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
+ #else
+ rgb_matrix_set_color(LED_P, RGB_RED);
+ #endif // GAME_ENABLE
+
+ // System NumLock warning indicator RGB setup
+ #ifdef INVERT_NUMLOCK_INDICATOR
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #else
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #endif // INVERT_NUMLOCK_INDICATOR
+
+ //Add RGB statuses for user.config toggles
+ if (user_config.rgb_hilite_caps) {
+ rgb_matrix_set_color(LED_1, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_1, RGB_PURPLE);
+ }
+ if (user_config.rgb_hilite_numpad) {
+ rgb_matrix_set_color(LED_2, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_2, RGB_PURPLE);
+ }
+ if (user_config.esc_double_tap_to_baselyr) {
+ rgb_matrix_set_color(LED_3, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_3, RGB_PURPLE);
+ }
+ if (user_config.del_right_home_top) {
+ rgb_matrix_set_color(LED_4, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_4, RGB_PURPLE);
+ }
+ if (user_config.double_tap_shift_for_capslock) {
+ rgb_matrix_set_color(LED_5, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_5, RGB_PURPLE);
+ }
+ if (user_config.encoder_press_mute_or_media) {
+ rgb_matrix_set_color(LED_6, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_6, RGB_PURPLE);
+ }
+ if (user_config.ins_on_shft_bkspc_or_del) {
+ rgb_matrix_set_color(LED_7, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_7, RGB_PURPLE);
+ }
+ if (user_config.disable_space_mods) {
+ rgb_matrix_set_color(LED_8, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_8, RGB_PURPLE);
+ }
+ if (user_config.autocorrect) {
+ rgb_matrix_set_color(LED_9, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_9, RGB_PURPLE);
+ }
+
// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
uint16_t timeout_threshold = get_timeout_threshold();
- if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_CYAN);
+ if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE);
else if (timeout_threshold < 140) {
rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN);
- rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_CYAN);
+ rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE);
} else { // >= 140 minutes, just show these 3 lights
- rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_CYAN);
- rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_CYAN);
- rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_CYAN);
+ rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN);
+ rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN);
+ rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN);
}
break;
// Numpad & Mouse Keys overlay RGB
case _NUMPADMOUSE:
- for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
- rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
+ #ifdef INVERT_NUMLOCK_INDICATOR
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #else
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #endif // INVERT_NUMLOCK_INDICATOR
+ if (user_config.rgb_hilite_numpad) {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
+ rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
+ }
+ rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_END, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE);
+ } else {
+ rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
}
- rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
- rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
- rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
- rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_END, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE);
- rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE);
break;
// MOUSEKEYS mode RGB
@@ -308,19 +474,229 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_END, RGB_CYAN);
rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE);
rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE);
-
break;
- // Colemak layer RGB
- #ifdef COLEMAK_LAYER_ENABLE
+ // Colemak layer RGB
+ #ifdef COLEMAK_LAYER_ENABLE
case _COLEMAK:
for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) {
rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA);
rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA);
}
break;
- #endif
+ #endif
+
+ // Paddle game logic
+ #ifdef GAME_ENABLE
+ case _GAME:
+ if (!game_start) {
+ srand((unsigned int) timer_read());
+
+ // Store user light settings
+ last_hsv = rgb_matrix_get_hsv();
+ rgb_matrix_sethsv_noeeprom(0, 0, 0);
+
+ paddle_pos_full = 8;
+ paddle_lives = 4;
+ bounce_count = 0;
+ level_number = 0;
+ damage_count = 0;
+
+ init_ball(0);
+ ball[1].on = false;
+ ball_timer = timer_read();
+
+ game_start = true;
+ }
+
+ // Set level indicator
+ if (level_number < 12) {
+ rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE);
+ }
+
+ // Set life bar
+ for (uint8_t i = 0; i < paddle_lives; i++) {
+ rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN);
+ }
+
+ uint8_t paddle_pos = paddle_pos_full >> 1;
+
+ if (damage_count > 0) {
+ // Flash paddle when receiving damage
+ if (timer_elapsed(damage_timer) > 500) {
+ --damage_count;
+ damage_timer = timer_read();
+ }
+ if ((damage_count & 1) == 0) {
+ for (uint8_t i = 0; i < 3; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED);
+ }
+ }
+ if (damage_count == 0) {
+ ball_timer = timer_read();
+ }
+
+ } else if (paddle_lives == 0) {
+ // Game over
+ for (uint8_t i = 0; i < sizeof(LED_GAME_OVER) / sizeof(LED_GAME_OVER[0]); i++) {
+ rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED);
+ }
+
+ } else if (level_number >= 12) {
+ // You win
+ if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
+ if (rgb_value.b > 0) {
+ --rgb_value.b;
+ } else {
+ ++rgb_value.g;
+ }
+ } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) {
+ if (rgb_value.r > 0) {
+ --rgb_value.r;
+ } else {
+ ++rgb_value.b;
+ }
+ } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) {
+ if (rgb_value.g > 0) {
+ --rgb_value.g;
+ } else {
+ ++rgb_value.r;
+ }
+ }
+
+ for (uint8_t i = 0; i < 3; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b);
+ }
+ rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
+
+ } else {
+ // normal game loop
+
+ // Set paddle position
+ for (uint8_t i = 0; i < 3; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN);
+ }
+
+ // Ball movement logic happens at intervals
+ if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) {
+ for (int i = 0; i < 2; ++i) {
+ if (ball[i].on) {
+ // Ball movement
+ if (ball[i].up) {
+ if (ball[i].y > 0) {
+ --ball[i].y;
+ if (!ball[i].left) ++ball[i].x;
+ } else {
+ // Count reflections. If > 10, increase level
+ ++bounce_count;
+ if (bounce_count >= 10) {
+ bounce_count = 0;
+ ++level_number;
+ }
+ ball[i].on = false;
+ }
+ } else {
+ ++ball[i].y;
+ if (ball[i].left) --ball[i].x;
+ if (ball[i].y > 4) {
+ // Remove a life if ball isn't returned and isn't enemy
+ if (!ball[i].enemy) {
+ hurt_paddle();
+ i = 2;
+ } else {
+ ball[i].on = false;
+ }
+ }
+ }
+ }
+ }
+ if (ball[0].y == 4 && !ball[1].on) {
+ init_ball(1);
+ }
+ if (ball[1].y == 4 && !ball[0].on) {
+ init_ball(0);
+ }
+ if (!ball[0].on && !ball[1].on) {
+ init_ball(0);
+ }
+ ball_timer = timer_read();
+ }
+
+ // Other ball stuff
+ for (int i = 0; i < 2; ++i) {
+ if (ball[i].on) {
+ // Ball deflection logic
+ if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) {
+ if (!ball[i].enemy) {
+ --ball[i].y;
+ if (!ball[i].left) {
+ ++ball[i].x;
+ }
+ ball[i].up = true;
+ } else {
+ hurt_paddle();
+ i = 2;
+ }
+ }
+
+ // Ball display
+ switch (ball[i].y) {
+ case 0:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 1:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 2:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 3:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 4:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE);
+ }
+ break;
+ }
+ }
+ }
+ }
+ break;
+ #endif //GAME_ENABLE
default:
+ #ifdef GAME_ENABLE
+ if (game_start) {
+ // Reset lighting settings
+ game_start = false;
+ rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v);
+ }
+ #endif //GAME_ENABLE
break;
}
}
@@ -329,8 +705,6 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
void keyboard_post_init_keymap(void) {
// keyboard_post_init_user() moved to userspace
#ifdef RGB_MATRIX_ENABLE
- rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
- rgb_matrix_sethsv_noeeprom(20, 255, 127); // Default startup color (Hue:amber Saturation:full Value(brightness):mid)
activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
#endif
} \ No newline at end of file
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h
new file mode 100644
index 0000000000..3d33975cfe
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h
@@ -0,0 +1,48 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Tomas Guinan
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifdef GAME_ENABLE
+const uint16_t GAME_TIMER[] = {
+ 400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
+};
+
+bool game_start = false;
+HSV last_hsv;
+static uint8_t paddle_pos_full;
+static uint8_t paddle_lives;
+static uint8_t level_number;
+static uint8_t bounce_count;
+static uint8_t damage_count;
+static uint16_t damage_timer;
+static uint16_t ball_timer;
+
+struct BallStruct
+{
+ uint8_t x;
+ uint8_t y;
+ bool on;
+ bool up;
+ bool left;
+ bool enemy;
+};
+
+struct BallStruct ball[2];
+
+void init_ball(uint8_t i);
+void hurt_paddle(void);
+
+#endif //GAME_ENABLE \ No newline at end of file
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md
index 3db6923d76..aebccf6d14 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md
@@ -1,97 +1,124 @@
-# gourdo1's GMMK Pro ANSI layout
+# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts
-This Windows-centric layout is based on [Jonavin's](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin) GMMK Pro layout with several additions, modifications, a tweaked keymap, updated layers and expanded RGB controls.
+These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects.
![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg)
-## Features:
+* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md)
+* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
+* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
+* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf)
+
+## Features
### Core Functionality
-* [VIA](https://www.caniusevia.com/) support enabled (added Mar 16, 2022)
+* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts.
+* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings.
+* [VIA](https://www.caniusevia.com/) support enabled.
+* AutoCorrection: Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters.
* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled
-* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with FN+R
-* Gaming mode (FN + Win-key) locks out Win-key as well as double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming related keys
-* [Caps Word](https://getreuer.info/posts/keyboards/caps-word/index.html) enabled: To capitalize the next word only, press and release both left and right shift keys at the same time. (added Feb 25, 2022)
-* Multi-monitor app moving shortcuts: FN + [,] (square brackets) to move current app window to next monitor (added Apr 11, 2022)
-* Domain shortcuts: FN+.=".com", FN+O="outlook.com", FN+Y="yahoo.com", FN+H="hotmail.com", FN+G="gmail.com". (added Apr 7, 2022)
-* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted)
-* Fn-Backslash for [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md)
-* Home key on F13, Del key right of Backspace
-* Insert accessible via Shift-Backspace (so shift delete still works in Windows Explorer)
-* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: Fn+F11, Fn+F12, Fn+F13
-* [Colemak](https://colemak.com/) key layout support (Layer accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
-* Double tap ESC any time to revert to base layer (added Feb 26, 2022)
+* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R
+* 1000Hz polling rate with 5ms debounce time for quick response in games.
+* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse.
+* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry.
+* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys.
+* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time.
+* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor.
+* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted).
+* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit.
+* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/
+* Single-handed shortcut for WinKey-L (lock Windows): [FN]L
+* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com.
+* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO
+* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13
+* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
+* Double tap ESC any time to revert to base layer.
+* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes.
+* RGB backlight now remembers last color & effect settings after power down.
+
+### Quick & Easy Customization
+* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence.
+* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards)
+* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF)
+
+#### Toggle-able Settings:
+ 1. CapsLock RGB - Highlight under alpha keys
+ 2. Numpad RGB - Highlight under numpad layer keys
+ 3. ESC key - Double tap ESC key to go to base layer
+ 4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC
+ 5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock
+ 6. Encoder button - Default mutes volume; alternate plays/pauses media
+ 7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL
+ 8. Modded-Space override - Use standard Space in place of modded-Space functions
+ 9. AutoCorrect - Internal (English) AutoCorrect; default is enabled
+ 0. (ISO layouts only) CapsLock highlights extended alpha keys
### Numpad + Mouse Keys (Capslock key)
* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting
+* Numpad uses Space-bar as Enter for rapid number entry.
* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use)
-* Fn & N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output (FN + N to toggle)
+* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle)
* Double zero on comma key.
-* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. (added Mar 15, 2022)
+* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard.
* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel
* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green
### Encoder Functionality
* Default knob turn changes volume; button press toggles mute
-* Exponential encoder - quick repeated volume up doubles increase; quick repeated volume down triples decrease (added Feb 17, 2022)
-* FN knob turn changes RGB idle timeout
+* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease.
+* FN + knob turn changes RGB idle timeout
+* FN + knob push puts PC to Sleep
* holding Left Shift changes layers
* holding Right Shift navigates page up/down
* holding Left Ctrl navigates prev/next word
* holding Right Ctrl changes RGB hue/color
* holding Left Alt changes media prev/next track
-### Global RGB Controls
-
-* RGB backlight lighting effect: FN + up/down
-* RGB backlight effect speed: FN + left/right
-* RGB backlight hue cycle: FN + A/D
-* RGB backlight brightness: FN + W/S
-* RGB backlight saturation: FN + Q/E (added Feb 4, 2022)
-* RGB backlight night mode toggle: FN + Z (indicators still work)
-* RGB backlight timeout: FN + Encoder or "-" and "=" (default 15 minutes) (updated Apr 7, 2022)
- * indicators in FN layer using RGB in F-key and number rows to show the current timeout in minutes
-* RGB indicators on left side LEDs: Capslock (green), Scroll Lock (red), and Num Lock not set (orange)
-* FN + Z to turn off RGB backlighting; press again to toggle
-
-### Advanced Controls
-
-* FN + \ to get to bootloader mode
-* FN + [ESC] to clear EEPROM (then unplug and re-plug) (added Apr 11, 2022)
-* FN + R to toggle N-key Rollover (added Apr 11, 2022)
-
-Link to latest firmware binary: https://github.com/gourdo1/media/raw/main/gmmk_pro_ansi_gourdo1.bin
+### Paddle Game
-Link to cheatsheet: https://github.com/gourdo1/media/raw/main/GMMK_Pro_Cheatsheet.pdf
+* Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame)
+* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red)
+* Use rotary encoder to control paddle
+* Contains 12 levels, indicated by blue LED on F-key row
+* Player has 4 lives, indicated by nav cluster
+* Deflect white balls while avoiding red ones
+* Use [FN]P, double tap ESC or otherwise change layer to quit game
+### Global RGB Controls
-## rules.mk Options
-
-STARTUP_NUMLOCK_ON = yes - turns on NUMLOCK by default
-
-ENCODER_DEFAULTACTIONS_ENABLE = yes - Enabled default encoder functions
-
-TD_LSFT_CAPSLOCK_ENABLE = yes - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
-
-IDLE_TIMEOUT_ENABLE = yes - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
-
-INVERT_NUMLOCK_INDICATOR - inverts the Numlock indicator, LED is on when numlock is off -- numlock interferes with numpad keys, so should generally be off when numpad layer is active.
+* RGB backlight lighting effect: [FN]up/down
+* RGB backlight effect speed: [FN]left/right
+* RGB backlight hue cycle: [FN]A/D
+* RGB backlight brightness: [FN]W/S
+* RGB backlight saturation: [FN]Q/E
+* RGB backlight night mode toggle: [FN]Z (indicators still work)
+* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes)
+ * F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes
+* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle
+* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green).
-COLEMAK_LAYER_ENABLE = yes - Enable optional 5th layer for COLEMAK layout. Use Shift + encoder to enter 5th layer.
+### Advanced Controls
+* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO)
+* [FN][ESC] to clear EEPROM
+* [FN]R to toggle N-key Rollover
+* [FN]N to toggle system numlock
+* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete
+* [FN]L is single-handed shortcut to Win-L (lock Windows)
+* [FN][Encoder press] to sleep Windows PC
-## Layer Diagrams
+## Layer Diagrams (ANSI)
### Base layer
-![image](https://raw.githubusercontent.com/gourdo1/media/main/base.png)
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/base.png)
-### Fn Layer
-![image](https://raw.githubusercontent.com/gourdo1/media/main/fn1.png)
+### FN Layer
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/fn1.png)
### Layer 2 (Numpad)
-![image](https://raw.githubusercontent.com/gourdo1/media/main/numpad.png)
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/numpad.png)
### COLEMAK layer
![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png)
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h
index 38da50754b..f1609a4bb3 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h
@@ -1,5 +1,5 @@
/* Copyright 2021 Jonavin Eng @Jonavin
- Copyright 2022 gourdo1 <jcblake@outlook.com>
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -16,6 +16,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef RGB_MATRIX_ENABLE
+
+//Define variables for Game
+bool fn_active = false;
+RGB rgb_value;
+
// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h)
#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps
#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors
@@ -194,7 +199,7 @@ const uint8_t LED_LIST_NUMROW[] = {
};
const uint8_t LED_LIST_LETTERS[] = {
- LED_1,
+/* LED_1,
LED_2,
LED_3,
LED_4,
@@ -203,7 +208,7 @@ const uint8_t LED_LIST_LETTERS[] = {
LED_7,
LED_8,
LED_9,
- LED_0,
+ LED_0, */
LED_Q,
LED_W,
LED_E,
@@ -284,4 +289,122 @@ const uint8_t LED_SIDE_RIGHT[] = {
LED_R8
};
+#ifdef GAME_ENABLE
+// Game LED rules
+const uint8_t GAME_LIVES[] = {
+ LED_DEL,
+ LED_PGUP,
+ LED_PGDN,
+ LED_END
+};
+const uint8_t GAME_PADDLE[] = {
+ LED_Z,
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_COMM,
+ LED_DOT,
+ LED_SLSH
+};
+const uint8_t GAME_SMILE1[] = {
+ LED_A,
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN,
+ LED_QUOT
+};
+const uint8_t GAME_SMILE2[] = {
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL
+};
+const uint8_t GAME_R4[] = {
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_COMM,
+ LED_DOT
+};
+const uint8_t GAME_R3[] = {
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN
+};
+const uint8_t GAME_R2[] = {
+ LED_W,
+ LED_E,
+ LED_R,
+ LED_T,
+ LED_Y,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_LBRC
+};
+const uint8_t GAME_R1[] = {
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL
+};
+const uint8_t GAME_R0[] = {
+ LED_F1,
+ LED_F2,
+ LED_F3,
+ LED_F4,
+ LED_F5,
+ LED_F6,
+ LED_F7,
+ LED_F8,
+ LED_F9,
+ LED_F10,
+ LED_F11,
+ LED_F12
+};
+const uint8_t LED_GAME_OVER[] = {
+ LED_5,
+ LED_8,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_C,
+ LED_M
+};
+#endif //GAME_ENABLE
+
#endif \ No newline at end of file
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk
index b236d9132c..3a6786af68 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk
@@ -1,18 +1,18 @@
-SRC += caps_word.c
-
LTO_ENABLE = yes # link time optimization -- achieves a smaller compiled size
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
-MOUSEKEY_ENABLE = yes
-
-VIA_ENABLE = yes
-TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+VIA_ENABLE = yes
-TD_LSFT_CAPSLOCK_ENABLE = yes
+MOUSEKEY_ENABLE = yes
+TAP_DANCE_ENABLE = no
+CAPS_WORD_ENABLE = yes # Enable built-in Caps Word functionality
IDLE_TIMEOUT_ENABLE = yes
STARTUP_NUMLOCK_ON = yes
ENCODER_DEFAULTACTIONS_ENABLE = no
-
COLEMAK_LAYER_ENABLE = yes # Enable Colemak layer / set to no to disable
INVERT_NUMLOCK_INDICATOR = yes
+GAME_ENABLE ?= yes # Enable Paddle Game / set to no to disable
+ifeq ($(strip $(GAME_ENABLE)), yes)
+ OPT_DEFS += -DGAME_ENABLE
+endif
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c
index 19694d54c1..3be0e5e31b 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c
@@ -34,7 +34,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -57,7 +57,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______,
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
- _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c
index cfca7960ca..98354b4654 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c
@@ -26,7 +26,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -45,10 +45,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
KC_INS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, RESET, KC_RGUI, _______, _______, _______, _______, _______
+ _______, _______, _______, QK_BOOT, KC_RGUI, _______, _______, _______, _______, _______
),
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c
index 0d318885f4..47490a0617 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c
@@ -42,7 +42,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_FN1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
- _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, RESET, KC_HOME,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, QK_BOOT, KC_HOME,
KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c
index 7bedf05987..c87532990f 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c
@@ -52,7 +52,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c
index 1f8c47306a..8175cf68c8 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c
@@ -57,7 +57,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -80,7 +80,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG,
LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR,
- _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c
index f96be6ffe9..020322085b 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c
@@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
- [_DFUMODE] = LAYOUT(RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MG_F19, DEBUG,
+ [_DFUMODE] = LAYOUT(QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MG_F19, DEBUG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h
index bc010108fb..30b1b389bc 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h
@@ -55,7 +55,7 @@ enum git_macros {
G_CONF, // git config --global
G_ADD, // git add
G_DIFF, // git diff
- G_RESET, // git reset
+ G_QK_BOOT, // git reset
G_REBAS, // git rebase
G_BRANH, // git branch
G_CHECK, // git checkout
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c
index 90ac428c74..759c4034c0 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c
@@ -28,7 +28,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -47,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, _______, _______, RESET, _______,
+ _______, _______, _______, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, _______, _______, QK_BOOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c
index 5c702b1686..e59db7b984 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c
@@ -79,7 +79,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_FN1] = LAYOUT(
KC_SLEP, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_INS, _______,
RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, RGB_M_P,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_MO2), RGB_SAD, RGB_SAI, RESET, RGB_M_B,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_MO2), RGB_SAD, RGB_SAI, QK_BOOT, RGB_M_B,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_MOD, _______, RGB_M_R,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_M_SW,
_______, KC_WINLK, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c
index 762fe00df2..e4569ac3ad 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c
@@ -54,7 +54,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, KC_CALC, KC_MYCM, KC_MSEL, KC_MAIL, KC_WHOM, _______, _______, _______, _______, _______, KC_WAKE, KC_SLEP, KC_PAUS, _______,
LED_TILDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, KC_INS, KC_SLCK,
- _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, RESET, KC_BRIU,
+ _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, KC_BRIU,
_______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_SPI, _______, _______, _______, _______, QMKBEST, _______, _______, _______, KC_BRID,
_______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_MPLY, KC_PWR,
_______, _______, _______, _______, KC_RALT, _______, KC_APP, KC_MPRV, KC_MSTP, KC_MNXT
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c
index fded532562..fd64902108 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c
@@ -40,7 +40,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, KC_END,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, RESET, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_END
),
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c
index a32fef1041..2ee79eae79 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c
@@ -37,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
- KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json
index d2325d2c13..bdb9e95264 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json
@@ -135,7 +135,7 @@
"KC_NO",
"KC_NO",
"KC_NO",
- "RESET",
+ "QK_BOOT",
"KC_NO",
"KC_TRNS",
"KC_NO",
diff --git a/keyboards/gmmk/pro/rev1/iso/info.json b/keyboards/gmmk/pro/rev1/iso/info.json
index 32fac89336..3638e9d684 100644
--- a/keyboards/gmmk/pro/rev1/iso/info.json
+++ b/keyboards/gmmk/pro/rev1/iso/info.json
@@ -1,7 +1,13 @@
{
- "keyboard_name": "GMMK Pro (ISO)",
+ "keyboard_name": "GMMK Pro ISO",
+ "manufacturer": "Glorious",
"url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation",
"maintainer": "GloriousThrall",
+ "usb": {
+ "vid": "0x320F",
+ "pid": "0x5044",
+ "device_version": "0.0.1"
+ },
"layouts": {
"LAYOUT": {
"layout": [
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c
index 84fbcf37ff..b28809fdf6 100644
--- a/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c
@@ -27,7 +27,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
- // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
@@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PSCR, _______,
- _______, RGB_TOG, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
+ _______, RGB_TOG, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, _______,
_______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/keymap.c
new file mode 100644
index 0000000000..694fd80e19
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/keymap.c
@@ -0,0 +1,72 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] PgUp
+// Caps A S D F G H J K L ; " # Enter PgDn
+// Sh_L / Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MPLY,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
+ MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_BRID, KC_BRIU, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_MSTP, KC_MNXT,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
+ _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_VAD, RGB_TOG, RGB_VAI, RGB_HUI, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return false;
+}
+#endif
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/readme.md b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/readme.md
new file mode 100644
index 0000000000..4239e0dcb8
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/readme.md
@@ -0,0 +1,8 @@
+# Falke Carlsen keymap for GMMK PRO ISO
+Based on the default keymap, inheriting rotary encoder and LED configs without modification.
+
+## Changes:
+- Fixes layer 1 of top-row to correspond to 'Keychron ISO Q1 & K2 Dye-Sub PBT Nordic' printed legend multimedia keys.
+- Adds early 2010s Ducky layer 1 mouse-emulation to WASD with left+right click and scroll in the 2x4 cluster.
+- Remaps default keymaps LED-handling to 2nd-row due to addition of mouse-emulation.
+- Swap layer 0 rotary encoder click to play/pause, and layer 1 click to next.
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h
new file mode 100644
index 0000000000..a37fb08d31
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h
@@ -0,0 +1,146 @@
+/* Copyright 2021 Jonavin Eng @Jonavin
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+// Force n-key rollover
+#define FORCE_NKRO
+
+// Set TT to two taps
+#define TAPPING_TOGGLE 2
+
+#ifdef COMMAND_ENABLE
+#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md
+#endif
+
+// Caps Word configuration
+#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
+#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout.
+
+// Handle GRAVESC combo keys
+#define GRAVE_ESC_ALT_OVERRIDE
+// Always send Escape if Alt is pressed
+#define GRAVE_ESC_CTRL_OVERRIDE
+// Always send Escape if Control is pressed
+
+// #define TAPPING_TERM 180
+#define TAPPING_TERM 300
+#define TAPPING_TERM_PER_KEY
+
+#ifdef RGB_MATRIX_ENABLE
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED
+ #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain
+
+ // RGB step values
+ #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10)
+ #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17)
+ #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17)
+
+ // Startup values, when none have been set
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR)
+ #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set
+ #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
+ #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set
+ #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
+
+ // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h).
+ #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?)
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow
+ //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow
+ //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color
+ #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black)
+ #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white)
+ //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
+ //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right
+ //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
+ #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
+ #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above)
+ #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below)
+ //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
+ #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions)
+ //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother)
+ #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy)
+ #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers)
+ //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above)
+ #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle)
+ #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle)
+ //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors
+ #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting)
+ #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting)
+ //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+ //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red)
+ //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red)
+ //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key)
+ #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key)
+ //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
+ //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
+ #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits)
+ #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits)
+ //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black.
+#endif //RGB_MATRIX_ENABLE
+
+// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
+#if defined COLEMAK_LAYER_ENABLE
+ #ifdef GAME_ENABLE
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 6
+ #define _COLEMAK 5
+ #else
+ #define DYNAMIC_KEYMAP_LAYER_COUNT 5
+ #define _COLEMAK 4
+ #endif //GAME_ENABLE
+#endif // COLEMAK_LAYER_ENABLE
+
+/*
+// Mouse Keys Accelerated Mode Definitions
+#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10)
+#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
+#define MOUSEKEY_MOVE_DELTA 8 // Step size (default: 8)
+#define MOUSEKEY_MAX_SPEED 9 // Maximum cursor speed at which acceleration stops (default: 10)
+#define MOUSEKEY_TIME_TO_MAX 150 // Time until maximum cursor speed is reached (default: 30)
+#define MOUSEKEY_WHEEL_DELAY 0 // Delay between pressing a wheel key and wheel movement (default: 10)
+#define MOUSEKEY_WHEEL_INTERVAL 80 // Time between wheel movements (default: 80)
+#define MOUSEKEY_WHEEL_MAX_SPEED 8 // Maximum number of scroll steps per scroll action (default: 8)
+#define MOUSEKEY_WHEEL_TIME_TO_MAX 40 // Time until maximum scroll speed is reached (default: 40)
+*/
+
+// Mouse Keys Kinetic Mode Definitions
+#define MK_KINETIC_SPEED // Enable Kinetic mode: Uses a quadratic curve on cursor speed to allow precise movements at the beginning and increases speed thereafter.
+#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10)
+#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement.
+#define MOUSEKEY_MOVE_DELTA 5 // Step size for accelerating from initial to base speed (default: 8)
+#define MOUSEKEY_MOVE_MAX 50 // use instead of BASE SPEED to limit speed in Kinetic mode
+#define MOUSEKEY_INITIAL_SPEED 100 // Initial speed of the cursor in pixels per second (default: 100)
+//#define MOUSEKEY_BASE_SPEED 800 // (broken in QMK 0.16.0) Maximum cursor speed at which acceleration stops (default: 1000)
+#define MOUSEKEY_DECELERATED_SPEED 400 // Decelerated cursor speed (default: 400)
+#define MOUSEKEY_ACCELERATED_SPEED 2000 // Accelerated cursor speed (default: 3000)
+#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 16 // Initial number of movements of the mouse wheel (default: 16)
+#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 32 // Maximum number of movements at which acceleration stops (default: 32)
+#define MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS 48 // Accelerated wheel movements (default: 48)
+#define MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS 8 // Decelerated wheel movements (default: 8)
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c
new file mode 100644
index 0000000000..30e8fc5f44
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c
@@ -0,0 +1,723 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Jonavin Eng @Jonavin
+ Copyright 2022 RustyBrakes (ISO conversion)
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c
+
+#include QMK_KEYBOARD_H
+
+#include "rgb_matrix_map.h"
+
+#include "gourdo1.h"
+
+#include "paddlegame.h"
+
+#include <math.h>
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* Base Layout
+ *
+ * ,-------------------------------------------------------------------------------------------------------------.
+ * | Esc || F1 | F2 | F3 | F4 || F5 | F6 | F7 | F8 || F9 | F10 | F11 | F12 || Home || Mute |
+ * |=============================================================================================================|
+ * | ISO | 1 ! | 2 @ | 3 # | 4 $ | 5 % | 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ | = + | Backspc || Del |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ } | ] } | || PgUp |
+ * |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------|
+ * | Capslock | A | S | D | F | G | H | J | K | L | ; : | ' " | ISO| Enter || PgDn |
+ * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
+ * | LShift | ISO | Z | X | C | V | B | N | M | , < | . > | / ? | RShift || Up || End |
+ * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
+ * | Ctrl | Win | LAlt | Space | RAlt | Fn | Ctrl || Left | Down | Rght |
+ * `------------------------------------------------------------------------------------------------------------'
+ */
+
+ [_BASE] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LEFTOFENC, ENCFUNC,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
+ CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ /* FN1 Layout
+ *
+ * ,-------------------------------------------------------------------------------------------------------------.
+ * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep |
+ * |=============================================================================================================|
+ * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG|
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
+ * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | || Home |
+ * |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------|
+ * | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | ___ | ____ || End |
+ * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
+ * | ____ |QK_BOOT|RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ |
+ * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
+ * | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
+ * `------------------------------------------------------------------------------------------------------------'
+ */
+
+ #ifdef GAME_ENABLE
+ [_FN1] = LAYOUT(
+ EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, KC_HOME,
+ KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END,
+ _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+ [_GAME] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ #else
+ [_FN1] = LAYOUT(
+ EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG,
+ _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, KC_HOME,
+ KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END,
+ _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+ #endif //GAME_ENABLE
+
+ /* _NUMPADMOUSE Layout
+ * Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad.
+ * ,-------------------------------------------------------------------------------------------------------------.
+ * | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ |
+ * |=============================================================================================================|
+ * | ____ | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P0 | P- | P+ | ________ || ____ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------|
+ * | ______ | PGUP | Up | PGDN | None | None | None | P4 | P5 | P6 | P+ | ____ | ____ | || WhUp |
+ * |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------|
+ * | ________ | Left | Down | Rght | None| None | None | P1 | P2 | P3 | P* | ___ | ___ |P-Enter|| WhDn |
+ * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
+ * | __________ | None | ____ | ____ | ____ | None | None | 0 | 00 | P. | P/ | MBt1 ||MS_UP || MBt2 |
+ * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
+ * | ____ | ____ | ____ | _____ | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT |
+ * `------------------------------------------------------------------------------------------------------------'
+ */
+
+ [_NUMPADMOUSE] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
+ _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, KC_WH_U,
+ _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, _______, KC_PENT, KC_WH_D,
+ _______, _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
+ _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
+ ),
+
+ [_MOUSEKEY] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_D,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2,
+ _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
+ ),
+
+ #ifdef COLEMAK_LAYER_ENABLE
+ [_COLEMAK] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______,
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_PGUP,
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
+ _______, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ _______, _______, _______, KC_SPC, KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ #endif // COLEMAK_LAYER_ENABLE
+};
+
+#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
+void encoder_action_rgbhue(bool clockwise) {
+ if (clockwise)
+ rgblight_increase_hue_noeeprom();
+ else
+ rgblight_decrease_hue_noeeprom();
+}
+
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ uint8_t mods_state = get_mods();
+ if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers
+ encoder_action_layerchange(clockwise);
+ } else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn
+ unregister_mods(MOD_BIT(KC_RSFT));
+ encoder_action_navpage(clockwise);
+ register_mods(MOD_BIT(KC_RSFT));
+ } else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
+ encoder_action_navword(clockwise);
+ } else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
+ encoder_action_rgbhue(clockwise);
+ } else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
+ encoder_action_mediatrack(clockwise);
+ } else {
+ switch (get_highest_layer(layer_state)) {
+ case _FN1:
+ #ifdef IDLE_TIMEOUT_ENABLE
+ timeout_update_threshold(clockwise);
+ #endif
+ break;
+ #ifdef GAME_ENABLE
+ case _GAME:
+ // Game: Paddle movement
+ if (damage_count == 0) {
+ if (clockwise) {
+ if (paddle_pos_full < 15) ++paddle_pos_full;
+ } else {
+ if (paddle_pos_full > 0) --paddle_pos_full;
+ }
+ }
+ break;
+ #endif //GAME_ENABLE
+ default:
+ encoder_action_volume(clockwise); // Otherwise it just changes volume
+ break;
+ }
+ }
+ //return true; //set to return false to counteract enabled encoder in pro.c
+ return false;
+}
+#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
+
+#ifdef RGB_MATRIX_ENABLE
+
+// Game logic
+#ifdef GAME_ENABLE
+void init_ball(uint8_t i) {
+ i &= 1;
+ ball[i].on = true;
+ ball[i].up = false;
+ ball[i].y = 0;
+ ball[i].x = rand() % 16;
+
+ // Set initial ball state
+ if (ball[i].x < 8) {
+ ball[i].left = false;
+ } else {
+ ball[i].x -= 4;
+ ball[i].left = true;
+ }
+
+ // 1/4 chance of being an enemy ball after level 6
+ if (level_number > 3) {
+ ball[i].enemy = ((rand() % 4) == 0);
+ } else {
+ ball[i].enemy = false;
+ }
+}
+
+void hurt_paddle(void) {
+ if (paddle_lives > 0) {
+ --paddle_lives;
+ }
+ damage_timer = timer_read();
+ damage_count = 10;
+
+ // Reset board
+ init_ball(0);
+ ball[1].on = false;
+}
+#endif //GAME_ENABLE
+
+// Capslock, Scroll lock and Numlock indicator on Left side lights.
+void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
+
+ // Scroll Lock RGB setup
+ if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
+ rgb_matrix_set_color(LED_L3, RGB_RED);
+ rgb_matrix_set_color(LED_L4, RGB_RED);
+ rgb_matrix_set_color(LED_TAB, RGB_RED);
+ rgb_matrix_set_color(LED_F12, RGB_RED);
+ }
+
+/*
+ // System NumLock warning indicator RGB setup
+ #ifdef INVERT_NUMLOCK_INDICATOR
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
+ rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
+ }
+ #else
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
+ rgb_matrix_set_color(LED_GRV, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_L1, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_L2, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
+ }
+ #endif // INVERT_NUMLOCK_INDICATOR
+*/
+
+ // CapsLock RGB setup
+ if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
+ if (user_config.rgb_hilite_caps) {
+ if (user_config.rgb_english_caps) {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
+ rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
+ }
+ }
+ else {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS_DE); i++) {
+ rgb_matrix_set_color(LED_LIST_LETTERS_DE[i], RGB_CHARTREUSE);
+ }
+ }
+ rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
+ }
+ else {
+ rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE);
+ }
+ }
+
+ // Winkey disabled (gaming) mode RGB setup
+ if (keymap_config.no_gui) {
+ rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled
+ rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted
+ rgb_matrix_set_color(LED_S, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_A, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_D, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_Q, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_E, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_R, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_TAB, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_F, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_Z, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_X, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_C, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_V, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_SPC, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2);
+ rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2);
+ }
+
+ // Fn selector mode RGB setup
+ switch (get_highest_layer(layer_state)) { // special handling per layer
+ case _FN1: // on Fn layer select what the encoder does when pressed
+ rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
+
+ //NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION:
+ for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) {
+ rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED);
+ }
+ rgb_matrix_set_color(LED_LCTL, RGB_RED);
+ rgb_matrix_set_color(LED_LALT, RGB_RED);
+ rgb_matrix_set_color(LED_SPC, RGB_RED);
+ rgb_matrix_set_color(LED_LWIN, RGB_RED);
+ //rgb_matrix_set_color(LED_RALT, RGB_RED);
+ rgb_matrix_set_color(LED_FN, RGB_OFFBLUE);
+ //rgb_matrix_set_color(LED_RCTL, RGB_RED);
+ rgb_matrix_set_color(LED_BSLS, RGB_RED);
+ rgb_matrix_set_color(LED_L1, RGB_RED);
+ rgb_matrix_set_color(LED_L2, RGB_RED);
+ rgb_matrix_set_color(LED_L3, RGB_RED);
+ rgb_matrix_set_color(LED_L4, RGB_RED);
+ rgb_matrix_set_color(LED_L5, RGB_RED);
+ rgb_matrix_set_color(LED_L6, RGB_RED);
+ rgb_matrix_set_color(LED_L7, RGB_RED);
+ rgb_matrix_set_color(LED_L8, RGB_RED);
+ rgb_matrix_set_color(LED_DOWN, RGB_RED);
+ rgb_matrix_set_color(LED_LEFT, RGB_RED);
+ rgb_matrix_set_color(LED_RIGHT, RGB_RED);
+ rgb_matrix_set_color(LED_R1, RGB_RED);
+ rgb_matrix_set_color(LED_R2, RGB_RED);
+ rgb_matrix_set_color(LED_R3, RGB_RED);
+ rgb_matrix_set_color(LED_R4, RGB_RED);
+ rgb_matrix_set_color(LED_R5, RGB_RED);
+ rgb_matrix_set_color(LED_R6, RGB_RED);
+ rgb_matrix_set_color(LED_R7, RGB_RED);
+ rgb_matrix_set_color(LED_R8, RGB_RED);
+ rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
+
+ // Indicator for paddle game enabled in build
+ #ifdef GAME_ENABLE
+ rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
+ #else
+ rgb_matrix_set_color(LED_P, RGB_RED);
+ #endif // GAME_ENABLE
+
+ // System NumLock warning indicator RGB setup
+ #ifdef INVERT_NUMLOCK_INDICATOR
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #else
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #endif // INVERT_NUMLOCK_INDICATOR
+
+ //Add RGB statuses for user.config toggles
+ if (user_config.rgb_hilite_caps) {
+ rgb_matrix_set_color(LED_1, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_1, RGB_PURPLE);
+ }
+ if (user_config.rgb_hilite_numpad) {
+ rgb_matrix_set_color(LED_2, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_2, RGB_PURPLE);
+ }
+ if (user_config.esc_double_tap_to_baselyr) {
+ rgb_matrix_set_color(LED_3, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_3, RGB_PURPLE);
+ }
+ if (user_config.del_right_home_top) {
+ rgb_matrix_set_color(LED_4, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_4, RGB_PURPLE);
+ }
+ if (user_config.double_tap_shift_for_capslock) {
+ rgb_matrix_set_color(LED_5, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_5, RGB_PURPLE);
+ }
+ if (user_config.encoder_press_mute_or_media) {
+ rgb_matrix_set_color(LED_6, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_6, RGB_PURPLE);
+ }
+ if (user_config.ins_on_shft_bkspc_or_del) {
+ rgb_matrix_set_color(LED_7, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_7, RGB_PURPLE);
+ }
+ if (user_config.disable_space_mods) {
+ rgb_matrix_set_color(LED_8, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_8, RGB_PURPLE);
+ }
+ if (user_config.autocorrect) {
+ rgb_matrix_set_color(LED_9, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_9, RGB_PURPLE);
+ }
+ if (user_config.rgb_english_caps) {
+ rgb_matrix_set_color(LED_0, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_0, RGB_PURPLE);
+ }
+
+ // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
+ uint16_t timeout_threshold = get_timeout_threshold();
+ if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE);
+ else if (timeout_threshold < 140) {
+ rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN);
+ rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE);
+ } else { // >= 140 minutes, just show these 3 lights
+ rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN);
+ rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN);
+ rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN);
+ }
+ break;
+
+ // Numpad & Mouse Keys overlay RGB
+ case _NUMPADMOUSE:
+ #ifdef INVERT_NUMLOCK_INDICATOR
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #else
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #endif // INVERT_NUMLOCK_INDICATOR
+ if (user_config.rgb_hilite_numpad) {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
+ rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
+ }
+ rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_END, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE);
+ } else {
+ rgb_matrix_set_color(LED_L5, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_L6, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE);
+ }
+ break;
+
+ // MOUSEKEYS mode RGB
+ case _MOUSEKEY:
+ rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE);
+ rgb_matrix_set_color(LED_RCTL, RGB_CYAN);
+ rgb_matrix_set_color(LED_RSFT, RGB_CYAN);
+ rgb_matrix_set_color(LED_END, RGB_CYAN);
+ rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE);
+ rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE);
+ break;
+
+ // Colemak layer RGB
+ #ifdef COLEMAK_LAYER_ENABLE
+ case _COLEMAK:
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) {
+ rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA);
+ rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA);
+ }
+ break;
+ #endif
+
+ // Paddle game logic
+ #ifdef GAME_ENABLE
+ case _GAME:
+ if (!game_start) {
+ srand((unsigned int) timer_read());
+
+ // Store user light settings
+ last_hsv = rgb_matrix_get_hsv();
+ rgb_matrix_sethsv_noeeprom(0, 0, 0);
+
+ paddle_pos_full = 8;
+ paddle_lives = 4;
+ bounce_count = 0;
+ level_number = 0;
+ damage_count = 0;
+
+ init_ball(0);
+ ball[1].on = false;
+ ball_timer = timer_read();
+
+ game_start = true;
+ }
+
+ // Set level indicator
+ if (level_number < 12) {
+ rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE);
+ }
+
+ // Set life bar
+ for (uint8_t i = 0; i < paddle_lives; i++) {
+ rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN);
+ }
+
+ uint8_t paddle_pos = paddle_pos_full >> 1;
+
+ if (damage_count > 0) {
+ // Flash paddle when receiving damage
+ if (timer_elapsed(damage_timer) > 500) {
+ --damage_count;
+ damage_timer = timer_read();
+ }
+ if ((damage_count & 1) == 0) {
+ for (uint8_t i = 0; i < 3; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED);
+ }
+ }
+ if (damage_count == 0) {
+ ball_timer = timer_read();
+ }
+
+ } else if (paddle_lives == 0) {
+ // Game over
+ for (uint8_t i = 0; i < sizeof(LED_GAME_OVER) / sizeof(LED_GAME_OVER[0]); i++) {
+ rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED);
+ }
+
+ } else if (level_number >= 12) {
+ // You win
+ if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
+ if (rgb_value.b > 0) {
+ --rgb_value.b;
+ } else {
+ ++rgb_value.g;
+ }
+ } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) {
+ if (rgb_value.r > 0) {
+ --rgb_value.r;
+ } else {
+ ++rgb_value.b;
+ }
+ } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) {
+ if (rgb_value.g > 0) {
+ --rgb_value.g;
+ } else {
+ ++rgb_value.r;
+ }
+ }
+
+ for (uint8_t i = 0; i < 3; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b);
+ }
+ rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
+ rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
+
+ } else {
+ // normal game loop
+
+ // Set paddle position
+ for (uint8_t i = 0; i < 3; i++) {
+ rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN);
+ }
+
+ // Ball movement logic happens at intervals
+ if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) {
+ for (int i = 0; i < 2; ++i) {
+ if (ball[i].on) {
+ // Ball movement
+ if (ball[i].up) {
+ if (ball[i].y > 0) {
+ --ball[i].y;
+ if (!ball[i].left) ++ball[i].x;
+ } else {
+ // Count reflections. If > 10, increase level
+ ++bounce_count;
+ if (bounce_count >= 10) {
+ bounce_count = 0;
+ ++level_number;
+ }
+ ball[i].on = false;
+ }
+ } else {
+ ++ball[i].y;
+ if (ball[i].left) --ball[i].x;
+ if (ball[i].y > 4) {
+ // Remove a life if ball isn't returned and isn't enemy
+ if (!ball[i].enemy) {
+ hurt_paddle();
+ i = 2;
+ } else {
+ ball[i].on = false;
+ }
+ }
+ }
+ }
+ }
+ if (ball[0].y == 4 && !ball[1].on) {
+ init_ball(1);
+ }
+ if (ball[1].y == 4 && !ball[0].on) {
+ init_ball(0);
+ }
+ if (!ball[0].on && !ball[1].on) {
+ init_ball(0);
+ }
+ ball_timer = timer_read();
+ }
+
+ // Other ball stuff
+ for (int i = 0; i < 2; ++i) {
+ if (ball[i].on) {
+ // Ball deflection logic
+ if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) {
+ if (!ball[i].enemy) {
+ --ball[i].y;
+ if (!ball[i].left) {
+ ++ball[i].x;
+ }
+ ball[i].up = true;
+ } else {
+ hurt_paddle();
+ i = 2;
+ }
+ }
+
+ // Ball display
+ switch (ball[i].y) {
+ case 0:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 1:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 2:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 3:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE);
+ }
+ break;
+
+ case 4:
+ if (ball[i].enemy) {
+ rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED);
+ } else {
+ rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE);
+ }
+ break;
+ }
+ }
+ }
+ }
+ break;
+ #endif //GAME_ENABLE
+ default:
+ #ifdef GAME_ENABLE
+ if (game_start) {
+ // Reset lighting settings
+ game_start = false;
+ rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v);
+ }
+ #endif //GAME_ENABLE
+ break;
+ }
+}
+#endif
+
+void keyboard_post_init_keymap(void) {
+ // keyboard_post_init_user() moved to userspace
+ #ifdef RGB_MATRIX_ENABLE
+ activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
+ #endif
+} \ No newline at end of file
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h
new file mode 100644
index 0000000000..3d33975cfe
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h
@@ -0,0 +1,48 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ Copyright 2021 Tomas Guinan
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifdef GAME_ENABLE
+const uint16_t GAME_TIMER[] = {
+ 400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
+};
+
+bool game_start = false;
+HSV last_hsv;
+static uint8_t paddle_pos_full;
+static uint8_t paddle_lives;
+static uint8_t level_number;
+static uint8_t bounce_count;
+static uint8_t damage_count;
+static uint16_t damage_timer;
+static uint16_t ball_timer;
+
+struct BallStruct
+{
+ uint8_t x;
+ uint8_t y;
+ bool on;
+ bool up;
+ bool left;
+ bool enemy;
+};
+
+struct BallStruct ball[2];
+
+void init_ball(uint8_t i);
+void hurt_paddle(void);
+
+#endif //GAME_ENABLE \ No newline at end of file
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md
new file mode 100644
index 0000000000..aebccf6d14
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md
@@ -0,0 +1,124 @@
+# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts
+
+These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects.
+
+![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg)
+
+* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md)
+* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
+* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
+* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf)
+
+## Features
+
+### Core Functionality
+
+* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts.
+* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings.
+* [VIA](https://www.caniusevia.com/) support enabled.
+* AutoCorrection: Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters.
+* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled
+* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R
+* 1000Hz polling rate with 5ms debounce time for quick response in games.
+* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse.
+* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry.
+* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys.
+* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time.
+* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor.
+* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted).
+* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit.
+* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/
+* Single-handed shortcut for WinKey-L (lock Windows): [FN]L
+* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com.
+* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO
+* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13
+* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
+* Double tap ESC any time to revert to base layer.
+* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes.
+* RGB backlight now remembers last color & effect settings after power down.
+
+### Quick & Easy Customization
+* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence.
+* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards)
+* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF)
+
+#### Toggle-able Settings:
+ 1. CapsLock RGB - Highlight under alpha keys
+ 2. Numpad RGB - Highlight under numpad layer keys
+ 3. ESC key - Double tap ESC key to go to base layer
+ 4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC
+ 5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock
+ 6. Encoder button - Default mutes volume; alternate plays/pauses media
+ 7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL
+ 8. Modded-Space override - Use standard Space in place of modded-Space functions
+ 9. AutoCorrect - Internal (English) AutoCorrect; default is enabled
+ 0. (ISO layouts only) CapsLock highlights extended alpha keys
+
+### Numpad + Mouse Keys (Capslock key)
+
+* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting
+* Numpad uses Space-bar as Enter for rapid number entry.
+* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use)
+* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle)
+* Double zero on comma key.
+* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard.
+* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel
+* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green
+
+### Encoder Functionality
+
+* Default knob turn changes volume; button press toggles mute
+* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease.
+* FN + knob turn changes RGB idle timeout
+* FN + knob push puts PC to Sleep
+* holding Left Shift changes layers
+* holding Right Shift navigates page up/down
+* holding Left Ctrl navigates prev/next word
+* holding Right Ctrl changes RGB hue/color
+* holding Left Alt changes media prev/next track
+
+### Paddle Game
+
+* Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame)
+* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red)
+* Use rotary encoder to control paddle
+* Contains 12 levels, indicated by blue LED on F-key row
+* Player has 4 lives, indicated by nav cluster
+* Deflect white balls while avoiding red ones
+* Use [FN]P, double tap ESC or otherwise change layer to quit game
+
+### Global RGB Controls
+
+* RGB backlight lighting effect: [FN]up/down
+* RGB backlight effect speed: [FN]left/right
+* RGB backlight hue cycle: [FN]A/D
+* RGB backlight brightness: [FN]W/S
+* RGB backlight saturation: [FN]Q/E
+* RGB backlight night mode toggle: [FN]Z (indicators still work)
+* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes)
+ * F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes
+* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle
+* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green).
+
+### Advanced Controls
+
+* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO)
+* [FN][ESC] to clear EEPROM
+* [FN]R to toggle N-key Rollover
+* [FN]N to toggle system numlock
+* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete
+* [FN]L is single-handed shortcut to Win-L (lock Windows)
+* [FN][Encoder press] to sleep Windows PC
+
+## Layer Diagrams (ANSI)
+### Base layer
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/base.png)
+
+### FN Layer
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/fn1.png)
+
+### Layer 2 (Numpad)
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/numpad.png)
+
+### COLEMAK layer
+![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png)
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h
new file mode 100644
index 0000000000..abcdb82aeb
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h
@@ -0,0 +1,433 @@
+/* Copyright 2021 Jonavin Eng @Jonavin
+ Copyright 2022 gourdo1 <gourdo1@outlook.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifdef RGB_MATRIX_ENABLE
+
+//Define variables for Game
+bool fn_active = false;
+RGB rgb_value;
+
+// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h)
+#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps
+#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors
+#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green
+#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red
+#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28
+#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80
+#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10
+#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0
+#define RGB_OFF RGB_BLACK
+
+// Added by gourdo1 for RGB testing
+// Red Green Blue Expected GMMK Pro result
+#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good!
+#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good!
+#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good!
+#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit
+#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good!
+#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy?
+#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default
+#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good!
+#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good!
+#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already
+#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good!
+#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good!
+
+// RGB LED locations
+enum led_location_map {
+ LED_ESC, // 0, ESC, k13
+ LED_GRV, // 1, `, k16
+ LED_TAB, // 2, Tab, k11
+ LED_CAPS, // 3, Caps, k21
+ LED_LSFT, // 4, Sh_L, k00
+ LED_LCTL, // 5, Ct_L, k06
+ LED_F1, // 6, F1, k26
+ LED_1, // 7, 1, k17
+ LED_Q, // 8, Q, k10
+ LED_A, // 9, A, k12
+ LED_Z, // 10, Z, k14
+ LED_LWIN, // 11, Win_L, k90
+ LED_F2, // 12, F2, k36
+ LED_2, // 13, 2, k27
+ LED_W, // 14, W, k20
+ LED_S, // 15, S, k22
+ LED_X, // 16, X, k24
+ LED_LALT, // 17, Alt_L, k93
+ LED_F3, // 18, F3, k31
+ LED_3, // 19, 3, k37
+ LED_E, // 20, E, k30
+ LED_D, // 21, D, k32
+ LED_C, // 22, C, k34
+ LED_F4, // 23, F4, k33
+ LED_4, // 24, 4, k47
+ LED_R, // 25, R, k40
+ LED_F, // 26, F, k42
+ LED_V, // 27, V, k44
+ LED_F5, // 28, F5, k07
+ LED_5, // 29, 5, k46
+ LED_T, // 30, T, k41
+ LED_G, // 31, G, k43
+ LED_B, // 32, B, k45
+ LED_SPC, // 33, SPACE, k94
+ LED_F6, // 34, F6, k63
+ LED_6, // 35, 6, k56
+ LED_Y, // 36, Y, k51
+ LED_H, // 37, H, k53
+ LED_N, // 38, N, k55
+ LED_F7, // 39, F7, k71
+ LED_7, // 40, 7, k57
+ LED_U, // 41, U, k50
+ LED_J, // 42, J, k52
+ LED_M, // 43, M, k54
+ LED_F8, // 44, F8, k76
+ LED_8, // 45, 8, k67
+ LED_I, // 46, I, k60
+ LED_K, // 47, K, k62
+ LED_COMM, // 48, ,, k64
+ LED_RALT, // 49, Alt_R, k95
+ LED_F9, // 50, F9, ka6
+ LED_9, // 51, 9, k77
+ LED_O, // 52, O, k70
+ LED_L, // 53, L, k72
+ LED_DOT, // 54, ., k74
+ LED_FN, // 55, FN, k92
+ LED_F10, // 56, F10, ka7
+ LED_0, // 57, 0, k87
+ LED_P, // 58, P, k80
+ LED_SCLN, // 59, ;, k82
+ LED_SLSH, // 60, ?, k85
+ LED_F11, // 61, F11, ka3
+ LED_MINS, // 62, -, k86
+ LED_LBRC, // 63, [, k81
+ LED_QUOT, // 64, ", k83
+ LED_RCTL, // 65, Ct_R, k04
+ LED_F12, // 66, F12, ka5
+ LED_BSLS, // 67, \, k23
+ LED_L1, // 68, LED, l01
+ LED_R1, // 69, LED, l11
+ LED_PRT, // 70, Prt, k97
+ LED_L2, // 71, LED, l02
+ LED_R2, // 72, LED, l12
+ LED_DEL, // 73, Del, k65
+ LED_L3, // 74, LED, l03
+ LED_R3, // 75, LED, l13
+ LED_PGUP, // 76, PgUp, k15
+ LED_L4, // 77, LED, l04
+ LED_R4, // 78, LED, l14
+ LED_EQL, // 79, =, k66
+ LED_RIGHT, // 80, Right, k05
+ LED_L5, // 81, LED, l05
+ LED_R5, // 82, LED, l15
+ LED_END, // 83, End, k75
+ LED_L6, // 84, LED, l06
+ LED_R6, // 85, LED, l16
+ LED_BSPC, // 86, BSpc, ka1
+ LED_PGDN, // 87, PgDn, k25
+ LED_L7, // 88, LED, l07
+ LED_R7, // 89, LED, l17
+ LED_RBRC, // 90, ], k61
+ LED_RSFT, // 91, Sh_R, k91
+ LED_L8, // 92, LED, l08
+ LED_R8, // 93, LED, l18
+ LED_UP, // 94, Up, k35
+ LED_HASH, // 95, #, k84
+ LED_LEFT, // 96, Left, k03
+ LED_ENT, // 97, Enter, ka4
+ LED_DOWN // 98, Down, k73
+};
+
+const uint8_t LED_LIST_WASD[] = {
+ LED_W,
+ LED_A,
+ LED_S,
+ LED_D
+};
+
+const uint8_t LED_LIST_ARROWS[] = {
+ LED_LEFT,
+ LED_RIGHT,
+ LED_UP,
+ LED_DOWN
+};
+
+const uint8_t LED_LIST_FUNCROW[] = {
+ LED_ESC,
+ LED_F1,
+ LED_F2,
+ LED_F3,
+ LED_F4,
+ LED_F5,
+ LED_F6,
+ LED_F7,
+ LED_F8,
+ LED_F9,
+ LED_F10,
+ LED_F11,
+ LED_F12,
+ LED_PRT
+};
+
+const uint8_t LED_LIST_NUMROW[] = {
+ LED_GRV,
+ LED_1,
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL,
+ LED_BSPC,
+ LED_DEL
+};
+
+const uint8_t LED_LIST_LETTERS[] = {
+ LED_Q,
+ LED_W,
+ LED_E,
+ LED_R,
+ LED_T,
+ LED_Y,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_A,
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_Z,
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M
+};
+
+const uint8_t LED_LIST_LETTERS_DE[] = {
+ LED_Q,
+ LED_W,
+ LED_E,
+ LED_R,
+ LED_T,
+ LED_Y,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_A,
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_Z,
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_SCLN,
+ LED_LBRC,
+ LED_QUOT
+};
+
+const uint8_t LED_LIST_NUMPAD[] = {
+ LED_1,
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN,
+ LED_ENT,
+ LED_M,
+ LED_COMM,
+ LED_DOT,
+ LED_SLSH,
+ LED_END,
+ LED_RIGHT
+};
+
+const uint8_t LED_SIDE_LEFT[] = {
+ LED_L1,
+ LED_L2,
+ LED_L3,
+ LED_L4,
+ LED_L5,
+ LED_L6,
+ LED_L7,
+ LED_L8
+};
+
+const uint8_t LED_SIDE_RIGHT[] = {
+ LED_R1,
+ LED_R2,
+ LED_R3,
+ LED_R4,
+ LED_R5,
+ LED_R6,
+ LED_R7,
+ LED_R8
+};
+
+#ifdef GAME_ENABLE
+// Game LED rules
+const uint8_t GAME_LIVES[] = {
+ LED_DEL,
+ LED_PGUP,
+ LED_PGDN,
+ LED_END
+};
+const uint8_t GAME_PADDLE[] = {
+ LED_Z,
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_COMM,
+ LED_DOT,
+ LED_SLSH
+};
+const uint8_t GAME_SMILE1[] = {
+ LED_A,
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN,
+ LED_QUOT
+};
+const uint8_t GAME_SMILE2[] = {
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL
+};
+const uint8_t GAME_R4[] = {
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_COMM,
+ LED_DOT
+};
+const uint8_t GAME_R3[] = {
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_SCLN
+};
+const uint8_t GAME_R2[] = {
+ LED_W,
+ LED_E,
+ LED_R,
+ LED_T,
+ LED_Y,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_LBRC
+};
+const uint8_t GAME_R1[] = {
+ LED_2,
+ LED_3,
+ LED_4,
+ LED_5,
+ LED_6,
+ LED_7,
+ LED_8,
+ LED_9,
+ LED_0,
+ LED_MINS,
+ LED_EQL
+};
+const uint8_t GAME_R0[] = {
+ LED_F1,
+ LED_F2,
+ LED_F3,
+ LED_F4,
+ LED_F5,
+ LED_F6,
+ LED_F7,
+ LED_F8,
+ LED_F9,
+ LED_F10,
+ LED_F11,
+ LED_F12
+};
+const uint8_t LED_GAME_OVER[] = {
+ LED_5,
+ LED_8,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_C,
+ LED_M
+};
+#endif //GAME_ENABLE
+
+#endif \ No newline at end of file
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk
new file mode 100644
index 0000000000..1eb14ebbef
--- /dev/null
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk
@@ -0,0 +1,22 @@
+LTO_ENABLE = yes # link time optimization -- achieves a smaller compiled size
+CONSOLE_ENABLE = no
+COMMAND_ENABLE = no
+MOUSEKEY_ENABLE = yes
+
+VIA_ENABLE = yes
+TAP_DANCE_ENABLE = no
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+CAPS_WORD_ENABLE = yes # Enable built-in Caps Word functionality
+
+TD_LSFT_CAPSLOCK_ENABLE = yes
+IDLE_TIMEOUT_ENABLE = yes
+STARTUP_NUMLOCK_ON = yes
+ENCODER_DEFAULTACTIONS_ENABLE = no
+
+COLEMAK_LAYER_ENABLE = yes # Enable Colemak layer / set to no to disable
+INVERT_NUMLOCK_INDICATOR = yes
+
+GAME_ENABLE ?= yes # Enable Paddle Game / set to no to disable
+ifeq ($(strip $(GAME_ENABLE)), yes)
+ OPT_DEFS += -DGAME_ENABLE
+endif
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c
index 3164ecbf68..e4b5711e8b 100644
--- a/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c
@@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
_______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_HOME,
KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
- _______, RESET, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
+ _______, QK_BOOT, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c
index d5b64c153a..1e32e7e9c0 100644
--- a/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c
@@ -37,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_MOV] = LAYOUT(
- RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
@@ -47,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_RGB] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD,
@@ -136,7 +136,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
switch (keycode) {
- case RESET: // when activating RESET mode for flashing
+ case QK_BOOT: // when activating QK_BOOT mode for flashing
if (record->event.pressed) {
rgb_matrix_set_color_all(63, 0, 0);
rgb_matrix_driver.flush();
diff --git a/keyboards/gmmk/pro/rev2/ansi/ansi.c b/keyboards/gmmk/pro/rev2/ansi/ansi.c
new file mode 100644
index 0000000000..9cf28e4648
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/ansi.c
@@ -0,0 +1,241 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ansi.h"
+
+#ifdef RGB_MATRIX_ENABLE
+// clang-format off
+led_config_t g_led_config = {{
+ { 4, NO_LED, NO_LED, 95, 65, 79, 5, 28 },
+ { 8, 2, 9, 0, 10, 75, 1, 7 },
+ { 14, 3, 15, NO_LED, 16, 86, 6, 13 },
+ { 20, 18, 21, 23, 22, 94, 12, 19 },
+ { 25, 30, 26, 31, 27, 32, 29, 24 },
+ { 41, 36, 42, 37, 43, 38, 35, 40 },
+ { 46, 89, 47, 34, 48, 72, 78, 45 },
+ { 52, 39, 53, 97, 54, 82, 44, 51 },
+ { 58, 63, 59, 64, NO_LED, 60, 62, 57 },
+ { 11, 90, 55, 17, 33, 49, NO_LED, 69 },
+ { NO_LED, 85, 93, 61, 96, 66, 50, 56 }
+}, {
+ {0, 0}, // 0, ESC, k13
+ {0, 15}, // 1, ~, k16
+ {4, 26}, // 2, Tab, k11
+ {5, 38}, // 3, Caps, k21
+ {9, 49}, // 4, Sh_L, k00
+ {2, 61}, // 5, Ct_L, k06
+ {18, 0}, // 6, F1, k26
+ {14, 15}, // 7, 1, k17
+ {22, 26}, // 8, Q, k10
+ {25, 38}, // 9, A, k12
+ {33, 49}, // 10, Z, k14
+ {20, 61}, // 11, Win_L, k90
+ {33, 0}, // 12, F2, k36
+ {29, 15}, // 13, 2, k27
+ {36, 26}, // 14, W, k20
+ {40, 38}, // 15, S, k22
+ {47, 49}, // 16, X, k24
+ {38, 61}, // 17, Alt_L, k93
+ {47, 0}, // 18, F3, k31
+ {43, 15}, // 19, 3, k37
+ {51, 26}, // 20, E, k30
+ {54, 38}, // 21, D, k32
+ {61, 49}, // 22, C, k34
+ {61, 0}, // 23, F4, k33
+ {58, 15}, // 24, 4, k47
+ {65, 26}, // 25, R, k40
+ {69, 38}, // 26, F, k42
+ {76, 49}, // 27, V, k44
+ {79, 0}, // 28, F5, k07
+ {72, 15}, // 29, 5, k46
+ {79, 26}, // 30, T, k41
+ {83, 38}, // 31, G, k43
+ {90, 49}, // 32, B, k45
+ {92, 61}, // 33, SPACE, k94
+ {94, 0}, // 34, F6, k63
+ {87, 15}, // 35, 6, k56
+ {94, 26}, // 36, Y, k51
+ {98, 38}, // 37, H, k53
+ {105, 49}, // 38, N, k55
+ {108, 0}, // 39, F7, k71
+ {101, 15}, // 40, 7, k57
+ {108, 26}, // 41, U, k50
+ {112, 38}, // 42, J, k52
+ {119, 49}, // 43, M, k54
+ {123, 0}, // 44, F8, k76
+ {116, 15}, // 45, 8, k67
+ {123, 26}, // 46, I, k60
+ {126, 38}, // 47, K, k62
+ {134, 49}, // 48, ,, k64
+ {145, 61}, // 49, Alt_R, k95
+ {141, 0}, // 50, F9, ka6
+ {130, 15}, // 51, 9, k77
+ {137, 26}, // 52, O, k70
+ {141, 38}, // 53, L, k72
+ {148, 49}, // 54, ., k74
+ {159, 61}, // 55, FN, k92
+ {155, 0}, // 56, F10, ka7
+ {145, 15}, // 57, 0, k87
+ {152, 26}, // 58, P, k80
+ {155, 38}, // 59, ;, k82
+ {163, 49}, // 60, ?, k85
+ {170, 0}, // 61, F11, ka3
+ {159, 15}, // 62, -, k86
+ {166, 26}, // 63, [, k81
+ {170, 38}, // 64, ", k83
+ {173, 61}, // 65, Ct_R, k04
+ {184, 0}, // 66, F12, ka5
+ {0, 8}, // 67, LED, l01
+ {224, 8}, // 68, LED, l11
+ {202, 0}, // 69, Prt, k97
+ {0, 15}, // 70, LED, l02
+ {224, 15}, // 71, LED, l12
+ {224, 15}, // 72, Del, k65
+ {0, 21}, // 73, LED, l03
+ {224, 21}, // 74, LED, l13
+ {224, 26}, // 75, PgUp, k15
+ {0, 28}, // 76, LED, l04
+ {224, 28}, // 77, LED, l14
+ {173, 15}, // 78, =, k66
+ {220, 64}, // 79, Right, k05
+ {0, 35}, // 80, LED, l05
+ {224, 35}, // 81, LED, l15
+ {224, 49}, // 82, End, k75
+ {0, 42}, // 83, LED, l06
+ {224, 42}, // 84, LED, l16
+ {195, 15}, // 85, BSpc, ka1
+ {224, 38}, // 86, PgDn, k25
+ {0, 48}, // 87, LED, l07
+ {224, 48}, // 88, LED, l17
+ {181, 26}, // 89, ], k61
+ {182, 49}, // 90, Sh_R, k91
+ {0, 55}, // 91, LED, l08
+ {224, 55}, // 92, LED, l18
+ {199, 26}, // 93, \, ka2
+ {206, 52}, // 94, Up, k35
+ {191, 64}, // 95, Left, k03
+ {193, 38}, // 96, Enter, ka4
+ {206, 64} // 97, Down, k73
+}, {
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 4, 2, 2, 4, 2, 2,
+ 4, 2, 2, 4, 4, 2, 2, 4, 2, 2, 4, 4, 2, 2, 4, 4, 2, 2, 4, 4, 4, 4, 4
+}};
+
+const aw_led g_aw_leds[DRIVER_LED_TOTAL] = {
+ {0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, ESC, k13
+ {0, CS4_SW1, CS5_SW1, CS6_SW1}, // 1, ~, k16
+ {0, CS7_SW1, CS8_SW1, CS9_SW1}, // 2, Tab, k11
+ {0, CS10_SW1, CS11_SW1, CS12_SW1}, // 3, Caps, k21
+ {0, CS13_SW1, CS14_SW1, CS15_SW1}, // 4, Sh_L, k00
+ {0, CS16_SW1, CS17_SW1, CS18_SW1}, // 5, Ct_L, k06
+ {0, CS1_SW2, CS2_SW2, CS3_SW2}, // 6, F1, k26
+ {0, CS4_SW2, CS5_SW2, CS6_SW2}, // 7, 1, k17
+ {0, CS7_SW2, CS8_SW2, CS9_SW2}, // 8, Q, k10
+ {0, CS10_SW2, CS11_SW2, CS12_SW2}, // 9, A, k12
+ {0, CS13_SW2, CS14_SW2, CS15_SW2}, // 10, Z, k14
+ {0, CS16_SW2, CS17_SW2, CS18_SW2}, // 11, Win_L, k90
+ {0, CS1_SW3, CS2_SW3, CS3_SW3}, // 12, F2, k36
+ {0, CS4_SW3, CS5_SW3, CS6_SW3}, // 13, 2, k27
+ {0, CS7_SW3, CS8_SW3, CS9_SW3}, // 14, W, k20
+ {0, CS10_SW3, CS11_SW3, CS12_SW3}, // 15, S, k22
+ {0, CS13_SW3, CS14_SW3, CS15_SW3}, // 16, X, k24
+ {0, CS16_SW3, CS17_SW3, CS18_SW3}, // 17, Alt_L, k93
+ {0, CS1_SW4, CS2_SW4, CS3_SW4}, // 18, F3, k31
+ {0, CS4_SW4, CS5_SW4, CS6_SW4}, // 19, 3, k37
+ {0, CS7_SW4, CS8_SW4, CS9_SW4}, // 20, E, k30
+ {0, CS10_SW4, CS11_SW4, CS12_SW4}, // 21, D, k32
+ {0, CS13_SW4, CS14_SW4, CS15_SW4}, // 22, C, k34
+ {0, CS1_SW5, CS2_SW5, CS3_SW5}, // 23, F4, k33
+ {0, CS4_SW5, CS5_SW5, CS6_SW5}, // 24, 4, k47
+ {0, CS7_SW5, CS8_SW5, CS9_SW5}, // 25, R, k40
+ {0, CS10_SW5, CS11_SW5, CS12_SW5}, // 26, F, k42
+ {0, CS13_SW5, CS14_SW5, CS15_SW5}, // 27, V, k44
+ {0, CS1_SW6, CS2_SW6, CS3_SW6}, // 28, F5, k07
+ {0, CS4_SW6, CS5_SW6, CS6_SW6}, // 29, 5, k46
+ {0, CS7_SW6, CS8_SW6, CS9_SW6}, // 30, T, k41
+ {0, CS10_SW6, CS11_SW6, CS12_SW6}, // 31, G, k43
+ {0, CS13_SW6, CS14_SW6, CS15_SW6}, // 32, B, k45
+ {0, CS16_SW6, CS17_SW6, CS18_SW6}, // 33, SPACE, k94
+ {0, CS1_SW7, CS2_SW7, CS3_SW7}, // 34, F6, k63
+ {0, CS4_SW7, CS5_SW7, CS6_SW7}, // 35, 6, k56
+ {0, CS7_SW7, CS8_SW7, CS9_SW7}, // 36, Y, k51
+ {0, CS10_SW7, CS11_SW7, CS12_SW7}, // 37, H, k53
+ {0, CS13_SW7, CS14_SW7, CS15_SW7}, // 38, N, k55
+ {0, CS1_SW8, CS2_SW8, CS3_SW8}, // 39, F7, k71
+ {0, CS4_SW8, CS5_SW8, CS6_SW8}, // 40, 7, k57
+ {0, CS7_SW8, CS8_SW8, CS9_SW8}, // 41, U, k50
+ {0, CS10_SW8, CS11_SW8, CS12_SW8}, // 42, J, k52
+ {0, CS13_SW8, CS14_SW8, CS15_SW8}, // 43, M, k54
+ {0, CS1_SW9, CS2_SW9, CS3_SW9}, // 44, F8, k76
+ {0, CS4_SW9, CS5_SW9, CS6_SW9}, // 45, 8, k67
+ {0, CS7_SW9, CS8_SW9, CS9_SW9}, // 46, I, k60
+ {0, CS10_SW9, CS11_SW9, CS12_SW9}, // 47, K, k62
+ {0, CS13_SW9, CS14_SW9, CS15_SW9}, // 48, ,, k64
+ {0, CS16_SW9, CS17_SW9, CS18_SW9}, // 49, Alt_R, k95
+ {0, CS1_SW10, CS2_SW10, CS3_SW10}, // 50, F9, ka6
+ {0, CS4_SW10, CS5_SW10, CS6_SW10}, // 51, 9, k77
+ {0, CS7_SW10, CS8_SW10, CS9_SW10}, // 52, O, k70
+ {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 53, L, k72
+ {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 54, ., k74
+ {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 55, FN, k92
+ {0, CS1_SW11, CS2_SW11, CS3_SW11}, // 56, F10, ka7
+ {0, CS4_SW11, CS5_SW11, CS6_SW11}, // 57, 0, k87
+ {0, CS7_SW11, CS8_SW11, CS9_SW11}, // 58, P, k80
+ {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 59, ;, k82
+ {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 60, ?, k85
+ {0, CS1_SW12, CS2_SW12, CS3_SW12}, // 61, F11, ka3
+ {0, CS4_SW12, CS5_SW12, CS6_SW12}, // 62, -, k86
+ {0, CS7_SW12, CS8_SW12, CS9_SW12}, // 63, [, k81
+ {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 64, ", k83
+ {0, CS16_SW12, CS17_SW12, CS18_SW12}, // 65, Ct_R, k04
+
+ {1, CS1_SW1, CS2_SW1, CS3_SW1}, // 66, F12, ka5
+ {1, CS13_SW1, CS14_SW1, CS15_SW1}, // 67, LED, l01
+ {1, CS16_SW1, CS17_SW1, CS18_SW1}, // 68, LED, l11
+ {1, CS4_SW2, CS5_SW2, CS6_SW2}, // 69, Prt, k97
+ {1, CS13_SW2, CS14_SW2, CS15_SW2}, // 70, LED, l02
+ {1, CS16_SW2, CS17_SW2, CS18_SW2}, // 71, LED, l12
+ {1, CS4_SW3, CS5_SW3, CS6_SW3}, // 72, Del, k65
+ {1, CS13_SW3, CS14_SW3, CS15_SW3}, // 73, LED, l03
+ {1, CS16_SW3, CS17_SW3, CS18_SW3}, // 74, LED, l13
+ {1, CS4_SW4, CS5_SW4, CS6_SW4}, // 75, PgUp, k15
+ {1, CS13_SW4, CS14_SW4, CS15_SW4}, // 76, LED, l04
+ {1, CS16_SW4, CS17_SW4, CS18_SW4}, // 77, LED, l14
+ {1, CS1_SW5, CS2_SW5, CS3_SW5}, // 78, =, k66
+ {1, CS10_SW5, CS11_SW5, CS12_SW5}, // 79, Right, k05
+ {1, CS13_SW5, CS14_SW5, CS15_SW5}, // 80, LED, l05
+ {1, CS16_SW5, CS17_SW5, CS18_SW5}, // 81, LED, l15
+ {1, CS4_SW6, CS5_SW6, CS6_SW6}, // 82, End, k75
+ {1, CS13_SW6, CS14_SW6, CS15_SW6}, // 83, LED, l06
+ {1, CS16_SW6, CS17_SW6, CS18_SW6}, // 84, LED, l16
+ {1, CS1_SW7, CS2_SW7, CS3_SW7}, // 85, BSpc, ka1
+ {1, CS4_SW7, CS5_SW7, CS6_SW7}, // 86, PgDn, k25
+ {1, CS13_SW7, CS14_SW7, CS15_SW7}, // 87, LED, l07
+ {1, CS16_SW7, CS17_SW7, CS18_SW7}, // 88, LED, l17
+ {1, CS1_SW8, CS2_SW8, CS3_SW8}, // 89, ], k61
+ {1, CS4_SW8, CS5_SW8, CS6_SW8}, // 90, Sh_R, k91
+ {1, CS13_SW8, CS14_SW8, CS15_SW8}, // 91, LED, l08
+ {1, CS16_SW8, CS17_SW8, CS18_SW8}, // 92, LED, l18
+ {1, CS1_SW9, CS2_SW9, CS3_SW9}, // 93, \, ka2
+ {1, CS4_SW9, CS5_SW9, CS6_SW9}, // 94, Up, k35
+ {1, CS4_SW10, CS5_SW10, CS6_SW10}, // 95, Left, k03
+ {1, CS1_SW11, CS2_SW11, CS3_SW11}, // 96, Enter, ka4
+ {1, CS4_SW11, CS5_SW11, CS6_SW11}, // 97, Down, k73
+};
+// clang-format on
+#endif
diff --git a/keyboards/gmmk/pro/rev2/ansi/ansi.h b/keyboards/gmmk/pro/rev2/ansi/ansi.h
new file mode 100644
index 0000000000..2f8a28b940
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/ansi.h
@@ -0,0 +1,52 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "pro.h"
+
+#define ___ KC_NO
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ` 1 2 3 4 5 6 7 8 9 0 - = BSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; ' Enter PgDn
+// Sh_L Z X C V B N M , . / Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+// clang-format off
+#define LAYOUT( \
+ k13, k26, k36, k31, k33, k07, k63, k71, k76, ka6, ka7, ka3, ka5, k97, k01, \
+ k16, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, ka1, k65, \
+ k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, ka2, k15, \
+ k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, ka4, k25, \
+ k00, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k91, k35, k75, \
+ k06, k90, k93, k94, k95, k92, k04, k03, k73, k05 \
+) \
+{ \
+ { k00, k01, ___, k03, k04, k05, k06, k07}, \
+ { k10, k11, k12, k13, k14, k15, k16, k17}, \
+ { k20, k21, k22, ___, k24, k25, k26, k27}, \
+ { k30, k31, k32, k33, k34, k35, k36, k37}, \
+ { k40, k41, k42, k43, k44, k45, k46, k47}, \
+ { k50, k51, k52, k53, k54, k55, k56, k57}, \
+ { k60, k61, k62, k63, k64, k65, k66, k67}, \
+ { k70, k71, k72, k73, k74, k75, k76, k77}, \
+ { k80, k81, k82, k83, ___, k85, k86, k87}, \
+ { k90, k91, k92, k93, k94, k95, ___, k97}, \
+ { ___, ka1, ka2, ka3, ka4, ka5, ka6, ka7} \
+}
+// clang-format on
diff --git a/keyboards/gmmk/pro/rev2/ansi/config.h b/keyboards/gmmk/pro/rev2/ansi/config.h
new file mode 100644
index 0000000000..996ee21afc
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/config.h
@@ -0,0 +1,23 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+#define DRIVER_1_LED_TOTAL 66
+#define DRIVER_2_LED_TOTAL 32
+#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
diff --git a/keyboards/gmmk/pro/rev2/ansi/info.json b/keyboards/gmmk/pro/rev2/ansi/info.json
new file mode 100644
index 0000000000..a78e608f2f
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/info.json
@@ -0,0 +1,115 @@
+{
+ "keyboard_name": "GMMK Pro ANSI",
+ "manufacturer": "Glorious",
+ "url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation",
+ "maintainer": "GloriousThrall",
+ "usb": {
+ "vid": "0x320F",
+ "pid": "0x5044",
+ "device_version": "0.0.2"
+ },
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"x":0, "y":0},
+
+ {"x":1.25, "y":0},
+ {"x":2.25, "y":0},
+ {"x":3.25, "y":0},
+ {"x":4.25, "y":0},
+
+ {"x":5.5, "y":0},
+ {"x":6.5, "y":0},
+ {"x":7.5, "y":0},
+ {"x":8.5, "y":0},
+
+ {"x":9.75, "y":0},
+ {"x":10.75, "y":0},
+ {"x":11.75, "y":0},
+ {"x":12.75, "y":0},
+
+ {"x":14, "y":0},
+ {"x":15.5, "y":0},
+
+ {"x":0, "y":1.25},
+ {"x":1, "y":1.25},
+ {"x":2, "y":1.25},
+ {"x":3, "y":1.25},
+ {"x":4, "y":1.25},
+ {"x":5, "y":1.25},
+ {"x":6, "y":1.25},
+ {"x":7, "y":1.25},
+ {"x":8, "y":1.25},
+ {"x":9, "y":1.25},
+ {"x":10, "y":1.25},
+ {"x":11, "y":1.25},
+ {"x":12, "y":1.25},
+ {"x":13, "y":1.25, "w":2},
+
+ {"x":15.5, "y":1.25},
+
+ {"x":0, "y":2.25, "w":1.5},
+ {"x":1.5, "y":2.25},
+ {"x":2.5, "y":2.25},
+ {"x":3.5, "y":2.25},
+ {"x":4.5, "y":2.25},
+ {"x":5.5, "y":2.25},
+ {"x":6.5, "y":2.25},
+ {"x":7.5, "y":2.25},
+ {"x":8.5, "y":2.25},
+ {"x":9.5, "y":2.25},
+ {"x":10.5, "y":2.25},
+ {"x":11.5, "y":2.25},
+ {"x":12.5, "y":2.25},
+ {"x":13.5, "y":2.25, "w":1.5},
+
+ {"x":15.5, "y":2.25},
+
+ {"x":0, "y":3.25, "w":1.75},
+ {"x":1.75, "y":3.25},
+ {"x":2.75, "y":3.25},
+ {"x":3.75, "y":3.25},
+ {"x":4.75, "y":3.25},
+ {"x":5.75, "y":3.25},
+ {"x":6.75, "y":3.25},
+ {"x":7.75, "y":3.25},
+ {"x":8.75, "y":3.25},
+ {"x":9.75, "y":3.25},
+ {"x":10.75, "y":3.25},
+ {"x":11.75, "y":3.25},
+ {"x":12.75, "y":3.25, "w":2.25},
+
+ {"x":15.5, "y":3.25},
+
+ {"x":0, "y":4.25, "w":2.25},
+ {"x":2.25, "y":4.25},
+ {"x":3.25, "y":4.25},
+ {"x":4.25, "y":4.25},
+ {"x":5.25, "y":4.25},
+ {"x":6.25, "y":4.25},
+ {"x":7.25, "y":4.25},
+ {"x":8.25, "y":4.25},
+ {"x":9.25, "y":4.25},
+ {"x":10.25, "y":4.25},
+ {"x":11.25, "y":4.25},
+ {"x":12.25, "y":4.25, "w":1.75},
+
+ {"x":14.25, "y":4.5},
+
+ {"x":15.5, "y":4.25},
+
+ {"x":0, "y":5.25, "w":1.25},
+ {"x":1.25, "y":5.25, "w":1.25},
+ {"x":2.5, "y":5.25, "w":1.25},
+ {"x":3.75, "y":5.25, "w":6.25},
+ {"x":10, "y":5.25},
+ {"x":11, "y":5.25},
+ {"x":12, "y":5.25},
+
+ {"x":13.25, "y":5.5},
+ {"x":14.25, "y":5.5},
+ {"x":15.25, "y":5.5}
+ ]
+ }
+ }
+}
diff --git a/keyboards/gmmk/pro/rev2/ansi/keymaps/default/keymap.c b/keyboards/gmmk/pro/rev2/ansi/keymaps/default/keymap.c
new file mode 100644
index 0000000000..dc56a9ff8f
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/keymaps/default/keymap.c
@@ -0,0 +1,72 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return false;
+}
+#endif // ENCODER_ENABLE
diff --git a/keyboards/gmmk/pro/rev2/ansi/keymaps/via/keymap.c b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/keymap.c
new file mode 100644
index 0000000000..d1c42ca26f
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/keymap.c
@@ -0,0 +1,88 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] \ PgUp
+// Caps A S D F G H J K L ; " Enter PgDn
+// Sh_L Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+ [2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+// clang-format on
+
+/* encoder; start */
+#if defined(ENCODER_MAP_ENABLE)
+const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
+ [0] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
+ [1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
+ [2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
+ [3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) }
+};
+#endif
diff --git a/keyboards/gmmk/pro/rev2/ansi/keymaps/via/rules.mk b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/rules.mk
new file mode 100644
index 0000000000..f1adcab005
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/rules.mk
@@ -0,0 +1,2 @@
+VIA_ENABLE = yes
+ENCODER_MAP_ENABLE = yes
diff --git a/keyboards/gmmk/pro/rev2/ansi/readme.md b/keyboards/gmmk/pro/rev2/ansi/readme.md
new file mode 100644
index 0000000000..dd60a0f138
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/readme.md
@@ -0,0 +1,37 @@
+# GMMK PRO (ANSI)
+
+A tenkeyless 75% keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller, with support for rotary encoders and three additional layouts. [More info at Glorious](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black)
+
+* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall)
+* Hardware Supported: GMMK Pro
+* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make gmmk/pro/rev2/ansi:default
+
+Flashing example for this keyboard:
+
+ make gmmk/pro/rev2/ansi:default:flash
+
+To reset the board into bootloader mode, do one of the following:
+
+* Hold the Reset switch mounted on the bottom side of the PCB while connecting the USB cable
+* Hold the Escape key while connecting the USB cable (also erases persistent settings)
+* Fn+Backslash will reset the board to bootloader mode if you have flashed the default QMK keymap
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Case Screw Replacements
+
+Many users report stripped case screws when disassembling the board.
+
+The stock case screws are:
+* Thread: M2
+* Thread length: ~5 mm
+* Head diameter: ~3.8 mm
+* Head counterbore diameter: ~4.0 mm
+* Head counterbore depth: ~1.9 mm
+
+Most M2x5mm screws should fit fine, although it's best to ensure that the screw head will fit inside the counterbore.
+For reference, [this hex socket head screw](https://www.mcmaster.com/91292A005/) from McMaster-Carr should fit nearly flush (head will protrude above the counterbore by ~0.1 mm).
diff --git a/keyboards/gmmk/pro/rev2/ansi/rules.mk b/keyboards/gmmk/pro/rev2/ansi/rules.mk
new file mode 100644
index 0000000000..8d81af0fdf
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/ansi/rules.mk
@@ -0,0 +1,23 @@
+# MCU name
+MCU = WB32F3G71
+
+# Bootloader selection
+BOOTLOADER = wb32-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Enable N-Key Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+AUDIO_ENABLE = no # Audio output
+ENCODER_ENABLE = yes
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = AW20216
+EEPROM_DRIVER = wear_leveling
+WEAR_LEVELING_DRIVER = spi_flash
diff --git a/keyboards/gmmk/pro/rev2/config.h b/keyboards/gmmk/pro/rev2/config.h
new file mode 100644
index 0000000000..c2b3755d77
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/config.h
@@ -0,0 +1,26 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* External spi flash */
+#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B12
+#define WEAR_LEVELING_BACKING_SIZE 2048
+
+/* SPI Config for LED Driver */
+#define SPI_DRIVER SPIDQ
diff --git a/keyboards/gmmk/pro/rev2/halconf.h b/keyboards/gmmk/pro/rev2/halconf.h
new file mode 100644
index 0000000000..8d9b60c234
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/halconf.h
@@ -0,0 +1,23 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define HAL_USE_SPI TRUE
+#define SPI_USE_WAIT TRUE
+#define SPI_SELECT_MODE SPI_SELECT_MODE_PAD
+
+#include_next <halconf.h>
diff --git a/keyboards/gmmk/pro/rev2/iso/config.h b/keyboards/gmmk/pro/rev2/iso/config.h
new file mode 100644
index 0000000000..82390fc147
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/iso/config.h
@@ -0,0 +1,23 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+#define DRIVER_1_LED_TOTAL 66
+#define DRIVER_2_LED_TOTAL 33
+#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
diff --git a/keyboards/gmmk/pro/rev2/iso/info.json b/keyboards/gmmk/pro/rev2/iso/info.json
new file mode 100644
index 0000000000..afec8e275b
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/iso/info.json
@@ -0,0 +1,116 @@
+{
+ "keyboard_name": "GMMK Pro ISO",
+ "manufacturer": "Glorious",
+ "url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation",
+ "maintainer": "GloriousThrall",
+ "usb": {
+ "vid": "0x320F",
+ "pid": "0x5044",
+ "device_version": "0.0.2"
+ },
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"label":"Esc", "x":0, "y":0},
+
+ {"label":"F1", "x":1.25, "y":0},
+ {"label":"F2", "x":2.25, "y":0},
+ {"label":"F3", "x":3.25, "y":0},
+ {"label":"F4", "x":4.25, "y":0},
+
+ {"label":"F5", "x":5.5, "y":0},
+ {"label":"F6", "x":6.5, "y":0},
+ {"label":"F7", "x":7.5, "y":0},
+ {"label":"F8", "x":8.5, "y":0},
+
+ {"label":"F9", "x":9.75, "y":0},
+ {"label":"F10", "x":10.75, "y":0},
+ {"label":"F11", "x":11.75, "y":0},
+ {"label":"F12", "x":12.75, "y":0},
+
+ {"label":"Printscreen", "x":14, "y":0},
+ {"label":"Rotary", "x":15.5, "y":0},
+
+ {"label":"`", "x":0, "y":1.25},
+ {"label":"1", "x":1, "y":1.25},
+ {"label":"2", "x":2, "y":1.25},
+ {"label":"3", "x":3, "y":1.25},
+ {"label":"4", "x":4, "y":1.25},
+ {"label":"5", "x":5, "y":1.25},
+ {"label":"6", "x":6, "y":1.25},
+ {"label":"7", "x":7, "y":1.25},
+ {"label":"8", "x":8, "y":1.25},
+ {"label":"9", "x":9, "y":1.25},
+ {"label":"0", "x":10, "y":1.25},
+ {"label":"-", "x":11, "y":1.25},
+ {"label":"=", "x":12, "y":1.25},
+ {"label":"Backspace", "x":13, "y":1.25, "w":2},
+
+ {"label":"Delete", "x":15.5, "y":1.25},
+
+ {"label":"Tab", "x":0, "y":2.25, "w":1.5},
+ {"label":"Q", "x":1.5, "y":2.25},
+ {"label":"W", "x":2.5, "y":2.25},
+ {"label":"E", "x":3.5, "y":2.25},
+ {"label":"R", "x":4.5, "y":2.25},
+ {"label":"T", "x":5.5, "y":2.25},
+ {"label":"Y", "x":6.5, "y":2.25},
+ {"label":"U", "x":7.5, "y":2.25},
+ {"label":"I", "x":8.5, "y":2.25},
+ {"label":"O", "x":9.5, "y":2.25},
+ {"label":"P", "x":10.5, "y":2.25},
+ {"label":"[", "x":11.5, "y":2.25},
+ {"label":"]", "x":12.5, "y":2.25},
+
+ {"label":"Page Up", "x":15.5, "y":2.25},
+
+ {"label":"Caps Lock", "x":0, "y":3.25, "w":1.75},
+ {"label":"A", "x":1.75, "y":3.25},
+ {"label":"S", "x":2.75, "y":3.25},
+ {"label":"D", "x":3.75, "y":3.25},
+ {"label":"F", "x":4.75, "y":3.25},
+ {"label":"G", "x":5.75, "y":3.25},
+ {"label":"H", "x":6.75, "y":3.25},
+ {"label":"J", "x":7.75, "y":3.25},
+ {"label":"K", "x":8.75, "y":3.25},
+ {"label":"L", "x":9.75, "y":3.25},
+ {"label":";", "x":10.75, "y":3.25},
+ {"label":"'", "x":11.75, "y":3.25},
+ {"label":"Iso #", "x":12.75, "y":3.25},
+ {"label":"Enter", "x":13.75, "y":2.25, "w":1.25, "h":2},
+
+ {"label":"Page Down", "x":15.5, "y":3.25},
+
+ {"label":"Shift", "x":0, "y":4.25, "w":1.25},
+ {"label":"Iso \\", "x":1.25, "y":4.25},
+ {"label":"Z", "x":2.25, "y":4.25},
+ {"label":"X", "x":3.25, "y":4.25},
+ {"label":"C", "x":4.25, "y":4.25},
+ {"label":"V", "x":5.25, "y":4.25},
+ {"label":"B", "x":6.25, "y":4.25},
+ {"label":"N", "x":7.25, "y":4.25},
+ {"label":"M", "x":8.25, "y":4.25},
+ {"label":",", "x":9.25, "y":4.25},
+ {"label":".", "x":10.25, "y":4.25},
+ {"label":"/", "x":11.25, "y":4.25},
+ {"label":"Shift", "x":12.25, "y":4.25, "w":1.75},
+
+ {"label":"Up", "x":14.25, "y":4.5},
+
+ {"label":"End", "x":15.5, "y":4.25},
+
+ {"label":"Ctrl", "x":0, "y":5.25, "w":1.25},
+ {"label":"GUI", "x":1.25, "y":5.25, "w":1.25},
+ {"label":"Alt", "x":2.5, "y":5.25, "w":1.25},
+ {"label":"Space", "x":3.75, "y":5.25, "w":6.25},
+ {"label":"Alt", "x":10, "y":5.25},
+ {"label":"Fn", "x":11, "y":5.25},
+ {"label":"Ctrl", "x":12, "y":5.25},
+
+ {"label":"Left", "x":13.25, "y":5.5},
+ {"label":"Down", "x":14.25, "y":5.5},
+ {"label":"Right", "x":15.25, "y":5.5}
+ ]
+ }
+ }
+}
diff --git a/keyboards/gmmk/pro/rev2/iso/iso.c b/keyboards/gmmk/pro/rev2/iso/iso.c
new file mode 100644
index 0000000000..3567a52d0d
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/iso/iso.c
@@ -0,0 +1,243 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "iso.h"
+
+#ifdef RGB_MATRIX_ENABLE
+// clang-format off
+led_config_t g_led_config = {{
+ { 4, NO_LED, NO_LED, 96, 65, 80, 5, 28 },
+ { 8, 2, 9, 0, 10, 76, 1, 7 },
+ { 14, 3, 15, 67, 16, 87, 6, 13 },
+ { 20, 18, 21, 23, 22, 94, 12, 19 },
+ { 25, 30, 26, 31, 27, 32, 29, 24 },
+ { 41, 36, 42, 37, 43, 38, 35, 40 },
+ { 46, 90, 47, 34, 48, 73, 79, 45 },
+ { 52, 39, 53, 98, 54, 83, 44, 51 },
+ { 58, 63, 59, 64, 95, 60, 62, 57 },
+ { 11, 91, 55, 17, 33, 49, NO_LED, 70 },
+ { NO_LED, 86, NO_LED, 61, 97, 66, 50, 56 }
+}, {
+ {0, 0}, // 0, ESC, k13
+ {0, 15}, // 1, `, k16
+ {4, 26}, // 2, Tab, k11
+ {5, 38}, // 3, Caps, k21
+ {2, 49}, // 4, Sh_L, k00
+ {2, 61}, // 5, Ct_L, k06
+ {18, 0}, // 6, F1, k26
+ {14, 15}, // 7, 1, k17
+ {22, 26}, // 8, Q, k10
+ {25, 38}, // 9, A, k12
+ {33, 49}, // 10, Z, k14
+ {20, 61}, // 11, Win_L, k90
+ {33, 0}, // 12, F2, k36
+ {29, 15}, // 13, 2, k27
+ {36, 26}, // 14, W, k20
+ {40, 38}, // 15, S, k22
+ {47, 49}, // 16, X, k24
+ {38, 61}, // 17, Alt_L, k93
+ {47, 0}, // 18, F3, k31
+ {43, 15}, // 19, 3, k37
+ {51, 26}, // 20, E, k30
+ {54, 38}, // 21, D, k32
+ {61, 49}, // 22, C, k34
+ {61, 0}, // 23, F4, k33
+ {58, 15}, // 24, 4, k47
+ {65, 26}, // 25, R, k40
+ {69, 38}, // 26, F, k42
+ {76, 49}, // 27, V, k44
+ {79, 0}, // 28, F5, k07
+ {72, 15}, // 29, 5, k46
+ {79, 26}, // 30, T, k41
+ {83, 38}, // 31, G, k43
+ {90, 49}, // 32, B, k45
+ {92, 61}, // 33, SPACE, k94
+ {94, 0}, // 34, F6, k63
+ {87, 15}, // 35, 6, k56
+ {94, 26}, // 36, Y, k51
+ {98, 38}, // 37, H, k53
+ {105, 49}, // 38, N, k55
+ {108, 0}, // 39, F7, k71
+ {101, 15}, // 40, 7, k57
+ {108, 26}, // 41, U, k50
+ {112, 38}, // 42, J, k52
+ {119, 49}, // 43, M, k54
+ {123, 0}, // 44, F8, k76
+ {116, 15}, // 45, 8, k67
+ {123, 26}, // 46, I, k60
+ {126, 38}, // 47, K, k62
+ {134, 49}, // 48, ,, k64
+ {145, 61}, // 49, Alt_R, k95
+ {141, 0}, // 50, F9, ka6
+ {130, 15}, // 51, 9, k77
+ {137, 26}, // 52, O, k70
+ {141, 38}, // 53, L, k72
+ {148, 49}, // 54, ., k74
+ {159, 61}, // 55, FN, k92
+ {155, 0}, // 56, F10, ka7
+ {145, 15}, // 57, 0, k87
+ {152, 26}, // 58, P, k80
+ {155, 38}, // 59, ;, k82
+ {163, 49}, // 60, /, k85
+ {170, 0}, // 61, F11, ka3
+ {159, 15}, // 62, -, k86
+ {166, 26}, // 63, [, k81
+ {170, 38}, // 64, ", k83
+ {173, 61}, // 65, Ct_R, k04
+ {184, 0}, // 66, F12, ka5
+ {18, 49}, // 67, \, k23
+ {0, 8}, // 68, LED, l01
+ {224, 8}, // 69, LED, l11
+ {202, 0}, // 70, Prt, k97
+ {0, 15}, // 71, LED, l02
+ {224, 15}, // 72, LED, l12
+ {224, 15}, // 73, Del, k65
+ {0, 21}, // 74, LED, l03
+ {224, 21}, // 75, LED, l13
+ {224, 26}, // 76, PgUp, k15
+ {0, 28}, // 77, LED, l04
+ {224, 28}, // 78, LED, l14
+ {173, 15}, // 79, =, k66
+ {220, 64}, // 80, Right, k05
+ {0, 35}, // 81, LED, l05
+ {224, 35}, // 82, LED, l15
+ {224, 49}, // 83, End, k75
+ {0, 42}, // 84, LED, l06
+ {224, 42}, // 85, LED, l16
+ {195, 15}, // 86, BSpc, ka1
+ {224, 38}, // 87, PgDn, k25
+ {0, 48}, // 88, LED, l07
+ {224, 48}, // 89, LED, l17
+ {181, 26}, // 90, ], k61
+ {182, 49}, // 91, Sh_R, k91
+ {0, 55}, // 92, LED, l08
+ {224, 55}, // 93, LED, l18
+ {206, 52}, // 94, Up, k35
+ {184, 38}, // 95, #, k84
+ {191, 64}, // 96, Left, k03
+ {201, 26}, // 97, Enter, ka4
+ {206, 64}, // 98, Down, k73
+}, {
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 4, 2, 2, 4, 2,
+ 2, 4, 2, 2, 4, 4, 2, 2, 4, 2, 2, 4, 4, 2, 2, 4, 4, 2, 2, 4, 4, 4, 4, 4
+}};
+
+const aw_led g_aw_leds[DRIVER_LED_TOTAL] = {
+ {0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, ESC, k13
+ {0, CS4_SW1, CS5_SW1, CS6_SW1}, // 1, ~, k16
+ {0, CS7_SW1, CS8_SW1, CS9_SW1}, // 2, Tab, k11
+ {0, CS10_SW1, CS11_SW1, CS12_SW1}, // 3, Caps, k21
+ {0, CS13_SW1, CS14_SW1, CS15_SW1}, // 4, Sh_L, k00
+ {0, CS16_SW1, CS17_SW1, CS18_SW1}, // 5, Ct_L, k06
+ {0, CS1_SW2, CS2_SW2, CS3_SW2}, // 6, F1, k26
+ {0, CS4_SW2, CS5_SW2, CS6_SW2}, // 7, 1, k17
+ {0, CS7_SW2, CS8_SW2, CS9_SW2}, // 8, Q, k10
+ {0, CS10_SW2, CS11_SW2, CS12_SW2}, // 9, A, k12
+ {0, CS13_SW2, CS14_SW2, CS15_SW2}, // 10, Z, k14
+ {0, CS16_SW2, CS17_SW2, CS18_SW2}, // 11, Win_L, k90
+ {0, CS1_SW3, CS2_SW3, CS3_SW3}, // 12, F2, k36
+ {0, CS4_SW3, CS5_SW3, CS6_SW3}, // 13, 2, k27
+ {0, CS7_SW3, CS8_SW3, CS9_SW3}, // 14, W, k20
+ {0, CS10_SW3, CS11_SW3, CS12_SW3}, // 15, S, k22
+ {0, CS13_SW3, CS14_SW3, CS15_SW3}, // 16, X, k24
+ {0, CS16_SW3, CS17_SW3, CS18_SW3}, // 17, Alt_L, k93
+ {0, CS1_SW4, CS2_SW4, CS3_SW4}, // 18, F3, k31
+ {0, CS4_SW4, CS5_SW4, CS6_SW4}, // 19, 3, k37
+ {0, CS7_SW4, CS8_SW4, CS9_SW4}, // 20, E, k30
+ {0, CS10_SW4, CS11_SW4, CS12_SW4}, // 21, D, k32
+ {0, CS13_SW4, CS14_SW4, CS15_SW4}, // 22, C, k34
+ {0, CS1_SW5, CS2_SW5, CS3_SW5}, // 23, F4, k33
+ {0, CS4_SW5, CS5_SW5, CS6_SW5}, // 24, 4, k47
+ {0, CS7_SW5, CS8_SW5, CS9_SW5}, // 25, R, k40
+ {0, CS10_SW5, CS11_SW5, CS12_SW5}, // 26, F, k42
+ {0, CS13_SW5, CS14_SW5, CS15_SW5}, // 27, V, k44
+ {0, CS1_SW6, CS2_SW6, CS3_SW6}, // 28, F5, k07
+ {0, CS4_SW6, CS5_SW6, CS6_SW6}, // 29, 5, k46
+ {0, CS7_SW6, CS8_SW6, CS9_SW6}, // 30, T, k41
+ {0, CS10_SW6, CS11_SW6, CS12_SW6}, // 31, G, k43
+ {0, CS13_SW6, CS14_SW6, CS15_SW6}, // 32, B, k45
+ {0, CS16_SW6, CS17_SW6, CS18_SW6}, // 33, SPACE, k94
+ {0, CS1_SW7, CS2_SW7, CS3_SW7}, // 34, F6, k63
+ {0, CS4_SW7, CS5_SW7, CS6_SW7}, // 35, 6, k56
+ {0, CS7_SW7, CS8_SW7, CS9_SW7}, // 36, Y, k51
+ {0, CS10_SW7, CS11_SW7, CS12_SW7}, // 37, H, k53
+ {0, CS13_SW7, CS14_SW7, CS15_SW7}, // 38, N, k55
+ {0, CS1_SW8, CS2_SW8, CS3_SW8}, // 39, F7, k71
+ {0, CS4_SW8, CS5_SW8, CS6_SW8}, // 40, 7, k57
+ {0, CS7_SW8, CS8_SW8, CS9_SW8}, // 41, U, k50
+ {0, CS10_SW8, CS11_SW8, CS12_SW8}, // 42, J, k52
+ {0, CS13_SW8, CS14_SW8, CS15_SW8}, // 43, M, k54
+ {0, CS1_SW9, CS2_SW9, CS3_SW9}, // 44, F8, k76
+ {0, CS4_SW9, CS5_SW9, CS6_SW9}, // 45, 8, k67
+ {0, CS7_SW9, CS8_SW9, CS9_SW9}, // 46, I, k60
+ {0, CS10_SW9, CS11_SW9, CS12_SW9}, // 47, K, k62
+ {0, CS13_SW9, CS14_SW9, CS15_SW9}, // 48, ,, k64
+ {0, CS16_SW9, CS17_SW9, CS18_SW9}, // 49, Alt_R, k95
+ {0, CS1_SW10, CS2_SW10, CS3_SW10}, // 50, F9, ka6
+ {0, CS4_SW10, CS5_SW10, CS6_SW10}, // 51, 9, k77
+ {0, CS7_SW10, CS8_SW10, CS9_SW10}, // 52, O, k70
+ {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 53, L, k72
+ {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 54, ., k74
+ {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 55, FN, k92
+ {0, CS1_SW11, CS2_SW11, CS3_SW11}, // 56, F10, ka7
+ {0, CS4_SW11, CS5_SW11, CS6_SW11}, // 57, 0, k87
+ {0, CS7_SW11, CS8_SW11, CS9_SW11}, // 58, P, k80
+ {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 59, ;, k82
+ {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 60, ?, k85
+ {0, CS1_SW12, CS2_SW12, CS3_SW12}, // 61, F11, ka3
+ {0, CS4_SW12, CS5_SW12, CS6_SW12}, // 62, -, k86
+ {0, CS7_SW12, CS8_SW12, CS9_SW12}, // 63, [, k81
+ {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 64, ", k83
+ {0, CS16_SW12, CS17_SW12, CS18_SW12}, // 65, Ct_R, k04
+
+ {1, CS1_SW1, CS2_SW1, CS3_SW1}, // 66, F12, ka5
+ {1, CS4_SW1, CS5_SW1, CS6_SW1}, // 67, \, k23
+ {1, CS13_SW1, CS14_SW1, CS15_SW1}, // 68, LED, l01
+ {1, CS16_SW1, CS17_SW1, CS18_SW1}, // 69, LED, l11
+ {1, CS4_SW2, CS5_SW2, CS6_SW2}, // 70, Prt, k97
+ {1, CS13_SW2, CS14_SW2, CS15_SW2}, // 71, LED, l02
+ {1, CS16_SW2, CS17_SW2, CS18_SW2}, // 72, LED, l12
+ {1, CS4_SW3, CS5_SW3, CS6_SW3}, // 73, Del, k65
+ {1, CS13_SW3, CS14_SW3, CS15_SW3}, // 74, LED, l03
+ {1, CS16_SW3, CS17_SW3, CS18_SW3}, // 75, LED, l13
+ {1, CS4_SW4, CS5_SW4, CS6_SW4}, // 76, PgUp, k15
+ {1, CS13_SW4, CS14_SW4, CS15_SW4}, // 77, LED, l04
+ {1, CS16_SW4, CS17_SW4, CS18_SW4}, // 78, LED, l14
+ {1, CS1_SW5, CS2_SW5, CS3_SW5}, // 79, =, k66
+ {1, CS10_SW5, CS11_SW5, CS12_SW5}, // 80, Right, k05
+ {1, CS13_SW5, CS14_SW5, CS15_SW5}, // 81, LED, l05
+ {1, CS16_SW5, CS17_SW5, CS18_SW5}, // 82, LED, l15
+ {1, CS4_SW6, CS5_SW6, CS6_SW6}, // 83, End, k75
+ {1, CS13_SW6, CS14_SW6, CS15_SW6}, // 84, LED, l06
+ {1, CS16_SW6, CS17_SW6, CS18_SW6}, // 85, LED, l16
+ {1, CS1_SW7, CS2_SW7, CS3_SW7}, // 86, BSpc, ka1
+ {1, CS4_SW7, CS5_SW7, CS6_SW7}, // 87, PgDn, k25
+ {1, CS13_SW7, CS14_SW7, CS15_SW7}, // 88, LED, l07
+ {1, CS16_SW7, CS17_SW7, CS18_SW7}, // 89, LED, l17
+ {1, CS1_SW8, CS2_SW8, CS3_SW8}, // 90, ], k61
+ {1, CS4_SW8, CS5_SW8, CS6_SW8}, // 91, Sh_R, k91
+ {1, CS13_SW8, CS14_SW8, CS15_SW8}, // 92, LED, l08
+ {1, CS16_SW8, CS17_SW8, CS18_SW8}, // 93, LED, l18
+ {1, CS4_SW9, CS5_SW9, CS6_SW9}, // 94, Up, k35
+ {1, CS1_SW10, CS2_SW10, CS3_SW10}, // 95, #, k84
+ {1, CS4_SW10, CS5_SW10, CS6_SW10}, // 96, Left, k03
+ {1, CS1_SW11, CS2_SW11, CS3_SW11}, // 97, Enter, ka4
+ {1, CS4_SW11, CS5_SW11, CS6_SW11}, // 98, Down, k73
+};
+// clang-format on
+#endif
diff --git a/keyboards/gmmk/pro/rev2/iso/iso.h b/keyboards/gmmk/pro/rev2/iso/iso.h
new file mode 100644
index 0000000000..a5844e10eb
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/iso/iso.h
@@ -0,0 +1,52 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "pro.h"
+
+#define ___ KC_NO
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ` 1 2 3 4 5 6 7 8 9 0 - = BSpc Del
+// Tab Q W E R T Y U I O P [ ] PgUp
+// Caps A S D F G H J K L ; ' # Enter PgDn
+// Sh_L \ Z X C V B N M , . / Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+// clang-format off
+#define LAYOUT( \
+ k13, k26, k36, k31, k33, k07, k63, k71, k76, ka6, ka7, ka3, ka5, k97, k01, \
+ k16, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, ka1, k65, \
+ k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, k15, \
+ k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, k84, ka4, k25, \
+ k00, k23, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k91, k35, k75, \
+ k06, k90, k93, k94, k95, k92, k04, k03, k73, k05 \
+) \
+{ \
+ { k00, k01, ___, k03, k04, k05, k06, k07}, \
+ { k10, k11, k12, k13, k14, k15, k16, k17}, \
+ { k20, k21, k22, k23, k24, k25, k26, k27}, \
+ { k30, k31, k32, k33, k34, k35, k36, k37}, \
+ { k40, k41, k42, k43, k44, k45, k46, k47}, \
+ { k50, k51, k52, k53, k54, k55, k56, k57}, \
+ { k60, k61, k62, k63, k64, k65, k66, k67}, \
+ { k70, k71, k72, k73, k74, k75, k76, k77}, \
+ { k80, k81, k82, k83, k84, k85, k86, k87}, \
+ { k90, k91, k92, k93, k94, k95, ___, k97}, \
+ { ___, ka1, ___, ka3, ka4, ka5, ka6, ka7} \
+}
+// clang-format on
diff --git a/keyboards/gmmk/pro/rev2/iso/keymaps/default/keymap.c b/keyboards/gmmk/pro/rev2/iso/keymaps/default/keymap.c
new file mode 100644
index 0000000000..c44e4905d0
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/iso/keymaps/default/keymap.c
@@ -0,0 +1,72 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] PgUp
+// Caps A S D F G H J K L ; " # Enter PgDn
+// Sh_L / Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+
+};
+// clang-format on
+
+#ifdef ENCODER_ENABLE
+bool encoder_update_user(uint8_t index, bool clockwise) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ return false;
+}
+#endif
diff --git a/keyboards/gmmk/pro/rev2/iso/keymaps/via/keymap.c b/keyboards/gmmk/pro/rev2/iso/keymaps/via/keymap.c
new file mode 100644
index 0000000000..acd41ebec1
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/iso/keymaps/via/keymap.c
@@ -0,0 +1,90 @@
+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
+// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
+// Tab Q W E R T Y U I O P [ ] PgUp
+// Caps A S D F G H J K L ; " # Enter PgDn
+// Sh_L / Z X C V B N M , . ? Sh_R Up End
+// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
+
+
+ // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
+ // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
+ // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
+ // if that's your preference.
+ //
+ // To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
+ // it'll be back to normal when you plug it back in.
+ //
+ // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
+ // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
+ // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
+ [0] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [1] = LAYOUT(
+ _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
+ _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
+ _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
+ _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ ),
+
+
+ [2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+
+};
+// clang-format on
+
+/* encoder; start */
+#if defined(ENCODER_MAP_ENABLE)
+const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
+ [0] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) },
+ [1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
+ [2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) },
+ [3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) }
+};
+#endif
diff --git a/keyboards/gmmk/pro/rev2/iso/keymaps/via/rules.mk b/keyboards/gmmk/pro/rev2/iso/keymaps/via/rules.mk
new file mode 100644
index 0000000000..f1adcab005
--- /dev/null
+++ b/keyboards/gmmk/pro/rev2/iso/keymaps/via/rules.mk
@@ -0,0 +1,2 @@
+VIA_ENABLE = yes
+ENCODER_MAP_ENABLE = yes
diff --git a/keyboards/gmmk/pro/rev2/iso/readme.md b/keyboards/gmmk/pro/rev2/iso/readme.md
new file mode 100644
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+# GMMK PRO (ISO)
+
+A tenkeyless 75% keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller, with support for rotary encoders and three additional layouts. [More info at Glorious](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-iso-black-slate)
+
+* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall)
+* Hardware Supported: GMMK Pro
+* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-iso-black-slate)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make gmmk/pro/rev2/iso:default
+
+Flashing example for this keyboard:
+
+ make gmmk/pro/rev2/iso:default:flash
+
+To reset the board into bootloader mode, do one of the following:
+
+* Hold the Reset switch mounted on the bottom side of the PCB while connecting the USB cable
+* Hold the Escape key while connecting the USB cable (also erases persistent settings)
+* Fn+Backspace will reset the board to bootloader mode if you have flashed the default QMK keymap
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Case Screw Replacements
+
+Many users report stripped case screws when disassembling the board.
+
+The stock case screws are:
+* Thread: M2
+* Thread length: ~5 mm
+* Head diameter: ~3.8 mm
+* Head counterbore diameter: ~4.0 mm
+* Head counterbore depth: ~1.9 mm
+
+Most M2x5mm screws should fit fine, although it's best to ensure that the screw head will fit inside the counterbore.
+For reference, [this hex socket head screw](https://www.mcmaster.com/91292A005/) from McMaster-Carr should fit nearly flush (head will protrude above the counterbore by ~0.1 mm).
diff --git a/keyboards/gmmk/pro/rev2/iso/rules.mk b/keyboards/gmmk/pro/rev2/iso/rules.mk
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+# MCU name
+MCU = WB32F3G71
+
+# Bootloader selection
+BOOTLOADER = wb32-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = yes # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+AUDIO_ENABLE = no # Audio output
+ENCODER_ENABLE = yes
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = AW20216
+EEPROM_DRIVER = wear_leveling
+WEAR_LEVELING_DRIVER = spi_flash
diff --git a/keyboards/gmmk/pro/rev2/mcuconf.h b/keyboards/gmmk/pro/rev2/mcuconf.h
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+/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include_next <mcuconf.h>
+
+#undef WB32_SPI_USE_QSPI
+#define WB32_SPI_USE_QSPI TRUE