diff options
author | InigoGutierrez <inigogf.95@gmail.com> | 2022-09-25 16:02:54 +0200 |
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committer | InigoGutierrez <inigogf.95@gmail.com> | 2022-09-25 16:02:54 +0200 |
commit | 6afdd9d74da250e47ac64d6690bd19d037045e99 (patch) | |
tree | 661f6cfb244c02bcd1fbfe8fb9b2bd9242a91394 /keyboards/gmmk | |
parent | 93a55e61b59d20f7cd842cce02e5b18a63a23612 (diff) | |
parent | 1bdf4cdc22ae57d111efb2f7d71e405e5c7b3f11 (diff) | |
download | qmk_firmware-6afdd9d74da250e47ac64d6690bd19d037045e99.tar.gz qmk_firmware-6afdd9d74da250e47ac64d6690bd19d037045e99.zip |
Merge branch 'master' into taamas
Diffstat (limited to 'keyboards/gmmk')
113 files changed, 6616 insertions, 467 deletions
diff --git a/keyboards/gmmk/gmmk2/p65/ansi/ansi.c b/keyboards/gmmk/gmmk2/p65/ansi/ansi.c new file mode 100644 index 0000000000..437b50648e --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/ansi.c @@ -0,0 +1,236 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ansi.h" + +#ifdef RGB_MATRIX_ENABLE + +const aw_led g_aw_leds[DRIVER_LED_TOTAL] = { +/* Refer to IS31 manual for these locations + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + {0, CS1_SW1, CS2_SW1, CS3_SW1 }, // 0 Esc + {0, CS4_SW2, CS5_SW2, CS6_SW2 }, // 1 1 + {0, CS4_SW3, CS5_SW3, CS6_SW3 }, // 2 2 + {0, CS4_SW4, CS5_SW4, CS6_SW4 }, // 3 3 + {0, CS4_SW5, CS5_SW5, CS6_SW5 }, // 4 4 + {0, CS4_SW6, CS5_SW6, CS6_SW6 }, // 5 5 + {0, CS4_SW7, CS5_SW7, CS6_SW7 }, // 6 6 + {0, CS4_SW8, CS5_SW8, CS6_SW8 }, // 7 7 + {0, CS4_SW9, CS5_SW9, CS6_SW9 }, // 8 8 + {0, CS4_SW10, CS5_SW10, CS6_SW10 }, // 9 9 + {0, CS4_SW11, CS5_SW11, CS6_SW11 }, // 10 0 + {0, CS4_SW12, CS5_SW12, CS6_SW12 }, // 11 - + {1, CS1_SW5, CS2_SW5, CS3_SW5 }, // 12 = + {1, CS1_SW7, CS2_SW7, CS3_SW7 }, // 13 Backspace + {1, CS4_SW4, CS5_SW4, CS6_SW4 }, // 14 Del + + {0, CS7_SW1, CS8_SW1, CS9_SW1 }, // 15 Tab + {0, CS7_SW2, CS8_SW2, CS9_SW2 }, // 16 Q + {0, CS7_SW3, CS8_SW3, CS9_SW3 }, // 17 W + {0, CS7_SW4, CS8_SW4, CS9_SW4 }, // 18 E + {0, CS7_SW5, CS8_SW5, CS9_SW5 }, // 19 R + {0, CS7_SW6, CS8_SW6, CS9_SW6 }, // 20 T + {0, CS7_SW7, CS8_SW7, CS9_SW7 }, // 21 Y + {0, CS7_SW8, CS8_SW8, CS9_SW8 }, // 22 U + {0, CS7_SW9, CS8_SW9, CS9_SW9 }, // 23 I + {0, CS7_SW10, CS8_SW10, CS9_SW10 }, // 24 O + {0, CS7_SW11, CS8_SW11, CS9_SW11 }, // 25 P + {0, CS7_SW12, CS8_SW12, CS9_SW12 }, // 26 [ + {1, CS1_SW8, CS2_SW8, CS3_SW8 }, // 27 ] + {1, CS1_SW9, CS2_SW9, CS3_SW9 }, // 28 \| + {1, CS4_SW7, CS5_SW7, CS6_SW7 }, // 29 PgUp + + {0, CS10_SW1, CS11_SW1, CS12_SW1 }, // 30 Caps Lock + {0, CS10_SW2, CS11_SW2, CS12_SW2 }, // 31 A + {0, CS10_SW3, CS11_SW3, CS12_SW3 }, // 32 S + {0, CS10_SW4, CS11_SW4, CS12_SW4 }, // 33 D + {0, CS10_SW5, CS11_SW5, CS12_SW5 }, // 34 F + {0, CS10_SW6, CS11_SW6, CS12_SW6 }, // 35 G + {0, CS10_SW7, CS11_SW7, CS12_SW7 }, // 36 H + {0, CS10_SW8, CS11_SW8, CS12_SW8 }, // 37 J + {0, CS10_SW9, CS11_SW9, CS12_SW9 }, // 38 K + {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 39 L + {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 40 ; + {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 41 ' + {1, CS1_SW11, CS2_SW11, CS3_SW11 }, // 42 Enter + {1, CS4_SW5, CS5_SW5, CS6_SW5 }, // 43 PgDn + + {0, CS13_SW1, CS14_SW1, CS15_SW1 }, // 44 Shift_L + {0, CS13_SW3, CS14_SW3, CS15_SW3 }, // 45 Z + {0, CS13_SW4, CS14_SW4, CS15_SW4 }, // 46 X + {0, CS13_SW5, CS14_SW5, CS15_SW5 }, // 47 C + {0, CS13_SW6, CS14_SW6, CS15_SW6 }, // 48 V + {0, CS13_SW7, CS14_SW7, CS15_SW7 }, // 49 B + {0, CS13_SW8, CS14_SW8, CS15_SW8 }, // 50 N + {0, CS13_SW9, CS14_SW9, CS15_SW9 }, // 51 M + {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 52 , + {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 53 . + {0, CS13_SW12, CS14_SW12, CS15_SW12}, // 54 / + {1, CS4_SW8, CS5_SW8, CS6_SW8 }, // 55 Shift_R + {1, CS4_SW9, CS5_SW9, CS6_SW9 }, // 56 Up + {1, CS4_SW6, CS5_SW6, CS6_SW6 }, // 57 END + + {0, CS16_SW1, CS17_SW1, CS18_SW1 }, // 58 Ctrl_L + {0, CS16_SW2, CS17_SW2, CS18_SW2 }, // 59 Win_L + {0, CS16_SW3, CS17_SW3, CS18_SW3 }, // 60 Alt_L + {0, CS16_SW6, CS17_SW6, CS18_SW6 }, // 61 Space + {0, CS16_SW9, CS17_SW9, CS18_SW9 }, // 62 Alt_R + {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 63 FN + {1, CS4_SW10, CS5_SW10, CS6_SW10 }, // 64 Left + {1, CS4_SW11, CS5_SW11, CS6_SW11 }, // 65 Down + {1, CS4_SW12, CS5_SW12, CS6_SW12 }, // 66 Right + + {1, CS13_SW1, CS14_SW1, CS15_SW1 }, // 69 LED 1 + {1, CS13_SW2, CS14_SW2, CS15_SW2 }, // 70 LED 2 + {1, CS13_SW3, CS14_SW3, CS15_SW3 }, // 71 LED 3 + {1, CS13_SW4, CS14_SW4, CS15_SW4 }, // 72 LED 4 + {1, CS13_SW5, CS14_SW5, CS15_SW5 }, // 73 LED 5 + {1, CS13_SW6, CS14_SW6, CS15_SW6 }, // 74 LED 6 + {1, CS13_SW7, CS14_SW7, CS15_SW7 }, // 75 LED 7 + {1, CS13_SW8, CS14_SW8, CS15_SW8 }, // 76 LED 8 + {1, CS13_SW9, CS14_SW9, CS15_SW9 }, // 77 LED 9 + {1, CS13_SW10, CS14_SW10, CS15_SW10}, // 78 LED 10 + {1, CS16_SW1, CS17_SW1, CS18_SW1 }, // 79 LED 11 + {1, CS16_SW2, CS17_SW2, CS18_SW2 }, // 80 LED 12 + {1, CS16_SW3, CS17_SW3, CS18_SW3 }, // 81 LED 13 + {1, CS16_SW4, CS17_SW4, CS18_SW4 }, // 82 LED 14 + {1, CS16_SW5, CS17_SW5, CS18_SW5 }, // 83 LED 15 + {1, CS16_SW6, CS17_SW6, CS18_SW6 }, // 84 LED 16 + {1, CS16_SW7, CS17_SW7, CS18_SW7 }, // 85 LED 17 + {1, CS16_SW8, CS17_SW8, CS18_SW8 }, // 86 LED 18 + {1, CS16_SW9, CS17_SW9, CS18_SW9 }, // 87 LED 19 + {1, CS16_SW10, CS17_SW10, CS18_SW10} // 88 LED 20 +}; + +#define __ NO_LED + +led_config_t g_led_config = {{ + { 44, 57, __, 64, __, 66, 58, 55}, + { 16, 15, 31, 0, 45, 59, __, 1}, + { 17, 30, 32, 60, 46, 14, 29, 2}, + { 18, 61, 33, 63, 47, 56, 62, 3}, + { 19, 20, 34, 35, 48, 49, 5, 4}, + { 22, 21, 37, 36, 51, 50, 6, 7}, + { 23, 27, 38, __, 52, 43, 12, 8}, + { 24, 13, 39, 65, 53, __, 28, 9}, + { 25, 26, 40, 41, 42, 54, 11, 10} +}, { + {14, 0 }, // 0 Esc + {28, 0 }, // 1 1 + {42, 0 }, // 2 2 + {56, 0 }, // 3 3 + {70, 0 }, // 4 4 + {84, 0 }, // 5 5 + {98, 0 }, // 6 6 + {112, 0 }, // 7 7 + {126, 0 }, // 8 8 + {140, 0 }, // 9 9 + {154, 0 }, // 10 0 + {168, 0 }, // 11 - + {182, 0 }, // 12 = + {196, 0 }, // 13 Backspace + {210, 0 }, // 14 Del + + {14, 16}, // 15 Tab + {28, 16}, // 16 Q + {42, 16}, // 17 W + {56, 16}, // 18 E + {70, 16}, // 19 R + {84, 16}, // 20 T + {98, 16}, // 21 Y + {112, 16}, // 22 U + {126, 16}, // 23 I + {140, 16}, // 24 O + {154, 16}, // 25 P + {168, 16}, // 26 [ + {182, 16}, // 27 ] + {196, 16}, // 28 \| + {210, 16}, // 29 PgUp + + {14, 32}, // 30 Caps Lock + {28, 32}, // 31 A + {42, 32}, // 32 S + {56, 32}, // 33 D + {70, 32}, // 34 F + {84, 32}, // 35 G + {98, 32}, // 36 H + {112, 32}, // 37 J + {126, 32}, // 38 K + {140, 32}, // 39 L + {154, 32}, // 40 ; + {168, 32}, // 41 ' + {196, 32}, // 42 Enter + {210, 32}, // 43 PgDn + + {14, 48}, // 44 Shift_L + {42, 48}, // 45 Z + {56, 48}, // 46 X + {70, 48}, // 47 C + {84, 48}, // 48 V + {98, 48}, // 49 B + {112, 48}, // 50 N + {126, 48}, // 51 M + {140, 48}, // 52 , + {154, 48}, // 53 . + {168, 48}, // 54 / + {182, 48}, // 55 Shift_R + {196, 48}, // 56 Up + {210, 48}, // 57 END + + {14, 64}, // 58 Ctrl_L + {28, 64}, // 59 Win_L + {42, 64}, // 60 Alt_L + {84, 64}, // 61 Space + {126, 64}, // 62 Alt_R + {140, 64}, // 63 FN + {182, 64}, // 64 Left + {196, 64}, // 65 Down + {210, 64}, // 66 Right + + {0, 0}, // 69 LED 1 + {0, 7}, // 70 LED 2 + {0, 14}, // 71 LED 3 + {0, 21}, // 72 LED 4 + {0, 28}, // 73 LED 5 + {0, 35}, // 74 LED 6 + {0, 42}, // 75 LED 7 + {0, 49}, // 76 LED 8 + {0, 56}, // 77 LED 9 + {0, 64}, // 78 LED 10 + {224, 0 }, // 79 LED 11 + {224, 7 }, // 80 LED 12 + {224, 14}, // 81 LED 13 + {224, 21}, // 82 LED 14 + {224, 28}, // 83 LED 15 + {224, 35}, // 84 LED 16 + {224, 42}, // 85 LED 17 + {224, 49}, // 86 LED 18 + {224, 56}, // 87 LED 19 + {224, 64}, // 88 LED 20 +}, { + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 +} }; +#endif diff --git a/keyboards/gmmk/gmmk2/p65/ansi/ansi.h b/keyboards/gmmk/gmmk2/p65/ansi/ansi.h new file mode 100644 index 0000000000..2c25a72bef --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/ansi.h @@ -0,0 +1,47 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +#define ___ KC_NO + +// ESC 1 2 3 4 5 6 7 8 9 0 - = BS Del +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; ' Enter PgDn +// Sh_L Z X C V B N M , . / Sh_R Up END +// Ct_L Win_L Alt_L SPACE Alt_R FN Left Down Right + +// clang-format off +#define LAYOUT( \ + k13, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, k71, k25,\ + k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, k76, k26,\ + k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, k84, k65,\ + k00, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k07, k35, k01,\ + k06, k15, k23, k31, k36, k33, k03, k73, k05 \ +)\ +{\ + { k00, k01, ___, k03, ___, k05, k06, k07},\ + { k10, k11, k12, k13, k14, k15, ___, k17},\ + { k20, k21, k22, k23, k24, k25, k26, k27},\ + { k30, k31, k32, k33, k34, k35, k36, k37},\ + { k40, k41, k42, k43, k44, k45, k46, k47},\ + { k50, k51, k52, k53, k54, k55, k56, k57},\ + { k60, k61, k62, ___, k64, k65, k66, k67},\ + { k70, k71, k72, k73, k74, ___, k76, k77},\ + { k80, k81, k82, k83, k84, k85, k86, k87} \ +} diff --git a/keyboards/gmmk/gmmk2/p65/ansi/info.json b/keyboards/gmmk/gmmk2/p65/ansi/info.json new file mode 100644 index 0000000000..8aedd894ae --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/info.json @@ -0,0 +1,90 @@ +{ + "keyboard_name": "GMMK V2 65 ANSI", + "manufacturer": "Glorious", + "url": "http://www.pcgamingrace.com", + "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x5045", + "device_version": "0.0.1" + }, + "layouts": { + "LAYOUT": { + "layout": [ + { "label": "`", "x": 0, "y": 0 }, + { "label": "1", "x": 1, "y": 0 }, + { "label": "2", "x": 2, "y": 0 }, + { "label": "3", "x": 3, "y": 0 }, + { "label": "4", "x": 4, "y": 0 }, + { "label": "5", "x": 5, "y": 0 }, + { "label": "6", "x": 6, "y": 0 }, + { "label": "7", "x": 7, "y": 0 }, + { "label": "8", "x": 8, "y": 0 }, + { "label": "9", "x": 9, "y": 0 }, + { "label": "0", "x": 10, "y": 0 }, + { "label": "-", "x": 11, "y": 0 }, + { "label": "=", "x": 12, "y": 0 }, + { "label": "Backspace", "x": 13, "y": 0, "w": 2.25}, + { "label": "PgUp", "x": 15.25, "y": 0 }, + + + { "label": "Tab", "x": 0, "y": 1, "w": 1.5}, + { "label": "Q", "x": 1.5, "y": 1 }, + { "label": "W", "x": 2.5, "y": 1 }, + { "label": "E", "x": 3.5, "y": 1 }, + { "label": "R", "x": 4.5, "y": 1 }, + { "label": "T", "x": 5.5, "y": 1 }, + { "label": "Y", "x": 6.5, "y": 1 }, + { "label": "U", "x": 7.5, "y": 1 }, + { "label": "I", "x": 8.5, "y": 1 }, + { "label": "O", "x": 9.5, "y": 1 }, + { "label": "P", "x": 10.5, "y": 1 }, + { "label": "[", "x": 11.5, "y": 1 }, + { "label": "]", "x": 12.5, "y": 1 }, + { "label": "\\", "x": 13.5, "y": 1 , "w": 1.75}, + { "label": "PgDn", "x": 15.25, "y": 1 }, + + { "label": "Caps Lock", "x": 0, "y": 2, "w": 1.75}, + { "label": "A", "x": 1.75, "y": 2 }, + { "label": "S", "x": 2.75, "y": 2 }, + { "label": "D", "x": 3.75, "y": 2 }, + { "label": "F", "x": 4.75, "y": 2 }, + { "label": "G", "x": 5.75, "y": 2 }, + { "label": "H", "x": 6.75, "y": 2 }, + { "label": "J", "x": 7.75, "y": 2 }, + { "label": "K", "x": 8.75, "y": 2 }, + { "label": "L", "x": 9.75, "y": 2 }, + { "label": ";", "x": 10.75, "y": 2 }, + { "label": "'", "x": 11.75, "y": 2 }, + { "label": "Enter", "x": 12.75, "y": 2, "w": 2.25 }, + { "label": "HOME", "x": 15.25, "y": 2 }, + + + { "label": "Shift", "x": 0, "y": 3, "w": 2.25}, + { "label": "Z", "x": 2.25, "y": 3 }, + { "label": "X", "x": 3.25, "y": 3 }, + { "label": "C", "x": 4.25, "y": 3 }, + { "label": "V", "x": 5.25, "y": 3 }, + { "label": "B", "x": 6.25, "y": 3 }, + { "label": "N", "x": 7.25, "y": 3 }, + { "label": "M", "x": 8.25, "y": 3 }, + { "label": ",", "x": 9.25, "y": 3 }, + { "label": ".", "x": 10.25, "y": 3 }, + { "label": "/", "x": 11.25, "y": 3 }, + { "label": "Shift", "x": 12.25, "y": 3, "w": 1.75}, + { "label": "Up", "x": 14.25, "y": 3 }, + { "label": "END", "x": 15.25, "y": 3 }, + + { "label": "Ctrl", "x": 0, "y": 4, "w": 1.25}, + { "label": "Win", "x": 1.25, "y": 4, "w": 1.25}, + { "label": "Alt", "x": 2.5, "y": 4, "w": 1.25}, + { "label": "Space", "x": 3.75, "y": 4, "w": 6.25}, + { "label": "Alt", "x": 10, "y": 4, "w": 1.25}, + { "label": "FN", "x": 11.25, "y": 4, "w": 1.25}, + { "label": "Left", "x": 13.25, "y": 4 }, + { "label": "Down", "x": 14.25, "y": 4 }, + { "label": "Right", "x": 15.25, "y": 4 } + ] + } + } +} diff --git a/keyboards/gmmk/gmmk2/p65/ansi/keymaps/default/keymap.c b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/default/keymap.c new file mode 100644 index 0000000000..e331d60c4e --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/default/keymap.c @@ -0,0 +1,44 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +enum custom_layers { + _BL, + _FL, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, _______, RGB_VAI, KC_HOME, + _______, _______, _______, QK_BOOT, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD) +}; diff --git a/keyboards/gmmk/gmmk2/p65/ansi/keymaps/default/readme.md b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/default/readme.md new file mode 100644 index 0000000000..4f80a5b956 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/default/readme.md @@ -0,0 +1 @@ +# ANSI GMMKV2 65% Layout diff --git a/keyboards/gmmk/gmmk2/p65/ansi/keymaps/via/keymap.c b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/via/keymap.c new file mode 100644 index 0000000000..365c7578cc --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/via/keymap.c @@ -0,0 +1,51 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[0] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[1] = LAYOUT( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, _______, RGB_VAI, KC_HOME, + _______, _______, _______, QK_BOOT, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD), + +[2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______), +[3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______) +}; diff --git a/keyboards/gmmk/gmmk2/p65/ansi/keymaps/via/rules.mk b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/gmmk/gmmk2/p65/ansi/readme.md b/keyboards/gmmk/gmmk2/p65/ansi/readme.md new file mode 100644 index 0000000000..b231b48883 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/readme.md @@ -0,0 +1,23 @@ +# GMMK V2 65% (ANSI) + +A keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller + +* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall) +* Hardware Supported: GMMK V2 +* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com) + +Make example for this keyboard (after setting up your build environment): + + make gmmk/gmmk2/p65/ansi:default + +Flashing example for this keyboard: + + make gmmk/gmmk2/p65/ansi:default:flash + +To reset the board into bootloader mode, do one of the following: + +* Hold the Reset switch mounted on the surface of the PCB while connecting the USB cable (remove the spacebar key and press and hold the pin on the right side) +* Hold the Escape key while connecting the USB cable (also erases persistent settings) +* Fn+Backslash will reset the board to bootloader mode if you have flashed the default QMK keymap + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/gmmk/gmmk2/p65/ansi/rules.mk b/keyboards/gmmk/gmmk2/p65/ansi/rules.mk new file mode 100644 index 0000000000..1cf9d7a709 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/ansi/rules.mk @@ -0,0 +1,22 @@ +# MCU name +MCU = WB32F3G71 + +# Bootloader selection +BOOTLOADER = wb32-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite. +MOUSEKEY_ENABLE = yes # Mouse keys. +EXTRAKEY_ENABLE = yes # Audio control and System control. +CONSOLE_ENABLE = no # Console for debug. +COMMAND_ENABLE = no # Commands for debug and configuration. +NKRO_ENABLE = yes # Enable NKRO Rollover. +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality. +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow. +AUDIO_ENABLE = no # Audio output. +RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects. +RGB_MATRIX_DRIVER = AW20216 # Enable RGB matrix effects. +EEPROM_DRIVER = wear_leveling +WEAR_LEVELING_DRIVER = embedded_flash diff --git a/keyboards/gmmk/gmmk2/p65/config.h b/keyboards/gmmk/gmmk2/p65/config.h new file mode 100644 index 0000000000..6a6c22c6f0 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/config.h @@ -0,0 +1,117 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +#define MATRIX_ROWS 9 +#define MATRIX_COLS 8 + +#define MATRIX_ROW_PINS \ + { B0, B1, B2, B3, B4, B5, B6, B7, B8 } +#define MATRIX_COL_PINS \ + { A0, A1, A2, A3, A4, A8, A9, A10 } + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Hold ESC on start up to clear EEPROM and boot into bootloader mode */ +#define BOOTMAGIC_LITE_ROW 1 +#define BOOTMAGIC_LITE_COLUMN 3 + +#define TAP_CODE_DELAY 10 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +#define RGB_DISABLE_WHEN_USB_SUSPENDED + +/* SPI Config for LED Driver */ +#define SPI_DRIVER SPIDM2 +#define SPI_SCK_PIN B13 +#define SPI_MOSI_PIN B15 +#define SPI_MISO_PIN B14 + +#define DRIVER_1_CS A15 +#define DRIVER_2_CS B9 +#define DRIVER_1_EN C13 +#define DRIVER_2_EN C13 + +#define DRIVER_COUNT 2 +#define DRIVER_1_LED_TOTAL 54 +#define DRIVER_2_LED_TOTAL 34 +#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) + +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +#define ENABLE_RGB_MATRIX_ALPHAS_MODS +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_BREATHING +#define ENABLE_RGB_MATRIX_BAND_SAT +#define ENABLE_RGB_MATRIX_BAND_VAL +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define ENABLE_RGB_MATRIX_CYCLE_ALL +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +#define ENABLE_RGB_MATRIX_DUAL_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#define ENABLE_RGB_MATRIX_RAINDROPS +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +#define ENABLE_RGB_MATRIX_HUE_BREATHING +#define ENABLE_RGB_MATRIX_HUE_PENDULUM +#define ENABLE_RGB_MATRIX_HUE_WAVE +#define ENABLE_RGB_MATRIX_PIXEL_RAIN +#define ENABLE_RGB_MATRIX_PIXEL_FLOW +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +#define RGB_MATRIX_KEYPRESSES +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +/* Set debounce time to 5ms */ +#define DEBOUNCE 5 + +/* Force NKRO on boot up regardless of the setting saved in the EEPROM (uncomment to enable it) */ +// #define FORCE_NKRO diff --git a/keyboards/gmmk/gmmk2/p65/halconf.h b/keyboards/gmmk/gmmk2/p65/halconf.h new file mode 100644 index 0000000000..293d182917 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/halconf.h @@ -0,0 +1,29 @@ +/* Copyright (C) 2021 Westberry Technology (ChangZhou) Corp., Ltd + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * This file was auto-generated by: + * `qmk chibios-confmigrate -i keyboards/wb_support/gmmk2/halconf.h -r platforms/chibios/boards/common/configs/halconf.h` + */ + +#pragma once + +#define HAL_USE_SPI TRUE +#define SPI_USE_WAIT TRUE +#define SPI_SELECT_MODE SPI_SELECT_MODE_PAD + +#include_next <halconf.h> + diff --git a/keyboards/gmmk/gmmk2/p65/iso/info.json b/keyboards/gmmk/gmmk2/p65/iso/info.json new file mode 100644 index 0000000000..9f0285abbb --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/info.json @@ -0,0 +1,91 @@ +{ + "keyboard_name": "GMMK V2 65 ISO", + "manufacturer": "Glorious", + "url": "http://www.pcgamingrace.com", + "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x504A", + "device_version": "0.0.1" + }, + "layouts": { + "LAYOUT": { + "layout": [ + { "label": "`", "x": 0, "y": 0 }, + { "label": "1", "x": 1, "y": 0 }, + { "label": "2", "x": 2, "y": 0 }, + { "label": "3", "x": 3, "y": 0 }, + { "label": "4", "x": 4, "y": 0 }, + { "label": "5", "x": 5, "y": 0 }, + { "label": "6", "x": 6, "y": 0 }, + { "label": "7", "x": 7, "y": 0 }, + { "label": "8", "x": 8, "y": 0 }, + { "label": "9", "x": 9, "y": 0 }, + { "label": "0", "x": 10, "y": 0 }, + { "label": "-", "x": 11, "y": 0 }, + { "label": "=", "x": 12, "y": 0 }, + { "label": "Backspace", "x": 13, "y": 0, "w": 2.25}, + { "label": "PgUp", "x": 15.25, "y": 0 }, + + + { "label": "Tab", "x": 0, "y": 1, "w": 1.5}, + { "label": "Q", "x": 1.5, "y": 1 }, + { "label": "W", "x": 2.5, "y": 1 }, + { "label": "E", "x": 3.5, "y": 1 }, + { "label": "R", "x": 4.5, "y": 1 }, + { "label": "T", "x": 5.5, "y": 1 }, + { "label": "Y", "x": 6.5, "y": 1 }, + { "label": "U", "x": 7.5, "y": 1 }, + { "label": "I", "x": 8.5, "y": 1 }, + { "label": "O", "x": 9.5, "y": 1 }, + { "label": "P", "x": 10.5, "y": 1 }, + { "label": "[", "x": 11.5, "y": 1 }, + { "label": "]", "x": 12.5, "y": 1 }, + { "label": "Enter", "x": 13.5, "y": 1 ,"h":2, "w": 1.75}, + { "label": "PgDn", "x": 15.25, "y": 1 }, + + { "label": "Caps Lock", "x": 0, "y": 2, "w": 1.75}, + { "label": "A", "x": 1.75, "y": 2 }, + { "label": "S", "x": 2.75, "y": 2 }, + { "label": "D", "x": 3.75, "y": 2 }, + { "label": "F", "x": 4.75, "y": 2 }, + { "label": "G", "x": 5.75, "y": 2 }, + { "label": "H", "x": 6.75, "y": 2 }, + { "label": "J", "x": 7.75, "y": 2 }, + { "label": "K", "x": 8.75, "y": 2 }, + { "label": "L", "x": 9.75, "y": 2 }, + { "label": ";", "x": 10.75, "y": 2 }, + { "label": "'", "x": 11.75, "y": 2 }, + { "label": "#", "x": 12.75, "y": 2 }, + { "label": "HOME", "x": 15.25, "y": 2 }, + + + { "label": "Shift", "x": 0, "y": 3, "w": 1.25}, + { "label": "\\", "x": 1.25, "y": 3 }, + { "label": "Z", "x": 2.25, "y": 3 }, + { "label": "X", "x": 3.25, "y": 3 }, + { "label": "C", "x": 4.25, "y": 3 }, + { "label": "V", "x": 5.25, "y": 3 }, + { "label": "B", "x": 6.25, "y": 3 }, + { "label": "N", "x": 7.25, "y": 3 }, + { "label": "M", "x": 8.25, "y": 3 }, + { "label": ",", "x": 9.25, "y": 3 }, + { "label": ".", "x": 10.25, "y": 3 }, + { "label": "/", "x": 11.25, "y": 3 }, + { "label": "Shift", "x": 12.25, "y": 3, "w": 1.75}, + { "label": "Up", "x": 14.25, "y": 3 }, + { "label": "END", "x": 15.25, "y": 3 }, + + { "label": "Ctrl", "x": 0, "y": 4, "w": 1.25}, + { "label": "Win", "x": 1.25, "y": 4, "w": 1.25}, + { "label": "Alt", "x": 2.5, "y": 4, "w": 1.25}, + { "label": "Space", "x": 3.75, "y": 4, "w": 6.25}, + { "label": "Alt", "x": 10, "y": 4, "w": 1.25}, + { "label": "FN", "x": 11.25, "y": 4, "w": 1.25}, + { "label": "Left", "x": 13.25, "y": 4 }, + { "label": "Down", "x": 14.25, "y": 4 }, + { "label": "Right", "x": 15.25, "y": 4 } + ] + } + } +} diff --git a/keyboards/gmmk/gmmk2/p65/iso/iso.c b/keyboards/gmmk/gmmk2/p65/iso/iso.c new file mode 100644 index 0000000000..651a612a58 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/iso.c @@ -0,0 +1,238 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "iso.h" + +#ifdef RGB_MATRIX_ENABLE + +const aw_led g_aw_leds[DRIVER_LED_TOTAL] = { +/* Refer to IS31 manual for these locations + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + {0, CS1_SW1, CS2_SW1, CS3_SW1 }, // 0 Esc + {0, CS4_SW2, CS5_SW2, CS6_SW2 }, // 1 1 + {0, CS4_SW3, CS5_SW3, CS6_SW3 }, // 2 2 + {0, CS4_SW4, CS5_SW4, CS6_SW4 }, // 3 3 + {0, CS4_SW5, CS5_SW5, CS6_SW5 }, // 4 4 + {0, CS4_SW6, CS5_SW6, CS6_SW6 }, // 5 5 + {0, CS4_SW7, CS5_SW7, CS6_SW7 }, // 6 6 + {0, CS4_SW8, CS5_SW8, CS6_SW8 }, // 7 7 + {0, CS4_SW9, CS5_SW9, CS6_SW9 }, // 8 8 + {0, CS4_SW10, CS5_SW10, CS6_SW10 }, // 9 9 + {0, CS4_SW11, CS5_SW11, CS6_SW11 }, // 10 0 + {0, CS4_SW12, CS5_SW12, CS6_SW12 }, // 11 - + {1, CS1_SW5, CS2_SW5, CS3_SW5 }, // 12 = + {1, CS1_SW7, CS2_SW7, CS3_SW7 }, // 13 Backspace + {1, CS4_SW4, CS5_SW4, CS6_SW4 }, // 14 HOME + + {0, CS7_SW1, CS8_SW1, CS9_SW1 }, // 15 Tab + {0, CS7_SW2, CS8_SW2, CS9_SW2 }, // 16 Q + {0, CS7_SW3, CS8_SW3, CS9_SW3 }, // 17 W + {0, CS7_SW4, CS8_SW4, CS9_SW4 }, // 18 E + {0, CS7_SW5, CS8_SW5, CS9_SW5 }, // 19 R + {0, CS7_SW6, CS8_SW6, CS9_SW6 }, // 20 T + {0, CS7_SW7, CS8_SW7, CS9_SW7 }, // 21 Y + {0, CS7_SW8, CS8_SW8, CS9_SW8 }, // 22 U + {0, CS7_SW9, CS8_SW9, CS9_SW9 }, // 23 I + {0, CS7_SW10, CS8_SW10, CS9_SW10 }, // 24 O + {0, CS7_SW11, CS8_SW11, CS9_SW11 }, // 25 P + {0, CS7_SW12, CS8_SW12, CS9_SW12 }, // 26 [ + {1, CS1_SW8, CS2_SW8, CS3_SW8 }, // 27 ] + {1, CS1_SW11, CS2_SW11, CS3_SW11 }, // 28 ENTER + {1, CS4_SW7, CS5_SW7, CS6_SW7 }, // 29 PgUp + + {0, CS10_SW1, CS11_SW1, CS12_SW1 }, // 30 Caps Lock + {0, CS10_SW2, CS11_SW2, CS12_SW2 }, // 31 A + {0, CS10_SW3, CS11_SW3, CS12_SW3 }, // 32 S + {0, CS10_SW4, CS11_SW4, CS12_SW4 }, // 33 D + {0, CS10_SW5, CS11_SW5, CS12_SW5 }, // 34 F + {0, CS10_SW6, CS11_SW6, CS12_SW6 }, // 35 G + {0, CS10_SW7, CS11_SW7, CS12_SW7 }, // 36 H + {0, CS10_SW8, CS11_SW8, CS12_SW8 }, // 37 J + {0, CS10_SW9, CS11_SW9, CS12_SW9 }, // 38 K + {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 39 L + {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 40 ; + {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 41 ' + {1, CS1_SW10, CS2_SW10, CS3_SW10 }, // 42 k42 + {1, CS4_SW5, CS5_SW5, CS6_SW5 }, // 43 PgDn + + {0, CS13_SW1, CS14_SW1, CS15_SW1 }, // 44 Shift_L + {0, CS13_SW2, CS14_SW2, CS15_SW2 }, // 45 k45 + {0, CS13_SW3, CS14_SW3, CS15_SW3 }, // 46 Z + {0, CS13_SW4, CS14_SW4, CS15_SW4 }, // 47 X + {0, CS13_SW5, CS14_SW5, CS15_SW5 }, // 48 C + {0, CS13_SW6, CS14_SW6, CS15_SW6 }, // 49 V + {0, CS13_SW7, CS14_SW7, CS15_SW7 }, // 50 B + {0, CS13_SW8, CS14_SW8, CS15_SW8 }, // 51 N + {0, CS13_SW9, CS14_SW9, CS15_SW9 }, // 52 M + {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 53 , + {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 54 . + {0, CS13_SW12, CS14_SW12, CS15_SW12}, // 55 / + {1, CS4_SW8, CS5_SW8, CS6_SW8 }, // 56 Shift_R + {1, CS4_SW9, CS5_SW9, CS6_SW9 }, // 57 Up + {1, CS4_SW6, CS5_SW6, CS6_SW6 }, // 58 END + + {0, CS16_SW1, CS17_SW1, CS18_SW1 }, // 59 Ctrl_L + {0, CS16_SW2, CS17_SW2, CS18_SW2 }, // 60 Win_L + {0, CS16_SW3, CS17_SW3, CS18_SW3 }, // 61 Alt_L + {0, CS16_SW6, CS17_SW6, CS18_SW6 }, // 62 Space + {0, CS16_SW9, CS17_SW9, CS18_SW9 }, // 63 Alt_R + {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 64 FN + {1, CS4_SW10, CS5_SW10, CS6_SW10 }, // 65 Left + {1, CS4_SW11, CS5_SW11, CS6_SW11 }, // 66 Down + {1, CS4_SW12, CS5_SW12, CS6_SW12 }, // 67 Right + + {1, CS13_SW1, CS14_SW1, CS15_SW1 }, // 68 LED 1 + {1, CS13_SW2, CS14_SW2, CS15_SW2 }, // 69 LED 2 + {1, CS13_SW3, CS14_SW3, CS15_SW3 }, // 70 LED 3 + {1, CS13_SW4, CS14_SW4, CS15_SW4 }, // 71 LED 4 + {1, CS13_SW5, CS14_SW5, CS15_SW5 }, // 72 LED 5 + {1, CS13_SW6, CS14_SW6, CS15_SW6 }, // 73 LED 6 + {1, CS13_SW7, CS14_SW7, CS15_SW7 }, // 74 LED 7 + {1, CS13_SW8, CS14_SW8, CS15_SW8 }, // 75 LED 8 + {1, CS13_SW9, CS14_SW9, CS15_SW9 }, // 76 LED 9 + {1, CS13_SW10, CS14_SW10, CS15_SW10}, // 77 LED 10 + {1, CS16_SW1, CS17_SW1, CS18_SW1 }, // 78 LED 11 + {1, CS16_SW2, CS17_SW2, CS18_SW2 }, // 79 LED 12 + {1, CS16_SW3, CS17_SW3, CS18_SW3 }, // 80 LED 13 + {1, CS16_SW4, CS17_SW4, CS18_SW4 }, // 81 LED 14 + {1, CS16_SW5, CS17_SW5, CS18_SW5 }, // 82 LED 15 + {1, CS16_SW6, CS17_SW6, CS18_SW6 }, // 83 LED 16 + {1, CS16_SW7, CS17_SW7, CS18_SW7 }, // 84 LED 17 + {1, CS16_SW8, CS17_SW8, CS18_SW8 }, // 85 LED 18 + {1, CS16_SW9, CS17_SW9, CS18_SW9 }, // 86 LED 19 + {1, CS16_SW10, CS17_SW10, CS18_SW10} // 87 LED 20 +}; + +#define __ NO_LED + +led_config_t g_led_config = {{ + { 44, 58, 45, 65, __, 67, 59, 56}, + { 16, 15, 31, 0, 46, 60, __, 1}, + { 17, 30, 32, 61, 47, 14, 29, 2}, + { 18, 62, 33, 64, 48, 57, 63, 3}, + { 19, 20, 34, 35, 49, 50, 5, 4}, + { 22, 21, 37, 36, 52, 51, 6, 7}, + { 23, 27, 38, __, 53, 43, 12, 8}, + { 24, 13, 39, 66, 54, 42, __, 9}, + { 25, 26, 40, 41, 28, 55, 11, 10} +}, { + {14, 0 }, // 0 Esc + {28, 0 }, // 1 1 + {42, 0 }, // 2 2 + {56, 0 }, // 3 3 + {70, 0 }, // 4 4 + {84, 0 }, // 5 5 + {98, 0 }, // 6 6 + {112, 0 }, // 7 7 + {126, 0 }, // 8 8 + {140, 0 }, // 9 9 + {154, 0 }, // 10 0 + {168, 0 }, // 11 - + {182, 0 }, // 12 = + {196, 0 }, // 13 Backspace + {210, 0 }, // 14 HOME + + {14, 16}, // 15 Tab + {28, 16}, // 16 Q + {42, 16}, // 17 W + {56, 16}, // 18 E + {70, 16}, // 19 R + {84, 16}, // 20 T + {98, 16}, // 21 Y + {112, 16}, // 22 U + {126, 16}, // 23 I + {140, 16}, // 24 O + {154, 16}, // 25 P + {168, 16}, // 26 [ + {182, 16}, // 27 ] + {196, 16}, // 28 ENTER + {210, 16}, // 29 PgUp + + {14, 32}, // 30 Caps Lock + {28, 32}, // 31 A + {42, 32}, // 32 S + {56, 32}, // 33 D + {70, 32}, // 34 F + {84, 32}, // 35 G + {98, 32}, // 36 H + {112, 32}, // 37 J + {126, 32}, // 38 K + {140, 32}, // 39 L + {154, 32}, // 40 ; + {168, 32}, // 41 ' + {182, 32}, // 42 k42 + {210, 32}, // 43 PgDn + + {14, 48}, // 44 Shift_L + {28, 48}, // 45 k45 + {42, 48}, // 46 Z + {56, 48}, // 47 X + {70, 48}, // 48 C + {84, 48}, // 49 V + {98, 48}, // 50 B + {112, 48}, // 51 N + {126, 48}, // 52 M + {140, 48}, // 53 , + {154, 48}, // 54 . + {168, 48}, // 55 / + {182, 48}, // 56 Shift_R + {196, 48}, // 57 Up + {210, 48}, // 58 END + + {14, 64}, // 59 Ctrl_L + {28, 64}, // 60 Win_L + {42, 64}, // 61 Alt_L + {84, 64}, // 62 Space + {126, 64}, // 63 Alt_R + {140, 64}, // 64 FN + {182, 64}, // 65 Left + {196, 64}, // 66 Down + {210, 64}, // 67 Right + + {0, 0}, // 68 LED 1 + {0, 7}, // 69 LED 2 + {0, 14}, // 70 LED 3 + {0, 21}, // 71 LED 4 + {0, 28}, // 72 LED 5 + {0, 35}, // 73 LED 6 + {0, 42}, // 74 LED 7 + {0, 49}, // 75 LED 8 + {0, 56}, // 76 LED 9 + {0, 64}, // 77 LED 10 + {224, 0 }, // 78 LED 11 + {224, 7 }, // 79 LED 12 + {224, 14}, // 80 LED 13 + {224, 21}, // 81 LED 14 + {224, 28}, // 82 LED 15 + {224, 35}, // 83 LED 16 + {224, 42}, // 84 LED 17 + {224, 49}, // 85 LED 18 + {224, 56}, // 86 LED 19 + {224, 64}, // 87 LED 20 +}, { + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 +} }; +#endif diff --git a/keyboards/gmmk/gmmk2/p65/iso/iso.h b/keyboards/gmmk/gmmk2/p65/iso/iso.h new file mode 100644 index 0000000000..206647cf79 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/iso.h @@ -0,0 +1,47 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +#define ___ KC_NO + +// ESC 1 2 3 4 5 6 7 8 9 0 - = BS PgUp +// Tab Q W E R T Y U I O P [ ] Enter PgUp +// Caps A S D F G H J K L ; ' \ Enter HOME +// Sh_L \ Z X C V B N M , . / Sh_R Up END +// Ct_L Win_L Alt_L SPACE Alt_R FN Left Down Right + +// clang-format off +#define LAYOUT( \ + k13, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, k71, k25,\ + k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, k84, k26,\ + k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, k75, k65,\ + k00, k02, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k07, k35, k01,\ + k06, k15, k23, k31, k36, k33, k03, k73, k05 \ +)\ +{\ + { k00, k01, k02, k03, ___, k05, k06, k07},\ + { k10, k11, k12, k13, k14, k15, ___, k17},\ + { k20, k21, k22, k23, k24, k25, k26, k27},\ + { k30, k31, k32, k33, k34, k35, k36, k37},\ + { k40, k41, k42, k43, k44, k45, k46, k47},\ + { k50, k51, k52, k53, k54, k55, k56, k57},\ + { k60, k61, k62, ___, k64, k65, k66, k67},\ + { k70, k71, k72, k73, k74, k75, ___, k77},\ + { k80, k81, k82, k83, k84, k85, k86, k87} \ +} diff --git a/keyboards/gmmk/gmmk2/p65/iso/keymaps/default/keymap.c b/keyboards/gmmk/gmmk2/p65/iso/keymaps/default/keymap.c new file mode 100644 index 0000000000..61072536d7 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/keymaps/default/keymap.c @@ -0,0 +1,44 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +enum custom_layers { + _BL, + _FL, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGDN, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, _______, RGB_VAI, KC_HOME, + _______, _______, _______, QK_BOOT, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD) +}; diff --git a/keyboards/gmmk/gmmk2/p65/iso/keymaps/default/readme.md b/keyboards/gmmk/gmmk2/p65/iso/keymaps/default/readme.md new file mode 100644 index 0000000000..89d52f6afa --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/keymaps/default/readme.md @@ -0,0 +1 @@ +# ISO GMMKV2 65% Layout diff --git a/keyboards/gmmk/gmmk2/p65/iso/keymaps/via/keymap.c b/keyboards/gmmk/gmmk2/p65/iso/keymaps/via/keymap.c new file mode 100644 index 0000000000..53918fc1e1 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/keymaps/via/keymap.c @@ -0,0 +1,50 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[0] = LAYOUT( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGDN, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[1] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, _______, RGB_VAI, KC_HOME, + _______, _______, _______, QK_BOOT, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD), + +[2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______), +[3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______) +}; diff --git a/keyboards/gmmk/gmmk2/p65/iso/keymaps/via/rules.mk b/keyboards/gmmk/gmmk2/p65/iso/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/gmmk/gmmk2/p65/iso/readme.md b/keyboards/gmmk/gmmk2/p65/iso/readme.md new file mode 100644 index 0000000000..1775862e0f --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/readme.md @@ -0,0 +1,23 @@ +# GMMK V2 65% (ISO) + +A keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller + +* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall) +* Hardware Supported: GMMK V2 +* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com) + +Make example for this keyboard (after setting up your build environment): + + make gmmk/gmmk2/p65/iso:default + +Flashing example for this keyboard: + + make gmmk/gmmk2/p65/iso:default:flash + +To reset the board into bootloader mode, do one of the following: + +* Hold the Reset switch mounted on the surface of the PCB while connecting the USB cable (remove the spacebar key and press and hold the pin on the right side) +* Hold the Escape key while connecting the USB cable (also erases persistent settings) +* Fn+Backslash will reset the board to bootloader mode if you have flashed the default QMK keymap + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/gmmk/gmmk2/p65/iso/rules.mk b/keyboards/gmmk/gmmk2/p65/iso/rules.mk new file mode 100644 index 0000000000..1cf9d7a709 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/iso/rules.mk @@ -0,0 +1,22 @@ +# MCU name +MCU = WB32F3G71 + +# Bootloader selection +BOOTLOADER = wb32-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite. +MOUSEKEY_ENABLE = yes # Mouse keys. +EXTRAKEY_ENABLE = yes # Audio control and System control. +CONSOLE_ENABLE = no # Console for debug. +COMMAND_ENABLE = no # Commands for debug and configuration. +NKRO_ENABLE = yes # Enable NKRO Rollover. +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality. +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow. +AUDIO_ENABLE = no # Audio output. +RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects. +RGB_MATRIX_DRIVER = AW20216 # Enable RGB matrix effects. +EEPROM_DRIVER = wear_leveling +WEAR_LEVELING_DRIVER = embedded_flash diff --git a/keyboards/gmmk/gmmk2/p65/mcuconf.h b/keyboards/gmmk/gmmk2/p65/mcuconf.h new file mode 100644 index 0000000000..e5b8188e9e --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/mcuconf.h @@ -0,0 +1,27 @@ +/* Copyright (C) 2021 Westberry Technology (ChangZhou) Corp., Ltd + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * This file was auto-generated by: + * `qmk chibios-confmigrate -i keyboards/wb_support/gmmk2/mcuconf.h -r platforms/chibios/GENERIC_WB32_F3G71XX/configs/mcuconf.h` + */ + +#pragma once + +#include_next <mcuconf.h> + +#undef WB32_SPI_USE_SPIM2 +#define WB32_SPI_USE_SPIM2 TRUE diff --git a/keyboards/gmmk/gmmk2/p65/p65.c b/keyboards/gmmk/gmmk2/p65/p65.c new file mode 100644 index 0000000000..d7e06f6488 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/p65.c @@ -0,0 +1,17 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "p65.h" diff --git a/keyboards/gmmk/gmmk2/p65/p65.h b/keyboards/gmmk/gmmk2/p65/p65.h new file mode 100644 index 0000000000..7a6339c2e0 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p65/p65.h @@ -0,0 +1,25 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +#if defined(KEYBOARD_gmmk_gmmk2_p65_ansi) +# include "ansi/ansi.h" +#elif defined(KEYBOARD_gmmk_gmmk2_p65_iso) +# include "iso/iso.h" +#endif // GMMK V2 revisions diff --git a/keyboards/gmmk/gmmk2/p96/ansi/ansi.c b/keyboards/gmmk/gmmk2/p96/ansi/ansi.c new file mode 100644 index 0000000000..455a598982 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/ansi.c @@ -0,0 +1,332 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ansi.h" + +#ifdef RGB_MATRIX_ENABLE + +const aw_led g_aw_leds[DRIVER_LED_TOTAL] = { +/* Refer to IS31 manual for these locations + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + {0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, k00, Esc + {0, CS1_SW2, CS2_SW2, CS3_SW2}, // 1, k10, F1 + {0, CS1_SW3, CS2_SW3, CS3_SW3}, // 2, k20, F2 + {0, CS1_SW4, CS2_SW4, CS3_SW4}, // 3, k30, F3 + {0, CS1_SW5, CS2_SW5, CS3_SW5}, // 4, k40, F4 + {0, CS1_SW6, CS2_SW6, CS3_SW6}, // 5, k50, F5 + {0, CS1_SW7, CS2_SW7, CS3_SW7}, // 6, k60, F6 + {0, CS1_SW8, CS2_SW8, CS3_SW8}, // 7, k70, F7 + {0, CS1_SW9, CS2_SW9, CS3_SW9}, // 8, k80, F8 + {0, CS1_SW10, CS2_SW10, CS3_SW10}, // 9, k90, F9 + {0, CS1_SW11, CS2_SW11, CS3_SW11}, // 10, ka0, F10 + {0, CS1_SW12, CS2_SW12, CS3_SW12}, // 11, kb0, F11 + {1, CS1_SW1, CS2_SW1, CS3_SW1}, // 12, kc0, F12 + {1, CS4_SW2, CS5_SW2, CS6_SW2}, // 13, kd0, Printscreen + {1, CS4_SW3, CS5_SW3, CS6_SW3}, // 14, k06, Delete + {1, CS1_SW2, CS2_SW2, CS3_SW2}, // 15, k16, Insert + {1, CS4_SW4, CS5_SW4, CS6_SW4}, // 16, k26, Page Up + {1, CS4_SW7, CS5_SW7, CS6_SW7}, // 17, k36, Page Down + + {0, CS4_SW1, CS5_SW1, CS6_SW1}, // 18, k01, ` + {0, CS4_SW2, CS5_SW2, CS6_SW2}, // 19, k11, 1 + {0, CS4_SW3, CS5_SW3, CS6_SW3}, // 20, k21, 2 + {0, CS4_SW4, CS5_SW4, CS6_SW4}, // 21, k31, 3 + {0, CS4_SW5, CS5_SW5, CS6_SW5}, // 22, k41, 4 + {0, CS4_SW6, CS5_SW6, CS6_SW6}, // 23, k51, 5 + {0, CS4_SW7, CS5_SW7, CS6_SW7}, // 24, k61, 6 + {0, CS4_SW8, CS5_SW8, CS6_SW8}, // 25, k71, 7 + {0, CS4_SW9, CS5_SW9, CS6_SW9}, // 26, k81, 8 + {0, CS4_SW10, CS5_SW10, CS6_SW10}, // 27, k91, 9 + {0, CS4_SW11, CS5_SW11, CS6_SW11}, // 28, ka1, 0 + {0, CS4_SW12, CS5_SW12, CS6_SW12}, // 29, kb1, - + {1, CS1_SW5, CS2_SW5, CS3_SW5}, // 30, kc1, = + {1, CS1_SW7, CS2_SW7, CS3_SW7}, // 31, kd1, Backspace + {1, CS7_SW1, CS8_SW1, CS9_SW1}, // 32, k46, Num Lock + {1, CS7_SW2, CS8_SW2, CS9_SW2}, // 33, k56, Num / + {1, CS7_SW3, CS8_SW3, CS9_SW3}, // 34, k66, Num * + {1, CS7_SW4, CS8_SW4, CS9_SW4}, // 35, k76, Num - + + {0, CS7_SW1, CS8_SW1, CS9_SW1}, // 36, k02, Tab + {0, CS7_SW2, CS8_SW2, CS9_SW2}, // 37, k12, Q + {0, CS7_SW3, CS8_SW3, CS9_SW3}, // 38, k22, W + {0, CS7_SW4, CS8_SW4, CS9_SW4}, // 39, k32, E + {0, CS7_SW5, CS8_SW5, CS9_SW5}, // 40, k42, R + {0, CS7_SW6, CS8_SW6, CS9_SW6}, // 41, k52, T + {0, CS7_SW7, CS8_SW7, CS9_SW7}, // 42, k62, Y + {0, CS7_SW8, CS8_SW8, CS9_SW8}, // 43, k72, U + {0, CS7_SW9, CS8_SW9, CS9_SW9}, // 44, k82, I + {0, CS7_SW10, CS8_SW10, CS9_SW10}, // 45, k92, O + {0, CS7_SW11, CS8_SW11, CS9_SW11}, // 46, ka2, P + {0, CS7_SW12, CS8_SW12, CS9_SW12}, // 47, kb2, [ + {1, CS1_SW8, CS2_SW8, CS3_SW8}, // 48, kc2, ] + {1, CS1_SW9, CS2_SW9, CS3_SW9}, // 49, kd3, "\\" + {1, CS7_SW5, CS8_SW5, CS9_SW5}, // 50, k86, Num 7 + {1, CS7_SW6, CS8_SW6, CS9_SW6}, // 51, k96, Num 8 + {1, CS7_SW7, CS8_SW7, CS9_SW7}, // 52, ka6, Num 9 + {1, CS7_SW8, CS8_SW8, CS9_SW8}, // 53, kb6, Num + + + {0, CS10_SW1, CS11_SW1, CS12_SW1}, // 54, k03, Caps Lock + {0, CS10_SW2, CS11_SW2, CS12_SW2}, // 55, k13, A + {0, CS10_SW3, CS11_SW3, CS12_SW3}, // 56, k23, S + {0, CS10_SW4, CS11_SW4, CS12_SW4}, // 57, k33, D + {0, CS10_SW5, CS11_SW5, CS12_SW5}, // 58, k43, F + {0, CS10_SW6, CS11_SW6, CS12_SW6}, // 59, k53, G + {0, CS10_SW7, CS11_SW7, CS12_SW7}, // 60, k63, H + {0, CS10_SW8, CS11_SW8, CS12_SW8}, // 61, k73, J + {0, CS10_SW9, CS11_SW9, CS12_SW9}, // 62, k83, K + {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 63, k93, L + {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 64, ka3, ; + {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 65, kb3, ' + {1, CS1_SW11, CS2_SW11, CS3_SW11}, // 66, kc3, Enter + {1, CS7_SW9, CS8_SW9, CS9_SW9}, // 67, ka7, Num 4 + {1, CS7_SW10, CS8_SW10, CS9_SW10}, // 68, kb7, Num 5 + {1, CS7_SW11, CS8_SW11, CS9_SW11}, // 69, kc7, Num 6 + + {0, CS13_SW1, CS14_SW1, CS15_SW1}, // 70, k04, Shift_L + {0, CS13_SW2, CS14_SW2, CS15_SW2}, // 71, k24, Z + {0, CS13_SW3, CS14_SW3, CS15_SW3}, // 72, k34, X + {0, CS13_SW4, CS14_SW4, CS15_SW4}, // 73, k44, C + {0, CS13_SW5, CS14_SW5, CS15_SW5}, // 74, k54, V + {0, CS13_SW6, CS14_SW6, CS15_SW6}, // 75, k64, B + {0, CS13_SW7, CS14_SW7, CS15_SW7}, // 76, k74, N + {0, CS13_SW8, CS14_SW8, CS15_SW8}, // 77, k84, M + {0, CS13_SW9, CS14_SW9, CS15_SW9}, // 78, k94, , + {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 79, ka4, . + {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 80, kb4, / + {1, CS4_SW8, CS5_SW8, CS6_SW8}, // 81, kd4, Shift_R + {1, CS4_SW9, CS5_SW9, CS6_SW9}, // 82, k17, Up + {1, CS10_SW1, CS11_SW1, CS12_SW1}, // 83, k67, Num 1 + {1, CS10_SW2, CS11_SW2, CS12_SW2}, // 84, k77, Num 2 + {1, CS10_SW3, CS11_SW3, CS12_SW3}, // 85, k87, Num 3 + {1, CS10_SW4, CS11_SW4, CS12_SW4}, // 86, k97, Enter_R + + {0, CS16_SW1, CS17_SW1, CS18_SW1}, // 87, k05, Ctrl_L + {0, CS16_SW2, CS17_SW2, CS18_SW2}, // 88, k15, Win_L + {0, CS16_SW3, CS17_SW3, CS18_SW3}, // 89, k25, Alt_L + {0, CS16_SW6, CS17_SW6, CS18_SW6}, // 90, k65, Space + {0, CS16_SW9, CS17_SW9, CS18_SW9}, // 91, k95, Alt_R + {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 92, ka5, FN + {0, CS16_SW12, CS17_SW12, CS18_SW12}, // 93, kc5, Ctrl_R + {1, CS4_SW10, CS5_SW10, CS6_SW10}, // 94, k07, Left + {1, CS4_SW11, CS5_SW11, CS6_SW11}, // 95, k27, Down + {1, CS10_SW5, CS11_SW5, CS12_SW5}, // 96, k37, Right + {1, CS10_SW6, CS11_SW6, CS12_SW6}, // 97, k47, Num 0 + {1, CS10_SW7, CS11_SW7, CS12_SW7}, // 98, k57, Num . + + {1, CS13_SW1, CS14_SW1, CS15_SW1}, // 101, LED 1 + {1, CS13_SW2, CS14_SW2, CS15_SW2}, // 102, LED 2 + {1, CS13_SW3, CS14_SW3, CS15_SW3}, // 103, LED 3 + {1, CS13_SW4, CS14_SW4, CS15_SW4}, // 104, LED 4 + {1, CS13_SW5, CS14_SW5, CS15_SW5}, // 105, LED 5 + {1, CS13_SW6, CS14_SW6, CS15_SW6}, // 106, LED 6 + {1, CS13_SW7, CS14_SW7, CS15_SW7}, // 107, LED 7 + {1, CS13_SW8, CS14_SW8, CS15_SW8}, // 108, LED 8 + {1, CS13_SW9, CS14_SW9, CS15_SW9}, // 109, LED 9 + {1, CS13_SW10, CS14_SW10, CS15_SW10}, // 110, LED 10 + {1, CS16_SW1, CS17_SW1, CS18_SW1}, // 111, LED 11 + {1, CS16_SW2, CS17_SW2, CS18_SW2}, // 112, LED 12 + {1, CS16_SW3, CS17_SW3, CS18_SW3}, // 113, LED 13 + {1, CS16_SW4, CS17_SW4, CS18_SW4}, // 114, LED 14 + {1, CS16_SW5, CS17_SW5, CS18_SW5}, // 115, LED 15 + {1, CS16_SW6, CS17_SW6, CS18_SW6}, // 116, LED 16 + {1, CS16_SW7, CS17_SW7, CS18_SW7}, // 117, LED 17 + {1, CS16_SW8, CS17_SW8, CS18_SW8}, // 118, LED 18 + {1, CS16_SW9, CS17_SW9, CS18_SW9}, // 119, LED 19 + {1, CS16_SW10, CS17_SW10, CS18_SW10} // 120, LED 20 +}; + +#define __ NO_LED + +led_config_t g_led_config = {{ + { 0, 18, 36, 54, 70, 87, 14, 94}, + { 1, 19, 37, 55, __, 88, 15, 82}, + { 2, 20, 38, 56, 71, 89, 16, 95}, + { 3, 21, 39, 57, 72, __, 17, 96}, + { 4, 22, 40, 58, 73, __, 32, 97}, + { 5, 23, 41, 59, 74, __, 33, 98}, + { 6, 24, 42, 60, 75, 90, 34, 83}, + { 7, 25, 43, 61, 76, __, 35, 84}, + { 8, 26, 44, 62, 77, __, 50, 85}, + { 9, 27, 45, 63, 78, 91, 51, 86}, + {10, 28, 46, 64, 79, 92, 52, 67}, + {11, 29, 47, 65, 80, __, 53, 68}, + {12, 30, 48, __, __, 93, __, 69}, + {13, 31, 49, 66, 81, __, __, __} +}, { + { 11, 0}, // 0, k00, Esc + { 22, 0}, // 1, k10, F1 + { 33, 0}, // 2, k20, F2 + { 44, 0}, // 3, k30, F3 + { 55, 0}, // 4, k40, F4 + { 66, 0}, // 5, k50, F5 + { 77, 0}, // 6, k60, F6 + { 88, 0}, // 7, k70, F7 + { 99, 0}, // 8, k80, F8 + { 110, 0}, // 9, k90, F9 + { 121, 0}, // 10, ka0, F10 + { 132, 0}, // 11, kb0, F11 + { 143, 0}, // 12, kc0, F12 + { 154, 0}, // 13, kd0, Printscreen + { 165, 0}, // 14, k06, Delete + { 176, 0}, // 15, k16, Insert + { 187, 0}, // 16, k26, Page Up + { 198, 0}, // 17, k36, Page Down + + { 11, 11}, // 18, k01, ` + { 22, 11}, // 19, k11, 1 + { 33, 11}, // 20, k21, 2 + { 44, 11}, // 21, k31, 3 + { 55, 11}, // 22, k41, 4 + { 66, 11}, // 23, k51, 5 + { 77, 11}, // 24, k61, 6 + { 88, 11}, // 25, k71, 7 + { 99, 11}, // 26, k81, 8 + { 110, 11}, // 27, k91, 9 + { 121, 11}, // 28, ka1, 0 + { 132, 11}, // 29, kb1, - + { 143, 11}, // 30, kc1, = + { 154, 11}, // 31, kd1, Backspace + { 165, 11}, // 32, k46, Num Lock + { 176, 11}, // 33, k56, Num / + { 187, 11}, // 34, k66, Num * + { 198, 11}, // 35, k76, Num - + + { 11, 22}, // 36, k02, Tab + { 22, 22}, // 37, k12, Q + { 33, 22}, // 38, k22, W + { 44, 22}, // 39, k32, E + { 55, 22}, // 40, k42, R + { 66, 22}, // 41, k52, T + { 77, 22}, // 42, k62, Y + { 88, 22}, // 43, k72, U + { 99, 22}, // 44, k82, I + { 110, 22}, // 45, k92, O + { 121, 22}, // 46, ka2, P + { 132, 22}, // 47, kb2, [ + { 143, 22}, // 48, kc2, ] + { 154, 22}, // 49, kd3, "\\" + { 165, 22}, // 50, k86, Num 7 + { 176, 22}, // 51, k96, Num 8 + { 187, 22}, // 52, ka6, Num 9 + { 198, 22}, // 53, kb6, Num + + + { 11, 33}, // 54, k03, Caps Lock + { 22, 33}, // 55, k13, A + { 33, 33}, // 56, k23, S + { 44, 33}, // 57, k33, D + { 55, 33}, // 58, k43, F + { 66, 33}, // 59, k53, G + { 77, 33}, // 60, k63, H + { 88, 33}, // 61, k73, J + { 99, 33}, // 62, k83, K + { 110, 33}, // 63, k93, L + { 121, 33}, // 64, ka3, ; + { 132, 33}, // 65, kb3, ' + { 154, 33}, // 66, kc3, Enter + { 165, 33}, // 67, ka7, Num 4 + { 176, 33}, // 68, kb7, Num 5 + { 187, 33}, // 69, kc7, Num 6 + + { 11, 44}, // 70, k04, Shift_L + { 33, 44}, // 71, k24, Z + { 44, 44}, // 72, k34, X + { 55, 44}, // 73, k44, C + { 66, 44}, // 74, k54, V + { 77, 44}, // 75, k64, B + { 88, 44}, // 76, k74, N + { 99, 44}, // 77, k84, M + { 110, 44}, // 78, k94, , + { 121, 44}, // 79, ka4, . + { 132, 44}, // 80, kb4, / + { 143, 44}, // 81, kd4, Shift_R + { 154, 44}, // 82, k17, Up + { 165, 44}, // 83, k67, Num 1 + { 176, 44}, // 84, k77, Num 2 + { 187, 44}, // 85, k87, Num 3 + { 198, 44}, // 86, k97, Enter_R + + { 11, 55}, // 87, k05, Ctrl_L + { 22, 55}, // 88, k15, Win_L + { 33, 55}, // 89, k25, Alt_L + { 77, 55}, // 90, k65, Space + { 110, 55}, // 91, k95, Alt_R + { 121, 55}, // 92, ka5, FN + { 132, 55}, // 93, kc5, Ctrl_R + { 143, 55}, // 94, k07, Left + { 154, 55}, // 95, k27, Down + { 165, 55}, // 96, k37, Right + { 176, 55}, // 97, k47, Num 0 + { 187, 55}, // 98, k57, Num . + + { 0, 0}, // 101, LED 1 + { 0, 6}, // 102, LED 2 + { 0, 12}, // 103, LED 3 + { 0, 18}, // 104, LED 4 + { 0, 24}, // 105, LED 5 + { 0, 30}, // 106, LED 6 + { 0, 36}, // 107, LED 7 + { 0, 42}, // 108, LED 8 + { 0, 48}, // 109, LED 9 + { 0, 54}, // 110, LED 10 + { 209, 0}, // 111, LED 11 + { 209, 6}, // 112, LED 12 + { 209, 12}, // 113, LED 13 + { 209, 18}, // 114, LED 14 + { 209, 24}, // 115, LED 15 + { 209, 30}, // 116, LED 16 + { 209, 36}, // 117, LED 17 + { 209, 42}, // 118, LED 18 + { 209, 48}, // 119, LED 19 + { 209, 54} // 120, LED 20 +}, { + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 +} }; +#endif + +#ifdef EEPROM_ENABLE + +#include "spi_master.h" + +void spi_init(void) { + static bool is_initialised = false; + if (!is_initialised) { + is_initialised = true; + + // Try releasing special pins for a short time + setPinInput(SPI_SCK_PIN); + setPinInput(SPI_MOSI_PIN); + setPinInput(SPI_MISO_PIN); + + chThdSleepMilliseconds(10); + + palSetPadMode(PAL_PORT(SPI_SCK_PIN), PAL_PAD(SPI_SCK_PIN), PAL_MODE_ALTERNATE(SPI_SCK_PAL_MODE) | PAL_OUTPUT_TYPE_PUSHPULL | PAL_OUTPUT_SPEED_HIGHEST | PAL_WB32_CURRENT_LEVEL3); + palSetPadMode(PAL_PORT(SPI_MOSI_PIN), PAL_PAD(SPI_MOSI_PIN), PAL_MODE_ALTERNATE(SPI_MOSI_PAL_MODE) | PAL_OUTPUT_TYPE_PUSHPULL | PAL_OUTPUT_SPEED_HIGHEST); + palSetPadMode(PAL_PORT(SPI_MISO_PIN), PAL_PAD(SPI_MISO_PIN), PAL_MODE_ALTERNATE(SPI_MISO_PAL_MODE) | PAL_OUTPUT_TYPE_PUSHPULL | PAL_OUTPUT_SPEED_HIGHEST); + } +} + +#endif diff --git a/keyboards/gmmk/gmmk2/p96/ansi/ansi.h b/keyboards/gmmk/gmmk2/p96/ansi/ansi.h new file mode 100644 index 0000000000..d449a198df --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/ansi.h @@ -0,0 +1,54 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +#define ___ KC_NO + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Del Ins PgUp PgDn +// ` 1 2 3 4 5 6 7 8 9 0 - = BSpc Num / * - +// Tab Q W E R T Y U I O P [ ] \\ 7 8 9 + +// Caps A S D F G H J K L ; ' Enter 4 5 6 + +// Sh_L Z X C V B N M , . / Sh_R Up 1 2 3 Enter +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right 0 . Enter + +// clang-format off +#define LAYOUT( \ + k00, k10, k20, k30, k40, k50, k60, k70, k80, k90, ka0, kb0, kc0, kd0, k06, k16, k26, k36,\ + k01, k11, k21, k31, k41, k51, k61, k71, k81, k91, ka1, kb1, kc1, kd1, k46, k56, k66, k76,\ + k02, k12, k22, k32, k42, k52, k62, k72, k82, k92, ka2, kb2, kc2, kd2, k86, k96, ka6, kb6,\ + k03, k13, k23, k33, k43, k53, k63, k73, k83, k93, ka3, kb3, kd3, ka7, kb7, kc7, \ + k04, k24, k34, k44, k54, k64, k74, k84, k94, ka4, kb4, kd4, k17, k67, k77, k87, k97,\ + k05, k15, k25, k65, k95, ka5, kc5, k07, k27, k37, k47, k57 \ +)\ +{\ + { k00, k01, k02, k03, k04, k05, k06, k07},\ + { k10, k11, k12, k13, ___, k15, k16, k17},\ + { k20, k21, k22, k23, k24, k25, k26, k27},\ + { k30, k31, k32, k33, k34, ___, k36, k37},\ + { k40, k41, k42, k43, k44, ___, k46, k47},\ + { k50, k51, k52, k53, k54, ___, k56, k57},\ + { k60, k61, k62, k63, k64, k65, k66, k67},\ + { k70, k71, k72, k73, k74, ___, k76, k77},\ + { k80, k81, k82, k83, k84, ___, k86, k87},\ + { k90, k91, k92, k93, k94, k95, k96, k97},\ + { ka0, ka1, ka2, ka3, ka4, ka5, ka6, ka7},\ + { kb0, kb1, kb2, kb3, kb4, ___, kb6, kb7},\ + { kc0, kc1, kc2, ___, ___, kc5, ___, kc7},\ + { kd0, kd1, kd2, kd3, kd4, ___, ___, ___} \ +} diff --git a/keyboards/gmmk/gmmk2/p96/ansi/info.json b/keyboards/gmmk/gmmk2/p96/ansi/info.json new file mode 100644 index 0000000000..a5a1d6c3d5 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/info.json @@ -0,0 +1,125 @@ +{ + "keyboard_name": "GMMK V2 96 ANSI", + "manufacturer": "Glorious", + "url": "http://www.pcgamingrace.com", + "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x504B", + "device_version": "0.0.1" + }, + "layouts": { + "LAYOUT": { + "layout": [ + { "label": "ESC", "x": 0, "y": 0 }, + + { "label": "F1", "x": 1.25, "y": 0 }, + { "label": "F2", "x": 2.25, "y": 0 }, + { "label": "F3", "x": 3.25, "y": 0 }, + { "label": "F4", "x": 4.25, "y": 0 }, + + { "label": "F5", "x": 5.5, "y": 0 }, + { "label": "F6", "x": 6.5, "y": 0 }, + { "label": "F7", "x": 7.5, "y": 0 }, + { "label": "F8", "x": 8.5, "y": 0 }, + + { "label": "F9", "x": 9.75, "y": 0 }, + { "label": "F10", "x": 10.75, "y": 0 }, + { "label": "F11", "x": 11.75, "y": 0 }, + { "label": "F12", "x": 12.75, "y": 0 }, + + { "label": "Printscreen", "x": 14, "y": 0 }, + { "label": "Delete", "x": 15.5, "y": 0 }, + { "label": "Insert", "x": 16.5, "y": 0 }, + { "label": "Page Up", "x": 17.5, "y": 0 }, + { "label": "Page Down", "x": 18.5, "y": 0 }, + + { "label": "`", "x": 0, "y": 1 }, + { "label": "1", "x": 1, "y": 1 }, + { "label": "2", "x": 2, "y": 1 }, + { "label": "3", "x": 3, "y": 1 }, + { "label": "4", "x": 4, "y": 1 }, + { "label": "5", "x": 5, "y": 1 }, + { "label": "6", "x": 6, "y": 1 }, + { "label": "7", "x": 7, "y": 1 }, + { "label": "8", "x": 8, "y": 1 }, + { "label": "9", "x": 9, "y": 1 }, + { "label": "0", "x": 10, "y": 1 }, + { "label": "-", "x": 11, "y": 1 }, + { "label": "=", "x": 12, "y": 1 }, + { "label": "Backspace", "x": 13, "y": 1, "w": 2}, + { "label": "Num Lock", "x": 15.5, "y": 1 }, + { "label": "/", "x": 16.5, "y": 1 }, + { "label": "*", "x": 17.5, "y": 1 }, + { "label": "-", "x": 18.5, "y": 1 }, + + { "label": "Tab", "x": 0, "y": 2, "w": 1.5}, + { "label": "Q", "x": 1.5, "y": 2 }, + { "label": "W", "x": 2.5, "y": 2 }, + { "label": "E", "x": 3.5, "y": 2 }, + { "label": "R", "x": 4.5, "y": 2 }, + { "label": "T", "x": 5.5, "y": 2 }, + { "label": "Y", "x": 6.5, "y": 2 }, + { "label": "U", "x": 7.5, "y": 2 }, + { "label": "I", "x": 8.5, "y": 2 }, + { "label": "O", "x": 9.5, "y": 2 }, + { "label": "P", "x": 10.5, "y": 2 }, + { "label": "[", "x": 11.5, "y": 2 }, + { "label": "]", "x": 12.5, "y": 2 }, + { "label": "\\", "x": 13.5, "y": 2 , "w": 1.25}, + { "label": "7", "x": 15.5, "y": 2 }, + { "label": "8", "x": 16.5, "y": 2 }, + { "label": "9", "x": 17.5, "y": 2, "w": 1.5}, + { "label": "+", "x": 18.5, "y": 2 ,"h":2}, + + { "label": "Caps Lock", "x": 0, "y": 3, "w": 1.75}, + { "label": "A", "x": 1.75, "y": 3 }, + { "label": "S", "x": 2.75, "y": 3 }, + { "label": "D", "x": 3.75, "y": 3 }, + { "label": "F", "x": 4.75, "y": 3 }, + { "label": "G", "x": 5.75, "y": 3 }, + { "label": "H", "x": 6.75, "y": 3 }, + { "label": "J", "x": 7.75, "y": 3 }, + { "label": "K", "x": 8.75, "y": 3 }, + { "label": "L", "x": 9.75, "y": 3 }, + { "label": ";", "x": 10.75, "y": 3 }, + { "label": "'", "x": 11.75, "y": 3 }, + { "label": "Enter", "x": 12.75, "y": 3, "w": 2.25 }, + { "label": "4", "x": 15.5, "y": 3 }, + { "label": "5", "x": 16.5, "y": 3 }, + { "label": "6", "x": 17.5, "y": 3 }, + + { "label": "Shift", "x": 0, "y": 4, "w": 2.25}, + { "label": "Z", "x": 2.25, "y": 4 }, + { "label": "X", "x": 3.25, "y": 4 }, + { "label": "C", "x": 4.25, "y": 4 }, + { "label": "V", "x": 5.25, "y": 4 }, + { "label": "B", "x": 6.25, "y": 4 }, + { "label": "N", "x": 7.25, "y": 4 }, + { "label": "M", "x": 8.25, "y": 4 }, + { "label": ",", "x": 9.25, "y": 4 }, + { "label": ".", "x": 10.25, "y": 4 }, + { "label": "/", "x": 11.25, "y": 4 }, + { "label": "Shift", "x": 12.25, "y": 4, "w": 1.75}, + { "label": "Up", "x": 14.25, "y": 4 }, + { "label": "1", "x": 15.5, "y": 4 }, + { "label": "2", "x": 16.5, "y": 4 }, + { "label": "3", "x": 17.5, "y": 4 }, + { "label": "Enter", "x": 18.5, "y": 4 ,"h":2}, + + { "label": "Ctrl", "x": 0, "y": 5, "w": 1.25}, + { "label": "Win", "x": 1.25, "y": 5, "w": 1.25}, + { "label": "Alt", "x": 2.5, "y": 5, "w": 1.25}, + { "label": "Space", "x": 3.75, "y": 5, "w": 6.25}, + { "label": "Alt", "x": 10, "y": 5 }, + { "label": "FN", "x": 11, "y": 5 }, + { "label": "Ctrl", "x": 12, "y": 5 }, + { "label": "Left", "x": 13.25, "y": 5 }, + { "label": "Down", "x": 14.25, "y": 5 }, + { "label": "Right", "x": 15.25, "y": 5 }, + { "label": "0", "x": 16.5, "y": 5 }, + { "label": ".", "x": 17.5, "y": 5 } + ] + } + } +} diff --git a/keyboards/gmmk/gmmk2/p96/ansi/keymaps/default/keymap.c b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/default/keymap.c new file mode 100644 index 0000000000..f03eda7e37 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/default/keymap.c @@ -0,0 +1,46 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +enum custom_layers { + _BL, + _FL, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_DEL, KC_INS, KC_PGUP, KC_PGDN, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PPLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MRWD, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, + _______, UC_M_WI, _______, _______, _______, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD, _______, _______) +}; diff --git a/keyboards/gmmk/gmmk2/p96/ansi/keymaps/default/readme.md b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/default/readme.md new file mode 100644 index 0000000000..fd8536d5de --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/default/readme.md @@ -0,0 +1 @@ +# ANSI GMMKV2 96% Layout diff --git a/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/config.h b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/config.h new file mode 100644 index 0000000000..b656a22f1b --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/config.h @@ -0,0 +1,21 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +#define DYNAMIC_KEYMAP_LAYER_COUNT 3 diff --git a/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/keymap.c b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/keymap.c new file mode 100644 index 0000000000..19f01f53b6 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/keymap.c @@ -0,0 +1,53 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +enum custom_layers { + _BL, + _FL, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_DEL, KC_INS, KC_PGUP, KC_PGDN, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PPLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MRWD, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, RGB_HUI, RGB_HUD, RGB_SPD, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, + _______, UC_M_WI, _______, _______, _______, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD, _______, _______), +[2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______) +}; diff --git a/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/rules.mk b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/gmmk/gmmk2/p96/ansi/readme.md b/keyboards/gmmk/gmmk2/p96/ansi/readme.md new file mode 100644 index 0000000000..0d01979bb3 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/readme.md @@ -0,0 +1,23 @@ +# GMMK V2 96% (ANSI) + +A keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller + +* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall) +* Hardware Supported: GMMK V2 +* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com) + +Make example for this keyboard (after setting up your build environment): + + make gmmk/gmmk2/p96/ansi:default + +Flashing example for this keyboard: + + make gmmk/gmmk2/p96/ansi:default:flash + +To reset the board into bootloader mode, do one of the following: + +* Hold the Reset switch mounted on the surface of the PCB while connecting the USB cable (remove the spacebar key and press and hold the pin on the right side) +* Hold the Escape key while connecting the USB cable (also erases persistent settings) +* Fn+Backslash will reset the board to bootloader mode if you have flashed the default QMK keymap + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/gmmk/gmmk2/p96/ansi/rules.mk b/keyboards/gmmk/gmmk2/p96/ansi/rules.mk new file mode 100644 index 0000000000..ba78129495 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/ansi/rules.mk @@ -0,0 +1,22 @@ +# MCU name +MCU = WB32F3G71 + +# Bootloader selection +BOOTLOADER = wb32-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite. +MOUSEKEY_ENABLE = yes # Mouse keys. +EXTRAKEY_ENABLE = yes # Audio control and System control. +CONSOLE_ENABLE = no # Console for debug. +COMMAND_ENABLE = no # Commands for debug and configuration. +NKRO_ENABLE = yes # Enable NKRO Rollover. +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality. +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow. +AUDIO_ENABLE = no # Audio output. +RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects. +RGB_MATRIX_DRIVER = AW20216 # Enable RGB matrix effects. +EEPROM_DRIVER = wear_leveling +WEAR_LEVELING_DRIVER = spi_flash diff --git a/keyboards/gmmk/gmmk2/p96/config.h b/keyboards/gmmk/gmmk2/p96/config.h new file mode 100644 index 0000000000..03a7f58538 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/config.h @@ -0,0 +1,119 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +/* key matrix size */ +#define MATRIX_ROWS 14 +#define MATRIX_COLS 8 + +#define MATRIX_ROW_PINS \ + { B0, B1, B2, B3, B4, B5, B6, B7, B8, B9, B10, B11, B12, B13 } +#define MATRIX_COL_PINS \ + { A0, A1, A2, A3, A4, A8, A9, A10 } + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Hold ESC on start up to clear EEPROM and boot into bootloader mode */ +#define BOOTMAGIC_LITE_ROW 0 +#define BOOTMAGIC_LITE_COLUMN 0 + +#define TAP_CODE_DELAY 10 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +#define RGB_DISABLE_WHEN_USB_SUSPENDED + +/* External spi flash */ +#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B14 +#define WEAR_LEVELING_BACKING_SIZE 2048 + +/* SPI Config for LED Driver */ +#define SPI_DRIVER SPIDQ +#define SPI_SCK_PIN A5 +#define SPI_MOSI_PIN A7 +#define SPI_MISO_PIN A6 + +#define DRIVER_1_CS A15 +#define DRIVER_2_CS B15 +#define DRIVER_1_EN C13 +#define DRIVER_2_EN C13 + +#define DRIVER_COUNT 2 +#define DRIVER_1_LED_TOTAL 66 +#define DRIVER_2_LED_TOTAL 54 +#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) + +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +#define ENABLE_RGB_MATRIX_ALPHAS_MODS +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_BREATHING +#define ENABLE_RGB_MATRIX_BAND_SAT +#define ENABLE_RGB_MATRIX_BAND_VAL +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +#define ENABLE_RGB_MATRIX_CYCLE_ALL +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +#define ENABLE_RGB_MATRIX_DUAL_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +#define ENABLE_RGB_MATRIX_RAINDROPS +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +#define ENABLE_RGB_MATRIX_HUE_BREATHING +#define ENABLE_RGB_MATRIX_HUE_PENDULUM +#define ENABLE_RGB_MATRIX_HUE_WAVE +#define ENABLE_RGB_MATRIX_PIXEL_RAIN +#define ENABLE_RGB_MATRIX_PIXEL_FLOW +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +/* Set debounce time to 5ms */ +#define DEBOUNCE 5 + +/* Force NKRO on boot up regardless of the setting saved in the EEPROM (uncomment to enable it) */ +// #define FORCE_NKRO diff --git a/keyboards/gmmk/gmmk2/p96/halconf.h b/keyboards/gmmk/gmmk2/p96/halconf.h new file mode 100644 index 0000000000..293d182917 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/halconf.h @@ -0,0 +1,29 @@ +/* Copyright (C) 2021 Westberry Technology (ChangZhou) Corp., Ltd + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * This file was auto-generated by: + * `qmk chibios-confmigrate -i keyboards/wb_support/gmmk2/halconf.h -r platforms/chibios/boards/common/configs/halconf.h` + */ + +#pragma once + +#define HAL_USE_SPI TRUE +#define SPI_USE_WAIT TRUE +#define SPI_SELECT_MODE SPI_SELECT_MODE_PAD + +#include_next <halconf.h> + diff --git a/keyboards/gmmk/gmmk2/p96/iso/info.json b/keyboards/gmmk/gmmk2/p96/iso/info.json new file mode 100644 index 0000000000..df30007a01 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/info.json @@ -0,0 +1,126 @@ +{ + "keyboard_name": "GMMK V2 96 ISO", + "manufacturer": "Glorious", + "url": "http://www.pcgamingrace.com", + "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x505A", + "device_version": "0.0.1" + }, + "layouts": { + "LAYOUT": { + "layout": [ + { "label": "ESC", "x": 0, "y": 0 }, + + { "label": "F1", "x": 1.25, "y": 0 }, + { "label": "F2", "x": 2.25, "y": 0 }, + { "label": "F3", "x": 3.25, "y": 0 }, + { "label": "F4", "x": 4.25, "y": 0 }, + + { "label": "F5", "x": 5.5, "y": 0 }, + { "label": "F6", "x": 6.5, "y": 0 }, + { "label": "F7", "x": 7.5, "y": 0 }, + { "label": "F8", "x": 8.5, "y": 0 }, + + { "label": "F9", "x": 9.75, "y": 0 }, + { "label": "F10", "x": 10.75, "y": 0 }, + { "label": "F11", "x": 11.75, "y": 0 }, + { "label": "F12", "x": 12.75, "y": 0 }, + + { "label": "Printscreen", "x": 14, "y": 0 }, + { "label": "Delete", "x": 15.5, "y": 0 }, + { "label": "Insert", "x": 16.5, "y": 0 }, + { "label": "Page Up", "x": 17.5, "y": 0 }, + { "label": "Page Down", "x": 18.5, "y": 0 }, + + { "label": "`", "x": 0, "y": 1 }, + { "label": "1", "x": 1, "y": 1 }, + { "label": "2", "x": 2, "y": 1 }, + { "label": "3", "x": 3, "y": 1 }, + { "label": "4", "x": 4, "y": 1 }, + { "label": "5", "x": 5, "y": 1 }, + { "label": "6", "x": 6, "y": 1 }, + { "label": "7", "x": 7, "y": 1 }, + { "label": "8", "x": 8, "y": 1 }, + { "label": "9", "x": 9, "y": 1 }, + { "label": "0", "x": 10, "y": 1 }, + { "label": "-", "x": 11, "y": 1 }, + { "label": "=", "x": 12, "y": 1 }, + { "label": "Backspace", "x": 13, "y": 1, "w": 2}, + { "label": "Num Lock", "x": 15.5, "y": 1 }, + { "label": "/", "x": 16.5, "y": 1 }, + { "label": "*", "x": 17.5, "y": 1 }, + { "label": "-", "x": 18.5, "y": 1 }, + + { "label": "Tab", "x": 0, "y": 2, "w": 1.5}, + { "label": "Q", "x": 1.5, "y": 2 }, + { "label": "W", "x": 2.5, "y": 2 }, + { "label": "E", "x": 3.5, "y": 2 }, + { "label": "R", "x": 4.5, "y": 2 }, + { "label": "T", "x": 5.5, "y": 2 }, + { "label": "Y", "x": 6.5, "y": 2 }, + { "label": "U", "x": 7.5, "y": 2 }, + { "label": "I", "x": 8.5, "y": 2 }, + { "label": "O", "x": 9.5, "y": 2 }, + { "label": "P", "x": 10.5, "y": 2 }, + { "label": "[", "x": 11.5, "y": 2 }, + { "label": "]", "x": 12.5, "y": 2 }, + { "label": "Enter", "x": 13.5, "y": 2 ,"h":2, "w": 1.25}, + { "label": "7", "x": 15.5, "y": 2 }, + { "label": "8", "x": 16.5, "y": 2 }, + { "label": "9", "x": 17.5, "y": 2, "w": 1.5}, + { "label": "+", "x": 18.5, "y": 2 ,"h":2}, + + { "label": "Caps Lock", "x": 0, "y": 3, "w": 1.75}, + { "label": "A", "x": 1.75, "y": 3 }, + { "label": "S", "x": 2.75, "y": 3 }, + { "label": "D", "x": 3.75, "y": 3 }, + { "label": "F", "x": 4.75, "y": 3 }, + { "label": "G", "x": 5.75, "y": 3 }, + { "label": "H", "x": 6.75, "y": 3 }, + { "label": "J", "x": 7.75, "y": 3 }, + { "label": "K", "x": 8.75, "y": 3 }, + { "label": "L", "x": 9.75, "y": 3 }, + { "label": ";", "x": 10.75, "y": 3 }, + { "label": "'", "x": 11.75, "y": 3 }, + { "label": "#", "x": 12.75, "y": 3 }, + { "label": "4", "x": 15.5, "y": 3 }, + { "label": "5", "x": 16.5, "y": 3 }, + { "label": "6", "x": 17.5, "y": 3 }, + + { "label": "Shift", "x": 0, "y": 4, "w": 1.25}, + { "label": "\\", "x": 1.25, "y": 4 }, + { "label": "Z", "x": 2.25, "y": 4 }, + { "label": "X", "x": 3.25, "y": 4 }, + { "label": "C", "x": 4.25, "y": 4 }, + { "label": "V", "x": 5.25, "y": 4 }, + { "label": "B", "x": 6.25, "y": 4 }, + { "label": "N", "x": 7.25, "y": 4 }, + { "label": "M", "x": 8.25, "y": 4 }, + { "label": ",", "x": 9.25, "y": 4 }, + { "label": ".", "x": 10.25, "y": 4 }, + { "label": "/", "x": 11.25, "y": 4 }, + { "label": "Shift", "x": 12.25, "y": 4, "w": 1.75}, + { "label": "Up", "x": 14.25, "y": 4 }, + { "label": "1", "x": 15.5, "y": 4 }, + { "label": "2", "x": 16.5, "y": 4 }, + { "label": "3", "x": 17.5, "y": 4 }, + { "label": "Enter", "x": 18.5, "y": 4 ,"h":2}, + + { "label": "Ctrl", "x": 0, "y": 5, "w": 1.25}, + { "label": "Win", "x": 1.25, "y": 5, "w": 1.25}, + { "label": "Alt", "x": 2.5, "y": 5, "w": 1.25}, + { "label": "Space", "x": 3.75, "y": 5, "w": 6.25}, + { "label": "Alt", "x": 10, "y": 5 }, + { "label": "FN", "x": 11, "y": 5 }, + { "label": "Ctrl", "x": 12, "y": 5 }, + { "label": "Left", "x": 13.25, "y": 5 }, + { "label": "Down", "x": 14.25, "y": 5 }, + { "label": "Right", "x": 15.25, "y": 5 }, + { "label": "0", "x": 16.5, "y": 5 }, + { "label": ".", "x": 17.5, "y": 5 } + ] + } + } +} diff --git a/keyboards/gmmk/gmmk2/p96/iso/iso.c b/keyboards/gmmk/gmmk2/p96/iso/iso.c new file mode 100644 index 0000000000..e1fee18079 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/iso.c @@ -0,0 +1,328 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "iso.h" + +#ifdef RGB_MATRIX_ENABLE + +const aw_led g_aw_leds[DRIVER_LED_TOTAL] = { +/* Refer to IS31 manual for these locations + * driver + * | R location + * | | G location + * | | | B location + * | | | | */ + {0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, k00, Esc + {0, CS1_SW2, CS2_SW2, CS3_SW2}, // 1, k10, F1 + {0, CS1_SW3, CS2_SW3, CS3_SW3}, // 2, k20, F2 + {0, CS1_SW4, CS2_SW4, CS3_SW4}, // 3, k30, F3 + {0, CS1_SW5, CS2_SW5, CS3_SW5}, // 4, k40, F4 + {0, CS1_SW6, CS2_SW6, CS3_SW6}, // 5, k50, F5 + {0, CS1_SW7, CS2_SW7, CS3_SW7}, // 6, k60, F6 + {0, CS1_SW8, CS2_SW8, CS3_SW8}, // 7, k70, F7 + {0, CS1_SW9, CS2_SW9, CS3_SW9}, // 8, k80, F8 + {0, CS1_SW10, CS2_SW10, CS3_SW10}, // 9, k90, F9 + {0, CS1_SW11, CS2_SW11, CS3_SW11}, // 10, ka0, F10 + {0, CS1_SW12, CS2_SW12, CS3_SW12}, // 11, kb0, F11 + {1, CS1_SW1, CS2_SW1, CS3_SW1}, // 12, kc0, F12 + {1, CS4_SW2, CS5_SW2, CS6_SW2}, // 13, kd0, Printscreen + {1, CS4_SW3, CS5_SW3, CS6_SW3}, // 14, k06, Delete + {1, CS1_SW2, CS2_SW2, CS3_SW2}, // 15, k16, Insert + {1, CS4_SW4, CS5_SW4, CS6_SW4}, // 16, k26, Page Up + {1, CS4_SW7, CS5_SW7, CS6_SW7}, // 17, k36, Page Down + + {0, CS4_SW1, CS5_SW1, CS6_SW1}, // 18, k01, ` + {0, CS4_SW2, CS5_SW2, CS6_SW2}, // 19, k11, 1 + {0, CS4_SW3, CS5_SW3, CS6_SW3}, // 20, k21, 2 + {0, CS4_SW4, CS5_SW4, CS6_SW4}, // 21, k31, 3 + {0, CS4_SW5, CS5_SW5, CS6_SW5}, // 22, k41, 4 + {0, CS4_SW6, CS5_SW6, CS6_SW6}, // 23, k51, 5 + {0, CS4_SW7, CS5_SW7, CS6_SW7}, // 24, k61, 6 + {0, CS4_SW8, CS5_SW8, CS6_SW8}, // 25, k71, 7 + {0, CS4_SW9, CS5_SW9, CS6_SW9}, // 26, k81, 8 + {0, CS4_SW10, CS5_SW10, CS6_SW10}, // 27, k91, 9 + {0, CS4_SW11, CS5_SW11, CS6_SW11}, // 28, ka1, 0 + {0, CS4_SW12, CS5_SW12, CS6_SW12}, // 29, kb1, - + {1, CS1_SW5, CS2_SW5, CS3_SW5}, // 30, kc1, = + {1, CS1_SW7, CS2_SW7, CS3_SW7}, // 31, kd1, Backspace + {1, CS7_SW1, CS8_SW1, CS9_SW1}, // 32, k46, Num Lock + {1, CS7_SW2, CS8_SW2, CS9_SW2}, // 33, k56, Num / + {1, CS7_SW3, CS8_SW3, CS9_SW3}, // 34, k66, Num * + {1, CS7_SW4, CS8_SW4, CS9_SW4}, // 35, k76, Num - + + {0, CS7_SW1, CS8_SW1, CS9_SW1}, // 36, k02, Tab + {0, CS7_SW2, CS8_SW2, CS9_SW2}, // 37, k12, Q + {0, CS7_SW3, CS8_SW3, CS9_SW3}, // 38, k22, W + {0, CS7_SW4, CS8_SW4, CS9_SW4}, // 39, k32, E + {0, CS7_SW5, CS8_SW5, CS9_SW5}, // 40, k42, R + {0, CS7_SW6, CS8_SW6, CS9_SW6}, // 41, k52, T + {0, CS7_SW7, CS8_SW7, CS9_SW7}, // 42, k62, Y + {0, CS7_SW8, CS8_SW8, CS9_SW8}, // 43, k72, U + {0, CS7_SW9, CS8_SW9, CS9_SW9}, // 44, k82, I + {0, CS7_SW10, CS8_SW10, CS9_SW10}, // 45, k92, O + {0, CS7_SW11, CS8_SW11, CS9_SW11}, // 46, ka2, P + {0, CS7_SW12, CS8_SW12, CS9_SW12}, // 47, kb2, [ + {1, CS1_SW8, CS2_SW8, CS3_SW8}, // 48, kc2, ] + {1, CS1_SW11, CS2_SW11, CS3_SW11}, // 49, kd3, Enter + {1, CS7_SW5, CS8_SW5, CS9_SW5}, // 50, k86, Num 7 + {1, CS7_SW6, CS8_SW6, CS9_SW6}, // 51, k96, Num 8 + {1, CS7_SW7, CS8_SW7, CS9_SW7}, // 52, ka6, Num 9 + {1, CS7_SW8, CS8_SW8, CS9_SW8}, // 53, kb6, Num + + + {0, CS10_SW1, CS11_SW1, CS12_SW1}, // 54, k03, Caps Lock + {0, CS10_SW2, CS11_SW2, CS12_SW2}, // 55, k13, A + {0, CS10_SW3, CS11_SW3, CS12_SW3}, // 56, k23, S + {0, CS10_SW4, CS11_SW4, CS12_SW4}, // 57, k33, D + {0, CS10_SW5, CS11_SW5, CS12_SW5}, // 58, k43, F + {0, CS10_SW6, CS11_SW6, CS12_SW6}, // 59, k53, G + {0, CS10_SW7, CS11_SW7, CS12_SW7}, // 60, k63, H + {0, CS10_SW8, CS11_SW8, CS12_SW8}, // 61, k73, J + {0, CS10_SW9, CS11_SW9, CS12_SW9}, // 62, k83, K + {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 63, k93, L + {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 64, ka3, ; + {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 65, kb3, ' + {1, CS1_SW10, CS2_SW10, CS3_SW10}, // 66, kc3, # + {1, CS7_SW9, CS8_SW9, CS9_SW9}, // 67, ka7, Num 4 + {1, CS7_SW10, CS8_SW10, CS9_SW10}, // 68, kb7, Num 5 + {1, CS7_SW11, CS8_SW11, CS9_SW11}, // 69, kc7, Num 6 + + {0, CS13_SW1, CS14_SW1, CS15_SW1}, // 70, k04, Shift_L + {0, CS13_SW12, CS14_SW12, CS15_SW12}, // 71, k14, "\\" + {0, CS13_SW2, CS14_SW2, CS15_SW2}, // 72, k24, Z + {0, CS13_SW3, CS14_SW3, CS15_SW3}, // 73, k34, X + {0, CS13_SW4, CS14_SW4, CS15_SW4}, // 74, k44, C + {0, CS13_SW5, CS14_SW5, CS15_SW5}, // 75, k54, V + {0, CS13_SW6, CS14_SW6, CS15_SW6}, // 76, k64, B + {0, CS13_SW7, CS14_SW7, CS15_SW7}, // 77, k74, N + {0, CS13_SW8, CS14_SW8, CS15_SW8}, // 78, k84, M + {0, CS13_SW9, CS14_SW9, CS15_SW9}, // 79, k94, , + {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 80, ka4, . + {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 81, kb4, / + {1, CS4_SW8, CS5_SW8, CS6_SW8}, // 82, kd4, Shift_R + {1, CS4_SW9, CS5_SW9, CS6_SW9}, // 83, k17, Up + {1, CS10_SW1, CS11_SW1, CS12_SW1}, // 84, k67, Num 1 + {1, CS10_SW2, CS11_SW2, CS12_SW2}, // 85, k77, Num 2 + {1, CS10_SW3, CS11_SW3, CS12_SW3}, // 86, k87, Num 3 + {1, CS10_SW4, CS11_SW4, CS12_SW4}, // 87, k97, Enter_R + + {0, CS16_SW1, CS17_SW1, CS18_SW1}, // 88, k05, Ctrl_L + {0, CS16_SW2, CS17_SW2, CS18_SW2}, // 89, k15, Win_L + {0, CS16_SW3, CS17_SW3, CS18_SW3}, // 90, k25, Alt_L + {0, CS16_SW6, CS17_SW6, CS18_SW6}, // 91, k65, Space + {0, CS16_SW9, CS17_SW9, CS18_SW9}, // 92, k95, Alt_R + {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 93, ka5, FN + {0, CS16_SW12, CS17_SW12, CS18_SW12}, // 94, kc5, Ctrl_R + {1, CS4_SW10, CS5_SW10, CS6_SW10}, // 95, k07, Left + {1, CS4_SW11, CS5_SW11, CS6_SW11}, // 96, k27, Down + {1, CS10_SW5, CS11_SW5, CS12_SW5}, // 97, k37, Right + {1, CS10_SW6, CS11_SW6, CS12_SW6}, // 98, k47, Num 0 + {1, CS10_SW7, CS11_SW7, CS12_SW7}, // 99, k57, Num . + + {1, CS13_SW1, CS14_SW1, CS15_SW1}, // 101, LED 1 + {1, CS13_SW2, CS14_SW2, CS15_SW2}, // 102, LED 2 + {1, CS13_SW3, CS14_SW3, CS15_SW3}, // 103, LED 3 + {1, CS13_SW4, CS14_SW4, CS15_SW4}, // 104, LED 4 + {1, CS13_SW5, CS14_SW5, CS15_SW5}, // 105, LED 5 + {1, CS13_SW6, CS14_SW6, CS15_SW6}, // 106, LED 6 + {1, CS13_SW7, CS14_SW7, CS15_SW7}, // 107, LED 7 + {1, CS13_SW8, CS14_SW8, CS15_SW8}, // 108, LED 8 + {1, CS13_SW9, CS14_SW9, CS15_SW9}, // 109, LED 9 + {1, CS13_SW10, CS14_SW10, CS15_SW10}, // 110, LED 10 + {1, CS16_SW1, CS17_SW1, CS18_SW1}, // 111, LED 11 + {1, CS16_SW2, CS17_SW2, CS18_SW2}, // 112, LED 12 + {1, CS16_SW3, CS17_SW3, CS18_SW3}, // 113, LED 13 + {1, CS16_SW4, CS17_SW4, CS18_SW4}, // 114, LED 14 + {1, CS16_SW5, CS17_SW5, CS18_SW5}, // 115, LED 15 + {1, CS16_SW6, CS17_SW6, CS18_SW6}, // 116, LED 16 + {1, CS16_SW7, CS17_SW7, CS18_SW7}, // 117, LED 17 + {1, CS16_SW8, CS17_SW8, CS18_SW8}, // 118, LED 18 + {1, CS16_SW9, CS17_SW9, CS18_SW9}, // 119, LED 19 + {1, CS16_SW10, CS17_SW10, CS18_SW10} // 120, LED 20 +}; + +#define __ NO_LED + +led_config_t g_led_config = {{ + { 0, 18, 36, 54, 70, 88, 14, 95}, + { 1, 19, 37, 55, 71, 89, 15, 83}, + { 2, 20, 38, 56, 72, 90, 16, 96}, + { 3, 21, 39, 57, 73, __, 17, 97}, + { 4, 22, 40, 58, 74, __, 32, 98}, + { 5, 23, 41, 59, 75, __, 33, 99}, + { 6, 24, 42, 60, 76, 91, 34, 84}, + { 7, 25, 43, 61, 77, __, 35, 85}, + { 8, 26, 44, 62, 78, __, 50, 86}, + { 9, 27, 45, 63, 79, 92, 51, 87}, + {10, 28, 46, 64, 80, 93, 52, 67}, + {11, 29, 47, 65, 81, __, 53, 68}, + {12, 30, 48, 66, __, 94, __, 69}, + {13, 31, __, 49, 82, __, __, __} +}, { + { 11, 0}, // 0, k00, Esc + { 22, 0}, // 1, k10, F1 + { 33, 0}, // 2, k20, F2 + { 44, 0}, // 3, k30, F3 + { 55, 0}, // 4, k40, F4 + { 66, 0}, // 5, k50, F5 + { 77, 0}, // 6, k60, F6 + { 88, 0}, // 7, k70, F7 + { 99, 0}, // 8, k80, F8 + { 110, 0}, // 9, k90, F9 + { 121, 0}, // 10, ka0, F10 + { 132, 0}, // 11, kb0, F11 + { 143, 0}, // 12, kc0, F12 + { 154, 0}, // 13, kd0, Printscreen + { 165, 0}, // 14, k06, Delete + { 176, 0}, // 15, k16, Insert + { 187, 0}, // 16, k26, Page Up + { 198, 0}, // 17, k36, Page Down + { 11, 11}, // 18, k01, ` + { 22, 11}, // 19, k11, 1 + { 33, 11}, // 20, k21, 2 + { 44, 11}, // 21, k31, 3 + { 55, 11}, // 22, k41, 4 + { 66, 11}, // 23, k51, 5 + { 77, 11}, // 24, k61, 6 + { 88, 11}, // 25, k71, 7 + { 99, 11}, // 26, k81, 8 + { 110, 11}, // 27, k91, 9 + { 121, 11}, // 28, ka1, 0 + { 132, 11}, // 29, kb1, - + { 143, 11}, // 30, kc1, = + { 154, 11}, // 31, kd1, Backspace + { 165, 11}, // 32, k46, Num Lock + { 176, 11}, // 33, k56, Num / + { 187, 11}, // 34, k66, Num * + { 198, 11}, // 35, k76, Num - + { 11, 22}, // 36, k02, Tab + { 22, 22}, // 37, k12, Q + { 33, 22}, // 38, k22, W + { 44, 22}, // 39, k32, E + { 55, 22}, // 40, k42, R + { 66, 22}, // 41, k52, T + { 77, 22}, // 42, k62, Y + { 88, 22}, // 43, k72, U + { 99, 22}, // 44, k82, I + { 110, 22}, // 45, k92, O + { 121, 22}, // 46, ka2, P + { 132, 22}, // 47, kb2, [ + { 143, 22}, // 48, kc2, ] + { 154, 22}, // 49, kd3, Enter + { 165, 22}, // 50, k86, Num 7 + { 176, 22}, // 51, k96, Num 8 + { 187, 22}, // 52, ka6, Num 9 + { 198, 22}, // 53, kb6, Num + + { 11, 33}, // 54, k03, Caps Lock + { 22, 33}, // 55, k13, A + { 33, 33}, // 56, k23, S + { 44, 33}, // 57, k33, D + { 55, 33}, // 58, k43, F + { 66, 33}, // 59, k53, G + { 77, 33}, // 60, k63, H + { 88, 33}, // 61, k73, J + { 99, 33}, // 62, k83, K + { 110, 33}, // 63, k93, L + { 121, 33}, // 64, ka3, ; + { 132, 33}, // 65, kb3, ' + { 143, 33}, // 66, kc3, # + { 165, 33}, // 67, ka7, Num 4 + { 176, 33}, // 68, kb7, Num 5 + { 187, 33}, // 69, kc7, Num 6 + { 11, 44}, // 70, k04, Shift_L + { 22, 44}, // 71, k14, "\\" + { 33, 44}, // 72, k24, Z + { 44, 44}, // 73, k34, X + { 55, 44}, // 74, k44, C + { 66, 44}, // 75, k54, V + { 77, 44}, // 76, k64, B + { 88, 44}, // 77, k74, N + { 99, 44}, // 78, k84, M + { 110, 44}, // 79, k94, , + { 121, 44}, // 80, ka4, . + { 132, 44}, // 81, kb4, / + { 143, 44}, // 82, kd4, Shift_R + { 154, 44}, // 83, k17, Up + { 165, 44}, // 84, k67, Num 1 + { 176, 44}, // 85, k77, Num 2 + { 187, 44}, // 86, k87, Num 3 + { 198, 44}, // 87, k97, Enter_R + { 11, 55}, // 88, k05, Ctrl_L + { 22, 55}, // 89, k15, Win_L + { 33, 55}, // 90, k25, Alt_L + { 77, 55}, // 91, k65, Space + { 110, 55}, // 92, k95, Alt_R + { 121, 55}, // 93, ka5, FN + { 132, 55}, // 94, kc5, Ctrl_R + { 143, 55}, // 95, k07, Left + { 154, 55}, // 96, k27, Down + { 165, 55}, // 97, k37, Right + { 176, 55}, // 98, k47, Num 0 + { 187, 55}, // 99, k57, Num . + { 0, 0}, // 101, LED 1 + { 0, 6}, // 102, LED 2 + { 0, 12}, // 103, LED 3 + { 0, 18}, // 104, LED 4 + { 0, 24}, // 105, LED 5 + { 0, 30}, // 106, LED 6 + { 0, 36}, // 107, LED 7 + { 0, 42}, // 108, LED 8 + { 0, 48}, // 109, LED 9 + { 0, 54}, // 110, LED 10 + { 209, 0}, // 111, LED 11 + { 209, 6}, // 112, LED 12 + { 209, 12}, // 113, LED 13 + { 209, 18}, // 114, LED 14 + { 209, 24}, // 115, LED 15 + { 209, 30}, // 116, LED 16 + { 209, 36}, // 117, LED 17 + { 209, 42}, // 118, LED 18 + { 209, 48}, // 119, LED 19 + { 209, 54} // 120, LED 20 +}, { + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 +} }; +#endif + +#ifdef EEPROM_ENABLE + +#include "spi_master.h" + +void spi_init(void) { + static bool is_initialised = false; + if (!is_initialised) { + is_initialised = true; + + // Try releasing special pins for a short time + setPinInput(SPI_SCK_PIN); + setPinInput(SPI_MOSI_PIN); + setPinInput(SPI_MISO_PIN); + + chThdSleepMilliseconds(10); + + palSetPadMode(PAL_PORT(SPI_SCK_PIN), PAL_PAD(SPI_SCK_PIN), PAL_MODE_ALTERNATE(SPI_SCK_PAL_MODE) | PAL_OUTPUT_TYPE_PUSHPULL | PAL_OUTPUT_SPEED_HIGHEST | PAL_WB32_CURRENT_LEVEL3); + palSetPadMode(PAL_PORT(SPI_MOSI_PIN), PAL_PAD(SPI_MOSI_PIN), PAL_MODE_ALTERNATE(SPI_MOSI_PAL_MODE) | PAL_OUTPUT_TYPE_PUSHPULL | PAL_OUTPUT_SPEED_HIGHEST); + palSetPadMode(PAL_PORT(SPI_MISO_PIN), PAL_PAD(SPI_MISO_PIN), PAL_MODE_ALTERNATE(SPI_MISO_PAL_MODE) | PAL_OUTPUT_TYPE_PUSHPULL | PAL_OUTPUT_SPEED_HIGHEST); + } +} + +#endif diff --git a/keyboards/gmmk/gmmk2/p96/iso/iso.h b/keyboards/gmmk/gmmk2/p96/iso/iso.h new file mode 100644 index 0000000000..f575befdc1 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/iso.h @@ -0,0 +1,54 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +#define ___ KC_NO + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Del Ins PgUp PgDn +// ` 1 2 3 4 5 6 7 8 9 0 - = BSpc Num / * - +// Tab Q W E R T Y U I O P [ ] Enter 7 8 9 + +// Caps A S D F G H J K L ; ' # Enter 4 5 6 + +// Sh_L \ Z X C V B N M , . / Sh_R Up 1 2 3 Enter +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right 0 . Enter + +// clang-format off +#define LAYOUT( \ + k00, k10, k20, k30, k40, k50, k60, k70, k80, k90, ka0, kb0, kc0, kd0, k06, k16, k26, k36,\ + k01, k11, k21, k31, k41, k51, k61, k71, k81, k91, ka1, kb1, kc1, kd1, k46, k56, k66, k76,\ + k02, k12, k22, k32, k42, k52, k62, k72, k82, k92, ka2, kb2, kc2, kd3, k86, k96, ka6, kb6,\ + k03, k13, k23, k33, k43, k53, k63, k73, k83, k93, ka3, kb3, kc3, ka7, kb7, kc7, \ + k04, k14, k24, k34, k44, k54, k64, k74, k84, k94, ka4, kb4, kd4, k17, k67, k77, k87, k97,\ + k05, k15, k25, k65, k95, ka5, kc5, k07, k27, k37, k47, k57 \ +)\ +{\ + { k00, k01, k02, k03, k04, k05, k06, k07},\ + { k10, k11, k12, k13, k14, k15, k16, k17},\ + { k20, k21, k22, k23, k24, k25, k26, k27},\ + { k30, k31, k32, k33, k34, ___, k36, k37},\ + { k40, k41, k42, k43, k44, ___, k46, k47},\ + { k50, k51, k52, k53, k54, ___, k56, k57},\ + { k60, k61, k62, k63, k64, k65, k66, k67},\ + { k70, k71, k72, k73, k74, ___, k76, k77},\ + { k80, k81, k82, k83, k84, ___, k86, k87},\ + { k90, k91, k92, k93, k94, k95, k96, k97},\ + { ka0, ka1, ka2, ka3, ka4, ka5, ka6, ka7},\ + { kb0, kb1, kb2, kb3, kb4, ___, kb6, kb7},\ + { kc0, kc1, kc2, kc3, ___, kc5, ___, kc7},\ + { kd0, kd1, ___, kd3, kd4, ___, ___, ___} \ +} diff --git a/keyboards/gmmk/gmmk2/p96/iso/keymaps/default/keymap.c b/keyboards/gmmk/gmmk2/p96/iso/keymaps/default/keymap.c new file mode 100644 index 0000000000..d9b0dce016 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/keymaps/default/keymap.c @@ -0,0 +1,44 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +#define _BL 0 +#define _FL 1 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_DEL, KC_INS, KC_PGUP, KC_PGDN, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_P7, KC_P8, KC_P9, KC_PPLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_P4, KC_P5, KC_P6, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MRWD, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_SAI, RGB_SAD, RGB_SPD, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, + _______, UC_M_WI, _______, _______, _______, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD, _______, _______) +}; diff --git a/keyboards/gmmk/gmmk2/p96/iso/keymaps/default/readme.md b/keyboards/gmmk/gmmk2/p96/iso/keymaps/default/readme.md new file mode 100644 index 0000000000..b83b40941d --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/keymaps/default/readme.md @@ -0,0 +1 @@ +# ISO GMMKV2 96% Layout diff --git a/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/config.h b/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/config.h new file mode 100644 index 0000000000..b656a22f1b --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/config.h @@ -0,0 +1,21 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +#define DYNAMIC_KEYMAP_LAYER_COUNT 3 diff --git a/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/keymap.c b/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/keymap.c new file mode 100644 index 0000000000..6d33fdcccc --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/keymap.c @@ -0,0 +1,51 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include QMK_KEYBOARD_H + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +#define _BL 0 +#define _FL 1 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = LAYOUT( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_DEL, KC_INS, KC_PGUP, KC_PGDN, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_P7, KC_P8, KC_P9, KC_PPLS, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_P4, KC_P5, KC_P6, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT), + + /* Keymap _FL: Function Layer + */ +[_FL] = LAYOUT( + QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MRWD, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_SAI, RGB_SAD, RGB_SPD, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, + _______, UC_M_WI, _______, _______, _______, _______, _______, RGB_RMOD, RGB_VAD, RGB_MOD, _______, _______), +[2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______) +}; diff --git a/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/rules.mk b/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/rules.mk new file mode 100644 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/keymaps/via/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes diff --git a/keyboards/gmmk/gmmk2/p96/iso/readme.md b/keyboards/gmmk/gmmk2/p96/iso/readme.md new file mode 100644 index 0000000000..88a9211973 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/readme.md @@ -0,0 +1,23 @@ +# GMMK V2 96% (ISO) + +A keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller + +* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall) +* Hardware Supported: GMMK V2 +* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com) + +Make example for this keyboard (after setting up your build environment): + + make gmmk/gmmk2/p96/iso:default + +Flashing example for this keyboard: + + make gmmk/gmmk2/p96/iso:default:flash + +To reset the board into bootloader mode, do one of the following: + +* Hold the Reset switch mounted on the surface of the PCB while connecting the USB cable (remove the spacebar key and press and hold the pin on the right side) +* Hold the Escape key while connecting the USB cable (also erases persistent settings) +* Fn+Backslash will reset the board to bootloader mode if you have flashed the default QMK keymap + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/gmmk/gmmk2/p96/iso/rules.mk b/keyboards/gmmk/gmmk2/p96/iso/rules.mk new file mode 100644 index 0000000000..ba78129495 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/iso/rules.mk @@ -0,0 +1,22 @@ +# MCU name +MCU = WB32F3G71 + +# Bootloader selection +BOOTLOADER = wb32-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite. +MOUSEKEY_ENABLE = yes # Mouse keys. +EXTRAKEY_ENABLE = yes # Audio control and System control. +CONSOLE_ENABLE = no # Console for debug. +COMMAND_ENABLE = no # Commands for debug and configuration. +NKRO_ENABLE = yes # Enable NKRO Rollover. +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality. +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow. +AUDIO_ENABLE = no # Audio output. +RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects. +RGB_MATRIX_DRIVER = AW20216 # Enable RGB matrix effects. +EEPROM_DRIVER = wear_leveling +WEAR_LEVELING_DRIVER = spi_flash diff --git a/keyboards/gmmk/gmmk2/p96/mcuconf.h b/keyboards/gmmk/gmmk2/p96/mcuconf.h new file mode 100644 index 0000000000..c58ff986b1 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/mcuconf.h @@ -0,0 +1,30 @@ +/* Copyright (C) 2021 Westberry Technology (ChangZhou) Corp., Ltd + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * This file was auto-generated by: + * `qmk chibios-confmigrate -i keyboards/wb_support/gmmk2/mcuconf.h -r platforms/chibios/GENERIC_WB32_F3G71XX/configs/mcuconf.h` + */ + +#pragma once + +#include_next <mcuconf.h> + +#undef WB32_SPI_USE_QSPI +#define WB32_SPI_USE_QSPI TRUE + +#undef WB32_SPI_USE_SPIM2 +#define WB32_SPI_USE_SPIM2 TRUE diff --git a/keyboards/gmmk/gmmk2/p96/p96.c b/keyboards/gmmk/gmmk2/p96/p96.c new file mode 100644 index 0000000000..47edcfe1ad --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/p96.c @@ -0,0 +1,17 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "p96.h" diff --git a/keyboards/gmmk/gmmk2/p96/p96.h b/keyboards/gmmk/gmmk2/p96/p96.h new file mode 100644 index 0000000000..e7b37d6816 --- /dev/null +++ b/keyboards/gmmk/gmmk2/p96/p96.h @@ -0,0 +1,25 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +#if defined(KEYBOARD_gmmk_gmmk2_p96_ansi) +# include "ansi/ansi.h" +#elif defined(KEYBOARD_gmmk_gmmk2_p96_iso) +# include "iso/iso.h" +#endif // GMMK V2 revisions diff --git a/keyboards/gmmk/pro/config.h b/keyboards/gmmk/pro/config.h index aba69c8872..9582de5265 100644 --- a/keyboards/gmmk/pro/config.h +++ b/keyboards/gmmk/pro/config.h @@ -18,13 +18,6 @@ #include "config_common.h" -/* USB Device descriptor parameter */ -#define DEVICE_VER 0x0001 -#define VENDOR_ID 0x320F -#define PRODUCT_ID 0x5044 -#define MANUFACTURER Glorious -#define PRODUCT GMMK Pro - /* key matrix size */ #define MATRIX_ROWS 11 #define MATRIX_COLS 8 @@ -113,9 +106,6 @@ #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -/* Send up to 4 key press events per scan */ -#define QMK_KEYS_PER_SCAN 4 - /* Set debounce time to 5ms */ #define DEBOUNCE 5 diff --git a/keyboards/gmmk/pro/pro.h b/keyboards/gmmk/pro/pro.h index 0e53ffe225..c83d6c99c5 100644 --- a/keyboards/gmmk/pro/pro.h +++ b/keyboards/gmmk/pro/pro.h @@ -22,4 +22,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. # include "rev1/ansi/ansi.h" #elif defined(KEYBOARD_gmmk_pro_rev1_iso) # include "rev1/iso/iso.h" +#elif defined(KEYBOARD_gmmk_pro_rev2_ansi) +# include "rev2/ansi/ansi.h" +#elif defined(KEYBOARD_gmmk_pro_rev2_iso) +# include "rev2/iso/iso.h" #endif // GMMK Pro revisions diff --git a/keyboards/gmmk/pro/rev1/ansi/info.json b/keyboards/gmmk/pro/rev1/ansi/info.json index c3e76391d1..64f63e9593 100644 --- a/keyboards/gmmk/pro/rev1/ansi/info.json +++ b/keyboards/gmmk/pro/rev1/ansi/info.json @@ -1,7 +1,13 @@ { - "keyboard_name": "GMMK Pro (ANSI)", + "keyboard_name": "GMMK Pro ANSI", + "manufacturer": "Glorious", "url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation", "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x5044", + "device_version": "0.0.1" + }, "layouts": { "LAYOUT": { "layout": [ diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c index 99504de956..d666454a3e 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/alexmarmon/keymap.c @@ -27,7 +27,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Alt_L Win_L SPACE Ct_R Alt_R FN Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -46,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MODE_FORWARD, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, RGB_MODE_FORWARD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MODE_REVERSE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PREV_TRACK, _______, KC_MEDIA_NEXT_TRACK diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c index e521425f26..e5599a787d 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrebrait/keymap.c @@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -76,7 +76,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [WIN_FN] = LAYOUT( _______, KC_BRID, KC_BRIU, KC_TASK, KC_FLXP, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, - RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, KC_PAUS, + RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, KC_PAUS, TO_MACB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCRL, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX @@ -94,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [MAC_FN] = LAYOUT( _______, KC_BRID, KC_BRIU, KC_MCTL, KC_LPAD, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, - RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, KC_BRMU, + RGB_TOG, RGB_MOD, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, KC_BRMU, TO_WINB, RGB_RMOD, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_BRMD, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NK_TOGG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c index d044008a23..16f1acd68b 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/andrewcharnley/keymap.c @@ -25,7 +25,7 @@ enum userspace_layers { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -45,7 +45,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [FNLAYER] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______ diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c index be88ea82f8..9d84e86889 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/batin/keymap.c @@ -30,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F10, KC_F12, _______, KC_MUTE, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c index 5f3e3f5fd8..86743acf73 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/benschaeff/keymap.c @@ -40,7 +40,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -60,7 +60,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [FNLAYER] = LAYOUT( CLOSEAPPLICATION, CLOSETAB,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, SWAP_L , MAXI , SWAP_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______, + _______, SWAP_L , MAXI , SWAP_R , _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, MINI , _______, POPOUT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_TRNS, _______, _______, _______ diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c index 1ad8417de2..fb60872ea8 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/byungyoonc/keymap.c @@ -39,7 +39,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, KC_BRID, KC_BRIU, KC_CALC, KC_MSEL, RGB_VAD, RGB_VAI, KC_MRWD, KC_MPLY, KC_MFFD, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_SEC1, KC_SEC2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DEBUG, _______, - _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_HUD, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, _______, GUI_TOG, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c index 2361ab5660..09f8aa147a 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/cedrikl/keymap.c @@ -30,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -51,7 +51,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), [1] = LAYOUT( - EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_MUTE, + EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, KC_MUTE, KC_NLCK, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP, KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN, diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c index 41278868db..7d2c22506a 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/coryginsberg/keymap.c @@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Sh_L Z X C V B N M , . ? Sh_R Up End // Ct_L Alt_L Win_L SPACE Ct_R Alt_R FN Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -85,7 +85,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [4] = LAYOUT( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TD(1), _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_P, XXXXXXX, XXXXXXX, RESET, RGB_MODE_FORWARD, + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_P, XXXXXXX, XXXXXXX, QK_BOOT, RGB_MODE_FORWARD, XXXXXXX, XXXXXXX, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_MODE_REVERSE, _______, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c deleted file mode 100644 index d2f7b6ee7f..0000000000 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.c +++ /dev/null @@ -1,150 +0,0 @@ -// Copyright 2021-2022 Google LLC -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// https://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// -// -// For full documentation, see -// https://getreuer.info/posts/keyboards/caps-word - -#include "caps_word.h" - -static bool caps_word_active = false; - -#if CAPS_WORD_IDLE_TIMEOUT > 0 -#if CAPS_WORD_IDLE_TIMEOUT < 100 || CAPS_WORD_IDLE_TIMEOUT > 30000 -// Constrain timeout to a sensible range. With the 16-bit timer, the longest -// representable timeout is 32768 ms, rounded here to 30000 ms = half a minute. -#error "caps_word: CAPS_WORD_IDLE_TIMEOUT must be between 100 and 30000 ms" -#endif - -static uint16_t idle_timer = 0; - -void caps_word_task(void) { - if (caps_word_active && timer_expired(timer_read(), idle_timer)) { - caps_word_set(false); - } -} -#endif // CAPS_WORD_IDLE_TIMEOUT > 0 - -bool process_caps_word(uint16_t keycode, keyrecord_t* record) { -#ifndef NO_ACTION_ONESHOT - const uint8_t mods = get_mods() | get_oneshot_mods(); -#else - const uint8_t mods = get_mods(); -#endif // NO_ACTION_ONESHOT - - if (!caps_word_active) { - // Pressing both shift keys at the same time enables caps word. - if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) { - caps_word_set(true); // Activate Caps Word. - return false; - } - return true; - } else { -#if CAPS_WORD_IDLE_TIMEOUT > 0 - idle_timer = record->event.time + CAPS_WORD_IDLE_TIMEOUT; -#endif // CAPS_WORD_IDLE_TIMEOUT > 0 - } - - if (!record->event.pressed) { return true; } - - if (!(mods & ~MOD_MASK_SHIFT)) { - switch (keycode) { - // Ignore MO, TO, TG, TT, and OSL layer switch keys. - case QK_MOMENTARY ... QK_MOMENTARY_MAX: - case QK_TO ... QK_TO_MAX: - case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: - case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: - case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: - return true; - -#ifndef NO_ACTION_TAPPING - case QK_MOD_TAP ... QK_MOD_TAP_MAX: - if (record->tap.count == 0) { - // Deactivate if a mod becomes active through holding a mod-tap key. - caps_word_set(false); - return true; - } - keycode &= 0xff; - break; - -#ifndef NO_ACTION_LAYER - case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: -#endif // NO_ACTION_LAYER - if (record->tap.count == 0) { return true; } - keycode &= 0xff; - break; -#endif // NO_ACTION_TAPPING - -#ifdef SWAP_HANDS_ENABLE - case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX: - if (keycode > 0x56F0 || record->tap.count == 0) { return true; } - keycode &= 0xff; - break; -#endif // SWAP_HANDS_ENABLE - } - - if (caps_word_press_user(keycode)) { - return true; - } - } - - caps_word_set(false); // Deactivate Caps Word. - return true; -} - -void caps_word_set(bool active) { - if (active != caps_word_active) { - if (active) { - clear_mods(); -#ifndef NO_ACTION_ONESHOT - clear_oneshot_mods(); -#endif // NO_ACTION_ONESHOT -#if CAPS_WORD_IDLE_TIMEOUT > 0 - idle_timer = timer_read() + CAPS_WORD_IDLE_TIMEOUT; -#endif // CAPS_WORD_IDLE_TIMEOUT > 0 - } else if ((get_weak_mods() & MOD_BIT(KC_LSFT)) != 0) { - // If the weak shift mod is still on, turn it off and send an update to - // the host computer. - del_weak_mods(MOD_BIT(KC_LSFT)); - send_keyboard_report(); - } - - caps_word_active = active; - caps_word_set_user(active); - } -} - -bool caps_word_get(void) { return caps_word_active; } - -__attribute__((weak)) void caps_word_set_user(bool active) {} - -__attribute__((weak)) bool caps_word_press_user(uint16_t keycode) { - switch (keycode) { - // Keycodes that continue Caps Word, with shift applied. - case KC_A ... KC_Z: - add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key. - return true; - - // Keycodes that continue Caps Word, without shifting. - case KC_1 ... KC_0: - case KC_BSPC: - case KC_MINS: - case KC_UNDS: - return true; - - default: - return false; // Deactivate Caps Word. - } -} - diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h deleted file mode 100644 index 7f58dd3f17..0000000000 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/caps_word.h +++ /dev/null @@ -1,127 +0,0 @@ -// Copyright 2021-2022 Google LLC -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// https://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// -// -// Caps Word, activated by pressing both shift keys at the same time. -// -// This library implements "Caps Word", which is like conventional Caps Lock, -// but automatically disables itself at the end of the word. This is useful for -// typing all-caps identifiers like `MOD_MASK_ALT`. -// -// Caps Word is activated by pressing the left and right shift keys at the same -// time. This way you don't need a dedicated key for using Caps Word. I've -// tested that this works as expected with one-shot mods and Space Cadet Shift. -// If your shift keys are mod-taps, activate Caps Word by holding both shift -// mod-tap keys until the tapping term, release them, then begin typing. -// -// Optionally, Caps Word may be configured to deactivate if the keyboard is idle -// for some time. This is useful to mitigate unintended shifting when you get -// interrupted or switch to the mouse while Caps Word is active. In your -// config.h, define `CAPS_WORD_IDLE_TIMEOUT` with a time in milliseconds: -// -// #define CAPS_WORD_IDLE_TIMEOUT 5000 // Turn off Caps Word after 5 seconds. -// -// and in your keymap.c, define (or add to) `matrix_scan_user()` as -// -// void matrix_scan_user(void) { -// caps_word_task(); -// // Other tasks... -// } -// -// For full documentation, see -// https://getreuer.info/posts/keyboards/caps-word - -#pragma once - -#include QMK_KEYBOARD_H - -// Call this function from `process_record_user()` to implement Caps Word. -bool process_caps_word(uint16_t keycode, keyrecord_t* record); - -// If CAPS_WORD_IDLE_TIMEOUT is set, call `caps_word_task()` from -// `matrix_scan_user()` as described above. -// -// If CAPS_WORD_IDLE_TIMEOUT isn't set, calling this function has no effect (but -// will still compile). -#if CAPS_WORD_IDLE_TIMEOUT > 0 -void caps_word_task(void); -#else -static inline void caps_word_task(void) {} -#endif - -// Activates or deactivates Caps Word. For instance activate Caps Word with a -// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`: -// -// void process_combo_event(uint16_t combo_index, bool pressed) { -// switch(combo_index) { -// case CAPS_COMBO: -// if (pressed) { -// caps_word_set(true); // Activate Caps Word. -// } -// break; -// -// // Other combos... -// } -// } -void caps_word_set(bool active); - -// Returns whether Caps Word is currently active. -bool caps_word_get(void); - -// An optional callback that gets called when Caps Word turns on or off. This is -// useful to represent the current Caps Word state, e.g. by setting an LED or -// playing a sound. In your keymap, define -// -// void caps_word_set_user(bool active) { -// if (active) { -// // Do something when Caps Word activates. -// } else { -// // Do something when Caps Word deactivates. -// } -// } -void caps_word_set_user(bool active); - -// An optional callback which is called on every key press while Caps Word is -// active. When the key should be shifted (that is, a letter key), the callback -// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback -// also determines whether the key should continue Caps Word. Returning true -// continues the current "word", while returning false is "word breaking" and -// deactivates Caps Word. The default callback is -// -// bool caps_word_press_user(uint16_t keycode) { -// switch (keycode) { -// // Keycodes that continue Caps Word, with shift applied. -// case KC_A ... KC_Z: -// add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key. -// return true; -// -// // Keycodes that continue Caps Word, without shifting. -// case KC_1 ... KC_0: -// case KC_BSPC: -// case KC_MINS: -// case KC_UNDS: -// return true; -// -// default: -// return false; // Deactivate Caps Word. -// } -// } -// -// To customize, copy the above function into your keymap and add/remove -// keycodes to the above cases. -// -// NOTE: Outside of this callback, you can use `caps_word_set(false)` to -// deactivate Caps Word. -bool caps_word_press_user(uint16_t keycode); - diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h index 582e473cb2..a37fb08d31 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/config.h @@ -1,5 +1,5 @@ /* Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <jcblake@outlook.com> + Copyright 2022 gourdo1 <gourdo1@outlook.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +17,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #pragma once +// Force n-key rollover +#define FORCE_NKRO + +// Set TT to two taps #define TAPPING_TOGGLE 2 -// TT set to two taps -/* Handle GRAVESC combo keys */ +#ifdef COMMAND_ENABLE +#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md +#endif + +// Caps Word configuration +#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD +#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout. + +// Handle GRAVESC combo keys #define GRAVE_ESC_ALT_OVERRIDE // Always send Escape if Alt is pressed #define GRAVE_ESC_CTRL_OVERRIDE @@ -31,19 +42,79 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define TAPPING_TERM_PER_KEY #ifdef RGB_MATRIX_ENABLE -#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR -#define RGB_DISABLE_WHEN_USB_SUSPENDED -#endif + #define RGB_DISABLE_WHEN_USB_SUSPENDED + #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain + + // RGB step values + #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) + #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) + #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + + // Startup values, when none have been set + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR) + #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set + #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set + #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set + #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set -// RGB step values -#define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) -#define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) -#define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h). + #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?) + //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow + //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow + //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color + #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white) + //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black) + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white) + //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) + //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right + //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right) + //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. + #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above) + #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below) + //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions) + //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother) + #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy) + #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers) + //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above) + #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle) + //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors + #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting) + #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting) + //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined + //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red) + //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red) + //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades + //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. + #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits) + #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits) + //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. +#endif //RGB_MATRIX_ENABLE -// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable +// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable #if defined COLEMAK_LAYER_ENABLE -#define DYNAMIC_KEYMAP_LAYER_COUNT 5 -#define _COLEMAK 4 + #ifdef GAME_ENABLE + #define DYNAMIC_KEYMAP_LAYER_COUNT 6 + #define _COLEMAK 5 + #else + #define DYNAMIC_KEYMAP_LAYER_COUNT 5 + #define _COLEMAK 4 + #endif //GAME_ENABLE #endif // COLEMAK_LAYER_ENABLE /* diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c index 97db98dd12..ab98693649 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c @@ -1,7 +1,7 @@ /* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <jcblake@outlook.com> - + Copyright 2022 gourdo1 <gourdo1@outlook.com> + This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or @@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ -// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in users/gourdo1/gourdo1.c +// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c #include QMK_KEYBOARD_H @@ -24,6 +24,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "gourdo1.h" +#include "paddlegame.h" + +#include <math.h> + const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Base Layout @@ -44,39 +48,60 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ [_BASE] = LAYOUT( - KC_ESCLYR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LEFTOFENC, ENCFUNC, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, - TT(_NUMPADMOUSE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, - KC_LSFTCAPSWIN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), /* FN1 Layout * * ,-------------------------------------------------------------------------------------------------------------. - * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause || ____ | + * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep | * |=============================================================================================================| * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG| * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| - * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | Reset || Home | + * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |QK_BOOT|| Home | * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| * | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End | * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| - * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| ____ | ______ ||RGBMOD|| ____ | + * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ | * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| * | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI| * `------------------------------------------------------------------------------------------------------------' */ + #ifdef GAME_ENABLE + [_FN1] = LAYOUT( + EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, QK_BOOT, KC_HOME, + KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, + _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + #else [_FN1] = LAYOUT( - EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, - _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, RESET, KC_HOME, - KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, _______, _______, _______, _______, KC_END, - _______, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, - _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, + _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, QK_BOOT, KC_HOME, + KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, + _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), + #endif //GAME_ENABLE /* _NUMPADMOUSE Layout * Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad. @@ -100,8 +125,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D, - _______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, - _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R + _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, + _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R ), [_MOUSEKEY] = LAYOUT( @@ -115,19 +140,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #ifdef COLEMAK_LAYER_ENABLE [_COLEMAK] = LAYOUT( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, - _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN, - _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, - _______, _______, _______, KC_SPC, KC_RALT, _______,KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT - ), + _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN, + _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + _______, _______, _______, KC_SPC, KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), #endif // COLEMAK_LAYER_ENABLE }; #if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults void encoder_action_rgbhue(bool clockwise) { - if (clockwise) + if (clockwise) rgblight_increase_hue_noeeprom(); else rgblight_decrease_hue_noeeprom(); @@ -154,6 +179,18 @@ bool encoder_update_user(uint8_t index, bool clockwise) { timeout_update_threshold(clockwise); #endif break; + #ifdef GAME_ENABLE + case _GAME: + // Game: Paddle movement + if (damage_count == 0) { + if (clockwise) { + if (paddle_pos_full < 15) ++paddle_pos_full; + } else { + if (paddle_pos_full > 0) --paddle_pos_full; + } + } + break; + #endif //GAME_ENABLE default: encoder_action_volume(clockwise); // Otherwise it just changes volume break; @@ -165,6 +202,45 @@ bool encoder_update_user(uint8_t index, bool clockwise) { #endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE #ifdef RGB_MATRIX_ENABLE + +// Game logic +#ifdef GAME_ENABLE +void init_ball(uint8_t i) { + i &= 1; + ball[i].on = true; + ball[i].up = false; + ball[i].y = 0; + ball[i].x = rand() % 16; + + // Set initial ball state + if (ball[i].x < 8) { + ball[i].left = false; + } else { + ball[i].x -= 4; + ball[i].left = true; + } + + // 1/4 chance of being an enemy ball after level 6 + if (level_number > 3) { + ball[i].enemy = ((rand() % 4) == 0); + } else { + ball[i].enemy = false; + } +} + +void hurt_paddle(void) { + if (paddle_lives > 0) { + --paddle_lives; + } + damage_timer = timer_read(); + damage_count = 10; + + // Reset board + init_ball(0); + ball[1].on = false; +} +#endif //GAME_ENABLE + // Capslock, Scroll lock and Numlock indicator on Left side lights. void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF); @@ -174,8 +250,10 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_L3, RGB_RED); rgb_matrix_set_color(LED_L4, RGB_RED); rgb_matrix_set_color(LED_TAB, RGB_RED); + rgb_matrix_set_color(LED_F12, RGB_RED); } +/* // System NumLock warning indicator RGB setup #ifdef INVERT_NUMLOCK_INDICATOR if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled @@ -194,15 +272,23 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_FN, RGB_ORANGE2); } #endif // INVERT_NUMLOCK_INDICATOR +*/ // CapsLock RGB setup if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { - for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { - rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + if (user_config.rgb_hilite_caps) { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { + rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + } + rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); + } + else { + rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); } - rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); } // Winkey disabled (gaming) mode RGB setup @@ -239,9 +325,9 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_LALT, RGB_RED); rgb_matrix_set_color(LED_SPC, RGB_RED); rgb_matrix_set_color(LED_LWIN, RGB_RED); - rgb_matrix_set_color(LED_RALT, RGB_RED); + //rgb_matrix_set_color(LED_RALT, RGB_RED); rgb_matrix_set_color(LED_FN, RGB_OFFBLUE); - rgb_matrix_set_color(LED_RCTL, RGB_RED); + //rgb_matrix_set_color(LED_RCTL, RGB_RED); rgb_matrix_set_color(LED_BSLS, RGB_RED); rgb_matrix_set_color(LED_L1, RGB_RED); rgb_matrix_set_color(LED_L2, RGB_RED); @@ -265,36 +351,116 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE); rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE); + // Indicator for paddle game enabled in build + #ifdef GAME_ENABLE + rgb_matrix_set_color(LED_P, RGB_CHARTREUSE); + #else + rgb_matrix_set_color(LED_P, RGB_RED); + #endif // GAME_ENABLE + + // System NumLock warning indicator RGB setup + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR + + //Add RGB statuses for user.config toggles + if (user_config.rgb_hilite_caps) { + rgb_matrix_set_color(LED_1, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_1, RGB_PURPLE); + } + if (user_config.rgb_hilite_numpad) { + rgb_matrix_set_color(LED_2, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_2, RGB_PURPLE); + } + if (user_config.esc_double_tap_to_baselyr) { + rgb_matrix_set_color(LED_3, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_3, RGB_PURPLE); + } + if (user_config.del_right_home_top) { + rgb_matrix_set_color(LED_4, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_4, RGB_PURPLE); + } + if (user_config.double_tap_shift_for_capslock) { + rgb_matrix_set_color(LED_5, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_5, RGB_PURPLE); + } + if (user_config.encoder_press_mute_or_media) { + rgb_matrix_set_color(LED_6, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_6, RGB_PURPLE); + } + if (user_config.ins_on_shft_bkspc_or_del) { + rgb_matrix_set_color(LED_7, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_7, RGB_PURPLE); + } + if (user_config.disable_space_mods) { + rgb_matrix_set_color(LED_8, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_8, RGB_PURPLE); + } + if (user_config.autocorrect) { + rgb_matrix_set_color(LED_9, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_9, RGB_PURPLE); + } + // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code uint16_t timeout_threshold = get_timeout_threshold(); - if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_CYAN); + if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE); else if (timeout_threshold < 140) { rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN); - rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE); } else { // >= 140 minutes, just show these 3 lights - rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_CYAN); - rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_CYAN); - rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN); } break; // Numpad & Mouse Keys overlay RGB case _NUMPADMOUSE: - for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) { - rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE); + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR + if (user_config.rgb_hilite_numpad) { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) { + rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE); + } + rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); + rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); + rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); + rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_END, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE); + } else { + rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); + rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); + rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); } - rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); - rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); - rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); - rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_END, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE); break; // MOUSEKEYS mode RGB @@ -308,19 +474,229 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { rgb_matrix_set_color(LED_END, RGB_CYAN); rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE); rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE); - break; - // Colemak layer RGB - #ifdef COLEMAK_LAYER_ENABLE + // Colemak layer RGB + #ifdef COLEMAK_LAYER_ENABLE case _COLEMAK: for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) { rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA); rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA); } break; - #endif + #endif + + // Paddle game logic + #ifdef GAME_ENABLE + case _GAME: + if (!game_start) { + srand((unsigned int) timer_read()); + + // Store user light settings + last_hsv = rgb_matrix_get_hsv(); + rgb_matrix_sethsv_noeeprom(0, 0, 0); + + paddle_pos_full = 8; + paddle_lives = 4; + bounce_count = 0; + level_number = 0; + damage_count = 0; + + init_ball(0); + ball[1].on = false; + ball_timer = timer_read(); + + game_start = true; + } + + // Set level indicator + if (level_number < 12) { + rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE); + } + + // Set life bar + for (uint8_t i = 0; i < paddle_lives; i++) { + rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN); + } + + uint8_t paddle_pos = paddle_pos_full >> 1; + + if (damage_count > 0) { + // Flash paddle when receiving damage + if (timer_elapsed(damage_timer) > 500) { + --damage_count; + damage_timer = timer_read(); + } + if ((damage_count & 1) == 0) { + for (uint8_t i = 0; i < 3; i++) { + rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED); + } + } + if (damage_count == 0) { + ball_timer = timer_read(); + } + + } else if (paddle_lives == 0) { + // Game over + for (uint8_t i = 0; i < sizeof(LED_GAME_OVER) / sizeof(LED_GAME_OVER[0]); i++) { + rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED); + } + + } else if (level_number >= 12) { + // You win + if (rgb_value.r == 0xff && rgb_value.g < 0xff) { + if (rgb_value.b > 0) { + --rgb_value.b; + } else { + ++rgb_value.g; + } + } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) { + if (rgb_value.r > 0) { + --rgb_value.r; + } else { + ++rgb_value.b; + } + } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) { + if (rgb_value.g > 0) { + --rgb_value.g; + } else { + ++rgb_value.r; + } + } + + for (uint8_t i = 0; i < 3; i++) { + rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b); + } + rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); + rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); + rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); + rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); + + } else { + // normal game loop + + // Set paddle position + for (uint8_t i = 0; i < 3; i++) { + rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN); + } + + // Ball movement logic happens at intervals + if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) { + for (int i = 0; i < 2; ++i) { + if (ball[i].on) { + // Ball movement + if (ball[i].up) { + if (ball[i].y > 0) { + --ball[i].y; + if (!ball[i].left) ++ball[i].x; + } else { + // Count reflections. If > 10, increase level + ++bounce_count; + if (bounce_count >= 10) { + bounce_count = 0; + ++level_number; + } + ball[i].on = false; + } + } else { + ++ball[i].y; + if (ball[i].left) --ball[i].x; + if (ball[i].y > 4) { + // Remove a life if ball isn't returned and isn't enemy + if (!ball[i].enemy) { + hurt_paddle(); + i = 2; + } else { + ball[i].on = false; + } + } + } + } + } + if (ball[0].y == 4 && !ball[1].on) { + init_ball(1); + } + if (ball[1].y == 4 && !ball[0].on) { + init_ball(0); + } + if (!ball[0].on && !ball[1].on) { + init_ball(0); + } + ball_timer = timer_read(); + } + + // Other ball stuff + for (int i = 0; i < 2; ++i) { + if (ball[i].on) { + // Ball deflection logic + if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) { + if (!ball[i].enemy) { + --ball[i].y; + if (!ball[i].left) { + ++ball[i].x; + } + ball[i].up = true; + } else { + hurt_paddle(); + i = 2; + } + } + + // Ball display + switch (ball[i].y) { + case 0: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE); + } + break; + + case 1: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE); + } + break; + + case 2: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE); + } + break; + + case 3: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE); + } + break; + + case 4: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE); + } + break; + } + } + } + } + break; + #endif //GAME_ENABLE default: + #ifdef GAME_ENABLE + if (game_start) { + // Reset lighting settings + game_start = false; + rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v); + } + #endif //GAME_ENABLE break; } } @@ -329,8 +705,6 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { void keyboard_post_init_keymap(void) { // keyboard_post_init_user() moved to userspace #ifdef RGB_MATRIX_ENABLE - rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR); - rgb_matrix_sethsv_noeeprom(20, 255, 127); // Default startup color (Hue:amber Saturation:full Value(brightness):mid) activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle #endif }
\ No newline at end of file diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h new file mode 100644 index 0000000000..3d33975cfe --- /dev/null +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/paddlegame.h @@ -0,0 +1,48 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + Copyright 2021 Tomas Guinan + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifdef GAME_ENABLE +const uint16_t GAME_TIMER[] = { + 400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150 +}; + +bool game_start = false; +HSV last_hsv; +static uint8_t paddle_pos_full; +static uint8_t paddle_lives; +static uint8_t level_number; +static uint8_t bounce_count; +static uint8_t damage_count; +static uint16_t damage_timer; +static uint16_t ball_timer; + +struct BallStruct +{ + uint8_t x; + uint8_t y; + bool on; + bool up; + bool left; + bool enemy; +}; + +struct BallStruct ball[2]; + +void init_ball(uint8_t i); +void hurt_paddle(void); + +#endif //GAME_ENABLE
\ No newline at end of file diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md index 3db6923d76..aebccf6d14 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/readme.md @@ -1,97 +1,124 @@ -# gourdo1's GMMK Pro ANSI layout +# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts -This Windows-centric layout is based on [Jonavin's](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin) GMMK Pro layout with several additions, modifications, a tweaked keymap, updated layers and expanded RGB controls. +These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects. ![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg) -## Features: +* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md) +* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf) + +## Features ### Core Functionality -* [VIA](https://www.caniusevia.com/) support enabled (added Mar 16, 2022) +* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts. +* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings. +* [VIA](https://www.caniusevia.com/) support enabled. +* AutoCorrection: Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters. * Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled -* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with FN+R -* Gaming mode (FN + Win-key) locks out Win-key as well as double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming related keys -* [Caps Word](https://getreuer.info/posts/keyboards/caps-word/index.html) enabled: To capitalize the next word only, press and release both left and right shift keys at the same time. (added Feb 25, 2022) -* Multi-monitor app moving shortcuts: FN + [,] (square brackets) to move current app window to next monitor (added Apr 11, 2022) -* Domain shortcuts: FN+.=".com", FN+O="outlook.com", FN+Y="yahoo.com", FN+H="hotmail.com", FN+G="gmail.com". (added Apr 7, 2022) -* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted) -* Fn-Backslash for [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) -* Home key on F13, Del key right of Backspace -* Insert accessible via Shift-Backspace (so shift delete still works in Windows Explorer) -* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: Fn+F11, Fn+F12, Fn+F13 -* [Colemak](https://colemak.com/) key layout support (Layer accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple) -* Double tap ESC any time to revert to base layer (added Feb 26, 2022) +* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R +* 1000Hz polling rate with 5ms debounce time for quick response in games. +* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse. +* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry. +* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys. +* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time. +* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor. +* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted). +* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit. +* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/ +* Single-handed shortcut for WinKey-L (lock Windows): [FN]L +* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com. +* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO +* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13 +* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple) +* Double tap ESC any time to revert to base layer. +* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes. +* RGB backlight now remembers last color & effect settings after power down. + +### Quick & Easy Customization +* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence. +* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards) +* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF) + +#### Toggle-able Settings: + 1. CapsLock RGB - Highlight under alpha keys + 2. Numpad RGB - Highlight under numpad layer keys + 3. ESC key - Double tap ESC key to go to base layer + 4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC + 5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock + 6. Encoder button - Default mutes volume; alternate plays/pauses media + 7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL + 8. Modded-Space override - Use standard Space in place of modded-Space functions + 9. AutoCorrect - Internal (English) AutoCorrect; default is enabled + 0. (ISO layouts only) CapsLock highlights extended alpha keys ### Numpad + Mouse Keys (Capslock key) * Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting +* Numpad uses Space-bar as Enter for rapid number entry. * This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use) -* Fn & N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output (FN + N to toggle) +* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle) * Double zero on comma key. -* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. (added Mar 15, 2022) +* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. * Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel * Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green ### Encoder Functionality * Default knob turn changes volume; button press toggles mute -* Exponential encoder - quick repeated volume up doubles increase; quick repeated volume down triples decrease (added Feb 17, 2022) -* FN knob turn changes RGB idle timeout +* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease. +* FN + knob turn changes RGB idle timeout +* FN + knob push puts PC to Sleep * holding Left Shift changes layers * holding Right Shift navigates page up/down * holding Left Ctrl navigates prev/next word * holding Right Ctrl changes RGB hue/color * holding Left Alt changes media prev/next track -### Global RGB Controls - -* RGB backlight lighting effect: FN + up/down -* RGB backlight effect speed: FN + left/right -* RGB backlight hue cycle: FN + A/D -* RGB backlight brightness: FN + W/S -* RGB backlight saturation: FN + Q/E (added Feb 4, 2022) -* RGB backlight night mode toggle: FN + Z (indicators still work) -* RGB backlight timeout: FN + Encoder or "-" and "=" (default 15 minutes) (updated Apr 7, 2022) - * indicators in FN layer using RGB in F-key and number rows to show the current timeout in minutes -* RGB indicators on left side LEDs: Capslock (green), Scroll Lock (red), and Num Lock not set (orange) -* FN + Z to turn off RGB backlighting; press again to toggle - -### Advanced Controls - -* FN + \ to get to bootloader mode -* FN + [ESC] to clear EEPROM (then unplug and re-plug) (added Apr 11, 2022) -* FN + R to toggle N-key Rollover (added Apr 11, 2022) - -Link to latest firmware binary: https://github.com/gourdo1/media/raw/main/gmmk_pro_ansi_gourdo1.bin +### Paddle Game -Link to cheatsheet: https://github.com/gourdo1/media/raw/main/GMMK_Pro_Cheatsheet.pdf +* Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) +* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red) +* Use rotary encoder to control paddle +* Contains 12 levels, indicated by blue LED on F-key row +* Player has 4 lives, indicated by nav cluster +* Deflect white balls while avoiding red ones +* Use [FN]P, double tap ESC or otherwise change layer to quit game +### Global RGB Controls -## rules.mk Options - -STARTUP_NUMLOCK_ON = yes - turns on NUMLOCK by default - -ENCODER_DEFAULTACTIONS_ENABLE = yes - Enabled default encoder functions - -TD_LSFT_CAPSLOCK_ENABLE = yes - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS - -IDLE_TIMEOUT_ENABLE = yes - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically - -INVERT_NUMLOCK_INDICATOR - inverts the Numlock indicator, LED is on when numlock is off -- numlock interferes with numpad keys, so should generally be off when numpad layer is active. +* RGB backlight lighting effect: [FN]up/down +* RGB backlight effect speed: [FN]left/right +* RGB backlight hue cycle: [FN]A/D +* RGB backlight brightness: [FN]W/S +* RGB backlight saturation: [FN]Q/E +* RGB backlight night mode toggle: [FN]Z (indicators still work) +* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes) + * F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes +* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle +* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green). -COLEMAK_LAYER_ENABLE = yes - Enable optional 5th layer for COLEMAK layout. Use Shift + encoder to enter 5th layer. +### Advanced Controls +* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO) +* [FN][ESC] to clear EEPROM +* [FN]R to toggle N-key Rollover +* [FN]N to toggle system numlock +* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete +* [FN]L is single-handed shortcut to Win-L (lock Windows) +* [FN][Encoder press] to sleep Windows PC -## Layer Diagrams +## Layer Diagrams (ANSI) ### Base layer -![image](https://raw.githubusercontent.com/gourdo1/media/main/base.png) +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/base.png) -### Fn Layer -![image](https://raw.githubusercontent.com/gourdo1/media/main/fn1.png) +### FN Layer +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/fn1.png) ### Layer 2 (Numpad) -![image](https://raw.githubusercontent.com/gourdo1/media/main/numpad.png) +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/numpad.png) ### COLEMAK layer ![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png) diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h index 38da50754b..f1609a4bb3 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h @@ -1,5 +1,5 @@ /* Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <jcblake@outlook.com> + Copyright 2022 gourdo1 <gourdo1@outlook.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -16,6 +16,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifdef RGB_MATRIX_ENABLE + +//Define variables for Game +bool fn_active = false; +RGB rgb_value; + // Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h) #define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps #define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors @@ -194,7 +199,7 @@ const uint8_t LED_LIST_NUMROW[] = { }; const uint8_t LED_LIST_LETTERS[] = { - LED_1, +/* LED_1, LED_2, LED_3, LED_4, @@ -203,7 +208,7 @@ const uint8_t LED_LIST_LETTERS[] = { LED_7, LED_8, LED_9, - LED_0, + LED_0, */ LED_Q, LED_W, LED_E, @@ -284,4 +289,122 @@ const uint8_t LED_SIDE_RIGHT[] = { LED_R8 }; +#ifdef GAME_ENABLE +// Game LED rules +const uint8_t GAME_LIVES[] = { + LED_DEL, + LED_PGUP, + LED_PGDN, + LED_END +}; +const uint8_t GAME_PADDLE[] = { + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_COMM, + LED_DOT, + LED_SLSH +}; +const uint8_t GAME_SMILE1[] = { + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_SCLN, + LED_QUOT +}; +const uint8_t GAME_SMILE2[] = { + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL +}; +const uint8_t GAME_R4[] = { + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_COMM, + LED_DOT +}; +const uint8_t GAME_R3[] = { + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_SCLN +}; +const uint8_t GAME_R2[] = { + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_LBRC +}; +const uint8_t GAME_R1[] = { + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL +}; +const uint8_t GAME_R0[] = { + LED_F1, + LED_F2, + LED_F3, + LED_F4, + LED_F5, + LED_F6, + LED_F7, + LED_F8, + LED_F9, + LED_F10, + LED_F11, + LED_F12 +}; +const uint8_t LED_GAME_OVER[] = { + LED_5, + LED_8, + LED_F, + LED_G, + LED_H, + LED_J, + LED_C, + LED_M +}; +#endif //GAME_ENABLE + #endif
\ No newline at end of file diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk index b236d9132c..3a6786af68 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rules.mk @@ -1,18 +1,18 @@ -SRC += caps_word.c - LTO_ENABLE = yes # link time optimization -- achieves a smaller compiled size CONSOLE_ENABLE = no COMMAND_ENABLE = no -MOUSEKEY_ENABLE = yes - -VIA_ENABLE = yes -TAP_DANCE_ENABLE = yes BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +VIA_ENABLE = yes -TD_LSFT_CAPSLOCK_ENABLE = yes +MOUSEKEY_ENABLE = yes +TAP_DANCE_ENABLE = no +CAPS_WORD_ENABLE = yes # Enable built-in Caps Word functionality IDLE_TIMEOUT_ENABLE = yes STARTUP_NUMLOCK_ON = yes ENCODER_DEFAULTACTIONS_ENABLE = no - COLEMAK_LAYER_ENABLE = yes # Enable Colemak layer / set to no to disable INVERT_NUMLOCK_INDICATOR = yes +GAME_ENABLE ?= yes # Enable Paddle Game / set to no to disable +ifeq ($(strip $(GAME_ENABLE)), yes) + OPT_DEFS += -DGAME_ENABLE +endif diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c index 19694d54c1..3be0e5e31b 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/hachetman/keymap.c @@ -34,7 +34,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -57,7 +57,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_INS, _______, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, - _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c index cfca7960ca..98354b4654 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/jackkenney/keymap.c @@ -26,7 +26,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -45,10 +45,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, KC_INS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, RESET, KC_RGUI, _______, _______, _______, _______, _______ + _______, _______, _______, QK_BOOT, KC_RGUI, _______, _______, _______, _______, _______ ), diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c index 0d318885f4..47490a0617 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin/keymap.c @@ -42,7 +42,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_FN1] = LAYOUT( _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, - _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, RESET, KC_HOME, + _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, QK_BOOT, KC_HOME, KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END, _______, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______, _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c index 7bedf05987..c87532990f 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/lalitmaganti/keymap.c @@ -52,7 +52,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c index 1f8c47306a..8175cf68c8 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/macos/keymap.c @@ -57,7 +57,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -80,7 +80,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR, - _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c index f96be6ffe9..020322085b 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/mattgauf/keymap.c @@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), - [_DFUMODE] = LAYOUT(RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MG_F19, DEBUG, + [_DFUMODE] = LAYOUT(QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MG_F19, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h index bc010108fb..30b1b389bc 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/mike1808.h @@ -55,7 +55,7 @@ enum git_macros { G_CONF, // git config --global G_ADD, // git add G_DIFF, // git diff - G_RESET, // git reset + G_QK_BOOT, // git reset G_REBAS, // git rebase G_BRANH, // git branch G_CHECK, // git checkout diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c index 90ac428c74..759c4034c0 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/moults31/keymap.c @@ -28,7 +28,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -47,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, _______, _______, RESET, _______, + _______, _______, _______, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c index 5c702b1686..e59db7b984 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c @@ -79,7 +79,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_FN1] = LAYOUT( KC_SLEP, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_INS, _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_HUI, _______, RGB_M_P, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_MO2), RGB_SAD, RGB_SAI, RESET, RGB_M_B, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_MO2), RGB_SAD, RGB_SAI, QK_BOOT, RGB_M_B, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_MOD, _______, RGB_M_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_M_SW, _______, KC_WINLK, _______, _______, _______, _______, _______, RGB_SPD, RGB_VAD, RGB_SPI diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c index 762fe00df2..e4569ac3ad 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/stickandgum/keymap.c @@ -54,7 +54,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, KC_CALC, KC_MYCM, KC_MSEL, KC_MAIL, KC_WHOM, _______, _______, _______, _______, _______, KC_WAKE, KC_SLEP, KC_PAUS, _______, LED_TILDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, KC_INS, KC_SLCK, - _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, RESET, KC_BRIU, + _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, KC_BRIU, _______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_SPI, _______, _______, _______, _______, QMKBEST, _______, _______, _______, KC_BRID, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_MPLY, KC_PWR, _______, _______, _______, _______, KC_RALT, _______, KC_APP, KC_MPRV, KC_MSTP, KC_MNXT diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c index fded532562..fd64902108 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/wholesomeducky/keymap.c @@ -40,7 +40,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_TRNS, KC_TRNS, KC_END, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, RESET, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_END ), diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c index a32fef1041..2ee79eae79 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.c @@ -37,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, - KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json index d2325d2c13..bdb9e95264 100644 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/willwm/keymap.json @@ -135,7 +135,7 @@ "KC_NO", "KC_NO", "KC_NO", - "RESET", + "QK_BOOT", "KC_NO", "KC_TRNS", "KC_NO", diff --git a/keyboards/gmmk/pro/rev1/iso/info.json b/keyboards/gmmk/pro/rev1/iso/info.json index 32fac89336..3638e9d684 100644 --- a/keyboards/gmmk/pro/rev1/iso/info.json +++ b/keyboards/gmmk/pro/rev1/iso/info.json @@ -1,7 +1,13 @@ { - "keyboard_name": "GMMK Pro (ISO)", + "keyboard_name": "GMMK Pro ISO", + "manufacturer": "Glorious", "url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation", "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x5044", + "device_version": "0.0.1" + }, "layouts": { "LAYOUT": { "layout": [ diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c index 84fbcf37ff..b28809fdf6 100644 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/chofstede/keymap.c @@ -27,7 +27,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right - // The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. @@ -49,7 +49,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [1] = LAYOUT( _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PSCR, _______, - _______, RGB_TOG, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, + _______, RGB_TOG, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, _______, _______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/keymap.c new file mode 100644 index 0000000000..694fd80e19 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/keymap.c @@ -0,0 +1,72 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] PgUp +// Caps A S D F G H J K L ; " # Enter PgDn +// Sh_L / Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MPLY, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP, + MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + _______, KC_BRID, KC_BRIU, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_MSTP, KC_MNXT, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, + _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_VAD, RGB_TOG, RGB_VAI, RGB_HUI, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, + _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + +}; +// clang-format on + +#ifdef ENCODER_ENABLE +bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return false; +} +#endif diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/readme.md b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/readme.md new file mode 100644 index 0000000000..4239e0dcb8 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/falkecarlsen/readme.md @@ -0,0 +1,8 @@ +# Falke Carlsen keymap for GMMK PRO ISO +Based on the default keymap, inheriting rotary encoder and LED configs without modification. + +## Changes: +- Fixes layer 1 of top-row to correspond to 'Keychron ISO Q1 & K2 Dye-Sub PBT Nordic' printed legend multimedia keys. +- Adds early 2010s Ducky layer 1 mouse-emulation to WASD with left+right click and scroll in the 2x4 cluster. +- Remaps default keymaps LED-handling to 2nd-row due to addition of mouse-emulation. +- Swap layer 0 rotary encoder click to play/pause, and layer 1 click to next. diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h new file mode 100644 index 0000000000..a37fb08d31 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h @@ -0,0 +1,146 @@ +/* Copyright 2021 Jonavin Eng @Jonavin + Copyright 2022 gourdo1 <gourdo1@outlook.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +// Force n-key rollover +#define FORCE_NKRO + +// Set TT to two taps +#define TAPPING_TOGGLE 2 + +#ifdef COMMAND_ENABLE +#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md +#endif + +// Caps Word configuration +#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD +#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout. + +// Handle GRAVESC combo keys +#define GRAVE_ESC_ALT_OVERRIDE +// Always send Escape if Alt is pressed +#define GRAVE_ESC_CTRL_OVERRIDE +// Always send Escape if Control is pressed + +// #define TAPPING_TERM 180 +#define TAPPING_TERM 300 +#define TAPPING_TERM_PER_KEY + +#ifdef RGB_MATRIX_ENABLE + #define RGB_DISABLE_WHEN_USB_SUSPENDED + #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain + + // RGB step values + #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) + #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) + #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) + + // Startup values, when none have been set + #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR) + #define RGB_MATRIX_STARTUP_HUE 24 // Sets the default hue value, if none has been set + #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set + #define RGB_MATRIX_STARTUP_VAL 127 // Sets the default brightness value, if none has been set + #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set + + // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h). + #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?) + //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow + //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow + //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color + #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) + #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white) + //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black) + #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white) + //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) + //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right + //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right) + //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. + #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above) + #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below) + //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions) + //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother) + #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy) + #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers) + //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above) + #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle) + #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle) + //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors + #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting) + #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting) + //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined + //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red) + //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red) + //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key) + #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key) + //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades + //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. + #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits) + #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits) + //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. +#endif //RGB_MATRIX_ENABLE + +// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable +#if defined COLEMAK_LAYER_ENABLE + #ifdef GAME_ENABLE + #define DYNAMIC_KEYMAP_LAYER_COUNT 6 + #define _COLEMAK 5 + #else + #define DYNAMIC_KEYMAP_LAYER_COUNT 5 + #define _COLEMAK 4 + #endif //GAME_ENABLE +#endif // COLEMAK_LAYER_ENABLE + +/* +// Mouse Keys Accelerated Mode Definitions +#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10) +#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement. +#define MOUSEKEY_MOVE_DELTA 8 // Step size (default: 8) +#define MOUSEKEY_MAX_SPEED 9 // Maximum cursor speed at which acceleration stops (default: 10) +#define MOUSEKEY_TIME_TO_MAX 150 // Time until maximum cursor speed is reached (default: 30) +#define MOUSEKEY_WHEEL_DELAY 0 // Delay between pressing a wheel key and wheel movement (default: 10) +#define MOUSEKEY_WHEEL_INTERVAL 80 // Time between wheel movements (default: 80) +#define MOUSEKEY_WHEEL_MAX_SPEED 8 // Maximum number of scroll steps per scroll action (default: 8) +#define MOUSEKEY_WHEEL_TIME_TO_MAX 40 // Time until maximum scroll speed is reached (default: 40) +*/ + +// Mouse Keys Kinetic Mode Definitions +#define MK_KINETIC_SPEED // Enable Kinetic mode: Uses a quadratic curve on cursor speed to allow precise movements at the beginning and increases speed thereafter. +#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10) +#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement. +#define MOUSEKEY_MOVE_DELTA 5 // Step size for accelerating from initial to base speed (default: 8) +#define MOUSEKEY_MOVE_MAX 50 // use instead of BASE SPEED to limit speed in Kinetic mode +#define MOUSEKEY_INITIAL_SPEED 100 // Initial speed of the cursor in pixels per second (default: 100) +//#define MOUSEKEY_BASE_SPEED 800 // (broken in QMK 0.16.0) Maximum cursor speed at which acceleration stops (default: 1000) +#define MOUSEKEY_DECELERATED_SPEED 400 // Decelerated cursor speed (default: 400) +#define MOUSEKEY_ACCELERATED_SPEED 2000 // Accelerated cursor speed (default: 3000) +#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 16 // Initial number of movements of the mouse wheel (default: 16) +#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 32 // Maximum number of movements at which acceleration stops (default: 32) +#define MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS 48 // Accelerated wheel movements (default: 48) +#define MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS 8 // Decelerated wheel movements (default: 8) diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c new file mode 100644 index 0000000000..30e8fc5f44 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c @@ -0,0 +1,723 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + Copyright 2021 Jonavin Eng @Jonavin + Copyright 2022 RustyBrakes (ISO conversion) + Copyright 2022 gourdo1 <gourdo1@outlook.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c + +#include QMK_KEYBOARD_H + +#include "rgb_matrix_map.h" + +#include "gourdo1.h" + +#include "paddlegame.h" + +#include <math.h> + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Base Layout + * + * ,-------------------------------------------------------------------------------------------------------------. + * | Esc || F1 | F2 | F3 | F4 || F5 | F6 | F7 | F8 || F9 | F10 | F11 | F12 || Home || Mute | + * |=============================================================================================================| + * | ISO | 1 ! | 2 @ | 3 # | 4 $ | 5 % | 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ | = + | Backspc || Del | + * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| + * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ } | ] } | || PgUp | + * |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------| + * | Capslock | A | S | D | F | G | H | J | K | L | ; : | ' " | ISO| Enter || PgDn | + * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| + * | LShift | ISO | Z | X | C | V | B | N | M | , < | . > | / ? | RShift || Up || End | + * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| + * | Ctrl | Win | LAlt | Space | RAlt | Fn | Ctrl || Left | Down | Rght | + * `------------------------------------------------------------------------------------------------------------' + */ + + [_BASE] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LEFTOFENC, ENCFUNC, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP, + CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + /* FN1 Layout + * + * ,-------------------------------------------------------------------------------------------------------------. + * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep | + * |=============================================================================================================| + * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG| + * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| + * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ | || Home | + * |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------| + * | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | ___ | ____ || End | + * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| + * | ____ |QK_BOOT|RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ | + * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| + * | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI| + * `------------------------------------------------------------------------------------------------------------' + */ + + #ifdef GAME_ENABLE + [_FN1] = LAYOUT( + EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG, + _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, KC_HOME, + KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END, + _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + [_GAME] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + #else + [_FN1] = LAYOUT( + EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP, + PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG, + _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, KC_HOME, + KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END, + _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, + _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + #endif //GAME_ENABLE + + /* _NUMPADMOUSE Layout + * Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad. + * ,-------------------------------------------------------------------------------------------------------------. + * | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ | + * |=============================================================================================================| + * | ____ | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P0 | P- | P+ | ________ || ____ | + * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| + * | ______ | PGUP | Up | PGDN | None | None | None | P4 | P5 | P6 | P+ | ____ | ____ | || WhUp | + * |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------| + * | ________ | Left | Down | Rght | None| None | None | P1 | P2 | P3 | P* | ___ | ___ |P-Enter|| WhDn | + * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| + * | __________ | None | ____ | ____ | ____ | None | None | 0 | 00 | P. | P/ | MBt1 ||MS_UP || MBt2 | + * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| + * | ____ | ____ | ____ | _____ | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT | + * `------------------------------------------------------------------------------------------------------------' + */ + + [_NUMPADMOUSE] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______, + _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, KC_WH_U, + _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, _______, KC_PENT, KC_WH_D, + _______, _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, + _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R + ), + + [_MOUSEKEY] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_D, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, + _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R + ), + + #ifdef COLEMAK_LAYER_ENABLE + [_COLEMAK] = LAYOUT( + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_PGUP, + _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN, + _______, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + _______, _______, _______, KC_SPC, KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + #endif // COLEMAK_LAYER_ENABLE +}; + +#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults +void encoder_action_rgbhue(bool clockwise) { + if (clockwise) + rgblight_increase_hue_noeeprom(); + else + rgblight_decrease_hue_noeeprom(); +} + +bool encoder_update_user(uint8_t index, bool clockwise) { + uint8_t mods_state = get_mods(); + if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers + encoder_action_layerchange(clockwise); + } else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn + unregister_mods(MOD_BIT(KC_RSFT)); + encoder_action_navpage(clockwise); + register_mods(MOD_BIT(KC_RSFT)); + } else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word + encoder_action_navword(clockwise); + } else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour + encoder_action_rgbhue(clockwise); + } else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track + encoder_action_mediatrack(clockwise); + } else { + switch (get_highest_layer(layer_state)) { + case _FN1: + #ifdef IDLE_TIMEOUT_ENABLE + timeout_update_threshold(clockwise); + #endif + break; + #ifdef GAME_ENABLE + case _GAME: + // Game: Paddle movement + if (damage_count == 0) { + if (clockwise) { + if (paddle_pos_full < 15) ++paddle_pos_full; + } else { + if (paddle_pos_full > 0) --paddle_pos_full; + } + } + break; + #endif //GAME_ENABLE + default: + encoder_action_volume(clockwise); // Otherwise it just changes volume + break; + } + } + //return true; //set to return false to counteract enabled encoder in pro.c + return false; +} +#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE + +#ifdef RGB_MATRIX_ENABLE + +// Game logic +#ifdef GAME_ENABLE +void init_ball(uint8_t i) { + i &= 1; + ball[i].on = true; + ball[i].up = false; + ball[i].y = 0; + ball[i].x = rand() % 16; + + // Set initial ball state + if (ball[i].x < 8) { + ball[i].left = false; + } else { + ball[i].x -= 4; + ball[i].left = true; + } + + // 1/4 chance of being an enemy ball after level 6 + if (level_number > 3) { + ball[i].enemy = ((rand() % 4) == 0); + } else { + ball[i].enemy = false; + } +} + +void hurt_paddle(void) { + if (paddle_lives > 0) { + --paddle_lives; + } + damage_timer = timer_read(); + damage_count = 10; + + // Reset board + init_ball(0); + ball[1].on = false; +} +#endif //GAME_ENABLE + +// Capslock, Scroll lock and Numlock indicator on Left side lights. +void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { + if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF); + + // Scroll Lock RGB setup + if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) { + rgb_matrix_set_color(LED_L3, RGB_RED); + rgb_matrix_set_color(LED_L4, RGB_RED); + rgb_matrix_set_color(LED_TAB, RGB_RED); + rgb_matrix_set_color(LED_F12, RGB_RED); + } + +/* + // System NumLock warning indicator RGB setup + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_GRV, RGB_ORANGE2); + rgb_matrix_set_color(LED_L1, RGB_ORANGE2); + rgb_matrix_set_color(LED_L2, RGB_ORANGE2); + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + rgb_matrix_set_color(LED_FN, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_GRV, RGB_ORANGE2); + rgb_matrix_set_color(LED_L1, RGB_ORANGE2); + rgb_matrix_set_color(LED_L2, RGB_ORANGE2); + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + rgb_matrix_set_color(LED_FN, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR +*/ + + // CapsLock RGB setup + if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) { + if (user_config.rgb_hilite_caps) { + if (user_config.rgb_english_caps) { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { + rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); + } + } + else { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS_DE); i++) { + rgb_matrix_set_color(LED_LIST_LETTERS_DE[i], RGB_CHARTREUSE); + } + } + rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); + } + else { + rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); + } + } + + // Winkey disabled (gaming) mode RGB setup + if (keymap_config.no_gui) { + rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled + rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted + rgb_matrix_set_color(LED_S, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_A, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_D, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_Q, RGB_ORANGE2); + rgb_matrix_set_color(LED_E, RGB_ORANGE2); + rgb_matrix_set_color(LED_R, RGB_ORANGE2); + rgb_matrix_set_color(LED_TAB, RGB_ORANGE2); + rgb_matrix_set_color(LED_F, RGB_ORANGE2); + rgb_matrix_set_color(LED_Z, RGB_ORANGE2); + rgb_matrix_set_color(LED_X, RGB_ORANGE2); + rgb_matrix_set_color(LED_C, RGB_ORANGE2); + rgb_matrix_set_color(LED_V, RGB_ORANGE2); + rgb_matrix_set_color(LED_SPC, RGB_ORANGE2); + rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2); + rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2); + } + + // Fn selector mode RGB setup + switch (get_highest_layer(layer_state)) { // special handling per layer + case _FN1: // on Fn layer select what the encoder does when pressed + rgb_matrix_set_color(LED_FN, RGB_RED); //FN key + + //NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION: + for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) { + rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED); + } + rgb_matrix_set_color(LED_LCTL, RGB_RED); + rgb_matrix_set_color(LED_LALT, RGB_RED); + rgb_matrix_set_color(LED_SPC, RGB_RED); + rgb_matrix_set_color(LED_LWIN, RGB_RED); + //rgb_matrix_set_color(LED_RALT, RGB_RED); + rgb_matrix_set_color(LED_FN, RGB_OFFBLUE); + //rgb_matrix_set_color(LED_RCTL, RGB_RED); + rgb_matrix_set_color(LED_BSLS, RGB_RED); + rgb_matrix_set_color(LED_L1, RGB_RED); + rgb_matrix_set_color(LED_L2, RGB_RED); + rgb_matrix_set_color(LED_L3, RGB_RED); + rgb_matrix_set_color(LED_L4, RGB_RED); + rgb_matrix_set_color(LED_L5, RGB_RED); + rgb_matrix_set_color(LED_L6, RGB_RED); + rgb_matrix_set_color(LED_L7, RGB_RED); + rgb_matrix_set_color(LED_L8, RGB_RED); + rgb_matrix_set_color(LED_DOWN, RGB_RED); + rgb_matrix_set_color(LED_LEFT, RGB_RED); + rgb_matrix_set_color(LED_RIGHT, RGB_RED); + rgb_matrix_set_color(LED_R1, RGB_RED); + rgb_matrix_set_color(LED_R2, RGB_RED); + rgb_matrix_set_color(LED_R3, RGB_RED); + rgb_matrix_set_color(LED_R4, RGB_RED); + rgb_matrix_set_color(LED_R5, RGB_RED); + rgb_matrix_set_color(LED_R6, RGB_RED); + rgb_matrix_set_color(LED_R7, RGB_RED); + rgb_matrix_set_color(LED_R8, RGB_RED); + rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE); + rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE); + + // Indicator for paddle game enabled in build + #ifdef GAME_ENABLE + rgb_matrix_set_color(LED_P, RGB_CHARTREUSE); + #else + rgb_matrix_set_color(LED_P, RGB_RED); + #endif // GAME_ENABLE + + // System NumLock warning indicator RGB setup + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR + + //Add RGB statuses for user.config toggles + if (user_config.rgb_hilite_caps) { + rgb_matrix_set_color(LED_1, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_1, RGB_PURPLE); + } + if (user_config.rgb_hilite_numpad) { + rgb_matrix_set_color(LED_2, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_2, RGB_PURPLE); + } + if (user_config.esc_double_tap_to_baselyr) { + rgb_matrix_set_color(LED_3, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_3, RGB_PURPLE); + } + if (user_config.del_right_home_top) { + rgb_matrix_set_color(LED_4, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_4, RGB_PURPLE); + } + if (user_config.double_tap_shift_for_capslock) { + rgb_matrix_set_color(LED_5, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_5, RGB_PURPLE); + } + if (user_config.encoder_press_mute_or_media) { + rgb_matrix_set_color(LED_6, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_6, RGB_PURPLE); + } + if (user_config.ins_on_shft_bkspc_or_del) { + rgb_matrix_set_color(LED_7, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_7, RGB_PURPLE); + } + if (user_config.disable_space_mods) { + rgb_matrix_set_color(LED_8, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_8, RGB_PURPLE); + } + if (user_config.autocorrect) { + rgb_matrix_set_color(LED_9, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_9, RGB_PURPLE); + } + if (user_config.rgb_english_caps) { + rgb_matrix_set_color(LED_0, RGB_GREEN); + } else { + rgb_matrix_set_color(LED_0, RGB_PURPLE); + } + + // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code + uint16_t timeout_threshold = get_timeout_threshold(); + if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE); + else if (timeout_threshold < 140) { + rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE); + } else { // >= 140 minutes, just show these 3 lights + rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN); + rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN); + } + break; + + // Numpad & Mouse Keys overlay RGB + case _NUMPADMOUSE: + #ifdef INVERT_NUMLOCK_INDICATOR + if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #else + if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON + rgb_matrix_set_color(LED_N, RGB_ORANGE2); + } + #endif // INVERT_NUMLOCK_INDICATOR + if (user_config.rgb_hilite_numpad) { + for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) { + rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE); + } + rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); + rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); + rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); + rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_END, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE); + } else { + rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); + rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); + rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); + } + break; + + // MOUSEKEYS mode RGB + case _MOUSEKEY: + rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); + rgb_matrix_set_color(LED_RCTL, RGB_CYAN); + rgb_matrix_set_color(LED_RSFT, RGB_CYAN); + rgb_matrix_set_color(LED_END, RGB_CYAN); + rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE); + rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE); + break; + + // Colemak layer RGB + #ifdef COLEMAK_LAYER_ENABLE + case _COLEMAK: + for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) { + rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA); + rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA); + } + break; + #endif + + // Paddle game logic + #ifdef GAME_ENABLE + case _GAME: + if (!game_start) { + srand((unsigned int) timer_read()); + + // Store user light settings + last_hsv = rgb_matrix_get_hsv(); + rgb_matrix_sethsv_noeeprom(0, 0, 0); + + paddle_pos_full = 8; + paddle_lives = 4; + bounce_count = 0; + level_number = 0; + damage_count = 0; + + init_ball(0); + ball[1].on = false; + ball_timer = timer_read(); + + game_start = true; + } + + // Set level indicator + if (level_number < 12) { + rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE); + } + + // Set life bar + for (uint8_t i = 0; i < paddle_lives; i++) { + rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN); + } + + uint8_t paddle_pos = paddle_pos_full >> 1; + + if (damage_count > 0) { + // Flash paddle when receiving damage + if (timer_elapsed(damage_timer) > 500) { + --damage_count; + damage_timer = timer_read(); + } + if ((damage_count & 1) == 0) { + for (uint8_t i = 0; i < 3; i++) { + rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED); + } + } + if (damage_count == 0) { + ball_timer = timer_read(); + } + + } else if (paddle_lives == 0) { + // Game over + for (uint8_t i = 0; i < sizeof(LED_GAME_OVER) / sizeof(LED_GAME_OVER[0]); i++) { + rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED); + } + + } else if (level_number >= 12) { + // You win + if (rgb_value.r == 0xff && rgb_value.g < 0xff) { + if (rgb_value.b > 0) { + --rgb_value.b; + } else { + ++rgb_value.g; + } + } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) { + if (rgb_value.r > 0) { + --rgb_value.r; + } else { + ++rgb_value.b; + } + } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) { + if (rgb_value.g > 0) { + --rgb_value.g; + } else { + ++rgb_value.r; + } + } + + for (uint8_t i = 0; i < 3; i++) { + rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b); + } + rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); + rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); + rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); + rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); + + } else { + // normal game loop + + // Set paddle position + for (uint8_t i = 0; i < 3; i++) { + rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN); + } + + // Ball movement logic happens at intervals + if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) { + for (int i = 0; i < 2; ++i) { + if (ball[i].on) { + // Ball movement + if (ball[i].up) { + if (ball[i].y > 0) { + --ball[i].y; + if (!ball[i].left) ++ball[i].x; + } else { + // Count reflections. If > 10, increase level + ++bounce_count; + if (bounce_count >= 10) { + bounce_count = 0; + ++level_number; + } + ball[i].on = false; + } + } else { + ++ball[i].y; + if (ball[i].left) --ball[i].x; + if (ball[i].y > 4) { + // Remove a life if ball isn't returned and isn't enemy + if (!ball[i].enemy) { + hurt_paddle(); + i = 2; + } else { + ball[i].on = false; + } + } + } + } + } + if (ball[0].y == 4 && !ball[1].on) { + init_ball(1); + } + if (ball[1].y == 4 && !ball[0].on) { + init_ball(0); + } + if (!ball[0].on && !ball[1].on) { + init_ball(0); + } + ball_timer = timer_read(); + } + + // Other ball stuff + for (int i = 0; i < 2; ++i) { + if (ball[i].on) { + // Ball deflection logic + if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) { + if (!ball[i].enemy) { + --ball[i].y; + if (!ball[i].left) { + ++ball[i].x; + } + ball[i].up = true; + } else { + hurt_paddle(); + i = 2; + } + } + + // Ball display + switch (ball[i].y) { + case 0: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE); + } + break; + + case 1: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE); + } + break; + + case 2: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE); + } + break; + + case 3: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE); + } + break; + + case 4: + if (ball[i].enemy) { + rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED); + } else { + rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE); + } + break; + } + } + } + } + break; + #endif //GAME_ENABLE + default: + #ifdef GAME_ENABLE + if (game_start) { + // Reset lighting settings + game_start = false; + rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v); + } + #endif //GAME_ENABLE + break; + } +} +#endif + +void keyboard_post_init_keymap(void) { + // keyboard_post_init_user() moved to userspace + #ifdef RGB_MATRIX_ENABLE + activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle + #endif +}
\ No newline at end of file diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h new file mode 100644 index 0000000000..3d33975cfe --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/paddlegame.h @@ -0,0 +1,48 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + Copyright 2021 Tomas Guinan + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifdef GAME_ENABLE +const uint16_t GAME_TIMER[] = { + 400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150 +}; + +bool game_start = false; +HSV last_hsv; +static uint8_t paddle_pos_full; +static uint8_t paddle_lives; +static uint8_t level_number; +static uint8_t bounce_count; +static uint8_t damage_count; +static uint16_t damage_timer; +static uint16_t ball_timer; + +struct BallStruct +{ + uint8_t x; + uint8_t y; + bool on; + bool up; + bool left; + bool enemy; +}; + +struct BallStruct ball[2]; + +void init_ball(uint8_t i); +void hurt_paddle(void); + +#endif //GAME_ENABLE
\ No newline at end of file diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md new file mode 100644 index 0000000000..aebccf6d14 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md @@ -0,0 +1,124 @@ +# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts + +These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects. + +![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg) + +* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md) +* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)) +* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf) + +## Features + +### Core Functionality + +* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts. +* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings. +* [VIA](https://www.caniusevia.com/) support enabled. +* AutoCorrection: Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters. +* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled +* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R +* 1000Hz polling rate with 5ms debounce time for quick response in games. +* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse. +* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry. +* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys. +* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time. +* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor. +* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted). +* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit. +* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/ +* Single-handed shortcut for WinKey-L (lock Windows): [FN]L +* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com. +* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO +* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13 +* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple) +* Double tap ESC any time to revert to base layer. +* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes. +* RGB backlight now remembers last color & effect settings after power down. + +### Quick & Easy Customization +* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence. +* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards) +* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF) + +#### Toggle-able Settings: + 1. CapsLock RGB - Highlight under alpha keys + 2. Numpad RGB - Highlight under numpad layer keys + 3. ESC key - Double tap ESC key to go to base layer + 4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC + 5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock + 6. Encoder button - Default mutes volume; alternate plays/pauses media + 7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL + 8. Modded-Space override - Use standard Space in place of modded-Space functions + 9. AutoCorrect - Internal (English) AutoCorrect; default is enabled + 0. (ISO layouts only) CapsLock highlights extended alpha keys + +### Numpad + Mouse Keys (Capslock key) + +* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting +* Numpad uses Space-bar as Enter for rapid number entry. +* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use) +* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle) +* Double zero on comma key. +* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. +* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel +* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green + +### Encoder Functionality + +* Default knob turn changes volume; button press toggles mute +* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease. +* FN + knob turn changes RGB idle timeout +* FN + knob push puts PC to Sleep +* holding Left Shift changes layers +* holding Right Shift navigates page up/down +* holding Left Ctrl navigates prev/next word +* holding Right Ctrl changes RGB hue/color +* holding Left Alt changes media prev/next track + +### Paddle Game + +* Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) +* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red) +* Use rotary encoder to control paddle +* Contains 12 levels, indicated by blue LED on F-key row +* Player has 4 lives, indicated by nav cluster +* Deflect white balls while avoiding red ones +* Use [FN]P, double tap ESC or otherwise change layer to quit game + +### Global RGB Controls + +* RGB backlight lighting effect: [FN]up/down +* RGB backlight effect speed: [FN]left/right +* RGB backlight hue cycle: [FN]A/D +* RGB backlight brightness: [FN]W/S +* RGB backlight saturation: [FN]Q/E +* RGB backlight night mode toggle: [FN]Z (indicators still work) +* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes) + * F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes +* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle +* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green). + +### Advanced Controls + +* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO) +* [FN][ESC] to clear EEPROM +* [FN]R to toggle N-key Rollover +* [FN]N to toggle system numlock +* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete +* [FN]L is single-handed shortcut to Win-L (lock Windows) +* [FN][Encoder press] to sleep Windows PC + +## Layer Diagrams (ANSI) +### Base layer +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/base.png) + +### FN Layer +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/fn1.png) + +### Layer 2 (Numpad) +![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/numpad.png) + +### COLEMAK layer +![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png) diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h new file mode 100644 index 0000000000..abcdb82aeb --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h @@ -0,0 +1,433 @@ +/* Copyright 2021 Jonavin Eng @Jonavin + Copyright 2022 gourdo1 <gourdo1@outlook.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifdef RGB_MATRIX_ENABLE + +//Define variables for Game +bool fn_active = false; +RGB rgb_value; + +// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h) +#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps +#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors +#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green +#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red +#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28 +#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80 +#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10 +#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0 +#define RGB_OFF RGB_BLACK + +// Added by gourdo1 for RGB testing +// Red Green Blue Expected GMMK Pro result +#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good! +#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good! +#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good! +#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit +#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good! +#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy? +#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default +#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good! +#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good! +#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already +#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good! +#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good! + +// RGB LED locations +enum led_location_map { + LED_ESC, // 0, ESC, k13 + LED_GRV, // 1, `, k16 + LED_TAB, // 2, Tab, k11 + LED_CAPS, // 3, Caps, k21 + LED_LSFT, // 4, Sh_L, k00 + LED_LCTL, // 5, Ct_L, k06 + LED_F1, // 6, F1, k26 + LED_1, // 7, 1, k17 + LED_Q, // 8, Q, k10 + LED_A, // 9, A, k12 + LED_Z, // 10, Z, k14 + LED_LWIN, // 11, Win_L, k90 + LED_F2, // 12, F2, k36 + LED_2, // 13, 2, k27 + LED_W, // 14, W, k20 + LED_S, // 15, S, k22 + LED_X, // 16, X, k24 + LED_LALT, // 17, Alt_L, k93 + LED_F3, // 18, F3, k31 + LED_3, // 19, 3, k37 + LED_E, // 20, E, k30 + LED_D, // 21, D, k32 + LED_C, // 22, C, k34 + LED_F4, // 23, F4, k33 + LED_4, // 24, 4, k47 + LED_R, // 25, R, k40 + LED_F, // 26, F, k42 + LED_V, // 27, V, k44 + LED_F5, // 28, F5, k07 + LED_5, // 29, 5, k46 + LED_T, // 30, T, k41 + LED_G, // 31, G, k43 + LED_B, // 32, B, k45 + LED_SPC, // 33, SPACE, k94 + LED_F6, // 34, F6, k63 + LED_6, // 35, 6, k56 + LED_Y, // 36, Y, k51 + LED_H, // 37, H, k53 + LED_N, // 38, N, k55 + LED_F7, // 39, F7, k71 + LED_7, // 40, 7, k57 + LED_U, // 41, U, k50 + LED_J, // 42, J, k52 + LED_M, // 43, M, k54 + LED_F8, // 44, F8, k76 + LED_8, // 45, 8, k67 + LED_I, // 46, I, k60 + LED_K, // 47, K, k62 + LED_COMM, // 48, ,, k64 + LED_RALT, // 49, Alt_R, k95 + LED_F9, // 50, F9, ka6 + LED_9, // 51, 9, k77 + LED_O, // 52, O, k70 + LED_L, // 53, L, k72 + LED_DOT, // 54, ., k74 + LED_FN, // 55, FN, k92 + LED_F10, // 56, F10, ka7 + LED_0, // 57, 0, k87 + LED_P, // 58, P, k80 + LED_SCLN, // 59, ;, k82 + LED_SLSH, // 60, ?, k85 + LED_F11, // 61, F11, ka3 + LED_MINS, // 62, -, k86 + LED_LBRC, // 63, [, k81 + LED_QUOT, // 64, ", k83 + LED_RCTL, // 65, Ct_R, k04 + LED_F12, // 66, F12, ka5 + LED_BSLS, // 67, \, k23 + LED_L1, // 68, LED, l01 + LED_R1, // 69, LED, l11 + LED_PRT, // 70, Prt, k97 + LED_L2, // 71, LED, l02 + LED_R2, // 72, LED, l12 + LED_DEL, // 73, Del, k65 + LED_L3, // 74, LED, l03 + LED_R3, // 75, LED, l13 + LED_PGUP, // 76, PgUp, k15 + LED_L4, // 77, LED, l04 + LED_R4, // 78, LED, l14 + LED_EQL, // 79, =, k66 + LED_RIGHT, // 80, Right, k05 + LED_L5, // 81, LED, l05 + LED_R5, // 82, LED, l15 + LED_END, // 83, End, k75 + LED_L6, // 84, LED, l06 + LED_R6, // 85, LED, l16 + LED_BSPC, // 86, BSpc, ka1 + LED_PGDN, // 87, PgDn, k25 + LED_L7, // 88, LED, l07 + LED_R7, // 89, LED, l17 + LED_RBRC, // 90, ], k61 + LED_RSFT, // 91, Sh_R, k91 + LED_L8, // 92, LED, l08 + LED_R8, // 93, LED, l18 + LED_UP, // 94, Up, k35 + LED_HASH, // 95, #, k84 + LED_LEFT, // 96, Left, k03 + LED_ENT, // 97, Enter, ka4 + LED_DOWN // 98, Down, k73 +}; + +const uint8_t LED_LIST_WASD[] = { + LED_W, + LED_A, + LED_S, + LED_D +}; + +const uint8_t LED_LIST_ARROWS[] = { + LED_LEFT, + LED_RIGHT, + LED_UP, + LED_DOWN +}; + +const uint8_t LED_LIST_FUNCROW[] = { + LED_ESC, + LED_F1, + LED_F2, + LED_F3, + LED_F4, + LED_F5, + LED_F6, + LED_F7, + LED_F8, + LED_F9, + LED_F10, + LED_F11, + LED_F12, + LED_PRT +}; + +const uint8_t LED_LIST_NUMROW[] = { + LED_GRV, + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL, + LED_BSPC, + LED_DEL +}; + +const uint8_t LED_LIST_LETTERS[] = { + LED_Q, + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M +}; + +const uint8_t LED_LIST_LETTERS_DE[] = { + LED_Q, + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_SCLN, + LED_LBRC, + LED_QUOT +}; + +const uint8_t LED_LIST_NUMPAD[] = { + LED_1, + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL, + LED_U, + LED_I, + LED_O, + LED_P, + LED_J, + LED_K, + LED_L, + LED_SCLN, + LED_ENT, + LED_M, + LED_COMM, + LED_DOT, + LED_SLSH, + LED_END, + LED_RIGHT +}; + +const uint8_t LED_SIDE_LEFT[] = { + LED_L1, + LED_L2, + LED_L3, + LED_L4, + LED_L5, + LED_L6, + LED_L7, + LED_L8 +}; + +const uint8_t LED_SIDE_RIGHT[] = { + LED_R1, + LED_R2, + LED_R3, + LED_R4, + LED_R5, + LED_R6, + LED_R7, + LED_R8 +}; + +#ifdef GAME_ENABLE +// Game LED rules +const uint8_t GAME_LIVES[] = { + LED_DEL, + LED_PGUP, + LED_PGDN, + LED_END +}; +const uint8_t GAME_PADDLE[] = { + LED_Z, + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_COMM, + LED_DOT, + LED_SLSH +}; +const uint8_t GAME_SMILE1[] = { + LED_A, + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_SCLN, + LED_QUOT +}; +const uint8_t GAME_SMILE2[] = { + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL +}; +const uint8_t GAME_R4[] = { + LED_X, + LED_C, + LED_V, + LED_B, + LED_N, + LED_M, + LED_COMM, + LED_DOT +}; +const uint8_t GAME_R3[] = { + LED_S, + LED_D, + LED_F, + LED_G, + LED_H, + LED_J, + LED_K, + LED_L, + LED_SCLN +}; +const uint8_t GAME_R2[] = { + LED_W, + LED_E, + LED_R, + LED_T, + LED_Y, + LED_U, + LED_I, + LED_O, + LED_P, + LED_LBRC +}; +const uint8_t GAME_R1[] = { + LED_2, + LED_3, + LED_4, + LED_5, + LED_6, + LED_7, + LED_8, + LED_9, + LED_0, + LED_MINS, + LED_EQL +}; +const uint8_t GAME_R0[] = { + LED_F1, + LED_F2, + LED_F3, + LED_F4, + LED_F5, + LED_F6, + LED_F7, + LED_F8, + LED_F9, + LED_F10, + LED_F11, + LED_F12 +}; +const uint8_t LED_GAME_OVER[] = { + LED_5, + LED_8, + LED_F, + LED_G, + LED_H, + LED_J, + LED_C, + LED_M +}; +#endif //GAME_ENABLE + +#endif
\ No newline at end of file diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk new file mode 100644 index 0000000000..1eb14ebbef --- /dev/null +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk @@ -0,0 +1,22 @@ +LTO_ENABLE = yes # link time optimization -- achieves a smaller compiled size +CONSOLE_ENABLE = no +COMMAND_ENABLE = no +MOUSEKEY_ENABLE = yes + +VIA_ENABLE = yes +TAP_DANCE_ENABLE = no +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +CAPS_WORD_ENABLE = yes # Enable built-in Caps Word functionality + +TD_LSFT_CAPSLOCK_ENABLE = yes +IDLE_TIMEOUT_ENABLE = yes +STARTUP_NUMLOCK_ON = yes +ENCODER_DEFAULTACTIONS_ENABLE = no + +COLEMAK_LAYER_ENABLE = yes # Enable Colemak layer / set to no to disable +INVERT_NUMLOCK_INDICATOR = yes + +GAME_ENABLE ?= yes # Enable Paddle Game / set to no to disable +ifeq ($(strip $(GAME_ENABLE)), yes) + OPT_DEFS += -DGAME_ENABLE +endif diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c index 3164ecbf68..e4b5711e8b 100644 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin/keymap.c @@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_HOME, KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END, - _______, RESET, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______, + _______, QK_BOOT, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______, _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI ), diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c index d5b64c153a..1e32e7e9c0 100644 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c +++ b/keyboards/gmmk/pro/rev1/iso/keymaps/vitoni/keymap.c @@ -37,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), [_MOV] = LAYOUT( - RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, + QK_BOOT, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, @@ -47,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_RGB] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD, @@ -136,7 +136,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } switch (keycode) { - case RESET: // when activating RESET mode for flashing + case QK_BOOT: // when activating QK_BOOT mode for flashing if (record->event.pressed) { rgb_matrix_set_color_all(63, 0, 0); rgb_matrix_driver.flush(); diff --git a/keyboards/gmmk/pro/rev2/ansi/ansi.c b/keyboards/gmmk/pro/rev2/ansi/ansi.c new file mode 100644 index 0000000000..9cf28e4648 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/ansi.c @@ -0,0 +1,241 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ansi.h" + +#ifdef RGB_MATRIX_ENABLE +// clang-format off +led_config_t g_led_config = {{ + { 4, NO_LED, NO_LED, 95, 65, 79, 5, 28 }, + { 8, 2, 9, 0, 10, 75, 1, 7 }, + { 14, 3, 15, NO_LED, 16, 86, 6, 13 }, + { 20, 18, 21, 23, 22, 94, 12, 19 }, + { 25, 30, 26, 31, 27, 32, 29, 24 }, + { 41, 36, 42, 37, 43, 38, 35, 40 }, + { 46, 89, 47, 34, 48, 72, 78, 45 }, + { 52, 39, 53, 97, 54, 82, 44, 51 }, + { 58, 63, 59, 64, NO_LED, 60, 62, 57 }, + { 11, 90, 55, 17, 33, 49, NO_LED, 69 }, + { NO_LED, 85, 93, 61, 96, 66, 50, 56 } +}, { + {0, 0}, // 0, ESC, k13 + {0, 15}, // 1, ~, k16 + {4, 26}, // 2, Tab, k11 + {5, 38}, // 3, Caps, k21 + {9, 49}, // 4, Sh_L, k00 + {2, 61}, // 5, Ct_L, k06 + {18, 0}, // 6, F1, k26 + {14, 15}, // 7, 1, k17 + {22, 26}, // 8, Q, k10 + {25, 38}, // 9, A, k12 + {33, 49}, // 10, Z, k14 + {20, 61}, // 11, Win_L, k90 + {33, 0}, // 12, F2, k36 + {29, 15}, // 13, 2, k27 + {36, 26}, // 14, W, k20 + {40, 38}, // 15, S, k22 + {47, 49}, // 16, X, k24 + {38, 61}, // 17, Alt_L, k93 + {47, 0}, // 18, F3, k31 + {43, 15}, // 19, 3, k37 + {51, 26}, // 20, E, k30 + {54, 38}, // 21, D, k32 + {61, 49}, // 22, C, k34 + {61, 0}, // 23, F4, k33 + {58, 15}, // 24, 4, k47 + {65, 26}, // 25, R, k40 + {69, 38}, // 26, F, k42 + {76, 49}, // 27, V, k44 + {79, 0}, // 28, F5, k07 + {72, 15}, // 29, 5, k46 + {79, 26}, // 30, T, k41 + {83, 38}, // 31, G, k43 + {90, 49}, // 32, B, k45 + {92, 61}, // 33, SPACE, k94 + {94, 0}, // 34, F6, k63 + {87, 15}, // 35, 6, k56 + {94, 26}, // 36, Y, k51 + {98, 38}, // 37, H, k53 + {105, 49}, // 38, N, k55 + {108, 0}, // 39, F7, k71 + {101, 15}, // 40, 7, k57 + {108, 26}, // 41, U, k50 + {112, 38}, // 42, J, k52 + {119, 49}, // 43, M, k54 + {123, 0}, // 44, F8, k76 + {116, 15}, // 45, 8, k67 + {123, 26}, // 46, I, k60 + {126, 38}, // 47, K, k62 + {134, 49}, // 48, ,, k64 + {145, 61}, // 49, Alt_R, k95 + {141, 0}, // 50, F9, ka6 + {130, 15}, // 51, 9, k77 + {137, 26}, // 52, O, k70 + {141, 38}, // 53, L, k72 + {148, 49}, // 54, ., k74 + {159, 61}, // 55, FN, k92 + {155, 0}, // 56, F10, ka7 + {145, 15}, // 57, 0, k87 + {152, 26}, // 58, P, k80 + {155, 38}, // 59, ;, k82 + {163, 49}, // 60, ?, k85 + {170, 0}, // 61, F11, ka3 + {159, 15}, // 62, -, k86 + {166, 26}, // 63, [, k81 + {170, 38}, // 64, ", k83 + {173, 61}, // 65, Ct_R, k04 + {184, 0}, // 66, F12, ka5 + {0, 8}, // 67, LED, l01 + {224, 8}, // 68, LED, l11 + {202, 0}, // 69, Prt, k97 + {0, 15}, // 70, LED, l02 + {224, 15}, // 71, LED, l12 + {224, 15}, // 72, Del, k65 + {0, 21}, // 73, LED, l03 + {224, 21}, // 74, LED, l13 + {224, 26}, // 75, PgUp, k15 + {0, 28}, // 76, LED, l04 + {224, 28}, // 77, LED, l14 + {173, 15}, // 78, =, k66 + {220, 64}, // 79, Right, k05 + {0, 35}, // 80, LED, l05 + {224, 35}, // 81, LED, l15 + {224, 49}, // 82, End, k75 + {0, 42}, // 83, LED, l06 + {224, 42}, // 84, LED, l16 + {195, 15}, // 85, BSpc, ka1 + {224, 38}, // 86, PgDn, k25 + {0, 48}, // 87, LED, l07 + {224, 48}, // 88, LED, l17 + {181, 26}, // 89, ], k61 + {182, 49}, // 90, Sh_R, k91 + {0, 55}, // 91, LED, l08 + {224, 55}, // 92, LED, l18 + {199, 26}, // 93, \, ka2 + {206, 52}, // 94, Up, k35 + {191, 64}, // 95, Left, k03 + {193, 38}, // 96, Enter, ka4 + {206, 64} // 97, Down, k73 +}, { + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 4, 2, 2, 4, 2, 2, + 4, 2, 2, 4, 4, 2, 2, 4, 2, 2, 4, 4, 2, 2, 4, 4, 2, 2, 4, 4, 4, 4, 4 +}}; + +const aw_led g_aw_leds[DRIVER_LED_TOTAL] = { + {0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, ESC, k13 + {0, CS4_SW1, CS5_SW1, CS6_SW1}, // 1, ~, k16 + {0, CS7_SW1, CS8_SW1, CS9_SW1}, // 2, Tab, k11 + {0, CS10_SW1, CS11_SW1, CS12_SW1}, // 3, Caps, k21 + {0, CS13_SW1, CS14_SW1, CS15_SW1}, // 4, Sh_L, k00 + {0, CS16_SW1, CS17_SW1, CS18_SW1}, // 5, Ct_L, k06 + {0, CS1_SW2, CS2_SW2, CS3_SW2}, // 6, F1, k26 + {0, CS4_SW2, CS5_SW2, CS6_SW2}, // 7, 1, k17 + {0, CS7_SW2, CS8_SW2, CS9_SW2}, // 8, Q, k10 + {0, CS10_SW2, CS11_SW2, CS12_SW2}, // 9, A, k12 + {0, CS13_SW2, CS14_SW2, CS15_SW2}, // 10, Z, k14 + {0, CS16_SW2, CS17_SW2, CS18_SW2}, // 11, Win_L, k90 + {0, CS1_SW3, CS2_SW3, CS3_SW3}, // 12, F2, k36 + {0, CS4_SW3, CS5_SW3, CS6_SW3}, // 13, 2, k27 + {0, CS7_SW3, CS8_SW3, CS9_SW3}, // 14, W, k20 + {0, CS10_SW3, CS11_SW3, CS12_SW3}, // 15, S, k22 + {0, CS13_SW3, CS14_SW3, CS15_SW3}, // 16, X, k24 + {0, CS16_SW3, CS17_SW3, CS18_SW3}, // 17, Alt_L, k93 + {0, CS1_SW4, CS2_SW4, CS3_SW4}, // 18, F3, k31 + {0, CS4_SW4, CS5_SW4, CS6_SW4}, // 19, 3, k37 + {0, CS7_SW4, CS8_SW4, CS9_SW4}, // 20, E, k30 + {0, CS10_SW4, CS11_SW4, CS12_SW4}, // 21, D, k32 + {0, CS13_SW4, CS14_SW4, CS15_SW4}, // 22, C, k34 + {0, CS1_SW5, CS2_SW5, CS3_SW5}, // 23, F4, k33 + {0, CS4_SW5, CS5_SW5, CS6_SW5}, // 24, 4, k47 + {0, CS7_SW5, CS8_SW5, CS9_SW5}, // 25, R, k40 + {0, CS10_SW5, CS11_SW5, CS12_SW5}, // 26, F, k42 + {0, CS13_SW5, CS14_SW5, CS15_SW5}, // 27, V, k44 + {0, CS1_SW6, CS2_SW6, CS3_SW6}, // 28, F5, k07 + {0, CS4_SW6, CS5_SW6, CS6_SW6}, // 29, 5, k46 + {0, CS7_SW6, CS8_SW6, CS9_SW6}, // 30, T, k41 + {0, CS10_SW6, CS11_SW6, CS12_SW6}, // 31, G, k43 + {0, CS13_SW6, CS14_SW6, CS15_SW6}, // 32, B, k45 + {0, CS16_SW6, CS17_SW6, CS18_SW6}, // 33, SPACE, k94 + {0, CS1_SW7, CS2_SW7, CS3_SW7}, // 34, F6, k63 + {0, CS4_SW7, CS5_SW7, CS6_SW7}, // 35, 6, k56 + {0, CS7_SW7, CS8_SW7, CS9_SW7}, // 36, Y, k51 + {0, CS10_SW7, CS11_SW7, CS12_SW7}, // 37, H, k53 + {0, CS13_SW7, CS14_SW7, CS15_SW7}, // 38, N, k55 + {0, CS1_SW8, CS2_SW8, CS3_SW8}, // 39, F7, k71 + {0, CS4_SW8, CS5_SW8, CS6_SW8}, // 40, 7, k57 + {0, CS7_SW8, CS8_SW8, CS9_SW8}, // 41, U, k50 + {0, CS10_SW8, CS11_SW8, CS12_SW8}, // 42, J, k52 + {0, CS13_SW8, CS14_SW8, CS15_SW8}, // 43, M, k54 + {0, CS1_SW9, CS2_SW9, CS3_SW9}, // 44, F8, k76 + {0, CS4_SW9, CS5_SW9, CS6_SW9}, // 45, 8, k67 + {0, CS7_SW9, CS8_SW9, CS9_SW9}, // 46, I, k60 + {0, CS10_SW9, CS11_SW9, CS12_SW9}, // 47, K, k62 + {0, CS13_SW9, CS14_SW9, CS15_SW9}, // 48, ,, k64 + {0, CS16_SW9, CS17_SW9, CS18_SW9}, // 49, Alt_R, k95 + {0, CS1_SW10, CS2_SW10, CS3_SW10}, // 50, F9, ka6 + {0, CS4_SW10, CS5_SW10, CS6_SW10}, // 51, 9, k77 + {0, CS7_SW10, CS8_SW10, CS9_SW10}, // 52, O, k70 + {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 53, L, k72 + {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 54, ., k74 + {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 55, FN, k92 + {0, CS1_SW11, CS2_SW11, CS3_SW11}, // 56, F10, ka7 + {0, CS4_SW11, CS5_SW11, CS6_SW11}, // 57, 0, k87 + {0, CS7_SW11, CS8_SW11, CS9_SW11}, // 58, P, k80 + {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 59, ;, k82 + {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 60, ?, k85 + {0, CS1_SW12, CS2_SW12, CS3_SW12}, // 61, F11, ka3 + {0, CS4_SW12, CS5_SW12, CS6_SW12}, // 62, -, k86 + {0, CS7_SW12, CS8_SW12, CS9_SW12}, // 63, [, k81 + {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 64, ", k83 + {0, CS16_SW12, CS17_SW12, CS18_SW12}, // 65, Ct_R, k04 + + {1, CS1_SW1, CS2_SW1, CS3_SW1}, // 66, F12, ka5 + {1, CS13_SW1, CS14_SW1, CS15_SW1}, // 67, LED, l01 + {1, CS16_SW1, CS17_SW1, CS18_SW1}, // 68, LED, l11 + {1, CS4_SW2, CS5_SW2, CS6_SW2}, // 69, Prt, k97 + {1, CS13_SW2, CS14_SW2, CS15_SW2}, // 70, LED, l02 + {1, CS16_SW2, CS17_SW2, CS18_SW2}, // 71, LED, l12 + {1, CS4_SW3, CS5_SW3, CS6_SW3}, // 72, Del, k65 + {1, CS13_SW3, CS14_SW3, CS15_SW3}, // 73, LED, l03 + {1, CS16_SW3, CS17_SW3, CS18_SW3}, // 74, LED, l13 + {1, CS4_SW4, CS5_SW4, CS6_SW4}, // 75, PgUp, k15 + {1, CS13_SW4, CS14_SW4, CS15_SW4}, // 76, LED, l04 + {1, CS16_SW4, CS17_SW4, CS18_SW4}, // 77, LED, l14 + {1, CS1_SW5, CS2_SW5, CS3_SW5}, // 78, =, k66 + {1, CS10_SW5, CS11_SW5, CS12_SW5}, // 79, Right, k05 + {1, CS13_SW5, CS14_SW5, CS15_SW5}, // 80, LED, l05 + {1, CS16_SW5, CS17_SW5, CS18_SW5}, // 81, LED, l15 + {1, CS4_SW6, CS5_SW6, CS6_SW6}, // 82, End, k75 + {1, CS13_SW6, CS14_SW6, CS15_SW6}, // 83, LED, l06 + {1, CS16_SW6, CS17_SW6, CS18_SW6}, // 84, LED, l16 + {1, CS1_SW7, CS2_SW7, CS3_SW7}, // 85, BSpc, ka1 + {1, CS4_SW7, CS5_SW7, CS6_SW7}, // 86, PgDn, k25 + {1, CS13_SW7, CS14_SW7, CS15_SW7}, // 87, LED, l07 + {1, CS16_SW7, CS17_SW7, CS18_SW7}, // 88, LED, l17 + {1, CS1_SW8, CS2_SW8, CS3_SW8}, // 89, ], k61 + {1, CS4_SW8, CS5_SW8, CS6_SW8}, // 90, Sh_R, k91 + {1, CS13_SW8, CS14_SW8, CS15_SW8}, // 91, LED, l08 + {1, CS16_SW8, CS17_SW8, CS18_SW8}, // 92, LED, l18 + {1, CS1_SW9, CS2_SW9, CS3_SW9}, // 93, \, ka2 + {1, CS4_SW9, CS5_SW9, CS6_SW9}, // 94, Up, k35 + {1, CS4_SW10, CS5_SW10, CS6_SW10}, // 95, Left, k03 + {1, CS1_SW11, CS2_SW11, CS3_SW11}, // 96, Enter, ka4 + {1, CS4_SW11, CS5_SW11, CS6_SW11}, // 97, Down, k73 +}; +// clang-format on +#endif diff --git a/keyboards/gmmk/pro/rev2/ansi/ansi.h b/keyboards/gmmk/pro/rev2/ansi/ansi.h new file mode 100644 index 0000000000..2f8a28b940 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/ansi.h @@ -0,0 +1,52 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "pro.h" + +#define ___ KC_NO + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ` 1 2 3 4 5 6 7 8 9 0 - = BSpc Del +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; ' Enter PgDn +// Sh_L Z X C V B N M , . / Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + +// clang-format off +#define LAYOUT( \ + k13, k26, k36, k31, k33, k07, k63, k71, k76, ka6, ka7, ka3, ka5, k97, k01, \ + k16, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, ka1, k65, \ + k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, ka2, k15, \ + k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, ka4, k25, \ + k00, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k91, k35, k75, \ + k06, k90, k93, k94, k95, k92, k04, k03, k73, k05 \ +) \ +{ \ + { k00, k01, ___, k03, k04, k05, k06, k07}, \ + { k10, k11, k12, k13, k14, k15, k16, k17}, \ + { k20, k21, k22, ___, k24, k25, k26, k27}, \ + { k30, k31, k32, k33, k34, k35, k36, k37}, \ + { k40, k41, k42, k43, k44, k45, k46, k47}, \ + { k50, k51, k52, k53, k54, k55, k56, k57}, \ + { k60, k61, k62, k63, k64, k65, k66, k67}, \ + { k70, k71, k72, k73, k74, k75, k76, k77}, \ + { k80, k81, k82, k83, ___, k85, k86, k87}, \ + { k90, k91, k92, k93, k94, k95, ___, k97}, \ + { ___, ka1, ka2, ka3, ka4, ka5, ka6, ka7} \ +} +// clang-format on diff --git a/keyboards/gmmk/pro/rev2/ansi/config.h b/keyboards/gmmk/pro/rev2/ansi/config.h new file mode 100644 index 0000000000..996ee21afc --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/config.h @@ -0,0 +1,23 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +#define DRIVER_1_LED_TOTAL 66 +#define DRIVER_2_LED_TOTAL 32 +#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) diff --git a/keyboards/gmmk/pro/rev2/ansi/info.json b/keyboards/gmmk/pro/rev2/ansi/info.json new file mode 100644 index 0000000000..a78e608f2f --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/info.json @@ -0,0 +1,115 @@ +{ + "keyboard_name": "GMMK Pro ANSI", + "manufacturer": "Glorious", + "url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation", + "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x5044", + "device_version": "0.0.2" + }, + "layouts": { + "LAYOUT": { + "layout": [ + {"x":0, "y":0}, + + {"x":1.25, "y":0}, + {"x":2.25, "y":0}, + {"x":3.25, "y":0}, + {"x":4.25, "y":0}, + + {"x":5.5, "y":0}, + {"x":6.5, "y":0}, + {"x":7.5, "y":0}, + {"x":8.5, "y":0}, + + {"x":9.75, "y":0}, + {"x":10.75, "y":0}, + {"x":11.75, "y":0}, + {"x":12.75, "y":0}, + + {"x":14, "y":0}, + {"x":15.5, "y":0}, + + {"x":0, "y":1.25}, + {"x":1, "y":1.25}, + {"x":2, "y":1.25}, + {"x":3, "y":1.25}, + {"x":4, "y":1.25}, + {"x":5, "y":1.25}, + {"x":6, "y":1.25}, + {"x":7, "y":1.25}, + {"x":8, "y":1.25}, + {"x":9, "y":1.25}, + {"x":10, "y":1.25}, + {"x":11, "y":1.25}, + {"x":12, "y":1.25}, + {"x":13, "y":1.25, "w":2}, + + {"x":15.5, "y":1.25}, + + {"x":0, "y":2.25, "w":1.5}, + {"x":1.5, "y":2.25}, + {"x":2.5, "y":2.25}, + {"x":3.5, "y":2.25}, + {"x":4.5, "y":2.25}, + {"x":5.5, "y":2.25}, + {"x":6.5, "y":2.25}, + {"x":7.5, "y":2.25}, + {"x":8.5, "y":2.25}, + {"x":9.5, "y":2.25}, + {"x":10.5, "y":2.25}, + {"x":11.5, "y":2.25}, + {"x":12.5, "y":2.25}, + {"x":13.5, "y":2.25, "w":1.5}, + + {"x":15.5, "y":2.25}, + + {"x":0, "y":3.25, "w":1.75}, + {"x":1.75, "y":3.25}, + {"x":2.75, "y":3.25}, + {"x":3.75, "y":3.25}, + {"x":4.75, "y":3.25}, + {"x":5.75, "y":3.25}, + {"x":6.75, "y":3.25}, + {"x":7.75, "y":3.25}, + {"x":8.75, "y":3.25}, + {"x":9.75, "y":3.25}, + {"x":10.75, "y":3.25}, + {"x":11.75, "y":3.25}, + {"x":12.75, "y":3.25, "w":2.25}, + + {"x":15.5, "y":3.25}, + + {"x":0, "y":4.25, "w":2.25}, + {"x":2.25, "y":4.25}, + {"x":3.25, "y":4.25}, + {"x":4.25, "y":4.25}, + {"x":5.25, "y":4.25}, + {"x":6.25, "y":4.25}, + {"x":7.25, "y":4.25}, + {"x":8.25, "y":4.25}, + {"x":9.25, "y":4.25}, + {"x":10.25, "y":4.25}, + {"x":11.25, "y":4.25}, + {"x":12.25, "y":4.25, "w":1.75}, + + {"x":14.25, "y":4.5}, + + {"x":15.5, "y":4.25}, + + {"x":0, "y":5.25, "w":1.25}, + {"x":1.25, "y":5.25, "w":1.25}, + {"x":2.5, "y":5.25, "w":1.25}, + {"x":3.75, "y":5.25, "w":6.25}, + {"x":10, "y":5.25}, + {"x":11, "y":5.25}, + {"x":12, "y":5.25}, + + {"x":13.25, "y":5.5}, + {"x":14.25, "y":5.5}, + {"x":15.25, "y":5.5} + ] + } + } +} diff --git a/keyboards/gmmk/pro/rev2/ansi/keymaps/default/keymap.c b/keyboards/gmmk/pro/rev2/ansi/keymaps/default/keymap.c new file mode 100644 index 0000000000..dc56a9ff8f --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/keymaps/default/keymap.c @@ -0,0 +1,72 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; " Enter PgDn +// Sh_L Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, + _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, + _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, + _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + +}; +// clang-format on + +#ifdef ENCODER_ENABLE +bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return false; +} +#endif // ENCODER_ENABLE diff --git a/keyboards/gmmk/pro/rev2/ansi/keymaps/via/keymap.c b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/keymap.c new file mode 100644 index 0000000000..d1c42ca26f --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/keymap.c @@ -0,0 +1,88 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] \ PgUp +// Caps A S D F G H J K L ; " Enter PgDn +// Sh_L Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, + _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, + _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, + _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + [2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + +}; +// clang-format on + +/* encoder; start */ +#if defined(ENCODER_MAP_ENABLE) +const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { + [0] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, + [1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) }, + [2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) }, + [3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) } +}; +#endif diff --git a/keyboards/gmmk/pro/rev2/ansi/keymaps/via/rules.mk b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/rules.mk new file mode 100644 index 0000000000..f1adcab005 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/keymaps/via/rules.mk @@ -0,0 +1,2 @@ +VIA_ENABLE = yes +ENCODER_MAP_ENABLE = yes diff --git a/keyboards/gmmk/pro/rev2/ansi/readme.md b/keyboards/gmmk/pro/rev2/ansi/readme.md new file mode 100644 index 0000000000..dd60a0f138 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/readme.md @@ -0,0 +1,37 @@ +# GMMK PRO (ANSI) + +A tenkeyless 75% keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller, with support for rotary encoders and three additional layouts. [More info at Glorious](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black) + +* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall) +* Hardware Supported: GMMK Pro +* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black) + +Make example for this keyboard (after setting up your build environment): + + make gmmk/pro/rev2/ansi:default + +Flashing example for this keyboard: + + make gmmk/pro/rev2/ansi:default:flash + +To reset the board into bootloader mode, do one of the following: + +* Hold the Reset switch mounted on the bottom side of the PCB while connecting the USB cable +* Hold the Escape key while connecting the USB cable (also erases persistent settings) +* Fn+Backslash will reset the board to bootloader mode if you have flashed the default QMK keymap + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Case Screw Replacements + +Many users report stripped case screws when disassembling the board. + +The stock case screws are: +* Thread: M2 +* Thread length: ~5 mm +* Head diameter: ~3.8 mm +* Head counterbore diameter: ~4.0 mm +* Head counterbore depth: ~1.9 mm + +Most M2x5mm screws should fit fine, although it's best to ensure that the screw head will fit inside the counterbore. +For reference, [this hex socket head screw](https://www.mcmaster.com/91292A005/) from McMaster-Carr should fit nearly flush (head will protrude above the counterbore by ~0.1 mm). diff --git a/keyboards/gmmk/pro/rev2/ansi/rules.mk b/keyboards/gmmk/pro/rev2/ansi/rules.mk new file mode 100644 index 0000000000..8d81af0fdf --- /dev/null +++ b/keyboards/gmmk/pro/rev2/ansi/rules.mk @@ -0,0 +1,23 @@ +# MCU name +MCU = WB32F3G71 + +# Bootloader selection +BOOTLOADER = wb32-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = yes # Enable N-Key Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +AUDIO_ENABLE = no # Audio output +ENCODER_ENABLE = yes +RGB_MATRIX_ENABLE = yes +RGB_MATRIX_DRIVER = AW20216 +EEPROM_DRIVER = wear_leveling +WEAR_LEVELING_DRIVER = spi_flash diff --git a/keyboards/gmmk/pro/rev2/config.h b/keyboards/gmmk/pro/rev2/config.h new file mode 100644 index 0000000000..c2b3755d77 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/config.h @@ -0,0 +1,26 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +/* External spi flash */ +#define EXTERNAL_FLASH_SPI_SLAVE_SELECT_PIN B12 +#define WEAR_LEVELING_BACKING_SIZE 2048 + +/* SPI Config for LED Driver */ +#define SPI_DRIVER SPIDQ diff --git a/keyboards/gmmk/pro/rev2/halconf.h b/keyboards/gmmk/pro/rev2/halconf.h new file mode 100644 index 0000000000..8d9b60c234 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/halconf.h @@ -0,0 +1,23 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#define HAL_USE_SPI TRUE +#define SPI_USE_WAIT TRUE +#define SPI_SELECT_MODE SPI_SELECT_MODE_PAD + +#include_next <halconf.h> diff --git a/keyboards/gmmk/pro/rev2/iso/config.h b/keyboards/gmmk/pro/rev2/iso/config.h new file mode 100644 index 0000000000..82390fc147 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/config.h @@ -0,0 +1,23 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +#define DRIVER_1_LED_TOTAL 66 +#define DRIVER_2_LED_TOTAL 33 +#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) diff --git a/keyboards/gmmk/pro/rev2/iso/info.json b/keyboards/gmmk/pro/rev2/iso/info.json new file mode 100644 index 0000000000..afec8e275b --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/info.json @@ -0,0 +1,116 @@ +{ + "keyboard_name": "GMMK Pro ISO", + "manufacturer": "Glorious", + "url": "https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-black-reservation", + "maintainer": "GloriousThrall", + "usb": { + "vid": "0x320F", + "pid": "0x5044", + "device_version": "0.0.2" + }, + "layouts": { + "LAYOUT": { + "layout": [ + {"label":"Esc", "x":0, "y":0}, + + {"label":"F1", "x":1.25, "y":0}, + {"label":"F2", "x":2.25, "y":0}, + {"label":"F3", "x":3.25, "y":0}, + {"label":"F4", "x":4.25, "y":0}, + + {"label":"F5", "x":5.5, "y":0}, + {"label":"F6", "x":6.5, "y":0}, + {"label":"F7", "x":7.5, "y":0}, + {"label":"F8", "x":8.5, "y":0}, + + {"label":"F9", "x":9.75, "y":0}, + {"label":"F10", "x":10.75, "y":0}, + {"label":"F11", "x":11.75, "y":0}, + {"label":"F12", "x":12.75, "y":0}, + + {"label":"Printscreen", "x":14, "y":0}, + {"label":"Rotary", "x":15.5, "y":0}, + + {"label":"`", "x":0, "y":1.25}, + {"label":"1", "x":1, "y":1.25}, + {"label":"2", "x":2, "y":1.25}, + {"label":"3", "x":3, "y":1.25}, + {"label":"4", "x":4, "y":1.25}, + {"label":"5", "x":5, "y":1.25}, + {"label":"6", "x":6, "y":1.25}, + {"label":"7", "x":7, "y":1.25}, + {"label":"8", "x":8, "y":1.25}, + {"label":"9", "x":9, "y":1.25}, + {"label":"0", "x":10, "y":1.25}, + {"label":"-", "x":11, "y":1.25}, + {"label":"=", "x":12, "y":1.25}, + {"label":"Backspace", "x":13, "y":1.25, "w":2}, + + {"label":"Delete", "x":15.5, "y":1.25}, + + {"label":"Tab", "x":0, "y":2.25, "w":1.5}, + {"label":"Q", "x":1.5, "y":2.25}, + {"label":"W", "x":2.5, "y":2.25}, + {"label":"E", "x":3.5, "y":2.25}, + {"label":"R", "x":4.5, "y":2.25}, + {"label":"T", "x":5.5, "y":2.25}, + {"label":"Y", "x":6.5, "y":2.25}, + {"label":"U", "x":7.5, "y":2.25}, + {"label":"I", "x":8.5, "y":2.25}, + {"label":"O", "x":9.5, "y":2.25}, + {"label":"P", "x":10.5, "y":2.25}, + {"label":"[", "x":11.5, "y":2.25}, + {"label":"]", "x":12.5, "y":2.25}, + + {"label":"Page Up", "x":15.5, "y":2.25}, + + {"label":"Caps Lock", "x":0, "y":3.25, "w":1.75}, + {"label":"A", "x":1.75, "y":3.25}, + {"label":"S", "x":2.75, "y":3.25}, + {"label":"D", "x":3.75, "y":3.25}, + {"label":"F", "x":4.75, "y":3.25}, + {"label":"G", "x":5.75, "y":3.25}, + {"label":"H", "x":6.75, "y":3.25}, + {"label":"J", "x":7.75, "y":3.25}, + {"label":"K", "x":8.75, "y":3.25}, + {"label":"L", "x":9.75, "y":3.25}, + {"label":";", "x":10.75, "y":3.25}, + {"label":"'", "x":11.75, "y":3.25}, + {"label":"Iso #", "x":12.75, "y":3.25}, + {"label":"Enter", "x":13.75, "y":2.25, "w":1.25, "h":2}, + + {"label":"Page Down", "x":15.5, "y":3.25}, + + {"label":"Shift", "x":0, "y":4.25, "w":1.25}, + {"label":"Iso \\", "x":1.25, "y":4.25}, + {"label":"Z", "x":2.25, "y":4.25}, + {"label":"X", "x":3.25, "y":4.25}, + {"label":"C", "x":4.25, "y":4.25}, + {"label":"V", "x":5.25, "y":4.25}, + {"label":"B", "x":6.25, "y":4.25}, + {"label":"N", "x":7.25, "y":4.25}, + {"label":"M", "x":8.25, "y":4.25}, + {"label":",", "x":9.25, "y":4.25}, + {"label":".", "x":10.25, "y":4.25}, + {"label":"/", "x":11.25, "y":4.25}, + {"label":"Shift", "x":12.25, "y":4.25, "w":1.75}, + + {"label":"Up", "x":14.25, "y":4.5}, + + {"label":"End", "x":15.5, "y":4.25}, + + {"label":"Ctrl", "x":0, "y":5.25, "w":1.25}, + {"label":"GUI", "x":1.25, "y":5.25, "w":1.25}, + {"label":"Alt", "x":2.5, "y":5.25, "w":1.25}, + {"label":"Space", "x":3.75, "y":5.25, "w":6.25}, + {"label":"Alt", "x":10, "y":5.25}, + {"label":"Fn", "x":11, "y":5.25}, + {"label":"Ctrl", "x":12, "y":5.25}, + + {"label":"Left", "x":13.25, "y":5.5}, + {"label":"Down", "x":14.25, "y":5.5}, + {"label":"Right", "x":15.25, "y":5.5} + ] + } + } +} diff --git a/keyboards/gmmk/pro/rev2/iso/iso.c b/keyboards/gmmk/pro/rev2/iso/iso.c new file mode 100644 index 0000000000..3567a52d0d --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/iso.c @@ -0,0 +1,243 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "iso.h" + +#ifdef RGB_MATRIX_ENABLE +// clang-format off +led_config_t g_led_config = {{ + { 4, NO_LED, NO_LED, 96, 65, 80, 5, 28 }, + { 8, 2, 9, 0, 10, 76, 1, 7 }, + { 14, 3, 15, 67, 16, 87, 6, 13 }, + { 20, 18, 21, 23, 22, 94, 12, 19 }, + { 25, 30, 26, 31, 27, 32, 29, 24 }, + { 41, 36, 42, 37, 43, 38, 35, 40 }, + { 46, 90, 47, 34, 48, 73, 79, 45 }, + { 52, 39, 53, 98, 54, 83, 44, 51 }, + { 58, 63, 59, 64, 95, 60, 62, 57 }, + { 11, 91, 55, 17, 33, 49, NO_LED, 70 }, + { NO_LED, 86, NO_LED, 61, 97, 66, 50, 56 } +}, { + {0, 0}, // 0, ESC, k13 + {0, 15}, // 1, `, k16 + {4, 26}, // 2, Tab, k11 + {5, 38}, // 3, Caps, k21 + {2, 49}, // 4, Sh_L, k00 + {2, 61}, // 5, Ct_L, k06 + {18, 0}, // 6, F1, k26 + {14, 15}, // 7, 1, k17 + {22, 26}, // 8, Q, k10 + {25, 38}, // 9, A, k12 + {33, 49}, // 10, Z, k14 + {20, 61}, // 11, Win_L, k90 + {33, 0}, // 12, F2, k36 + {29, 15}, // 13, 2, k27 + {36, 26}, // 14, W, k20 + {40, 38}, // 15, S, k22 + {47, 49}, // 16, X, k24 + {38, 61}, // 17, Alt_L, k93 + {47, 0}, // 18, F3, k31 + {43, 15}, // 19, 3, k37 + {51, 26}, // 20, E, k30 + {54, 38}, // 21, D, k32 + {61, 49}, // 22, C, k34 + {61, 0}, // 23, F4, k33 + {58, 15}, // 24, 4, k47 + {65, 26}, // 25, R, k40 + {69, 38}, // 26, F, k42 + {76, 49}, // 27, V, k44 + {79, 0}, // 28, F5, k07 + {72, 15}, // 29, 5, k46 + {79, 26}, // 30, T, k41 + {83, 38}, // 31, G, k43 + {90, 49}, // 32, B, k45 + {92, 61}, // 33, SPACE, k94 + {94, 0}, // 34, F6, k63 + {87, 15}, // 35, 6, k56 + {94, 26}, // 36, Y, k51 + {98, 38}, // 37, H, k53 + {105, 49}, // 38, N, k55 + {108, 0}, // 39, F7, k71 + {101, 15}, // 40, 7, k57 + {108, 26}, // 41, U, k50 + {112, 38}, // 42, J, k52 + {119, 49}, // 43, M, k54 + {123, 0}, // 44, F8, k76 + {116, 15}, // 45, 8, k67 + {123, 26}, // 46, I, k60 + {126, 38}, // 47, K, k62 + {134, 49}, // 48, ,, k64 + {145, 61}, // 49, Alt_R, k95 + {141, 0}, // 50, F9, ka6 + {130, 15}, // 51, 9, k77 + {137, 26}, // 52, O, k70 + {141, 38}, // 53, L, k72 + {148, 49}, // 54, ., k74 + {159, 61}, // 55, FN, k92 + {155, 0}, // 56, F10, ka7 + {145, 15}, // 57, 0, k87 + {152, 26}, // 58, P, k80 + {155, 38}, // 59, ;, k82 + {163, 49}, // 60, /, k85 + {170, 0}, // 61, F11, ka3 + {159, 15}, // 62, -, k86 + {166, 26}, // 63, [, k81 + {170, 38}, // 64, ", k83 + {173, 61}, // 65, Ct_R, k04 + {184, 0}, // 66, F12, ka5 + {18, 49}, // 67, \, k23 + {0, 8}, // 68, LED, l01 + {224, 8}, // 69, LED, l11 + {202, 0}, // 70, Prt, k97 + {0, 15}, // 71, LED, l02 + {224, 15}, // 72, LED, l12 + {224, 15}, // 73, Del, k65 + {0, 21}, // 74, LED, l03 + {224, 21}, // 75, LED, l13 + {224, 26}, // 76, PgUp, k15 + {0, 28}, // 77, LED, l04 + {224, 28}, // 78, LED, l14 + {173, 15}, // 79, =, k66 + {220, 64}, // 80, Right, k05 + {0, 35}, // 81, LED, l05 + {224, 35}, // 82, LED, l15 + {224, 49}, // 83, End, k75 + {0, 42}, // 84, LED, l06 + {224, 42}, // 85, LED, l16 + {195, 15}, // 86, BSpc, ka1 + {224, 38}, // 87, PgDn, k25 + {0, 48}, // 88, LED, l07 + {224, 48}, // 89, LED, l17 + {181, 26}, // 90, ], k61 + {182, 49}, // 91, Sh_R, k91 + {0, 55}, // 92, LED, l08 + {224, 55}, // 93, LED, l18 + {206, 52}, // 94, Up, k35 + {184, 38}, // 95, #, k84 + {191, 64}, // 96, Left, k03 + {201, 26}, // 97, Enter, ka4 + {206, 64}, // 98, Down, k73 +}, { + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 2, 2, 4, 2, 2, 4, 2, + 2, 4, 2, 2, 4, 4, 2, 2, 4, 2, 2, 4, 4, 2, 2, 4, 4, 2, 2, 4, 4, 4, 4, 4 +}}; + +const aw_led g_aw_leds[DRIVER_LED_TOTAL] = { + {0, CS1_SW1, CS2_SW1, CS3_SW1}, // 0, ESC, k13 + {0, CS4_SW1, CS5_SW1, CS6_SW1}, // 1, ~, k16 + {0, CS7_SW1, CS8_SW1, CS9_SW1}, // 2, Tab, k11 + {0, CS10_SW1, CS11_SW1, CS12_SW1}, // 3, Caps, k21 + {0, CS13_SW1, CS14_SW1, CS15_SW1}, // 4, Sh_L, k00 + {0, CS16_SW1, CS17_SW1, CS18_SW1}, // 5, Ct_L, k06 + {0, CS1_SW2, CS2_SW2, CS3_SW2}, // 6, F1, k26 + {0, CS4_SW2, CS5_SW2, CS6_SW2}, // 7, 1, k17 + {0, CS7_SW2, CS8_SW2, CS9_SW2}, // 8, Q, k10 + {0, CS10_SW2, CS11_SW2, CS12_SW2}, // 9, A, k12 + {0, CS13_SW2, CS14_SW2, CS15_SW2}, // 10, Z, k14 + {0, CS16_SW2, CS17_SW2, CS18_SW2}, // 11, Win_L, k90 + {0, CS1_SW3, CS2_SW3, CS3_SW3}, // 12, F2, k36 + {0, CS4_SW3, CS5_SW3, CS6_SW3}, // 13, 2, k27 + {0, CS7_SW3, CS8_SW3, CS9_SW3}, // 14, W, k20 + {0, CS10_SW3, CS11_SW3, CS12_SW3}, // 15, S, k22 + {0, CS13_SW3, CS14_SW3, CS15_SW3}, // 16, X, k24 + {0, CS16_SW3, CS17_SW3, CS18_SW3}, // 17, Alt_L, k93 + {0, CS1_SW4, CS2_SW4, CS3_SW4}, // 18, F3, k31 + {0, CS4_SW4, CS5_SW4, CS6_SW4}, // 19, 3, k37 + {0, CS7_SW4, CS8_SW4, CS9_SW4}, // 20, E, k30 + {0, CS10_SW4, CS11_SW4, CS12_SW4}, // 21, D, k32 + {0, CS13_SW4, CS14_SW4, CS15_SW4}, // 22, C, k34 + {0, CS1_SW5, CS2_SW5, CS3_SW5}, // 23, F4, k33 + {0, CS4_SW5, CS5_SW5, CS6_SW5}, // 24, 4, k47 + {0, CS7_SW5, CS8_SW5, CS9_SW5}, // 25, R, k40 + {0, CS10_SW5, CS11_SW5, CS12_SW5}, // 26, F, k42 + {0, CS13_SW5, CS14_SW5, CS15_SW5}, // 27, V, k44 + {0, CS1_SW6, CS2_SW6, CS3_SW6}, // 28, F5, k07 + {0, CS4_SW6, CS5_SW6, CS6_SW6}, // 29, 5, k46 + {0, CS7_SW6, CS8_SW6, CS9_SW6}, // 30, T, k41 + {0, CS10_SW6, CS11_SW6, CS12_SW6}, // 31, G, k43 + {0, CS13_SW6, CS14_SW6, CS15_SW6}, // 32, B, k45 + {0, CS16_SW6, CS17_SW6, CS18_SW6}, // 33, SPACE, k94 + {0, CS1_SW7, CS2_SW7, CS3_SW7}, // 34, F6, k63 + {0, CS4_SW7, CS5_SW7, CS6_SW7}, // 35, 6, k56 + {0, CS7_SW7, CS8_SW7, CS9_SW7}, // 36, Y, k51 + {0, CS10_SW7, CS11_SW7, CS12_SW7}, // 37, H, k53 + {0, CS13_SW7, CS14_SW7, CS15_SW7}, // 38, N, k55 + {0, CS1_SW8, CS2_SW8, CS3_SW8}, // 39, F7, k71 + {0, CS4_SW8, CS5_SW8, CS6_SW8}, // 40, 7, k57 + {0, CS7_SW8, CS8_SW8, CS9_SW8}, // 41, U, k50 + {0, CS10_SW8, CS11_SW8, CS12_SW8}, // 42, J, k52 + {0, CS13_SW8, CS14_SW8, CS15_SW8}, // 43, M, k54 + {0, CS1_SW9, CS2_SW9, CS3_SW9}, // 44, F8, k76 + {0, CS4_SW9, CS5_SW9, CS6_SW9}, // 45, 8, k67 + {0, CS7_SW9, CS8_SW9, CS9_SW9}, // 46, I, k60 + {0, CS10_SW9, CS11_SW9, CS12_SW9}, // 47, K, k62 + {0, CS13_SW9, CS14_SW9, CS15_SW9}, // 48, ,, k64 + {0, CS16_SW9, CS17_SW9, CS18_SW9}, // 49, Alt_R, k95 + {0, CS1_SW10, CS2_SW10, CS3_SW10}, // 50, F9, ka6 + {0, CS4_SW10, CS5_SW10, CS6_SW10}, // 51, 9, k77 + {0, CS7_SW10, CS8_SW10, CS9_SW10}, // 52, O, k70 + {0, CS10_SW10, CS11_SW10, CS12_SW10}, // 53, L, k72 + {0, CS13_SW10, CS14_SW10, CS15_SW10}, // 54, ., k74 + {0, CS16_SW10, CS17_SW10, CS18_SW10}, // 55, FN, k92 + {0, CS1_SW11, CS2_SW11, CS3_SW11}, // 56, F10, ka7 + {0, CS4_SW11, CS5_SW11, CS6_SW11}, // 57, 0, k87 + {0, CS7_SW11, CS8_SW11, CS9_SW11}, // 58, P, k80 + {0, CS10_SW11, CS11_SW11, CS12_SW11}, // 59, ;, k82 + {0, CS13_SW11, CS14_SW11, CS15_SW11}, // 60, ?, k85 + {0, CS1_SW12, CS2_SW12, CS3_SW12}, // 61, F11, ka3 + {0, CS4_SW12, CS5_SW12, CS6_SW12}, // 62, -, k86 + {0, CS7_SW12, CS8_SW12, CS9_SW12}, // 63, [, k81 + {0, CS10_SW12, CS11_SW12, CS12_SW12}, // 64, ", k83 + {0, CS16_SW12, CS17_SW12, CS18_SW12}, // 65, Ct_R, k04 + + {1, CS1_SW1, CS2_SW1, CS3_SW1}, // 66, F12, ka5 + {1, CS4_SW1, CS5_SW1, CS6_SW1}, // 67, \, k23 + {1, CS13_SW1, CS14_SW1, CS15_SW1}, // 68, LED, l01 + {1, CS16_SW1, CS17_SW1, CS18_SW1}, // 69, LED, l11 + {1, CS4_SW2, CS5_SW2, CS6_SW2}, // 70, Prt, k97 + {1, CS13_SW2, CS14_SW2, CS15_SW2}, // 71, LED, l02 + {1, CS16_SW2, CS17_SW2, CS18_SW2}, // 72, LED, l12 + {1, CS4_SW3, CS5_SW3, CS6_SW3}, // 73, Del, k65 + {1, CS13_SW3, CS14_SW3, CS15_SW3}, // 74, LED, l03 + {1, CS16_SW3, CS17_SW3, CS18_SW3}, // 75, LED, l13 + {1, CS4_SW4, CS5_SW4, CS6_SW4}, // 76, PgUp, k15 + {1, CS13_SW4, CS14_SW4, CS15_SW4}, // 77, LED, l04 + {1, CS16_SW4, CS17_SW4, CS18_SW4}, // 78, LED, l14 + {1, CS1_SW5, CS2_SW5, CS3_SW5}, // 79, =, k66 + {1, CS10_SW5, CS11_SW5, CS12_SW5}, // 80, Right, k05 + {1, CS13_SW5, CS14_SW5, CS15_SW5}, // 81, LED, l05 + {1, CS16_SW5, CS17_SW5, CS18_SW5}, // 82, LED, l15 + {1, CS4_SW6, CS5_SW6, CS6_SW6}, // 83, End, k75 + {1, CS13_SW6, CS14_SW6, CS15_SW6}, // 84, LED, l06 + {1, CS16_SW6, CS17_SW6, CS18_SW6}, // 85, LED, l16 + {1, CS1_SW7, CS2_SW7, CS3_SW7}, // 86, BSpc, ka1 + {1, CS4_SW7, CS5_SW7, CS6_SW7}, // 87, PgDn, k25 + {1, CS13_SW7, CS14_SW7, CS15_SW7}, // 88, LED, l07 + {1, CS16_SW7, CS17_SW7, CS18_SW7}, // 89, LED, l17 + {1, CS1_SW8, CS2_SW8, CS3_SW8}, // 90, ], k61 + {1, CS4_SW8, CS5_SW8, CS6_SW8}, // 91, Sh_R, k91 + {1, CS13_SW8, CS14_SW8, CS15_SW8}, // 92, LED, l08 + {1, CS16_SW8, CS17_SW8, CS18_SW8}, // 93, LED, l18 + {1, CS4_SW9, CS5_SW9, CS6_SW9}, // 94, Up, k35 + {1, CS1_SW10, CS2_SW10, CS3_SW10}, // 95, #, k84 + {1, CS4_SW10, CS5_SW10, CS6_SW10}, // 96, Left, k03 + {1, CS1_SW11, CS2_SW11, CS3_SW11}, // 97, Enter, ka4 + {1, CS4_SW11, CS5_SW11, CS6_SW11}, // 98, Down, k73 +}; +// clang-format on +#endif diff --git a/keyboards/gmmk/pro/rev2/iso/iso.h b/keyboards/gmmk/pro/rev2/iso/iso.h new file mode 100644 index 0000000000..a5844e10eb --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/iso.h @@ -0,0 +1,52 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "pro.h" + +#define ___ KC_NO + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ` 1 2 3 4 5 6 7 8 9 0 - = BSpc Del +// Tab Q W E R T Y U I O P [ ] PgUp +// Caps A S D F G H J K L ; ' # Enter PgDn +// Sh_L \ Z X C V B N M , . / Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + +// clang-format off +#define LAYOUT( \ + k13, k26, k36, k31, k33, k07, k63, k71, k76, ka6, ka7, ka3, ka5, k97, k01, \ + k16, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, ka1, k65, \ + k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, k15, \ + k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, k84, ka4, k25, \ + k00, k23, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k91, k35, k75, \ + k06, k90, k93, k94, k95, k92, k04, k03, k73, k05 \ +) \ +{ \ + { k00, k01, ___, k03, k04, k05, k06, k07}, \ + { k10, k11, k12, k13, k14, k15, k16, k17}, \ + { k20, k21, k22, k23, k24, k25, k26, k27}, \ + { k30, k31, k32, k33, k34, k35, k36, k37}, \ + { k40, k41, k42, k43, k44, k45, k46, k47}, \ + { k50, k51, k52, k53, k54, k55, k56, k57}, \ + { k60, k61, k62, k63, k64, k65, k66, k67}, \ + { k70, k71, k72, k73, k74, k75, k76, k77}, \ + { k80, k81, k82, k83, k84, k85, k86, k87}, \ + { k90, k91, k92, k93, k94, k95, ___, k97}, \ + { ___, ka1, ___, ka3, ka4, ka5, ka6, ka7} \ +} +// clang-format on diff --git a/keyboards/gmmk/pro/rev2/iso/keymaps/default/keymap.c b/keyboards/gmmk/pro/rev2/iso/keymaps/default/keymap.c new file mode 100644 index 0000000000..c44e4905d0 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/keymaps/default/keymap.c @@ -0,0 +1,72 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] PgUp +// Caps A S D F G H J K L ; " # Enter PgDn +// Sh_L / Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, + _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, + _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, + _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + +}; +// clang-format on + +#ifdef ENCODER_ENABLE +bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + return false; +} +#endif diff --git a/keyboards/gmmk/pro/rev2/iso/keymaps/via/keymap.c b/keyboards/gmmk/pro/rev2/iso/keymaps/via/keymap.c new file mode 100644 index 0000000000..acd41ebec1 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/keymaps/via/keymap.c @@ -0,0 +1,90 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include QMK_KEYBOARD_H + +// clang-format off +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) +// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del +// Tab Q W E R T Y U I O P [ ] PgUp +// Caps A S D F G H J K L ; " # Enter PgDn +// Sh_L / Z X C V B N M , . ? Sh_R Up End +// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right + + + // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without + // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB + // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI + // if that's your preference. + // + // To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and + // it'll be back to normal when you plug it back in. + // + // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). + // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. + // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. + [0] = LAYOUT( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [1] = LAYOUT( + _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, + _______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, + _______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______, + _______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI + ), + + + [2] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [3] = LAYOUT( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + +}; +// clang-format on + +/* encoder; start */ +#if defined(ENCODER_MAP_ENABLE) +const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = { + [0] = { ENCODER_CCW_CW(KC_VOLU, KC_VOLD) }, + [1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) }, + [2] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) }, + [3] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) } +}; +#endif diff --git a/keyboards/gmmk/pro/rev2/iso/keymaps/via/rules.mk b/keyboards/gmmk/pro/rev2/iso/keymaps/via/rules.mk new file mode 100644 index 0000000000..f1adcab005 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/keymaps/via/rules.mk @@ -0,0 +1,2 @@ +VIA_ENABLE = yes +ENCODER_MAP_ENABLE = yes diff --git a/keyboards/gmmk/pro/rev2/iso/readme.md b/keyboards/gmmk/pro/rev2/iso/readme.md new file mode 100644 index 0000000000..7d46370e3a --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/readme.md @@ -0,0 +1,37 @@ +# GMMK PRO (ISO) + +A tenkeyless 75% keyboard made and sold by Glorious LLC. Equipped with the WestBerry G7 ARM Cortex-M4 microcontroller, with support for rotary encoders and three additional layouts. [More info at Glorious](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-iso-black-slate) + +* Keyboard Maintainer: [GloriousThrall](https://github.com/GloriousThrall) +* Hardware Supported: GMMK Pro +* Hardware Availability: [GloriousPCGaming.com](https://www.pcgamingrace.com/products/glorious-gmmk-pro-75-barebone-iso-black-slate) + +Make example for this keyboard (after setting up your build environment): + + make gmmk/pro/rev2/iso:default + +Flashing example for this keyboard: + + make gmmk/pro/rev2/iso:default:flash + +To reset the board into bootloader mode, do one of the following: + +* Hold the Reset switch mounted on the bottom side of the PCB while connecting the USB cable +* Hold the Escape key while connecting the USB cable (also erases persistent settings) +* Fn+Backspace will reset the board to bootloader mode if you have flashed the default QMK keymap + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Case Screw Replacements + +Many users report stripped case screws when disassembling the board. + +The stock case screws are: +* Thread: M2 +* Thread length: ~5 mm +* Head diameter: ~3.8 mm +* Head counterbore diameter: ~4.0 mm +* Head counterbore depth: ~1.9 mm + +Most M2x5mm screws should fit fine, although it's best to ensure that the screw head will fit inside the counterbore. +For reference, [this hex socket head screw](https://www.mcmaster.com/91292A005/) from McMaster-Carr should fit nearly flush (head will protrude above the counterbore by ~0.1 mm). diff --git a/keyboards/gmmk/pro/rev2/iso/rules.mk b/keyboards/gmmk/pro/rev2/iso/rules.mk new file mode 100644 index 0000000000..cf6373ae46 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/iso/rules.mk @@ -0,0 +1,26 @@ +# MCU name +MCU = WB32F3G71 + +# Bootloader selection +BOOTLOADER = wb32-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE = yes # USB Nkey Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +AUDIO_ENABLE = no # Audio output +ENCODER_ENABLE = yes +RGB_MATRIX_ENABLE = yes +RGB_MATRIX_DRIVER = AW20216 +EEPROM_DRIVER = wear_leveling +WEAR_LEVELING_DRIVER = spi_flash diff --git a/keyboards/gmmk/pro/rev2/mcuconf.h b/keyboards/gmmk/pro/rev2/mcuconf.h new file mode 100644 index 0000000000..4fa7c1e256 --- /dev/null +++ b/keyboards/gmmk/pro/rev2/mcuconf.h @@ -0,0 +1,22 @@ +/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include_next <mcuconf.h> + +#undef WB32_SPI_USE_QSPI +#define WB32_SPI_USE_QSPI TRUE |