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authorRyan <fauxpark@gmail.com>2022-05-15 21:27:01 +1000
committerGitHub <noreply@github.com>2022-05-15 21:27:01 +1000
commit4a8bd7b9a523601911ba467588b2a6a0aa693db6 (patch)
tree3e61f2a3b648f01d15da3d9d84e3be5872ad5b4f /keyboards/kudox
parentf090881aebbd7af74294b53fabdf55a35004f190 (diff)
downloadqmk_firmware-4a8bd7b9a523601911ba467588b2a6a0aa693db6.tar.gz
qmk_firmware-4a8bd7b9a523601911ba467588b2a6a0aa693db6.zip
Rename keymap_extras headers for consistency (#16939)
Diffstat (limited to 'keyboards/kudox')
-rw-r--r--keyboards/kudox/rev1/keymaps/jis/keymap.c2
-rw-r--r--keyboards/kudox/rev2/keymaps/jis/keymap.c2
-rw-r--r--keyboards/kudox/rev3/keymaps/jis/keymap.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/kudox/rev1/keymaps/jis/keymap.c b/keyboards/kudox/rev1/keymaps/jis/keymap.c
index 5de27ff8d4..d6f06828cc 100644
--- a/keyboards/kudox/rev1/keymaps/jis/keymap.c
+++ b/keyboards/kudox/rev1/keymaps/jis/keymap.c
@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
-#include"keymap_jp.h"
+#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
diff --git a/keyboards/kudox/rev2/keymaps/jis/keymap.c b/keyboards/kudox/rev2/keymaps/jis/keymap.c
index c78cea2331..40173a8cd3 100644
--- a/keyboards/kudox/rev2/keymaps/jis/keymap.c
+++ b/keyboards/kudox/rev2/keymaps/jis/keymap.c
@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
-#include"keymap_jp.h"
+#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
diff --git a/keyboards/kudox/rev3/keymaps/jis/keymap.c b/keyboards/kudox/rev3/keymaps/jis/keymap.c
index 28ee3f9214..41b6fca1f2 100644
--- a/keyboards/kudox/rev3/keymaps/jis/keymap.c
+++ b/keyboards/kudox/rev3/keymaps/jis/keymap.c
@@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
-#include"keymap_jp.h"
+#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.