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author | Jason Barnachea <jrbarnachea@gmail.com> | 2022-03-08 13:24:06 -0800 |
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committer | GitHub <noreply@github.com> | 2022-03-08 21:24:06 +0000 |
commit | d38696a4937525d34445bf23863f99675ec2f54c (patch) | |
tree | 3f8c1ccfd683a4a11a6671a51f5e2cdc91a61bd6 /keyboards/machine_industries | |
parent | b593cfccbde7b4fa7feb0e756eb601f7717bed98 (diff) | |
download | qmk_firmware-d38696a4937525d34445bf23863f99675ec2f54c.tar.gz qmk_firmware-d38696a4937525d34445bf23863f99675ec2f54c.zip |
[Keyboard] Add Rama Works M4-A (#16570)
* Initial commit
Add Rama Works M4-A keyboard.
* Update default keymap.c
* Update keyboards/machine_industries/m4_a/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/machine_industries')
-rw-r--r-- | keyboards/machine_industries/m4_a/config.h | 138 | ||||
-rw-r--r-- | keyboards/machine_industries/m4_a/info.json | 15 | ||||
-rw-r--r-- | keyboards/machine_industries/m4_a/keymaps/default/keymap.c | 17 | ||||
-rw-r--r-- | keyboards/machine_industries/m4_a/m4_a.c | 4 | ||||
-rw-r--r-- | keyboards/machine_industries/m4_a/m4_a.h | 22 | ||||
-rw-r--r-- | keyboards/machine_industries/m4_a/readme.md | 27 | ||||
-rw-r--r-- | keyboards/machine_industries/m4_a/rules.mk | 18 |
7 files changed, 241 insertions, 0 deletions
diff --git a/keyboards/machine_industries/m4_a/config.h b/keyboards/machine_industries/m4_a/config.h new file mode 100644 index 0000000000..1ba3f4f715 --- /dev/null +++ b/keyboards/machine_industries/m4_a/config.h @@ -0,0 +1,138 @@ +// Copyright 2022 naut +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x5241 // "RA" +#define PRODUCT_ID 0x004A // 4-A +#define DEVICE_VER 0x0001 +#define MANUFACTURER RAMA WORKS +#define PRODUCT M4-A + +/* key matrix size */ +#define MATRIX_ROWS 2 +#define MATRIX_COLS 2 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { C7, C6 } +#define MATRIX_COL_PINS { F6, F7 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL */ +#define DIODE_DIRECTION ROW2COL + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +//#define LED_NUM_LOCK_PIN B0 +//#define LED_CAPS_LOCK_PIN B1 +//#define LED_SCROLL_LOCK_PIN B2 +//#define LED_COMPOSE_PIN B3 +//#define LED_KANA_PIN B4 + +//#define BACKLIGHT_PIN B7 +//#define BACKLIGHT_LEVELS 3 +//#define BACKLIGHT_BREATHING + +//#define RGB_DI_PIN E2 +//#ifdef RGB_DI_PIN +//# define RGBLED_NUM 16 +//# define RGBLIGHT_HUE_STEP 8 +//# define RGBLIGHT_SAT_STEP 8 +//# define RGBLIGHT_VAL_STEP 8 +//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== all animations enable ==*/ +//# define RGBLIGHT_ANIMATIONS +/*== or choose animations ==*/ +//# define RGBLIGHT_EFFECT_BREATHING +//# define RGBLIGHT_EFFECT_RAINBOW_MOOD +//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +//# define RGBLIGHT_EFFECT_SNAKE +//# define RGBLIGHT_EFFECT_KNIGHT +//# define RGBLIGHT_EFFECT_CHRISTMAS +//# define RGBLIGHT_EFFECT_STATIC_GRADIENT +//# define RGBLIGHT_EFFECT_RGB_TEST +//# define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ +/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +/*==== use exp() and sin() ====*/ +//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +//#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is useful for the Windows task manager shortcut (ctrl+shift+esc). + */ +//#define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + +/* Bootmagic Lite key configuration */ +//#define BOOTMAGIC_LITE_ROW 0 +//#define BOOTMAGIC_LITE_COLUMN 0 diff --git a/keyboards/machine_industries/m4_a/info.json b/keyboards/machine_industries/m4_a/info.json new file mode 100644 index 0000000000..4a2f03e741 --- /dev/null +++ b/keyboards/machine_industries/m4_a/info.json @@ -0,0 +1,15 @@ +{ + "keyboard_name": "Rama Works M4-A", + "url": "http://rama.works", + "maintainer": "naut", + "layouts": { + "LAYOUT": { + "layout": [ + {"x":0, "y":0}, + {"x":1, "y":0}, + {"x":2, "y":0, "h":2}, + {"x":0, "y":1, "w":2} + ] + } + } +} diff --git a/keyboards/machine_industries/m4_a/keymaps/default/keymap.c b/keyboards/machine_industries/m4_a/keymaps/default/keymap.c new file mode 100644 index 0000000000..f5c02a185b --- /dev/null +++ b/keyboards/machine_industries/m4_a/keymaps/default/keymap.c @@ -0,0 +1,17 @@ +// Copyright 2022 naut +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H + +// Defines names for use in layer keycodes and the keymap +enum layer_names { + _BASE +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Base */ + [_BASE] = LAYOUT( + KC_1, KC_2, KC_3, + KC_0 + ) +}; diff --git a/keyboards/machine_industries/m4_a/m4_a.c b/keyboards/machine_industries/m4_a/m4_a.c new file mode 100644 index 0000000000..a1598688a8 --- /dev/null +++ b/keyboards/machine_industries/m4_a/m4_a.c @@ -0,0 +1,4 @@ +// Copyright 2022 naut +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "m4_a.h" diff --git a/keyboards/machine_industries/m4_a/m4_a.h b/keyboards/machine_industries/m4_a/m4_a.h new file mode 100644 index 0000000000..13d3010991 --- /dev/null +++ b/keyboards/machine_industries/m4_a/m4_a.h @@ -0,0 +1,22 @@ +// Copyright 2022 naut +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ +#define LAYOUT( \ + k00, k01, k11, \ + k10 \ +) { \ + { k00, k01 }, \ + { k10, k11 } \ +} diff --git a/keyboards/machine_industries/m4_a/readme.md b/keyboards/machine_industries/m4_a/readme.md new file mode 100644 index 0000000000..37c16639d1 --- /dev/null +++ b/keyboards/machine_industries/m4_a/readme.md @@ -0,0 +1,27 @@ +# Rama Works x Machine Industries M4-A + +![Rama Works x Machine Industries M4-A](https://images.squarespace-cdn.com/content/v1/563c788ae4b099120ae219e2/1479361502907-WL2VUR210J6RFD84WH2E/image-asset.jpeg?format=1500w) + +A tiny 4-key macropad designed by Rama Works. + +* Keyboard Maintainer: [naut](https://github.com/nautxx) +* Hardware Supported: Rama Works x Machine Industries M4-A PCB +* Hardware Availability: [Rama Works Store](https://ramaworks.store/) + +Make example for this keyboard (after setting up your build environment): + + make machine_industries/m4_a:default + +Flashing example for this keyboard: + + make machine_industries/m4_a:default:flash + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Bootloader + +Enter the bootloader in 3 ways: + +* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard +* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead +* **Keycode in layout**: Press the key mapped to `RESET` if it is available diff --git a/keyboards/machine_industries/m4_a/rules.mk b/keyboards/machine_industries/m4_a/rules.mk new file mode 100644 index 0000000000..1275531ef6 --- /dev/null +++ b/keyboards/machine_industries/m4_a/rules.mk @@ -0,0 +1,18 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = no # Enable N-Key Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +AUDIO_ENABLE = no # Audio output |