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author | InigoGutierrez <inigogf.95@gmail.com> | 2022-06-27 16:38:28 +0200 |
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committer | InigoGutierrez <inigogf.95@gmail.com> | 2022-06-27 16:38:28 +0200 |
commit | 98b9909429aea0869f7a6f2f44ab386a4a3ff094 (patch) | |
tree | e1080a61bb89a75edc70818489f8044adf597c48 /keyboards/idobao/id67/config.h | |
parent | b610965fd6d851484025166fb255078b1c809261 (diff) | |
parent | fa3dd373b4925734d9843ae6014349069ffec353 (diff) | |
download | qmk_firmware-98b9909429aea0869f7a6f2f44ab386a4a3ff094.tar.gz qmk_firmware-98b9909429aea0869f7a6f2f44ab386a4a3ff094.zip |
Merge branch 'master' into taamas
Diffstat (limited to 'keyboards/idobao/id67/config.h')
-rw-r--r-- | keyboards/idobao/id67/config.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/keyboards/idobao/id67/config.h b/keyboards/idobao/id67/config.h new file mode 100644 index 0000000000..f94606c9e7 --- /dev/null +++ b/keyboards/idobao/id67/config.h @@ -0,0 +1,110 @@ +/* Copyright 2021 Tybera + * Copyright 2021 thewerther + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x6964 /* "id" */ +#define PRODUCT_ID 0x0067 +#define DEVICE_VER 0x0002 +#define MANUFACTURER IDOBAO +#define PRODUCT ID67 + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 15 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { B0, B1, B2, B3, F7 } +#define MATRIX_COL_PINS { C7, F6, F5, F4, F1, B7, D5, D1, D2, D3, D4, D0, D6, D7, B4 } + +#define DIODE_DIRECTION COL2ROW +#define RGB_DI_PIN F0 + +// RGB Matrix config +#if defined(RGB_MATRIX_ENABLE) + #ifndef ID67_DISABLE_UNDERGLOW + #define DRIVER_LED_TOTAL 77 + #else + #define DRIVER_LED_TOTAL 67 + #endif + + #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 + + #define RGB_MATRIX_KEYPRESSES + + #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue + #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes + #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes + #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation + #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right + #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation + #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation + #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness + #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient + #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right + #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in + #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right + #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard + #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard + #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard + #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard + #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue + #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation + #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back + #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left + #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right + + // don't need `#if`, animation modes themselves check defines + // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP + // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + // #endif // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + + // don't need `#if`, animation modes themselves check defines + // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out + #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out + #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out + #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out + // #endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) +#endif // #if defined(RGB_MATRIX_ENABLE) |