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author | Danny Nguyen <danny@80pct.com> | 2017-02-22 16:51:25 -0500 |
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committer | Danny Nguyen <danny@80pct.com> | 2017-03-07 12:20:52 -0500 |
commit | 1023a47be6b91282b92b9a44f4492aa88375bf8e (patch) | |
tree | 4fb64f4de54ec1bd422e964d4cd1c9532b378241 /keyboards/handwired/magicforce68/README.md | |
parent | 615bfc4eca8204b73c592a076ca02aeaeceb7e1e (diff) | |
download | qmk_firmware-1023a47be6b91282b92b9a44f4492aa88375bf8e.tar.gz qmk_firmware-1023a47be6b91282b92b9a44f4492aa88375bf8e.zip |
Copy CMD60 as starting point and rename files
Diffstat (limited to 'keyboards/handwired/magicforce68/README.md')
-rw-r--r-- | keyboards/handwired/magicforce68/README.md | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/keyboards/handwired/magicforce68/README.md b/keyboards/handwired/magicforce68/README.md new file mode 100644 index 0000000000..83e371543e --- /dev/null +++ b/keyboards/handwired/magicforce68/README.md @@ -0,0 +1,35 @@ +CMD60 keyboard firmware +====================== + +##CMD60 + +This layout has been designed to optimize use of the left-hand, and it focussed specifically on programmers who work +with text editors like SublimeText and Atom. It utilizes the power of Space_fn, and features a caps lock swap for Fn2 +and enter key on tap. These features allow you to keep your right hand on the mouse more and should enable you to +achieve a higher level of productivity if you take the time to learn its function layers. + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/handwired/CMD60 folder. +Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use +the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default + +To build with the default keymap, simply run `make`. + +### Other Keymaps + +To build the firmware binary hex file with a keymap just do `make` with `keymap` option like: + +``` +$ make keymap=[default|jack|<name>] +``` + +Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` |