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author | James Young <18669334+noroadsleft@users.noreply.github.com> | 2021-03-15 01:25:00 -0700 |
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committer | GitHub <noreply@github.com> | 2021-03-15 19:25:00 +1100 |
commit | 52b7ebd6be2532fc41ef1593be8e22c5f39d9a1e (patch) | |
tree | 4baa836cb753e31af6c4dfb92743879de6c467fe /keyboards/m10a/keymaps | |
parent | 2e50b34c67ec602e456c4a158c0956aa1b9aaa2d (diff) | |
download | qmk_firmware-52b7ebd6be2532fc41ef1593be8e22c5f39d9a1e.tar.gz qmk_firmware-52b7ebd6be2532fc41ef1593be8e22c5f39d9a1e.zip |
M10-A refactor (#12242)
Diffstat (limited to 'keyboards/m10a/keymaps')
-rw-r--r-- | keyboards/m10a/keymaps/default/keymap.c | 120 | ||||
-rw-r--r-- | keyboards/m10a/keymaps/via/config.h | 20 | ||||
-rw-r--r-- | keyboards/m10a/keymaps/via/keymap.c | 120 |
3 files changed, 201 insertions, 59 deletions
diff --git a/keyboards/m10a/keymaps/default/keymap.c b/keyboards/m10a/keymaps/default/keymap.c index 9c9f4c6884..4fb8eb584b 100644 --- a/keyboards/m10a/keymaps/default/keymap.c +++ b/keyboards/m10a/keymaps/default/keymap.c @@ -1,39 +1,101 @@ -#include QMK_KEYBOARD_H - +/* Copyright + * 2017 Josh Black (@consolenaut) + * 2021 QMK + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. +#include QMK_KEYBOARD_H -enum layers { - _LAYER0, - _LAYER1, - _LAYER2, - _LAYER3, - _LAYER4, - _LAYER5, - _LAYER6, - _LAYER7, - _LAYER8, - _LAYER9 +enum layer_names { + _LAYER0, + _LAYER1, + _LAYER2, + _LAYER3, + _LAYER4, + _LAYER5, + _LAYER6, + _LAYER7, + _LAYER8, + _LAYER9 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J) + [_LAYER0] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER1] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER2] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER3] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER4] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER5] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER6] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER7] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER8] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER9] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ) }; void matrix_init_user(void) { - #ifdef BACKLIGHT_ENABLE +#ifdef BACKLIGHT_ENABLE backlight_level(0); - #endif +#endif } diff --git a/keyboards/m10a/keymaps/via/config.h b/keyboards/m10a/keymaps/via/config.h index 79248f04f7..cd097f8daf 100644 --- a/keyboards/m10a/keymaps/via/config.h +++ b/keyboards/m10a/keymaps/via/config.h @@ -1,4 +1,22 @@ +/* Copyright + * 2020 Jason Williams (Wilba) + * 2021 QMK + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + #pragma once // Keep default crazy number of layers -#define DYNAMIC_KEYMAP_LAYER_COUNT 10
\ No newline at end of file +#define DYNAMIC_KEYMAP_LAYER_COUNT 10 diff --git a/keyboards/m10a/keymaps/via/keymap.c b/keyboards/m10a/keymaps/via/keymap.c index 9c9f4c6884..59cc38ee88 100644 --- a/keyboards/m10a/keymaps/via/keymap.c +++ b/keyboards/m10a/keymaps/via/keymap.c @@ -1,39 +1,101 @@ -#include QMK_KEYBOARD_H - +/* Copyright + * 2020 Jason Williams (Wilba) + * 2021 QMK + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. +#include QMK_KEYBOARD_H -enum layers { - _LAYER0, - _LAYER1, - _LAYER2, - _LAYER3, - _LAYER4, - _LAYER5, - _LAYER6, - _LAYER7, - _LAYER8, - _LAYER9 +enum layer_names { + _LAYER0, + _LAYER1, + _LAYER2, + _LAYER3, + _LAYER4, + _LAYER5, + _LAYER6, + _LAYER7, + _LAYER8, + _LAYER9 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J), - [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J) + [_LAYER0] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER1] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER2] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER3] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER4] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER5] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER6] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER7] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER8] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ), + [_LAYER9] = LAYOUT( + KC_A, KC_B, KC_C, + KC_D, KC_E, KC_F, + KC_G, KC_H, KC_I, + KC_J + ) }; void matrix_init_user(void) { - #ifdef BACKLIGHT_ENABLE +#ifdef BACKLIGHT_ENABLE backlight_level(0); - #endif +#endif } |