diff options
author | jotix <47826561+jotix@users.noreply.github.com> | 2019-02-22 13:08:25 -0300 |
---|---|---|
committer | MechMerlin <30334081+mechmerlin@users.noreply.github.com> | 2019-02-22 08:08:25 -0800 |
commit | c3cf9c0cef2283cce65ad025402b14ad021dc1dc (patch) | |
tree | ee4c4bccc289bb57006bc58bf7b41bb0a503f6f2 /keyboards/handwired/jotpad16/keymaps/default | |
parent | e3621c162c32dd12ede78f6e2936724fc1dabcf1 (diff) | |
download | qmk_firmware-c3cf9c0cef2283cce65ad025402b14ad021dc1dc.tar.gz qmk_firmware-c3cf9c0cef2283cce65ad025402b14ad021dc1dc.zip |
Jotpad16 (#5212)
* jotix 4x12 keymap
* readme corrections
* jotix ortho 4x12 keymap
* jotix ortho 4x12 keymap
* jotix ortho 4x12 keymap
* jotix ortho 4x12 keymap
* jotix ortho 4x12 keymap
* jotix ortho 4x12 keymap
* add jotpad keyboard
* add jotpad keyboard
* backlight pin for arduino pro micro
* readme correction
* readme correction
* jotpad16
* Update keyboards/handwired/jotpad16/jotpad16.h
Co-Authored-By: jotix <47826561+jotix@users.noreply.github.com>
* Update keyboards/handwired/jotpad16/keymaps/default/keymap.c
Co-Authored-By: jotix <47826561+jotix@users.noreply.github.com>
* Update keyboards/handwired/jotpad16/readme.md
Co-Authored-By: jotix <47826561+jotix@users.noreply.github.com>
Diffstat (limited to 'keyboards/handwired/jotpad16/keymaps/default')
-rw-r--r-- | keyboards/handwired/jotpad16/keymaps/default/keymap.c | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/keyboards/handwired/jotpad16/keymaps/default/keymap.c b/keyboards/handwired/jotpad16/keymaps/default/keymap.c new file mode 100644 index 0000000000..fb5dc71e23 --- /dev/null +++ b/keyboards/handwired/jotpad16/keymaps/default/keymap.c @@ -0,0 +1,34 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include QMK_KEYBOARD_H + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +#define _NUMPAD 0 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Numpad + * +-------+-------+-------+-------+ + * | 7 | 8 | 9 | - | + * +-------+-------+-------+-------+ + * | 4 | 5 | 6 | + | + * +-------+-------+-------+-------+ + * | 1 | 2 | 3 | enter | + * +-------+-------+-------+-------+ + * | 0 | . | / | * | + * +-------+-------+-------+-------+ + */ +[_NUMPAD] = LAYOUT_ortho_4x4( + KC_P7, KC_P8, KC_P9, KC_MINS, + KC_P4, KC_P5, KC_P6, KC_PLUS, + KC_P1, KC_P2, KC_P3, KC_PENT, + KC_P0, KC_PDOT,KC_PSLS,KC_ASTR +), +}; |