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authorAndrew Braini <abraini@nascentdigital.com>2021-09-24 12:27:29 -0400
committerGitHub <noreply@github.com>2021-09-24 09:27:29 -0700
commit863d9c35feb583356c92aaa04c1b0f234febabc1 (patch)
tree9611e561262bec8cef8fa554db6aee65ac65d6e7 /keyboards/handwired/battleship_gamepad/keymaps/default
parent257bc473e5483b1411bb5015ccbbaadd08e6ff24 (diff)
downloadqmk_firmware-863d9c35feb583356c92aaa04c1b0f234febabc1.tar.gz
qmk_firmware-863d9c35feb583356c92aaa04c1b0f234febabc1.zip
[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/handwired/battleship_gamepad/keymaps/default')
-rw-r--r--keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c41
-rw-r--r--keyboards/handwired/battleship_gamepad/keymaps/default/readme.md2
2 files changed, 43 insertions, 0 deletions
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c
new file mode 100644
index 0000000000..fa71419ff1
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c
@@ -0,0 +1,41 @@
+/* Copyright 2021 Andrew Braini
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [0] = LAYOUT(
+ KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
+ KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
+ KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, KC_NO, LT(1, KC_NO), KC_SPC),
+
+ [1] = LAYOUT(
+ RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), KC_TRNS, KC_TRNS),
+
+ [2] = LAYOUT(
+ KC_TRNS, KC_TRNS, TG(2), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24)
+};
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md
new file mode 100644
index 0000000000..1de5d7dd68
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md
@@ -0,0 +1,2 @@
+# Battleship Gamepad - Default layout
+Default layout with 2 axies thumbstick and press to click