diff options
author | QMK Bot <hello@qmk.fm> | 2022-04-19 11:05:51 +0000 |
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committer | QMK Bot <hello@qmk.fm> | 2022-04-19 11:05:51 +0000 |
commit | d938ccb2fdb21448ded5903356d7f0780e018122 (patch) | |
tree | 0a5bda1e89a91eb57c662af45d7799f085b52b52 /keyboards/gmmk/pro | |
parent | 2b23237da1fd21db4d05e666f690b3b1ea44cd66 (diff) | |
parent | be7198ca49543a5e7b8d5ec38de7d7b6f2acc53d (diff) | |
download | qmk_firmware-d938ccb2fdb21448ded5903356d7f0780e018122.tar.gz qmk_firmware-d938ccb2fdb21448ded5903356d7f0780e018122.zip |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/gmmk/pro')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.c | 150 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.h | 127 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/gourdo1/config.h | 75 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/gourdo1/keymap.c | 336 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/gourdo1/readme.md | 97 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/gourdo1/rgb_matrix_map.h | 287 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/gourdo1/rules.mk | 18 |
7 files changed, 1090 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.c b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.c new file mode 100644 index 0000000000..d2f7b6ee7f --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.c @@ -0,0 +1,150 @@ +// Copyright 2021-2022 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +// +// For full documentation, see +// https://getreuer.info/posts/keyboards/caps-word + +#include "caps_word.h" + +static bool caps_word_active = false; + +#if CAPS_WORD_IDLE_TIMEOUT > 0 +#if CAPS_WORD_IDLE_TIMEOUT < 100 || CAPS_WORD_IDLE_TIMEOUT > 30000 +// Constrain timeout to a sensible range. With the 16-bit timer, the longest +// representable timeout is 32768 ms, rounded here to 30000 ms = half a minute. +#error "caps_word: CAPS_WORD_IDLE_TIMEOUT must be between 100 and 30000 ms" +#endif + +static uint16_t idle_timer = 0; + +void caps_word_task(void) { + if (caps_word_active && timer_expired(timer_read(), idle_timer)) { + caps_word_set(false); + } +} +#endif // CAPS_WORD_IDLE_TIMEOUT > 0 + +bool process_caps_word(uint16_t keycode, keyrecord_t* record) { +#ifndef NO_ACTION_ONESHOT + const uint8_t mods = get_mods() | get_oneshot_mods(); +#else + const uint8_t mods = get_mods(); +#endif // NO_ACTION_ONESHOT + + if (!caps_word_active) { + // Pressing both shift keys at the same time enables caps word. + if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) { + caps_word_set(true); // Activate Caps Word. + return false; + } + return true; + } else { +#if CAPS_WORD_IDLE_TIMEOUT > 0 + idle_timer = record->event.time + CAPS_WORD_IDLE_TIMEOUT; +#endif // CAPS_WORD_IDLE_TIMEOUT > 0 + } + + if (!record->event.pressed) { return true; } + + if (!(mods & ~MOD_MASK_SHIFT)) { + switch (keycode) { + // Ignore MO, TO, TG, TT, and OSL layer switch keys. + case QK_MOMENTARY ... QK_MOMENTARY_MAX: + case QK_TO ... QK_TO_MAX: + case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: + case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: + case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: + return true; + +#ifndef NO_ACTION_TAPPING + case QK_MOD_TAP ... QK_MOD_TAP_MAX: + if (record->tap.count == 0) { + // Deactivate if a mod becomes active through holding a mod-tap key. + caps_word_set(false); + return true; + } + keycode &= 0xff; + break; + +#ifndef NO_ACTION_LAYER + case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: +#endif // NO_ACTION_LAYER + if (record->tap.count == 0) { return true; } + keycode &= 0xff; + break; +#endif // NO_ACTION_TAPPING + +#ifdef SWAP_HANDS_ENABLE + case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX: + if (keycode > 0x56F0 || record->tap.count == 0) { return true; } + keycode &= 0xff; + break; +#endif // SWAP_HANDS_ENABLE + } + + if (caps_word_press_user(keycode)) { + return true; + } + } + + caps_word_set(false); // Deactivate Caps Word. + return true; +} + +void caps_word_set(bool active) { + if (active != caps_word_active) { + if (active) { + clear_mods(); +#ifndef NO_ACTION_ONESHOT + clear_oneshot_mods(); +#endif // NO_ACTION_ONESHOT +#if CAPS_WORD_IDLE_TIMEOUT > 0 + idle_timer = timer_read() + CAPS_WORD_IDLE_TIMEOUT; +#endif // CAPS_WORD_IDLE_TIMEOUT > 0 + } else if ((get_weak_mods() & MOD_BIT(KC_LSFT)) != 0) { + // If the weak shift mod is still on, turn it off and send an update to + // the host computer. + del_weak_mods(MOD_BIT(KC_LSFT)); + send_keyboard_report(); + } + + caps_word_active = active; + caps_word_set_user(active); + } +} + +bool caps_word_get(void) { return caps_word_active; } + +__attribute__((weak)) void caps_word_set_user(bool active) {} + +__attribute__((weak)) bool caps_word_press_user(uint16_t keycode) { + switch (keycode) { + // Keycodes that continue Caps Word, with shift applied. + case KC_A ... KC_Z: + add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key. + return true; + + // Keycodes that continue Caps Word, without shifting. + case KC_1 ... KC_0: + case KC_BSPC: + case KC_MINS: + case KC_UNDS: + return true; + + default: + return false; // Deactivate Caps Word. + } +} + diff --git a/keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.h b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.h new file mode 100644 index 0000000000..7f58dd3f17 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/caps_word.h @@ -0,0 +1,127 @@ +// Copyright 2021-2022 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// https://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +// +// Caps Word, activated by pressing both shift keys at the same time. +// +// This library implements "Caps Word", which is like conventional Caps Lock, +// but automatically disables itself at the end of the word. This is useful for +// typing all-caps identifiers like `MOD_MASK_ALT`. +// +// Caps Word is activated by pressing the left and right shift keys at the same +// time. This way you don't need a dedicated key for using Caps Word. I've +// tested that this works as expected with one-shot mods and Space Cadet Shift. +// If your shift keys are mod-taps, activate Caps Word by holding both shift +// mod-tap keys until the tapping term, release them, then begin typing. +// +// Optionally, Caps Word may be configured to deactivate if the keyboard is idle +// for some time. This is useful to mitigate unintended shifting when you get +// interrupted or switch to the mouse while Caps Word is active. In your +// config.h, define `CAPS_WORD_IDLE_TIMEOUT` with a time in milliseconds: +// +// #define CAPS_WORD_IDLE_TIMEOUT 5000 // Turn off Caps Word after 5 seconds. +// +// and in your keymap.c, define (or add to) `matrix_scan_user()` as +// +// void matrix_scan_user(void) { +// caps_word_task(); +// // Other tasks... +// } +// +// For full documentation, see +// https://getreuer.info/posts/keyboards/caps-word + +#pragma once + +#include QMK_KEYBOARD_H + +// Call this function from `process_record_user()` to implement Caps Word. +bool process_caps_word(uint16_t keycode, keyrecord_t* record); + +// If CAPS_WORD_IDLE_TIMEOUT is set, call `caps_word_task()` from +// `matrix_scan_user()` as described above. +// +// If CAPS_WORD_IDLE_TIMEOUT isn't set, calling this function has no effect (but +// will still compile). +#if CAPS_WORD_IDLE_TIMEOUT > 0 +void caps_word_task(void); +#else +static inline void caps_word_task(void) {} +#endif + +// Activates or deactivates Caps Word. For instance activate Caps Word with a +// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`: +// +// void process_combo_event(uint16_t combo_index, bool pressed) { +// switch(combo_index) { +// case CAPS_COMBO: +// if (pressed) { +// caps_word_set(true); // Activate Caps Word. +// } +// break; +// +// // Other combos... +// } +// } +void caps_word_set(bool active); + +// Returns whether Caps Word is currently active. +bool caps_word_get(void); + +// An optional callback that gets called when Caps Word turns on or off. This is +// useful to represent the current Caps Word state, e.g. by setting an LED or +// playing a sound. In your keymap, define +// +// void caps_word_set_user(bool active) { +// if (active) { +// // Do something when Caps Word activates. +// } else { +// // Do something when Caps Word deactivates. +// } +// } +void caps_word_set_user(bool active); + +// An optional callback which is called on every key press while Caps Word is +// active. When the key should be shifted (that is, a letter key), the callback +// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback +// also determines whether the key should continue Caps Word. Returning true +// continues the current "word", while returning false is "word breaking" and +// deactivates Caps Word. The default callback is +// +// bool caps_word_press_user(uint16_t keycode) { +// switch (keycode) { +// // Keycodes that continue Caps Word, with shift applied. +// case KC_A ... KC_Z: +// add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key. +// return true; +// +// // Keycodes that continue Caps Word, without shifting. +// case KC_1 ... KC_0: +// case KC_BSPC: +// case KC_MINS: +// case KC_UNDS: +// return true; +// +// default: +// return false; // Deactivate Caps Word. +// } +// } +// +// To customize, copy the above function into your keymap and add/remove +// keycodes to the above cases. +// +// NOTE: Outside of this callback, you can use `caps_word_set(false)` to +// deactivate Caps Word. +bool caps_word_press_user(uint16_t keycode); + diff --git a/keyboards/gmmk/pro/ansi/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/config.h new file mode 100644 index 0000000000..582e473cb2 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/config.h @@ -0,0 +1,75 @@ +/* Copyright 2021 Jonavin Eng @Jonavin + Copyright 2022 gourdo1 <jcblake@outlook.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#define TAPPING_TOGGLE 2 +// TT set to two taps + +/* Handle GRAVESC combo keys */ +#define GRAVE_ESC_ALT_OVERRIDE +// Always send Escape if Alt is pressed +#define GRAVE_ESC_CTRL_OVERRIDE +// Always send Escape if Control is pressed + +// #define TAPPING_TERM 180 +#define TAPPING_TERM 300 +#define TAPPING_TERM_PER_KEY + +#ifdef RGB_MATRIX_ENABLE +#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR +#define RGB_DISABLE_WHEN_USB_SUSPENDED +#endif + +// RGB step values +#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) +#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) +#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + +// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable +#if defined COLEMAK_LAYER_ENABLE +#define DYNAMIC_KEYMAP_LAYER_COUNT 5 +#define _COLEMAK 4 +#endif // COLEMAK_LAYER_ENABLE + +/* +// Mouse Keys Accelerated Mode Definitions +#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10) +#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement. +#define MOUSEKEY_MOVE_DELTA 8 // Step size (default: 8) +#define MOUSEKEY_MAX_SPEED 9 // Maximum cursor speed at which acceleration stops (default: 10) +#define MOUSEKEY_TIME_TO_MAX 150 // Time until maximum cursor speed is reached (default: 30) +#define MOUSEKEY_WHEEL_DELAY 0 // Delay between pressing a wheel key and wheel movement (default: 10) +#define MOUSEKEY_WHEEL_INTERVAL 80 // Time between wheel movements (default: 80) +#define MOUSEKEY_WHEEL_MAX_SPEED 8 // Maximum number of scroll steps per scroll action (default: 8) +#define MOUSEKEY_WHEEL_TIME_TO_MAX 40 // Time until maximum scroll speed is reached (default: 40) +*/ + +// Mouse Keys Kinetic Mode Definitions +#define MK_KINETIC_SPEED // Enable Kinetic mode: Uses a quadratic curve on cursor speed to allow precise movements at the beginning and increases speed thereafter. +#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10) +#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement. +#define MOUSEKEY_MOVE_DELTA 5 // Step size for accelerating from initial to base speed (default: 8) +#define MOUSEKEY_MOVE_MAX 50 // use instead of BASE SPEED to limit speed in Kinetic mode +#define MOUSEKEY_INITIAL_SPEED 100 // Initial speed of the cursor in pixels per second (default: 100) +//#define MOUSEKEY_BASE_SPEED 800 // (broken in QMK 0.16.0) Maximum cursor speed at which acceleration stops (default: 1000) +#define MOUSEKEY_DECELERATED_SPEED 400 // Decelerated cursor speed (default: 400) +#define MOUSEKEY_ACCELERATED_SPEED 2000 // Accelerated cursor speed (default: 3000) +#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 16 // Initial number of movements of the mouse wheel (default: 16) +#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 32 // Maximum number of movements at which acceleration stops (default: 32) +#define MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS 48 // Accelerated wheel movements (default: 48) +#define MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS 8 // Decelerated wheel movements (default: 8) diff --git a/keyboards/gmmk/pro/ansi/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/keymap.c new file mode 100644 index 0000000000..97db98dd12 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/keymap.c @@ -0,0 +1,336 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + Copyright 2021 Jonavin Eng @Jonavin + Copyright 2022 gourdo1 <jcblake@outlook.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in users/gourdo1/gourdo1.c + +#include QMK_KEYBOARD_H + +#include "rgb_matrix_map.h" + +#include "gourdo1.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Base Layout + * + * ,-------------------------------------------------------------------------------------------------------------. + * | Esc || F1 | F2 | F3 | F4 || F5 | F6 | F7 | F8 || F9 | F10 | F11 | F12 || Home || Mute | + * |=============================================================================================================| + * | ` ~ | 1 ! | 2 @ | 3 # | 4 $ | 5 % | 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ | = + | Backspc || Del | + * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| + * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ } | ] } | \ | || PgUp | + * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| + * | Capslock | A | S | D | F | G | H | J | K | L | ; : | ' " | Enter || PgDn | + * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| + * | LShift | Z | X | C | V | B | N | M | , < | . > | / ? | RShift || Up || End | + * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| + * | Ctrl | Win | LAlt | Space | RAlt | Fn | Ctrl || Left | Down | Rght | + * `------------------------------------------------------------------------------------------------------------' + */ + + [_BASE] = LAYOUT( + KC_ESCLYR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + TT(_NUMPADMOUSE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + /* FN1 Layout + * + * ,-------------------------------------------------------------------------------------------------------------. + * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause || ____ | + * |=============================================================================================================| + * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG| + * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| + * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | Reset || Home | + * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| + * | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End | + * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| + * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| ____ | ______ ||RGBMOD|| ____ | + * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| + * | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI| + * `------------------------------------------------------------------------------------------------------------' + */ + + [_FN1] = LAYOUT( + EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, RESET, KC_HOME, + KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, _______, _______, _______, _______, KC_END, + _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + /* _NUMPADMOUSE Layout + * Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad. + * ,-------------------------------------------------------------------------------------------------------------. + * | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ | + * |=============================================================================================================| + * | ____ | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P0 | P- | P+ | ________ || ____ | + * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| + * | ______ | PGUP | Up | PGDN | None | None | None | P4 | P5 | P6 | P+ | ____ | ____ | _____ || WhUp | + * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| + * | ________ | Left | Down | Rght | None| None | None | P1 | P2 | P3 | P* | ____ | P-Enter || WhDn | + * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| + * | __________ | None | ____ | ____ | ____ | None | None | 0 | 00 | P. | P/ | MBt1 ||MS_UP || MBt2 | + * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| + * | ____ | ____ | ____ | _____ | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT | + * `------------------------------------------------------------------------------------------------------------' + */ + + [_NUMPADMOUSE] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______, + _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U, + _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D, + _______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, + _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R + ), + + [_MOUSEKEY] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_D, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, + _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R + ), + + #ifdef COLEMAK_LAYER_ENABLE + [_COLEMAK] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + _______, _______, _______, KC_SPC, KC_RALT, _______,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + #endif // COLEMAK_LAYER_ENABLE +}; + +#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults +void encoder_action_rgbhue(bool clockwise) { + if (clockwise) + rgblight_increase_hue_noeeprom(); + else + rgblight_decrease_hue_noeeprom(); +} + +bool encoder_update_user(uint8_t index, bool clockwise) { + uint8_t mods_state = get_mods(); + if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers + encoder_action_layerchange(clockwise); + } else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn + unregister_mods(MOD_BIT(KC_RSFT)); + encoder_action_navpage(clockwise); + register_mods(MOD_BIT(KC_RSFT)); + } else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word + encoder_action_navword(clockwise); + } else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour + encoder_action_rgbhue(clockwise); + } else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track + encoder_action_mediatrack(clockwise); + } else { + switch (get_highest_layer(layer_state)) { + case _FN1: + #ifdef IDLE_TIMEOUT_ENABLE + timeout_update_threshold(clockwise); + #endif + break; + default: + encoder_action_volume(clockwise); // Otherwise it just changes volume + break; + } + } + //return true; //set to return false to counteract enabled encoder in pro.c + return false; +} +#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE + +#ifdef RGB_MATRIX_ENABLE +// Capslock, Scroll lock and Numlock indicator on Left side lights. +void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { + if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF); + + // Scroll Lock RGB setup + if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) { + rgb_matrix_set_color(LED_L3, RGB_RED); + rgb_matrix_set_color(LED_L4, RGB_RED); + rgb_matrix_set_color(LED_TAB, RGB_RED); + } + + // System NumLock warning indicator RGB setup + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_GRV, RGB_ORANGE2); + rgb_matrix_set_color(LED_L1, RGB_ORANGE2); + rgb_matrix_set_color(LED_L2, RGB_ORANGE2); + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + rgb_matrix_set_color(LED_FN, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_GRV, RGB_ORANGE2); + rgb_matrix_set_color(LED_L1, RGB_ORANGE2); + rgb_matrix_set_color(LED_L2, RGB_ORANGE2); + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + rgb_matrix_set_color(LED_FN, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR + + // CapsLock RGB setup + if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { + rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + } + rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); + } + + // Winkey disabled (gaming) mode RGB setup + if (keymap_config.no_gui) { + rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled + rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted + rgb_matrix_set_color(LED_S, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_A, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_D, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_Q, RGB_ORANGE2); + rgb_matrix_set_color(LED_E, RGB_ORANGE2); + rgb_matrix_set_color(LED_R, RGB_ORANGE2); + rgb_matrix_set_color(LED_TAB, RGB_ORANGE2); + rgb_matrix_set_color(LED_F, RGB_ORANGE2); + rgb_matrix_set_color(LED_Z, RGB_ORANGE2); + rgb_matrix_set_color(LED_X, RGB_ORANGE2); + rgb_matrix_set_color(LED_C, RGB_ORANGE2); + rgb_matrix_set_color(LED_V, RGB_ORANGE2); + rgb_matrix_set_color(LED_SPC, RGB_ORANGE2); + rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2); + rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2); + } + + // Fn selector mode RGB setup + switch (get_highest_layer(layer_state)) { // special handling per layer + case _FN1: // on Fn layer select what the encoder does when pressed + rgb_matrix_set_color(LED_FN, RGB_RED); //FN key + + //NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION: + for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) { + rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED); + } + rgb_matrix_set_color(LED_LCTL, RGB_RED); + rgb_matrix_set_color(LED_LALT, RGB_RED); + rgb_matrix_set_color(LED_SPC, RGB_RED); + rgb_matrix_set_color(LED_LWIN, RGB_RED); + rgb_matrix_set_color(LED_RALT, RGB_RED); + rgb_matrix_set_color(LED_FN, RGB_OFFBLUE); + rgb_matrix_set_color(LED_RCTL, RGB_RED); + rgb_matrix_set_color(LED_BSLS, RGB_RED); + rgb_matrix_set_color(LED_L1, RGB_RED); + rgb_matrix_set_color(LED_L2, RGB_RED); + rgb_matrix_set_color(LED_L3, RGB_RED); + rgb_matrix_set_color(LED_L4, RGB_RED); + rgb_matrix_set_color(LED_L5, RGB_RED); + rgb_matrix_set_color(LED_L6, RGB_RED); + rgb_matrix_set_color(LED_L7, RGB_RED); + rgb_matrix_set_color(LED_L8, RGB_RED); + rgb_matrix_set_color(LED_DOWN, RGB_RED); + rgb_matrix_set_color(LED_LEFT, RGB_RED); + rgb_matrix_set_color(LED_RIGHT, RGB_RED); + rgb_matrix_set_color(LED_R1, RGB_RED); + rgb_matrix_set_color(LED_R2, RGB_RED); + rgb_matrix_set_color(LED_R3, RGB_RED); + rgb_matrix_set_color(LED_R4, RGB_RED); + rgb_matrix_set_color(LED_R5, RGB_RED); + rgb_matrix_set_color(LED_R6, RGB_RED); + rgb_matrix_set_color(LED_R7, RGB_RED); + rgb_matrix_set_color(LED_R8, RGB_RED); + rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE); + rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE); + + // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code + uint16_t timeout_threshold = get_timeout_threshold(); + if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_CYAN); + else if (timeout_threshold < 140) { + rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_CYAN); + } else { // >= 140 minutes, just show these 3 lights + rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_CYAN); + } + break; + + // Numpad & Mouse Keys overlay RGB + case _NUMPADMOUSE: + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) { + rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE); + } + rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); + rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); + rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); + rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_END, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE); + break; + + // MOUSEKEYS mode RGB + case _MOUSEKEY: + rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RCTL, RGB_CYAN); + rgb_matrix_set_color(LED_RSFT, RGB_CYAN); + rgb_matrix_set_color(LED_END, RGB_CYAN); + rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE); + rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE); + + break; + + // Colemak layer RGB + #ifdef COLEMAK_LAYER_ENABLE + case _COLEMAK: + for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) { + rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA); + rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA); + } + break; + #endif + default: + break; + } +} +#endif + +void keyboard_post_init_keymap(void) { + // keyboard_post_init_user() moved to userspace + #ifdef RGB_MATRIX_ENABLE + rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR); + rgb_matrix_sethsv_noeeprom(20, 255, 127); // Default startup color (Hue:amber Saturation:full Value(brightness):mid) + activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle + #endif +}
\ No newline at end of file diff --git a/keyboards/gmmk/pro/ansi/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/readme.md new file mode 100644 index 0000000000..3db6923d76 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/readme.md @@ -0,0 +1,97 @@ +# gourdo1's GMMK Pro ANSI layout + +This Windows-centric layout is based on [Jonavin's](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin) GMMK Pro layout with several additions, modifications, a tweaked keymap, updated layers and expanded RGB controls. + +![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg) + +## Features: + +### Core Functionality + +* [VIA](https://www.caniusevia.com/) support enabled (added Mar 16, 2022) +* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled +* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with FN+R +* Gaming mode (FN + Win-key) locks out Win-key as well as double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming related keys +* [Caps Word](https://getreuer.info/posts/keyboards/caps-word/index.html) enabled: To capitalize the next word only, press and release both left and right shift keys at the same time. (added Feb 25, 2022) +* Multi-monitor app moving shortcuts: FN + [,] (square brackets) to move current app window to next monitor (added Apr 11, 2022) +* Domain shortcuts: FN+.=".com", FN+O="outlook.com", FN+Y="yahoo.com", FN+H="hotmail.com", FN+G="gmail.com". (added Apr 7, 2022) +* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted) +* Fn-Backslash for [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) +* Home key on F13, Del key right of Backspace +* Insert accessible via Shift-Backspace (so shift delete still works in Windows Explorer) +* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: Fn+F11, Fn+F12, Fn+F13 +* [Colemak](https://colemak.com/) key layout support (Layer accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple) +* Double tap ESC any time to revert to base layer (added Feb 26, 2022) + +### Numpad + Mouse Keys (Capslock key) + +* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting +* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use) +* Fn & N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output (FN + N to toggle) +* Double zero on comma key. +* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. (added Mar 15, 2022) +* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel +* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green + +### Encoder Functionality + +* Default knob turn changes volume; button press toggles mute +* Exponential encoder - quick repeated volume up doubles increase; quick repeated volume down triples decrease (added Feb 17, 2022) +* FN knob turn changes RGB idle timeout +* holding Left Shift changes layers +* holding Right Shift navigates page up/down +* holding Left Ctrl navigates prev/next word +* holding Right Ctrl changes RGB hue/color +* holding Left Alt changes media prev/next track + +### Global RGB Controls + +* RGB backlight lighting effect: FN + up/down +* RGB backlight effect speed: FN + left/right +* RGB backlight hue cycle: FN + A/D +* RGB backlight brightness: FN + W/S +* RGB backlight saturation: FN + Q/E (added Feb 4, 2022) +* RGB backlight night mode toggle: FN + Z (indicators still work) +* RGB backlight timeout: FN + Encoder or "-" and "=" (default 15 minutes) (updated Apr 7, 2022) + * indicators in FN layer using RGB in F-key and number rows to show the current timeout in minutes +* RGB indicators on left side LEDs: Capslock (green), Scroll Lock (red), and Num Lock not set (orange) +* FN + Z to turn off RGB backlighting; press again to toggle + +### Advanced Controls + +* FN + \ to get to bootloader mode +* FN + [ESC] to clear EEPROM (then unplug and re-plug) (added Apr 11, 2022) +* FN + R to toggle N-key Rollover (added Apr 11, 2022) + +Link to latest firmware binary: https://github.com/gourdo1/media/raw/main/gmmk_pro_ansi_gourdo1.bin + +Link to cheatsheet: https://github.com/gourdo1/media/raw/main/GMMK_Pro_Cheatsheet.pdf + + +## rules.mk Options + +STARTUP_NUMLOCK_ON = yes - turns on NUMLOCK by default + +ENCODER_DEFAULTACTIONS_ENABLE = yes - Enabled default encoder functions + +TD_LSFT_CAPSLOCK_ENABLE = yes - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS + +IDLE_TIMEOUT_ENABLE = yes - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically + +INVERT_NUMLOCK_INDICATOR - inverts the Numlock indicator, LED is on when numlock is off -- numlock interferes with numpad keys, so should generally be off when numpad layer is active. + +COLEMAK_LAYER_ENABLE = yes - Enable optional 5th layer for COLEMAK layout. Use Shift + encoder to enter 5th layer. + + +## Layer Diagrams +### Base layer +![image](https://raw.githubusercontent.com/gourdo1/media/main/base.png) + +### Fn Layer +![image](https://raw.githubusercontent.com/gourdo1/media/main/fn1.png) + +### Layer 2 (Numpad) +![image](https://raw.githubusercontent.com/gourdo1/media/main/numpad.png) + +### COLEMAK layer +![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png) diff --git a/keyboards/gmmk/pro/ansi/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/rgb_matrix_map.h new file mode 100644 index 0000000000..38da50754b --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/rgb_matrix_map.h @@ -0,0 +1,287 @@ +/* Copyright 2021 Jonavin Eng @Jonavin + Copyright 2022 gourdo1 <jcblake@outlook.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifdef RGB_MATRIX_ENABLE +// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h) +#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps +#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors +#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green +#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red +#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28 +#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80 +#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10 +#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0 +#define RGB_OFF RGB_BLACK + +// Added by gourdo1 for RGB testing +// Red Green Blue Expected GMMK Pro result +#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good! +#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good! +#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good! +#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit +#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good! +#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy? +#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default +#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good! +#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good! +#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already +#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good! +#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good! + +// RGB LED locations +enum led_location_map { + LED_ESC, // 0, ESC, k13 + LED_GRV, // 1, ~, k16 + LED_TAB, // 2, Tab, k11 + LED_CAPS, // 3, Caps, k21 + LED_LSFT, // 4, Sh_L, k00 + LED_LCTL, // 5, Ct_L, k06 + LED_F1, // 6, F1, k26 + LED_1, // 7, 1, k17 + LED_Q, // 8, Q, k10 + LED_A, // 9, A, k12 + LED_Z, // 10, Z, k14 + LED_LWIN, // 11, Win_L, k90 + LED_F2, // 12, F2, k36 + LED_2, // 13, 2, k27 + LED_W, // 14, W, k20 + LED_S, // 15, S, k22 + LED_X, // 16, X, k24 + LED_LALT, // 17, Alt_L, k93 + LED_F3, // 18, F3, k31 + LED_3, // 19, 3, k37 + LED_E, // 20, E, k30 + LED_D, // 21, D, k32 + LED_C, // 22, C, k34 + LED_F4, // 23, F4, k33 + LED_4, // 24, 4, k47 + LED_R, // 25, R, k40 + LED_F, // 26, F, k42 + LED_V, // 27, V, k44 + LED_F5, // 28, F5, k07 + LED_5, // 29, 5, k46 + LED_T, // 30, T, k41 + LED_G, // 31, G, k43 + LED_B, // 32, B, k45 + LED_SPC, // 33, SPACE, k94 + LED_F6, // 34, F6, k63 + LED_6, // 35, 6, k56 + LED_Y, // 36, Y, k51 + LED_H, // 37, H, k53 + LED_N, // 38, N, k55 + LED_F7, // 39, F7, k71 + LED_7, // 40, 7, k57 + LED_U, // 41, U, k50 + LED_J, // 42, J, k52 + LED_M, // 43, M, k54 + LED_F8, // 44, F8, k76 + LED_8, // 45, 8, k67 + LED_I, // 46, I, k60 + LED_K, // 47, K, k62 + LED_COMM, // 48, ,, k64 + LED_RALT, // 49, Alt_R, k95 + LED_F9, // 50, F9, ka6 + LED_9, // 51, 9, k77 + LED_O, // 52, O, k70 + LED_L, // 53, L, k72 + LED_DOT, // 54, ., k74 + LED_FN, // 55, FN, k92 + LED_F10, // 56, F10, ka7 + LED_0, // 57, 0, k87 + LED_P, // 58, P, k80 + LED_SCLN, // 59, ;, k82 + LED_SLSH, // 60, ?, k85 + LED_F11, // 61, F11, ka3 + LED_MINS, // 62, -, k86 + LED_LBRC, // 63, [, k81 + LED_QUOT, // 64, ", k83 + LED_RCTL, // 65, Ct_R, k04 + LED_F12, // 66, F12, ka5 + LED_L1, // 67, LED, l01 + LED_R1, // 68, LED, l11 + LED_INS, // 69, Prt, k97 -- remapped to INS + LED_L2, // 70, LED, l02 + LED_R2, // 71, LED, l12 + LED_DEL, // 72, Del, k65 + LED_L3, // 73, LED, l03 + LED_R3, // 74, LED, l13 + LED_PGUP, // 75, PgUp, k15 + LED_L4, // 76, LED, l04 + LED_R4, // 77, LED, l14 + LED_EQL, // 78, =, k66 + LED_RIGHT, // 79, Right, k05 + LED_L5, // 80, LED, l05 + LED_R5, // 81, LED, l15 + LED_END, // 82, End, k75 + LED_L6, // 83, LED, l06 + LED_R6, // 84, LED, l16 + LED_BSPC, // 85, BSpc, ka1 + LED_PGDN, // 86, PgDn, k25 + LED_L7, // 87, LED, l07 + LED_R7, // 88, LED, l17 + LED_RBRC, // 89, ], k61 + LED_RSFT, // 90, Sh_R, k91 + LED_L8, // 91, LED, l08 + LED_R8, // 92, LED, l18 + LED_BSLS, // 93, \, ka2 + LED_UP, // 94, Up, k35 + LED_LEFT, // 95, Left, k03 + LED_ENT, // 96, Enter, ka4 + LED_DOWN // 97, Down, k73 +}; + +const uint8_t LED_LIST_WASD[] = { + LED_W, + LED_A, + LED_S, + LED_D +}; + +const uint8_t LED_LIST_ARROWS[] = { + LED_LEFT, + LED_RIGHT, + LED_UP, + LED_DOWN +}; + +const uint8_t LED_LIST_FUNCROW[] = { + LED_ESC, + LED_F1, + LED_F2, + LED_F3, + LED_F4, + LED_F5, + LED_F6, + LED_F7, + LED_F8, + LED_F9, + LED_F10, + LED_F11, + LED_F12, + LED_INS +}; + +const uint8_t LED_LIST_NUMROW[] = { + LED_GRV, + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL, + LED_BSPC, + LED_DEL +}; + +const uint8_t LED_LIST_LETTERS[] = { + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_Q, + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M +}; + +const uint8_t LED_LIST_NUMPAD[] = { + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL, + LED_U, + LED_I, + LED_O, + LED_P, + LED_J, + LED_K, + LED_L, + LED_SCLN, + LED_ENT, + LED_M, + LED_COMM, + LED_DOT, + LED_SLSH, + LED_END, + LED_RIGHT +}; + +const uint8_t LED_SIDE_LEFT[] = { + LED_L1, + LED_L2, + LED_L3, + LED_L4, + LED_L5, + LED_L6, + LED_L7, + LED_L8 +}; + +const uint8_t LED_SIDE_RIGHT[] = { + LED_R1, + LED_R2, + LED_R3, + LED_R4, + LED_R5, + LED_R6, + LED_R7, + LED_R8 +}; + +#endif
\ No newline at end of file diff --git a/keyboards/gmmk/pro/ansi/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/rules.mk new file mode 100644 index 0000000000..b236d9132c --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/gourdo1/rules.mk @@ -0,0 +1,18 @@ +SRC += caps_word.c + +LTO_ENABLE = yes # link time optimization -- achieves a smaller compiled size +CONSOLE_ENABLE = no +COMMAND_ENABLE = no +MOUSEKEY_ENABLE = yes + +VIA_ENABLE = yes +TAP_DANCE_ENABLE = yes +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite + +TD_LSFT_CAPSLOCK_ENABLE = yes +IDLE_TIMEOUT_ENABLE = yes +STARTUP_NUMLOCK_ON = yes +ENCODER_DEFAULTACTIONS_ENABLE = no + +COLEMAK_LAYER_ENABLE = yes # Enable Colemak layer / set to no to disable +INVERT_NUMLOCK_INDICATOR = yes |