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author | drashna <drashna@live.com> | 2017-11-06 10:32:48 -0800 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-11-06 13:32:48 -0500 |
commit | 3e861c2fd5e82a1c5fde6f41cc9fb920c4deb22d (patch) | |
tree | 0ea053dc92414b30ae00284fa9baae0ad4c550a5 /keyboards/handwired/woodpad/keymaps | |
parent | f113f1927fb6e4fd108b003863d4cce967292a9c (diff) | |
download | qmk_firmware-3e861c2fd5e82a1c5fde6f41cc9fb920c4deb22d.tar.gz qmk_firmware-3e861c2fd5e82a1c5fde6f41cc9fb920c4deb22d.zip |
Update and move around drashna keymaps (#1976)
* Add woodpad
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add woodpad
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Fix rebasing issues
* remove head files
* Fix "macro" issue
* Rename ez keymaps for userspace
* Revert "Rename ez keymaps for userspace"
This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4.
* Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces
* Fix ergodox code
* Remove "drashna-ez" keymap as it's no longer needed
Diffstat (limited to 'keyboards/handwired/woodpad/keymaps')
-rw-r--r-- | keyboards/handwired/woodpad/keymaps/drashna/keymap.c | 483 |
1 files changed, 248 insertions, 235 deletions
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/keymap.c b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c index 4a2893e4aa..725d1f7246 100644 --- a/keyboards/handwired/woodpad/keymaps/drashna/keymap.c +++ b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c @@ -15,10 +15,10 @@ */ #include "woodpad.h" -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. + // Each layer gets a name for readability, which is then used in the keymap matrix below. + // The underscores don't mean anything - you can have a layer called STUFF or any other name. + // Layer names don't all need to be of the same length, obviously, and you can also skip them + // entirely and just use numbers. #define _NUMLOCK 0 #define _NAV 1 #define _DIABLO 2 @@ -54,76 +54,77 @@ static uint8_t diablo_key_time[4]; bool check_dtimer(uint8_t dtimer) { - // has the correct number of seconds elapsed (as defined by diablo_times) - return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; + // has the correct number of seconds elapsed (as defined by diablo_times) + return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; #endif enum custom_keycodes { - PLACEHOLDER = SAFE_RANGE, // can always be here - KC_DIABLO_CLEAR, - KC_OVERWATCH, - KC_SALT, - KC_MORESALT, - KC_SALTHARD, - KC_GOODGAME, - KC_SYMM, - KC_DOOMFIST, - KC_JUSTGAME, - KC_GLHF, - KC_TORB, - KC_MAKE + PLACEHOLDER = SAFE_RANGE, // can always be here + KC_DIABLO_CLEAR, + KC_OVERWATCH, + KC_SALT, + KC_MORESALT, + KC_SALTHARD, + KC_GOODGAME, + KC_SYMM, + KC_DOOMFIST, + KC_JUSTGAME, + KC_GLHF, + KC_TORB, + KC_MAKE, + KC_RESET }; #ifdef TAP_DANCE_ENABLE enum { - TD_DIABLO_1 = 0, - TD_DIABLO_2, - TD_DIABLO_3, - TD_DIABLO_4 + TD_DIABLO_1 = 0, + TD_DIABLO_2, + TD_DIABLO_3, + TD_DIABLO_4 }; // Cycle through the times for the macro, starting at 0, for disabled. // Max of six values, so don't exceed void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { - if (state->count >= 7) { - diablo_key_time[diablo_key] = diablo_times[0]; - reset_tap_dance(state); - } - else { - diablo_key_time[diablo_key] = diablo_times[state->count - 1]; - } + if (state->count >= 7) { + diablo_key_time[diablo_key] = diablo_times[0]; + reset_tap_dance(state); + } + else { + diablo_key_time[diablo_key] = diablo_times[state->count - 1]; + } } // Would rather have one function for all of this, but no idea how to do that... void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 0); + diablo_tapdance_master(state, user_data, 0); } void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 1); + diablo_tapdance_master(state, user_data, 1); } void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 2); + diablo_tapdance_master(state, user_data, 2); } void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { - diablo_tapdance_master(state, user_data, 3); + diablo_tapdance_master(state, user_data, 3); } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { - // tap once to disable, and more to enable timed micros - [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), - [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), - [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), - [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), + // tap once to disable, and more to enable timed micros + [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), + [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), + [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), + [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), }; #endif @@ -170,7 +171,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \ ), [_MEDIA] = KEYMAP( /* Base */ - RESET, KC_MUTE, KC_VOLD, KC_VOLU,\ + KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\ KC_MAKE, _______, RGB_HUI, RGB_HUD, \ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \ RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \ @@ -181,150 +182,162 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { void numlock_led_on(void) { - PORTF |= (1<<7); + PORTF |= (1 << 7); } void numlock_led_off(void) { - PORTF &= ~(1<<7); + PORTF &= ~(1 << 7); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { - uint16_t kc; - if (is_overwatch) { - kc = KC_BSPC; - } else { - kc = KC_ENTER; - } - switch (keycode) { + uint16_t kc; + if (is_overwatch) { + kc = KC_BSPC; + } + else { + kc = KC_ENTER; + } + switch (keycode) { #ifdef TAP_DANCE_ENABLE - case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them - if (record->event.pressed) { - uint8_t dtime; - - for (dtime = 0; dtime < 4; dtime++) { - diablo_key_time[dtime] = diablo_times[0]; - } - } - return false; - break; + case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them + if (record->event.pressed) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + diablo_key_time[dtime] = diablo_times[0]; + } + } + return false; + break; #endif - case KC_OVERWATCH: - if (record->event.pressed) { - is_overwatch = !is_overwatch; - } + case KC_OVERWATCH: + if (record->event.pressed) { + is_overwatch = !is_overwatch; + } #ifdef RGBLIGHT_ENABLE - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + is_overwatch ? rgblight_mode(17) : rgblight_mode(18); #endif - return false; - break; - case KC_SALT: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Salt, salt, salt..."); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_MORESALT: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Please sir, can I have some more salt?!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_SALTHARD: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_GOODGAME: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Good game, everyone!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_GLHF: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Good luck, have fun!!!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_SYMM: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Left click to win!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_DOOMFIST: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_JUSTGAME: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_TORB: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("That was positively riveting!"); - register_code(KC_ENTER); - unregister_code(KC_ENTER); - } - return false; - break; - case KC_MAKE: - if (!record->event.pressed) { - SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER)); - } - return false; - break; + return false; + break; + case KC_SALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Salt, salt, salt..."); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_MORESALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Please sir, can I have some more salt?!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_SALTHARD: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_GOODGAME: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good game, everyone!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_GLHF: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good luck, have fun!!!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_SYMM: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Left click to win!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_DOOMFIST: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_JUSTGAME: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_TORB: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("That was positively riveting!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_MAKE: + if (!record->event.pressed) { + SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER)); + } + return false; + break; + case KC_RESET: + if (!record->event.pressed) { +#ifdef RGBLIGHT_ENABLE + rgblight_enable(); + rgblight_mode(1); + rgblight_setrgb(0xff, 0x00, 0x00); +#endif + reset_keyboard(); + } + return false; + break; } @@ -334,96 +347,96 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { // Sends the key press to system, but only if on the Diablo layer void send_diablo_keystroke(uint8_t diablo_key) { - if (biton32(layer_state) == _DIABLO) { - switch (diablo_key) { - case 0: - SEND_STRING("1"); - break; - case 1: - SEND_STRING("2"); - break; - case 2: - SEND_STRING("3"); - break; - case 3: - SEND_STRING("4"); - break; - } + if (biton32(layer_state) == _DIABLO) { + switch (diablo_key) { + case 0: + SEND_STRING("1"); + break; + case 1: + SEND_STRING("2"); + break; + case 2: + SEND_STRING("3"); + break; + case 3: + SEND_STRING("4"); + break; } + } } // Checks each of the 4 timers/keys to see if enough time has elapsed // Runs the "send string" command if enough time has passed, and resets the timer. void run_diablo_macro_check(void) { - uint8_t dtime; + uint8_t dtime; - for (dtime = 0; dtime < 4; dtime++) { - if (check_dtimer(dtime) && diablo_key_time[dtime]) { - diablo_timer[dtime] = timer_read(); - send_diablo_keystroke(dtime); - } + for (dtime = 0; dtime < 4; dtime++) { + if (check_dtimer(dtime) && diablo_key_time[dtime]) { + diablo_timer[dtime] = timer_read(); + send_diablo_keystroke(dtime); } + } } #endif void matrix_init_user(void) { - // set Numlock LED to output and low - DDRF |= (1<<7); - PORTF &= ~(1<<7); + // set Numlock LED to output and low + DDRF |= (1 << 7); + PORTF &= ~(1 << 7); #ifdef RGBLIGHT_ENABLE - rgblight_enable(); - rgblight_set_teal; - rgblight_mode(1); + rgblight_enable(); + rgblight_set_teal; + rgblight_mode(1); #endif - if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) ){ - register_code(KC_NUMLOCK); - unregister_code(KC_NUMLOCK); - } + if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) { + register_code(KC_NUMLOCK); + unregister_code(KC_NUMLOCK); + } } void matrix_scan_user(void) { - numlock_led_off(); - if (is_overwatch && biton32(layer_state) == _MACROS) { - numlock_led_on(); - } + numlock_led_off(); + if (is_overwatch && biton32(layer_state) == _MACROS) { + numlock_led_on(); + } - // Run Diablo 3 macro checking code. + // Run Diablo 3 macro checking code. #ifdef TAP_DANCE_ENABLE - run_diablo_macro_check(); + run_diablo_macro_check(); #endif } uint32_t layer_state_set_kb(uint32_t state) { #ifdef RGBLIGHT_ENABLE -// Check layer, and apply color if its changed since last check - switch (biton32(state)) { - case _NAV: - rgblight_set_blue; - rgblight_mode(1); - break; - case _MACROS: - rgblight_set_orange; - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); - break; - case _DIABLO: - rgblight_set_red; - rgblight_mode(5); - break; - case _MEDIA: - rgblight_set_green; - rgblight_mode(22); - break; - default: - rgblight_set_teal; - rgblight_mode(1); - break; - } + // Check layer, and apply color if its changed since last check + switch (biton32(state)) { + case _NAV: + rgblight_set_blue; + rgblight_mode(1); + break; + case _MACROS: + rgblight_set_orange; + is_overwatch ? rgblight_mode(17) : rgblight_mode(18); + break; + case _DIABLO: + rgblight_set_red; + rgblight_mode(5); + break; + case _MEDIA: + rgblight_set_green; + rgblight_mode(22); + break; + default: + rgblight_set_teal; + rgblight_mode(1); + break; + } #endif - return state; + return state; } void led_set_user(uint8_t usb_led) { - + } |