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authorTakeshi Nishio <kkeennnn+github@gmail.com>2021-01-25 06:54:29 +0900
committerGitHub <noreply@github.com>2021-01-24 13:54:29 -0800
commitdeea6a98267e3b9bf793d9a64bfd586a07ef5c48 (patch)
treefb23b1759962298b69693e18b8d418f7aeb0f7e6 /keyboards/jones/v03
parenteda8c94c60620a6b807b3a7c6c1ad03a25488c9d (diff)
downloadqmk_firmware-deea6a98267e3b9bf793d9a64bfd586a07ef5c48.tar.gz
qmk_firmware-deea6a98267e3b9bf793d9a64bfd586a07ef5c48.zip
Add jones v.0.3 and v.0.3.1 keyboard (#11130)
* Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。 * Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。 * Update コード整形 * Revert "Update コード整形" This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78. * Update 未使用のキーコード、S_SLSHに関連するコードを削除。 * Update コード整形 * Update キーごとのTappingTerm設定を使用しなくなったため、削除。 * Update 未使用コード削除。 * Update コメント追加 * Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。 * Update コメント追加 * Update コメント * Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。 * Update 未使用のため削除。 * Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。 * Update コメント * Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。 * Update comment * Update 実態に合わせて修正。 * Update JP用キーコードへの書き換え忘れを修正。 * New v.0.3.1 JP style * Update v.0.3のJPスタイルではオーディオサポートなし。 * Update to latest information * New * New keyboard "stmeishi" * Update layout name * Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Add "LAYOUT_all" for multiple layout. * Update target to latest "v.0.3.1". * Remove unused item. * Update comments. * Update Rotary Encoder pins to actual used count. * Update increase value to maximum. * Update comments. * Change default Effects. * Remove unused items. * Update comment. * Change: Use define and function insted of real value for wait. * Update copyrght. * Update Update: Add "LAYOUT_all" for multiple layout. * New: Place info.json copied from v.0.3.1. * Remove unused items. * Update: Add comma at last element. * Update comments. * Update: change if block style. * Update: Change Japanese comments to English. * Update: Change layout name. * Update: Change layout name. * Update: Fix miss numbering for ANSI layout. * Update: Move "Tap Dance" rule to keymap's rule. * New: Add default keymap. * Delete: Moving files to branch. * Initial: Add files from local. * Remove local only unused keymaps. * Update: Remove unused, comment outed codes. * Add default keymap for v.0.3. * Update: Add custom keycodes. * Update: Change layer handling from process_record_user to layer_state_set_user. * Update comment. * Update: Remove unused function. * Add my ErgoDash settings. * Add my NumAtreus_Plus8 settings. * Add my test_k15r2 settings. * New Colice片手分動作確認済み * Update スプリットキーボード対応 * Update 反応が悪くずっと二度押ししているので、ESCキーをレイヤーキーとの共用から、単独機能に変更。 * Update 右手スイッチ配置変更。インジケータLED対応。 * Change インジケータLEDが眩しいので、明るさを下げた。 * Change 右手親指のキーマップ変更。 * Change NumLockの誤爆防止のため、二度押しでレイヤートグルするようにした。 * Change 左手側、Bの右側のキーを誤爆することが多く日本語入力が途切れるため、レイヤーキーの機能左右で入れ替え。 * Update 右手側、画像ソフトなどで使うため、矢印キーの左をレイヤーキーからCTRLへ変更。 * New add new keyboard * Update Duplex-Matrixが動作した初版 * New Duplex-Matrixのサンプルコード by e3w2q を最新のQMKファームウェアで動作するよう一部修正したもの。 * update Comment-out debug print code. * Update Colice V0.2 キープレートで矢印キー付近の物理配列が変わったことへ対応 * Update キーレイアウト * New Initial commit * Update Fix migrate errors from test_duplex_dp to test_col2col * Remove unnecessary files * Testing * Update IKeJIさんの方法(とりあえずCOL2COLと呼ぶ)の動作テストOK * New 2乗マトリクス配線のキーボードを追加 * Update キーレイアウト調整 * New colice_rr 初回コミット。基本動作確認OK。LED不調。 * Update Eable LED, Reduce firmwre size * Update colice_rr キーマップ調整。 * Update colice_rr ロータリーエンコーダ機能追加。 * Move colice_rr を colice_rr_split へ移動。 * Update colice_rr_splitフォルダへ移動したことに対応。 * New colice_rr_splitの初回コミット。 * Update キーマップ調整 * Update キーマップ調整 * New initial comit * Update 意図せずカッコを入力することがるため、LSPO、RSPCの使用を中止。 * Change Fnキー押下時の日本語入力ONを、長押し時にキャンセルするように変更。 * Change LED点灯方法変更。 * Change 基板バージョンごとにサブフォルダを作成するようにした。 * Update Windows用レイヤーを追加 * Update LED設定を調整 * New Jones v.0.2を新規追加 * Update Numレイヤー追加。キーマップ調整。レイヤーインジケータLED調整。 * Update 左手Yをやめる * Update ESCによるNumレイヤートグルを、ESC連打でトグルするのを防止するため、ダブルタップからトリプルタップへ変更。 * Update readme * Update QMKの標準に従うよう各ファイルの内容を変更。 * Update 長音(ー)を入力しやすくするため、レイヤー上でホームポジションに近い位置に配置。 * Update タップダンスの状態判別を、Single,Double,Triple,Holdの4つのステータスにまとめた。 * Update キーボードの電源が切れてもデフォルトレイヤーの状態を保存しておくため、MACとWINレイヤーへの変更はEEPROMへ書き込むようにした。 * Update 不要箇所削除 * Update キーマップをNarrowとWideで書き換えるのが不便なので、分割した。 * Update 最新のPCBに合わせ、デフォルトをv.0.2に変更。 * New v.0.3を新規追加 * Update キーマトリクスに後からJPを追加するため、ANSI用に表記変更。 * Update ANSI用のキーマップであることを明記。 * New JP用キーマップを新規追加。 * Update スイッチの物理的存在、Enter右側はキー1個、に合わせて、ANSIレイアウトを修正。 * New FA (Full Armor)用レイアウトを新規追加 * Update 物理的ロック付きのCAPSは使用しないため、無効化。 * Update ハードウェアのサポート対象にキープレートを追加。 * Update FAで使用するAudio、RotaryEncoderの機能追加。機能削減でファームウェアサイズ縮小。 * Update オーディオ機能にキークリックを追加。 * update FA用設定 * Update 右シフトにキー追加 * Update 変換キー調整 * New オーディを有効化。マウスキーはサイズ削減のため無効化。 * Update スイッチ配置ミス修正。 * Update ピン定義を、ロータリーエンコーダの回転方向に合わせた * Update 2音同時発音用にピン定義を追加。 * Update ファームサイズに空きがあるので、クリッキー音をデフォルトで利用できるようにした。 * Update LED設定変更 * New 物理配列がJPで、中身はUS配列のキーマップを追加。 * Update 行と列が入り乱れたレイアウトのため、音階が正しくなるように、Music-Mode用のキーマップを定義。 * Change マイナーバージョンの表記に対応できるよう、DEVICE_VERの桁を1つ上げた。 * Update オルソ+ロースタガであることがわかるように、キーボードの簡単な説明を変更。 * New v.0.3.1の初期コミット * Update 左右で回転方向の判定が逆になるので、右手側を左手に合わせた。 * Update キーマップ調整 * Update LEDインジケータを、v.0.3系と同じ点灯方法(2個をベースレイヤ、1個をRAISEなど)に変更。 * Update RGBLIGHT明るさ調整、エフェクト追加。 * Update 未使用キー設定を削除。 * Update Shiftと組み合わせた/?キーの反応を良くするため、キーごとにTAPPING_TERMを指定できるようにした。 * Update LEDエフェクト追加 * Update keymap * Update 未使用のものを削除 * Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。 * Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。 * Update コード整形 * Revert "Update コード整形" This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78. * Update 未使用のキーコード、S_SLSHに関連するコードを削除。 * Update コード整形 * Update キーごとのTappingTerm設定を使用しなくなったため、削除。 * Update 未使用コード削除。 * Update コメント追加 * Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。 * Update コメント追加 * Update コメント * Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。 * Update 未使用のため削除。 * Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。 * Update コメント * Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。 * Update comment * Update 実態に合わせて修正。 * Update JP用キーコードへの書き換え忘れを修正。 * New v.0.3.1 JP style * Update v.0.3のJPスタイルではオーディオサポートなし。 * Update to latest information * New * New keyboard "stmeishi" * Update layout name * Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk". * Update: Add "LAYOUT_all" for multiple layout. * Update target to latest "v.0.3.1". * Remove unused item. * Update comments. * Update Rotary Encoder pins to actual used count. * Update increase value to maximum. * Update comments. * Change default Effects. * Remove unused items. * Update comment. * Change: Use define and function insted of real value for wait. * Update copyrght. * Update Update: Add "LAYOUT_all" for multiple layout. * New: Place info.json copied from v.0.3.1. * Remove unused items. * Update: Add comma at last element. * Update comments. * Update: change if block style. * Update: Change Japanese comments to English. * Update: Change layout name. * Update: Change layout name. * Update: Fix miss numbering for ANSI layout. * Update: Move "Tap Dance" rule to keymap's rule. * New: Add default keymap. * Delete: Moving files to branch. * Initial: Add files from local. * Remove local only unused keymaps. * Update: Remove unused, comment outed codes. * Add default keymap for v.0.3. * Update: Add custom keycodes. * Update: Change layer handling from process_record_user to layer_state_set_user. * Update comment. * Update: Remove unused function. * Revert "Remove: Non related files." This reverts commit 82306568fad408427c757de832025dee91ca5a7f. * Update: To resolve "submodule path not found" message. * RemoRemove: Non related files. * Revert file before miss comit. * Update: Remove unused keycode. * Update: レイアウト設定内のNUMレイヤへのトグルを、カスタムキーコード表記に変更。 * Update: Comment * Update: Remove unused items. * Update layout settings. * Update: For simplicity, change toggle ADJUST layer method from process_record_user() to layer_state_set_user(). * Update: comment and styling. * Update: Remove unused custom keycodes. * Update: For simplicity, change toggle layer method from process_record_user() to layer_state_set_user(). * Update: Remove unused items. * Update: comment and styling. * Update: Correct comment. * Update description and flashing example. * Update: Remove comment-outed bootloaders. * Update comments. * Update: Correct LED count, without under-glow. * Update: Chenged to common values with v.0.3.1. * Update: Changed to common values with v.0.3. * Updarte: Remove unused layout. * Update: Change default layout to "ALL". * Update comment. * Update comment. * Add missing file. * Update: Change build option definition style. * Update: Change build option definition style. * Update: Change CUSTOM_MATRIX to "lite" and convert "matrix.c" to "lite" version. * Update: Move "music_map" to keyboard's c file. To provide common definition for other keymap creator. * Update: Change keyboard name "v.0.3.1" ---> "v03_1". For human readability, version name "v.0.3.1" remains at title on "readme.md". * Update: Change keyboard name "v.0.3" ---> "v03". For human readability, version name "v.0.3" remains at title on "readme.md". * Update: Correct matrix definition at "k92". * Apply suggestions from code review Remove unnecessary comment block. * Apply suggestions from code review Remove "Optional" deprecated items. * Apply suggestions from code review Change "make" target keymap to standard default. * Apply suggestions from code review Remove rules for MIDI_ENABLE, FAUXCLICKY_ENABLE and HD44780_ENABLE. These features are not enabled. * Apply suggestions from code review Convert tabs to spaces. * Update: Change #define ROW_SHIFTER to keyboard specific.
Diffstat (limited to 'keyboards/jones/v03')
-rw-r--r--keyboards/jones/v03/config.h165
-rw-r--r--keyboards/jones/v03/info.json35
-rw-r--r--keyboards/jones/v03/keymaps/default/keymap.c27
-rw-r--r--keyboards/jones/v03/keymaps/default/readme.md1
-rw-r--r--keyboards/jones/v03/keymaps/default_jp/config.h23
-rw-r--r--keyboards/jones/v03/keymaps/default_jp/keymap.c343
-rw-r--r--keyboards/jones/v03/keymaps/default_jp/readme.md1
-rw-r--r--keyboards/jones/v03/keymaps/default_jp/rules.mk1
-rw-r--r--keyboards/jones/v03/matrix.c99
-rw-r--r--keyboards/jones/v03/readme.md24
-rw-r--r--keyboards/jones/v03/rules.mk29
-rw-r--r--keyboards/jones/v03/v03.c17
-rw-r--r--keyboards/jones/v03/v03.h105
13 files changed, 870 insertions, 0 deletions
diff --git a/keyboards/jones/v03/config.h b/keyboards/jones/v03/config.h
new file mode 100644
index 0000000000..3683a43dd1
--- /dev/null
+++ b/keyboards/jones/v03/config.h
@@ -0,0 +1,165 @@
+/*
+Copyright 2020 Takeshi Nishio
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x175A
+#define DEVICE_VER 0x0030
+#define MANUFACTURER jpskenn
+#define PRODUCT Jones
+
+/* key matrix size */
+// Same size for Jones' custom Round-Robin matrix.
+#define MATRIX_ROWS 11
+#define MATRIX_COLS 11
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+// Same pins for Jones' custom Round-Robin matrix.
+#define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
+#define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL*/
+// No need to define DIODE_DIRECTION for Jones' custom Round-Robin matrix.
+//#define DIODE_DIRECTION COL2ROW
+
+/* Rotary Encoder */
+#define ENCODERS_PAD_A { F6, B3 }
+#define ENCODERS_PAD_B { F7, B2 }
+#define ENCODER_RESOLUTION 4 //the default & suggested is 4
+
+/* Audio */
+#ifdef AUDIO_ENABLE
+ #define C6_AUDIO
+ #define B6_AUDIO // 2nd pin for simultaneous audio.
+ #define AUDIO_CLICKY
+#endif
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+#define RGB_DI_PIN B7
+#ifdef RGB_DI_PIN
+ #define RGBLED_NUM 6 // Left(4) + Right(2)
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+ #define RGBLIGHT_VAL_STEP 8
+ #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+ /*== Lighting Layers ==*/
+ #define RGBLIGHT_LAYERS
+ // #define RGBLIGHT_MAX_LAYERS 2
+ #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
+ /*== all animations enable ==*/
+ // #define RGBLIGHT_ANIMATIONS
+ /*== or choose animations ==*/
+ // #define RGBLIGHT_EFFECT_BREATHING
+ // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+ #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ // #define RGBLIGHT_EFFECT_SNAKE
+ #define RGBLIGHT_EFFECT_KNIGHT
+ // #define RGBLIGHT_EFFECT_CHRISTMAS
+ // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+ // #define RGBLIGHT_EFFECT_RGB_TEST
+ // #define RGBLIGHT_EFFECT_ALTERNATING
+ // /*== customize breathing effect ==*/
+ // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+ // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+ // /*==== use exp() and sin() ====*/
+ // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+ // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+// #define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+// #define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+/* Bootmagic Lite key configuration */
+// #define BOOTMAGIC_LITE_ROW 0
+// #define BOOTMAGIC_LITE_COLUMN 0
diff --git a/keyboards/jones/v03/info.json b/keyboards/jones/v03/info.json
new file mode 100644
index 0000000000..eaee5a6916
--- /dev/null
+++ b/keyboards/jones/v03/info.json
@@ -0,0 +1,35 @@
+{
+ "keyboard_name": "Jones",
+ "url": "https://github.com/jpskenn/Jones",
+ "maintainer": "jpskenn",
+ "width": 15,
+ "height": 5,
+ "layouts": {
+ "LAYOUT_ansi": {
+ "layout": [
+ {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0},
+ {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1},
+ {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":2.25}, {"label":"\u201d", "x":13.75, "y":2},
+ {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3},
+ {"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
+ ]
+ },
+ "LAYOUT_jp": {
+ "layout": [
+ {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"&", "x":6, "y":0}, {"label":"'", "x":7, "y":0}, {"label":"(", "x":8, "y":0}, {"label":")", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"=", "x":11, "y":0}, {"label":"BS", "x":12, "y":0}, {"label":"~", "x":13, "y":0}, {"label":"|", "x":14, "y":0},
+ {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Enter", "x":11.5, "y":1, "w":1.25, "h":2, "r":180, "rx":12.125, "ry":1.5}, {"label":"`", "x":12.75, "y":1}, {"label":"{", "x":13.75, "y":1},
+ {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":"+", "x":10.5, "y":2}, {"label":"*", "x":13, "y":2}, {"label":"}", "x":14, "y":2},
+ {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"_", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"", "x":14, "y":3},
+ {"label":"Rotary", "x":0, "y":4}, {"label":"\u7530", "x":1, "y":4}, {"label":"Alt", "x":2, "y":4, "w":1.25}, {"label":"\u7121\u5909\u63db", "x":3.25, "y":4}, {"label":"Space", "x":4.25, "y":4, "w":2.25}, {"label":"Space", "x":6.5, "y":4, "w":2}, {"label":"\u5909\u63db", "x":8.5, "y":4, "w":1.25}, {"label":"\u30ab\u30ca", "x":9.75, "y":4, "w":1.25}, {"label":"\u76ee", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}]
+ },
+ "LAYOUT_all": {
+ "layout": [
+ {"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0},
+ {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1},
+ {"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":1.5}, {"label":"\u201d", "x":13, "y":2}, {"label":"\u201d", "x":14, "y":2},
+ {"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3},
+ {"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
+ ]
+ }
+ }
+}
diff --git a/keyboards/jones/v03/keymaps/default/keymap.c b/keyboards/jones/v03/keymaps/default/keymap.c
new file mode 100644
index 0000000000..05545c5373
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default/keymap.c
@@ -0,0 +1,27 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_jp.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_all(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, XXXXXXX, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, JP_SLSH,JP_BSLS,KC_UP, XXXXXXX,
+ KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, KC_SPC, KC_SPC, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
+ )
+}; \ No newline at end of file
diff --git a/keyboards/jones/v03/keymaps/default/readme.md b/keyboards/jones/v03/keymaps/default/readme.md
new file mode 100644
index 0000000000..a23bc4c15a
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default/readme.md
@@ -0,0 +1 @@
+# Defalut keymap for Jones
diff --git a/keyboards/jones/v03/keymaps/default_jp/config.h b/keyboards/jones/v03/keymaps/default_jp/config.h
new file mode 100644
index 0000000000..aa06121c1c
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default_jp/config.h
@@ -0,0 +1,23 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+// double tap to toggle
+#define TAPPING_TOGGLE 2
+
+// time for long press
+#define TAPPING_TERM 200
diff --git a/keyboards/jones/v03/keymaps/default_jp/keymap.c b/keyboards/jones/v03/keymaps/default_jp/keymap.c
new file mode 100644
index 0000000000..d1a2a7abfd
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default_jp/keymap.c
@@ -0,0 +1,343 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_jp.h"
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_number {
+ _MAC = 0,
+ _WIN,
+ _NUM,
+ _LOWER,
+ _RAISE,
+ _NUM_RAISE,
+ _ADJUST
+};
+
+// Tap Dance
+enum tap_dances{
+ TD_LSFT_CAPS = 0,
+ TD_ESC_NUM,
+};
+
+// Tap Dance state
+enum {
+ SINGLE_TAP = 1,
+ DOUBLE_TAP,
+ TRIPLE_TAP,
+ TAP_HOLD,
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+uint8_t cur_dance(qk_tap_dance_state_t *state);
+// Functions associated with individual tap dances
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
+ [TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ MAC = SAFE_RANGE,
+ WIN,
+};
+
+// Key Macro
+#define ESC_NUM TD(TD_ESC_NUM)
+#define S_CAP TD(TD_LSFT_CAPS)
+#define SP_RAI LT(_RAISE, KC_SPC)
+#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
+#define SP_SFT MT(MOD_LSFT, KC_SPC)
+#define S_BSLS RSFT_T(JP_BSLS)
+#define C_SLSH RCTL_T(JP_SLSH)
+#define CT_E LCTL(KC_E)
+#define CT_A LCTL(KC_A)
+#define ALT_GRV LALT(KC_GRV)
+#define LOWER MO(_LOWER)
+#define NUM TG(_NUM)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_MAC] = LAYOUT_jp(
+ ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
+ KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
+ ),
+ [_WIN] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
+ ),
+ [_NUM] = LAYOUT_jp(
+ _______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
+ _______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
+ ),
+ [_LOWER] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_RAISE] = LAYOUT_jp(
+ KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
+ KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
+ _______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
+ _______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
+ ),
+ [_NUM_RAISE] = LAYOUT_jp(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
+ S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ ),
+ [_ADJUST] = LAYOUT_jp(
+ _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
+ _______, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
+ _______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
+ )
+};
+
+#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
+const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
+);
+#endif
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+switch (keycode) {
+ case MAC: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_MAC);
+ }
+ return false;
+ break;
+ case WIN: // Change default ayer --> Write to EEPROM
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_WIN);
+ }
+ return false;
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// RGB Light settings
+#ifdef RGBLIGHT_LAYERS
+
+// for Default layer (= Base layer)
+const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_WHITE}
+);
+const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_BLUE}
+);
+const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {0, 1, HSV_YELLOW}
+);
+
+// for temporal layer
+const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_MAGENTA}
+);
+
+const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GREEN}
+);
+
+const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_CYAN}
+);
+
+const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_GOLD}
+);
+
+const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+ {1, 1, HSV_RED}
+);
+
+// Define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+ my_mac_layer,
+ my_win_layer,
+ my_num_layer,
+ my_caps_layer,
+ my_lower_layer,
+ my_raise_layer,
+ my_num_raise_layer,
+ my_adjust_layer
+);
+
+void keyboard_post_init_user(void) {
+ // Enable the LED layers
+ rgblight_layers = my_rgb_layers;
+}
+
+// Enabling and disabling lighting layers
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+ rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
+ rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
+ rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
+ rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
+
+ return state;
+}
+
+// Enabling and disabling lighting layers for default layer
+layer_state_t default_layer_state_set_user(layer_state_t state) {
+ rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
+ rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
+ rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
+
+ return state;
+}
+
+bool led_update_user(led_t led_state) {
+ rgblight_set_layer_state(3, led_state.caps_lock);
+ return true;
+}
+#endif
+
+
+//------------------------------------------------------------------------------
+// Rotary Encoder
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) { /* First encoder, Right side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+ if (index == 1) { /* Second encoder, Left side */
+ if (clockwise) {
+ tap_code(KC_VOLD);
+ } else {
+ tap_code(KC_VOLU);
+ }
+ }
+}
+
+
+//------------------------------------------------------------------------------
+// Tap Dance function
+
+
+typedef struct {
+ bool is_press_action;
+ uint8_t state;
+} tap;
+
+// Determine the current tap dance state
+uint8_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) {
+ return SINGLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 2) {
+ if (!state->pressed) {
+ return DOUBLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else if (state->count == 3) {
+ if (!state->pressed) {
+ return TRIPLE_TAP;
+ } else {
+ return TAP_HOLD;
+ }
+ } else {
+ return 8; // Magic number. At some point this method will expand to work for more presses
+ }
+}
+
+// Initialize tap structure associated with example tap dance key
+static tap ql_tap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+// Functions that control what our tap dance key does
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM): // ESC key action
+ switch (ql_tap_state.state) {
+ case SINGLE_TAP:
+ case DOUBLE_TAP:
+ // ESC
+ tap_code(KC_ESC);
+ break;
+ case TAP_HOLD:
+ // temporal layer change
+ layer_on(_NUM);
+ break;
+ case TRIPLE_TAP:
+ // toggle layer
+ // Check to see if the layer is already set
+ if (layer_state_is(_NUM)) {
+ // If already set, then switch it off
+ layer_off(_NUM);
+ } else {
+ // If not already set, then switch the layer on
+ layer_on(_NUM);
+ }
+ break;
+ }
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->keycode) {
+ case TD(TD_ESC_NUM):
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TAP_HOLD) {
+ layer_off(_NUM);
+ }
+ ql_tap_state.state = 0;
+ break;
+ }
+}
diff --git a/keyboards/jones/v03/keymaps/default_jp/readme.md b/keyboards/jones/v03/keymaps/default_jp/readme.md
new file mode 100644
index 0000000000..a5d679aefd
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default_jp/readme.md
@@ -0,0 +1 @@
+# Default JP-style keymap for Jones
diff --git a/keyboards/jones/v03/keymaps/default_jp/rules.mk b/keyboards/jones/v03/keymaps/default_jp/rules.mk
new file mode 100644
index 0000000000..d371e96a07
--- /dev/null
+++ b/keyboards/jones/v03/keymaps/default_jp/rules.mk
@@ -0,0 +1 @@
+TAP_DANCE_ENABLE = yes # Enable Tap Dance \ No newline at end of file
diff --git a/keyboards/jones/v03/matrix.c b/keyboards/jones/v03/matrix.c
new file mode 100644
index 0000000000..9f3e76f935
--- /dev/null
+++ b/keyboards/jones/v03/matrix.c
@@ -0,0 +1,99 @@
+/*
+Copyright 2012-2020 Jun Wako, Jack Humbert, Yiancar, Takeshi Nishio
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdint.h>
+#include <stdbool.h>
+#include "matrix.h"
+#include "quantum.h"
+
+#define ROW_SHIFTER ((uint16_t)1)
+
+static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
+static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
+
+static void select_row(uint8_t row) {
+ setPinOutput(row_pins[row]);
+ writePinLow(row_pins[row]);
+}
+
+static void unselect_row(uint8_t row) {
+ setPinInputHigh(row_pins[row]);
+}
+
+static void unselect_rows(void) {
+ for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
+ setPinInputHigh(row_pins[x]);
+ }
+}
+
+static void init_pins(void) {
+ unselect_rows();
+ for (uint8_t x = 0; x < MATRIX_COLS; x++) {
+ setPinInputHigh(col_pins[x]);
+ }
+}
+
+static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
+ // Store last value of row prior to reading
+ matrix_row_t last_row_value = current_matrix[current_row];
+
+ // Clear data in matrix row
+ current_matrix[current_row] = 0;
+
+ // Select row and wait for row selecton to stabilize
+ select_row(current_row);
+ matrix_io_delay();
+
+ // For each col...
+ for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
+
+ // skip reading when index equals (= pin itself)
+ if (col_index != current_row) {
+ // Check col pin pin_state
+ if (readPin(col_pins[col_index]) == 0) {
+ // Pin LO, set col bit
+ current_matrix[current_row] |= (ROW_SHIFTER << col_index);
+ } else {
+ // Pin HI, clear col bit
+ current_matrix[current_row] &= ~(ROW_SHIFTER << col_index);
+ }
+ }
+ }
+
+ // Unselect row
+ unselect_row(current_row);
+
+ return (last_row_value != current_matrix[current_row]);
+}
+
+void matrix_init_custom(void) {
+ // initialize key pins
+ init_pins();
+
+ matrix_init_quantum();
+}
+
+bool matrix_scan_custom(matrix_row_t current_matrix[]) {
+ bool changed = false;
+
+ // Set row, read cols
+ for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
+ changed |= read_cols_on_row(current_matrix, current_row);
+ }
+
+ matrix_scan_quantum();
+ return changed;
+}
diff --git a/keyboards/jones/v03/readme.md b/keyboards/jones/v03/readme.md
new file mode 100644
index 0000000000..5edae3fb3e
--- /dev/null
+++ b/keyboards/jones/v03/readme.md
@@ -0,0 +1,24 @@
+# Jones v.0.3
+
+![Jones, ANSI style](https://github.com/jpskenn/Jones/raw/master/assets/IMG_2204.jpeg)
+
+![Jones, JP style](https://github.com/jpskenn/Jones/raw/master/assets/DSC_7189.jpeg)
+
+A 60% keyboard combined with Ortho-Linear and Row-staggered. It has gapless R2-R3 row.
+GH60 case compatible PCB and keyplate.
+
+* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
+* Hardware Supported: Jones PCB, Keyplate
+* Hardware Availability: [GitHub](https://github.com/jpskenn/Jones), [BOOTH](https://jpskenn.booth.pm)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make jones/v03:default
+
+Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
+
+ make jones/v03:default:flash
+
+To reset the keyboard into bootloader mode, press the reset switch on the underside.
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/jones/v03/rules.mk b/keyboards/jones/v03/rules.mk
new file mode 100644
index 0000000000..2a33056c22
--- /dev/null
+++ b/keyboards/jones/v03/rules.mk
@@ -0,0 +1,29 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+BOOTLOADER = atmel-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
+BLUETOOTH_ENABLE = no # Enable Bluetooth
+AUDIO_ENABLE = no # Audio output
+
+ENCODER_ENABLE = yes # Rotary Encoder
+
+CUSTOM_MATRIX = lite # Custom matrix for "Round-Robin Matrix"
+SRC += matrix.c
+
+LTO_ENABLE = yes
diff --git a/keyboards/jones/v03/v03.c b/keyboards/jones/v03/v03.c
new file mode 100644
index 0000000000..9bc63fe961
--- /dev/null
+++ b/keyboards/jones/v03/v03.c
@@ -0,0 +1,17 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "v03.h"
diff --git a/keyboards/jones/v03/v03.h b/keyboards/jones/v03/v03.h
new file mode 100644
index 0000000000..6584f6cbc2
--- /dev/null
+++ b/keyboards/jones/v03/v03.h
@@ -0,0 +1,105 @@
+/* Copyright 2020 Takeshi Nishio
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/*
+FULL 11x11 ROUND-ROBIN MATRIX for Reference
+{ KC_NO, k21, k31, k41, k51, k61, k71, k81, k91, ka1, kb1 }, \
+{ k12, KC_NO, k32, k42, k52, k62, k72, k82, k92, ka2, kb2 }, \
+{ k13, k23, KC_NO, k43, k53, k63, k73, k83, k93, ka3, kb3 }, \
+{ k14, k24, k34, KC_NO, k54, k64, k74, k84, k94, ka4, kb4 }, \
+{ k15, k25, k35, k45, KC_NO, k65, k75, k85, k95, ka5, kb5 }, \
+{ k16, k26, k36, k46, k56, KC_NO, k76, k86, k96, ka6, kb6 }, \
+{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
+{ k18, k28, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
+{ k19, k29, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
+{ k1a, k2a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, kba }, \
+{ k1b, k2b, k3b, k4b, k5b, k6b, k7b, k8b, k9b, kab, KC_NO } \
+*/
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT_all( \
+ k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
+ k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, K92, ka2, kb2, \
+ k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, ka3, kb3, \
+ k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
+ k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
+) \
+{ \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, KC_NO, ka2, kb2 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, ka3, kb3 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
+ { k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
+ { k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
+ { k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
+ { k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
+ { k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
+}
+
+#define LAYOUT_ansi( \
+ k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
+ k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92, ka2, kb2, \
+ k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, kb3, \
+ k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
+ k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
+) \
+{ \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, k92, ka2, kb2 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, KC_NO, kb3 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
+ { k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
+ { k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
+ { k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
+ { k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
+ { k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
+}
+
+#define LAYOUT_jp( \
+ k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
+ k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, ka2, kb2, \
+ k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, ka3, kb3, \
+ k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
+ k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
+) \
+{ \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, KC_NO, ka2, kb2 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, ka3, kb3 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
+ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
+ { k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
+ { k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
+ { k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
+ { k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
+ { k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
+}