diff options
author | Ryan <fauxpark@gmail.com> | 2022-05-15 21:27:01 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-15 21:27:01 +1000 |
commit | 4a8bd7b9a523601911ba467588b2a6a0aa693db6 (patch) | |
tree | 3e61f2a3b648f01d15da3d9d84e3be5872ad5b4f /keyboards/kudox | |
parent | f090881aebbd7af74294b53fabdf55a35004f190 (diff) | |
download | qmk_firmware-4a8bd7b9a523601911ba467588b2a6a0aa693db6.tar.gz qmk_firmware-4a8bd7b9a523601911ba467588b2a6a0aa693db6.zip |
Rename keymap_extras headers for consistency (#16939)
Diffstat (limited to 'keyboards/kudox')
-rw-r--r-- | keyboards/kudox/rev1/keymaps/jis/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/kudox/rev2/keymaps/jis/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/kudox/rev3/keymaps/jis/keymap.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/kudox/rev1/keymaps/jis/keymap.c b/keyboards/kudox/rev1/keymaps/jis/keymap.c index 5de27ff8d4..d6f06828cc 100644 --- a/keyboards/kudox/rev1/keymaps/jis/keymap.c +++ b/keyboards/kudox/rev1/keymaps/jis/keymap.c @@ -1,5 +1,5 @@ #include QMK_KEYBOARD_H -#include"keymap_jp.h" +#include"keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. diff --git a/keyboards/kudox/rev2/keymaps/jis/keymap.c b/keyboards/kudox/rev2/keymaps/jis/keymap.c index c78cea2331..40173a8cd3 100644 --- a/keyboards/kudox/rev2/keymaps/jis/keymap.c +++ b/keyboards/kudox/rev2/keymaps/jis/keymap.c @@ -1,5 +1,5 @@ #include QMK_KEYBOARD_H -#include"keymap_jp.h" +#include"keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. diff --git a/keyboards/kudox/rev3/keymaps/jis/keymap.c b/keyboards/kudox/rev3/keymaps/jis/keymap.c index 28ee3f9214..41b6fca1f2 100644 --- a/keyboards/kudox/rev3/keymaps/jis/keymap.c +++ b/keyboards/kudox/rev3/keymaps/jis/keymap.c @@ -1,5 +1,5 @@ #include QMK_KEYBOARD_H -#include"keymap_jp.h" +#include"keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. |