diff options
author | zvecr <git@zvecr.com> | 2022-02-25 23:45:40 +0000 |
---|---|---|
committer | zvecr <git@zvecr.com> | 2022-02-25 23:45:40 +0000 |
commit | e7931289918221081cbe2a7ea5df27a5d86324db (patch) | |
tree | 0b06145520f8aaf5ff5cb928aa5176fc2dd23619 /keyboards/gmmk/pro | |
parent | c0ee3d2c79388187883b1b1b1d1a0b6842acf741 (diff) | |
parent | cf31355f08dca311a013168eb3eb995e2fc6a3d1 (diff) | |
download | qmk_firmware-e7931289918221081cbe2a7ea5df27a5d86324db.tar.gz qmk_firmware-e7931289918221081cbe2a7ea5df27a5d86324db.zip |
Merge remote-tracking branch 'origin/develop'
Diffstat (limited to 'keyboards/gmmk/pro')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c | 154 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/cedrikl/rgb_matrix_map.h | 185 | ||||
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/cedrikl/rules.mk | 2 | ||||
-rw-r--r-- | keyboards/gmmk/pro/iso/keymaps/vitoni/config.h | 20 | ||||
-rw-r--r-- | keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c | 148 | ||||
-rw-r--r-- | keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc | 104 |
6 files changed, 613 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c new file mode 100644 index 0000000000..2361ab5660 --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/keymap.c @@ -0,0 +1,154 @@ +/* Copyright 2021 Cedrik Lussier @cedrikl +.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H +#include "rgb_matrix_map.h" +#include "cedrikl.h" + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; " Enter PgDn +// Sh_L Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_MUTE, + KC_NLCK, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP, + KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_PDOT, KC_SLSH, KC_RSFT, KC_UP, KC_INS, + KC_LCTL, KC_RGUI, KC_LALT, KC_SPC, KC_RALT, KC_NO, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ) +}; +// clang-format on + +#ifdef ENCODER_ENABLE + bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return true; + } +#endif // ENCODER_ENABLE + + +#ifdef RGB_MATRIX_ENABLE +//void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) { +// const ledmap *l = &(ledmaps[layer]); +// +// +// +// for (int i = 0; i < DRIVER_LED_TOTAL; i++) { +// HSV hsv = { +// .h = (*l)[i][0], +// .s = (*l)[i][1], +// .v = val, +// }; +// +// if (hsv.h || hsv.s) { +// RGB rgb = hsv_to_rgb(hsv); +// RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b); +// } +// } +//} + + // These shorthands are used below to set led colors on each matrix cycle + void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) { + HSV work_color = target_color; + work_color.v = rgb_matrix_get_val(); + + RGB final_color = hsv_to_rgb(work_color); + + for (int i = 0; i < array_size; i++) { + rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here + } + } + + // Capslock, Scroll lock and Numlock indicator on Left side lights. + void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { + loop_colorset(LED_REGION_A, (sizeof(LED_REGION_A) / sizeof(LED_REGION_A[0])), hsv_cl_blue); + loop_colorset(LED_REGION_B, (sizeof(LED_REGION_B) / sizeof(LED_REGION_B[0])), hsv_cl_purple); + loop_colorset(LED_REGION_L_SIDE, (sizeof(LED_REGION_L_SIDE) / sizeof(LED_REGION_L_SIDE[0])), hsv_cl_purple); + loop_colorset(LED_REGION_R_SIDE, (sizeof(LED_REGION_R_SIDE) / sizeof(LED_REGION_R_SIDE[0])), hsv_cl_purple); + + switch(get_highest_layer(layer_state)){ // special handling per layer + case 1: //layer 1 + //rgb_matrix_set_color_all(RGB_AZURE); + loop_colorset(LED_REGION_NUMPAD, (sizeof(LED_REGION_NUMPAD) / sizeof(LED_REGION_NUMPAD[0])), hsv_cl_numpad); + loop_colorset(LED_REGION_OTHER, (sizeof(LED_REGION_OTHER) / sizeof(LED_REGION_OTHER[0])), hsv_cl_mods); + break; + default: //layer 0 + // + break; + break; + } + + HSV bad_hsv = hsv_cl_bad; + bad_hsv.v = rgb_matrix_get_val(); + RGB bad_rgb = hsv_to_rgb(bad_hsv); + led_t led_state = host_keyboard_led_state(); + + if (!led_state.num_lock) { // on if NUM lock is OFF + rgb_matrix_set_color(LED_R1, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R2, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R3, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R4, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R5, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R6, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R7, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_R8, bad_rgb.r, bad_rgb.g, bad_rgb.b); + } + if (led_state.caps_lock) { + rgb_matrix_set_color(LED_L1, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L2, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L3, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L4, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L5, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L6, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L7, bad_rgb.r, bad_rgb.g, bad_rgb.b); + rgb_matrix_set_color(LED_L8, bad_rgb.r, bad_rgb.g, bad_rgb.b); + loop_colorset(LED_REGION_CAPS, (sizeof(LED_REGION_CAPS) / sizeof(LED_REGION_CAPS[0])), hsv_cl_bad); + } + } +#endif diff --git a/keyboards/gmmk/pro/ansi/keymaps/cedrikl/rgb_matrix_map.h b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/rgb_matrix_map.h new file mode 100644 index 0000000000..484f64b74c --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/rgb_matrix_map.h @@ -0,0 +1,185 @@ +/* Copyright 2021 Cedrik Lussier @cedrikl +.* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifdef RGB_MATRIX_ENABLE + + // Custom RGB Colours + const HSV hsv_cl_blue = {150, 255, 255}; + const HSV hsv_cl_purple = {188, 255, 255}; + const HSV hsv_cl_numpad = {85, 255, 255}; + const HSV hsv_cl_mods = {42, 255, 255}; + const HSV hsv_cl_bad = {0, 255, 255}; + + // RGB LED locations + enum led_location_map { + LED_ESC, // 0, ESC, k13 + LED_GRV, // 1, ~, k16 + LED_TAB, // 2, Tab, k11 + LED_CAPS, // 3, Caps, k21 + LED_LSFT, // 4, Sh_L, k00 + LED_LCTL, // 5, Ct_L, k06 + LED_F1, // 6, F1, k26 + LED_1, // 7, 1, k17 + LED_Q, // 8, Q, k10 + LED_A, // 9, A, k12 + LED_Z, // 10, Z, k14 + LED_LWIN, // 11, Win_L, k90 + LED_F2, // 12, F2, k36 + LED_2, // 13, 2, k27 + LED_W, // 14, W, k20 + LED_S, // 15, S, k22 + LED_X, // 16, X, k24 + LED_LALT, // 17, Alt_L, k93 + LED_F3, // 18, F3, k31 + LED_3, // 19, 3, k37 + LED_E, // 20, E, k30 + LED_D, // 21, D, k32 + LED_C, // 22, C, k34 + LED_F4, // 23, F4, k33 + LED_4, // 24, 4, k47 + LED_R, // 25, R, k40 + LED_F, // 26, F, k42 + LED_V, // 27, V, k44 + LED_F5, // 28, F5, k07 + LED_5, // 29, 5, k46 + LED_T, // 30, T, k41 + LED_G, // 31, G, k43 + LED_B, // 32, B, k45 + LED_SPC, // 33, SPACE, k94 + LED_F6, // 34, F6, k63 + LED_6, // 35, 6, k56 + LED_Y, // 36, Y, k51 + LED_H, // 37, H, k53 + LED_N, // 38, N, k55 + LED_F7, // 39, F7, k71 + LED_7, // 40, 7, k57 + LED_U, // 41, U, k50 + LED_J, // 42, J, k52 + LED_M, // 43, M, k54 + LED_F8, // 44, F8, k76 + LED_8, // 45, 8, k67 + LED_I, // 46, I, k60 + LED_K, // 47, K, k62 + LED_COMM, // 48, ,, k64 + LED_RALT, // 49, Alt_R, k95 + LED_F9, // 50, F9, ka6 + LED_9, // 51, 9, k77 + LED_O, // 52, O, k70 + LED_L, // 53, L, k72 + LED_DOT, // 54, ., k74 + LED_FN, // 55, FN, k92 + LED_F10, // 56, F10, ka7 + LED_0, // 57, 0, k87 + LED_P, // 58, P, k80 + LED_SCLN, // 59, ;, k82 + LED_SLSH, // 60, ?, k85 + LED_F11, // 61, F11, ka3 + LED_MINS, // 62, -, k86 + LED_LBRC, // 63, [, k81 + LED_QUOT, // 64, ", k83 + LED_RCTL, // 65, Ct_R, k04 + LED_F12, // 66, F12, ka5 + LED_L1, // 67, LED, l01 + LED_R1, // 68, LED, l11 + LED_DEL, // 69, Prt, k97 -- remapped to DEL + LED_L2, // 70, LED, l02 + LED_R2, // 71, LED, l12 + LED_HOME, // 72, Del, k65 + LED_L3, // 73, LED, l03 + LED_R3, // 74, LED, l13 + LED_PGUP, // 75, PgUp, k15 + LED_L4, // 76, LED, l04 + LED_R4, // 77, LED, l14 + LED_EQL, // 78, =, k66 + LED_RGHT, // 79, Right, k05 + LED_L5, // 80, LED, l05 + LED_R5, // 81, LED, l15 + LED_END, // 82, End, k75 + LED_L6, // 83, LED, l06 + LED_R6, // 84, LED, l16 + LED_BSPC, // 85, BSpc, ka1 + LED_PGDN, // 86, PgDn, k25 + LED_L7, // 87, LED, l07 + LED_R7, // 88, LED, l17 + LED_RBRC, // 89, ], k61 + LED_RSFT, // 90, Sh_R, k91 + LED_L8, // 91, LED, l08 + LED_R8, // 92, LED, l18 + LED_BSLS, // 93, \, ka2 + LED_UP, // 94, Up, k35 + LED_LEFT, // 95, Left, k03 + LED_ENT, // 96, Enter, ka4 + LED_DOWN // 97, Down, k73 + }; + +const uint8_t LED_REGION_L_SIDE[] = {LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7,LED_L8}; +const uint8_t LED_REGION_R_SIDE[] = {LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7,LED_R8}; + + //const uint8_t LED_MATRIX[] = { + // LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_DEL, + // LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_HOME, + // LED_TAB, LED_Q, LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O, LED_P, LED_LBRC, LED_RBRC, LED_BSLS, LED_PGUP, + // LED_CAPS, LED_A, LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN, LED_QUOT, LED_ENT, LED_PGDN, + // LED_LSFT, LED_Z, LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT, LED_SLSH, LED_RSFT, LED_UP, LED_END, + // LED_LCTL, LED_LWIN, LED_LALT, LED_SPC, LED_RALT, LED_FN, LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT + //}; + + const uint8_t LED_REGION_A[] = { + LED_ESC, LED_F9, LED_F10, LED_F11, LED_F12, LED_DEL, + LED_GRV, LED_1, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_HOME, + LED_TAB, LED_Q, LED_P, LED_LBRC, LED_RBRC, LED_BSLS, LED_PGUP, + LED_CAPS, LED_A, LED_SCLN, LED_QUOT, LED_ENT, LED_PGDN, + LED_LSFT, LED_Z, LED_SLSH, LED_RSFT, LED_UP, LED_END, + LED_LCTL, LED_LWIN, LED_LALT, LED_RCTL, LED_LEFT, LED_DOWN, LED_RGHT + }; + const uint8_t LED_REGION_B[] = { + LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, + LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, + LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O, + LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, + LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT, + LED_SPC, LED_RALT, LED_FN + }; + + const uint8_t LED_REGION_NUMPAD[] = { + + LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, + LED_LBRC, LED_RBRC, + LED_ENT, + LED_DOT + + }; + + const uint8_t LED_REGION_OTHER[] = { + LED_ESC, LED_DEL, + LED_HOME, + + LED_A, LED_S, LED_D, + LED_END, + LED_LWIN + }; + + const uint8_t LED_REGION_CAPS[] = { + + LED_GRV, LED_1, + LED_TAB, LED_Q, + LED_CAPS, LED_A, + LED_LSFT, + LED_LCTL + }; + +#endif diff --git a/keyboards/gmmk/pro/ansi/keymaps/cedrikl/rules.mk b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/rules.mk new file mode 100644 index 0000000000..4b7ed8bf0b --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/cedrikl/rules.mk @@ -0,0 +1,2 @@ +IDLE_TIMEOUT_ENABLE = yes +STARTUP_NUMLOCK_ON = yes diff --git a/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h b/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h new file mode 100644 index 0000000000..fd8f1d6859 --- /dev/null +++ b/keyboards/gmmk/pro/iso/keymaps/vitoni/config.h @@ -0,0 +1,20 @@ +// Copyright 2021 Victor Toni (@vitoni) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#if defined(RGB_MATRIX_ENABLE) + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR + // number of milliseconds to wait until turning off RGB automatically + #define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min + // start fading out before getting disabled + // fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT + #define RGB_DISABLE_WITH_FADE_OUT + #define RGB_DISABLE_WHEN_USB_SUSPENDED + // number of milliseconds to wait until activating RGB idle effects + #define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds + // activate breathe effect when idle + #define RGB_IDLE_BREATHE + // fade in when we have been suspended + #define RGB_FADE_IN +#endif diff --git a/keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c b/keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c new file mode 100644 index 0000000000..d5b64c153a --- /dev/null +++ b/keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c @@ -0,0 +1,148 @@ +// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>, +// Copyright 2021 Victor Toni (@vitoni) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H + +#include "vitoni.h" + +enum layer_names { + _BASE, + _MOV, + _RGB +}; + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] PgUp +// Caps A S D F G H J K L ; " # Enter PgDn +// Sh_L / Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [_BASE] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP, + MO(_MOV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [_MOV] = LAYOUT( + RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, _______, + _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END + ), + + [_RGB] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD, + _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI + ), + +}; +// clang-format on + +#if defined(ENCODER_ENABLE) +bool encoder_update_user(uint8_t index, bool clockwise) { + switch (get_highest_layer(layer_state)) { + case _MOV: + if (clockwise) { + tap_code16(C(KC_TAB)); + } else { + tap_code16(S(C(KC_TAB))); + } + break; +#if defined(RGB_MATRIX_ENABLE) + case _RGB: + if (clockwise) { + rgb_matrix_increase_val_noeeprom(); + } else { + rgb_matrix_decrease_val_noeeprom(); + } + break; +#endif // RGB_MATRIX_ENABLE + default: + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + break; + } + return true; +} +#endif // ENCODER_ENABLE + +#if defined(RGB_MATRIX_ENABLE) +/* +* Set up default RGB color. +*/ +void rgb_matrix_set_default_color(void) { + rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE); +} + +/* +* Set up RGB defaults. +*/ +void rgb_matrix_configure_default_settings(void) { + rgb_matrix_set_default_color(); +} + +void keyboard_post_init_user(void) { + rgb_matrix_enable_noeeprom(); + rgb_matrix_configure_default_settings(); +} + +/* +* Use RGB underglow to indicate specific layers. +*/ +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { + case _MOV: + rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN); + break; + case _RGB: + rgb_matrix_sethsv_noeeprom_user(HSV_GREEN); + break; + default: // for any other layer + rgb_matrix_set_default_color(); + break; + } + return state; +} + +void matrix_scan_user(void) { + matrix_scan_user_rgb(); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (!process_record_user_rgb(keycode, record)) { + return false; + } + + switch (keycode) { + case RESET: // when activating RESET mode for flashing + if (record->event.pressed) { + rgb_matrix_set_color_all(63, 0, 0); + rgb_matrix_driver.flush(); + } + return true; + } + return true; // Process all other keycodes normally +} +#endif // RGB_MATRIX_ENABLE diff --git a/keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc b/keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc new file mode 100644 index 0000000000..38a74a568b --- /dev/null +++ b/keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc @@ -0,0 +1,104 @@ += ViToni's keymap for GMMK Pro ISO + +== Layout +Based on the stock layout but making use of CAPS as FN similar to laptop keyboards. +This frees up the left row for other uses (although not remapped yet). +Since both Delete and Insert are used for coding they are part of the CAPS layer as well. + +The differences are as follows: + +=== Layer 0 (`_BASE`) +Mostly stock + CAPS goes to layer `_MOV`. +FN toggles the layer `_RGB`. + +=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE` +[%header] +|=== +| Key / Action | Mapped to +| ESC | _RESET_ +| F1 | KC_MYCM +| F2 | KC_WHOM +| F3 | KC_CALC +| F4 | KC_MSEL +| F5 | KC_MPRV +| F6 | KC_MPLY +| F7 | KC_MSTP +| F8 | KC_MNXT +| F9 | KC_MUTE +| F10 | KC_VOLD +| F11 | KC_VOLU +| N | NK_TOGG +| Delete | Insert +| Left | Home +| Right | End +| Up | PgUp +| Down | PgDn +|=== + +=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE` +Revamped the stock FN layer to focus on RGB only. + +[%header] +|=== +| Key / Action | Mapped to +| Knob clockwise | Value/Brightness up +| Knob anti-clockwise | Value/Brightness down +| Backspace | _RESET_ +| Enter | RGB_TOG +| Del | RGB_MOD +| PgUp | RGB_RMOD +| PgDn | RGB_SPI +| End | RGB_SPD +| Left | RGB_HUD +| Right | RGB_HUI +| Up | RGB_SAI +| Down | RGB_SAD +|=== + +No other changes have been made. + +== RGB light + +The code customizing RGB light usage is decribed here: + +* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc] + +When using `RGB_DISABLE_TIMEOUT` addtional options are available: + +* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off. +Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.). +* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`. + +Parameters used to define the behavior are: +[%header] +|=== +|Key | Default | Description + +| RGB_MATRIX_MAXIMUM_BRIGHTNESS +| 200 (<= UNIT8_MAX) +| Maximum assumed value for brightness. +Used to calculate lead time for fade out before suspend timeout. + +|=== + +`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows +* `RGB_IDLE_BREATHE` also activates a brethe effect while idling. + +[%header] +|=== +|Key | Default | Description + +|RGB_IDLE_TIMEOUT +|4500 +|Time in milliseconds without activity before considered to be idle. + +|RGB_IDLE_MINIMUM_BRIGHTNESS +|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5 +|Brightness value RGB is dimmed to when starting to idle. + +When breathing used as the lower bound of the brightness value. + +|RGB_IDLE_MAXIMUM_BRIGHTNESS +|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5 +|Upper bound of brightness value of the RGB light while breathing. + +|=== |