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author | zunger-humu <zunger@humu.com> | 2019-06-01 14:35:52 -0700 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-06-01 14:35:52 -0700 |
commit | 912b6a591643990cca5d4b795bdcc2ad9f172b2f (patch) | |
tree | f922c8f83dec72000259b07c3ce8745296f482d7 /keyboards/melody96/keymaps | |
parent | 67105b2a219f6d0e2d391706149152c24878a4e7 (diff) | |
download | qmk_firmware-912b6a591643990cca5d4b795bdcc2ad9f172b2f.tar.gz qmk_firmware-912b6a591643990cca5d4b795bdcc2ad9f172b2f.zip |
[Keymap] "Cadet-style" keymap + improved LAYOUT macro for melody96 (#5985)
* [melody96] "Cadet-style" keymap for melody96; LAYOUT macro for hotswap keyboard.
* Rename macro.
* Fix layer types.
Diffstat (limited to 'keyboards/melody96/keymaps')
-rw-r--r-- | keyboards/melody96/keymaps/zunger/config.h | 22 | ||||
-rw-r--r-- | keyboards/melody96/keymaps/zunger/keymap.c | 250 | ||||
-rw-r--r-- | keyboards/melody96/keymaps/zunger/readme.md | 78 | ||||
-rw-r--r-- | keyboards/melody96/keymaps/zunger/rules.mk | 2 |
4 files changed, 352 insertions, 0 deletions
diff --git a/keyboards/melody96/keymaps/zunger/config.h b/keyboards/melody96/keymaps/zunger/config.h new file mode 100644 index 0000000000..cc06440e0d --- /dev/null +++ b/keyboards/melody96/keymaps/zunger/config.h @@ -0,0 +1,22 @@ +/* Copyright 2018 MechMerlin + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +// Enable cmd-option-escape on mac. +#define GRAVE_ESC_ALT_OVERRIDE + +// place overrides here diff --git a/keyboards/melody96/keymaps/zunger/keymap.c b/keyboards/melody96/keymaps/zunger/keymap.c new file mode 100644 index 0000000000..9031447cd2 --- /dev/null +++ b/keyboards/melody96/keymaps/zunger/keymap.c @@ -0,0 +1,250 @@ +/* Copyright 2019 Yonatan Zunger + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H + +enum custom_keycodes { + // We provide special layer management keys: + // GREEK triggers the Greek (aka "Front") layer, or the SHIFTGREEK layer when shift is held. + // (Because we use Unicode, we need to implement shift-handling at the firmware level, + // rather than the OS level like we do in the QWERTY layer) + // CADET or GREEK+ALT triggers the Cadet (aka "Top") layer, or the SHIFTCADET layer when + // shift is held. + // LAYER_LOCK locks the "base" layer (i.e., QWERTY, GREEK, or CADET) to the value which is + // pressed at the moment that it is being released. When a layer lock is set, the + // analogous layer modifier key is reversed; e.g., if you lock the GREEK layer, then the + // GREEK button bounces you back to QWERTY. + // + // We also parse the shift, alt, and caps lock keys to provide management of those which is + // compatible with these various layers. + KC_GREEK = SAFE_RANGE, + KC_CADET, + KC_LAYER_LOCK, +}; + +enum layers_keymap { + _QWERTY = 0, + _FUNCTION, + + _GREEK, + _SHIFTGREEK, + _CADET, + _SHIFTCADET, +}; + +// This is so that H(xxxx) has the same width as _______, which makes the grids more legible. +#define H(x) UC(0x##x) +#define MO_FN MO(_FUNCTION) +#define KC_LLCK KC_LAYER_LOCK + +// TODO: To generalize this, we want some #defines that let us specify how each key on the base +// layer should map to the four special layers, and then use that plus the base layer definition to +// autogenerate the keymaps for the other layers. +// TODO: It would also be nice to be able to put the actual code points in here, rather than +// numbers. +// TODO: Also add checkmark and dengir. + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* The diagram below shows five rows for each key: from top to bottom, the QWERTY layer, the + * GREEK layer, the SHIFTGREEK layer, the CADET layer, and the SHIFTCADET layer. (The single + * diagram is to make it easier to see what goes where with this many layers!) + * + * ,---------------------------------------------------------------------------- + * | ` |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|HOM|END|PGU|PGD|MUT|BRK| QWERTY + * | ` | ¹ | ² | ³ | ⁴ | ⁵ | ⁶ | ⁷ | ⁸ | ⁹ | ⁰ | ⁻ | ⁺ | ⁽ | ⁾ | | | | | GREEK + * | ` | ₁ | ₂ | ₃ | ₄ | ₅ | ₆ | ₇ | ₈ | ₉ | ₀ | ₋ | ₊ | ₍ | ₎ | | | | | SHIFTGREEK + * | ¬ | | | | | | | | | | | | | | | | | | | CADET + * | ∅ | | | | | | | | | | | | | | | | | | | SHIFTCADET + * |---------------------------------------------------------------------------| + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | + | BKSPC |LCK| / | * | - | + * | ` | | | | | | | | | | | ∝ | ∼ | BKSPC |LCK| ⊘ | ⊙ | ⊖ | + * | ` | | | | | | | | | | | | ≁ | BKSPC |LCK| | ⊗ | | + * | | | | | | | | | | | | | ± | BKSPC |LCK| | | | + * | | | | | | | | | | | | | ∓ | BKSPC |LCK| | | | + * |---------------------------------------------------------------------------| + * | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | 7 | 8 | 9 | | + * | | θ | ω | ε | ρ | τ | ψ | υ | ι | ο | π | | | | | | | | + * | | Θ | Ω | Ε | Ρ | Τ | Ψ | Υ | Ι | Ο | Π | | | | | | | | + * | | ∧ | ∨ | ∩ | ∪ | ⊂ | ⊃ | ∀ | ∞ | ∃ | ∂ | ∈ | | | * | * | * | | [1] + * | | ℚ | | | ℝ | ⊆ | ⊇ | | ℵ | ∄ | | ∉ | | | * | * | * | | + * |-----------------------------------------------------------------------| + | + * | CTRL | A | S | D | F | G | H | J | K | L | ; | ' | RET | 4 | 5 | 6 | ⊕ | + * | CTRL | α | σ | δ | φ | γ | η | ϑ | κ | λ | ⋯ | ⋅ | RET | | | | | + * | CTRL | Α | Σ | Δ | Φ | Γ | Η | | Κ | Λ | … | ∴ | RET | | | | | + * | CTRL | ⟘ | ⊤ | ⊢ | ⊣ | ↑ | ↓ | ← | → | ↔ | | | RET | * | * | * | | [1] + * | CTRL | Å | | ∇ | | ⇑ | ⇓ | ⇐ | ⇒ | ⇔ | | | RET | * | * | * | | + * |-----------------------------------------------------------------------|---| + * | SHIFT | Z | X | C | V | B | N | M | , | . | / |SHFT | ↑ | 1 | 2 | 3 | | + * | SHIFT | ζ | ξ | χ | ς | β | ν | μ | ≪ | ≫ | ∫ |SHFT | | | | | | + * | SHIFT | Ζ | Ξ | Χ | ✔ | Β | Ν | Μ | ≲ | ≳ | |SHFT | | | | | | + * | SHIFT | | | ≠ | ≈ | ≡ | ≤ | ≥ | | | ÷ |SHFT | | * | * | * | | [1] + * | SHIFT | ℤ | | ℂ | ≉ | ≢ | ℕ | | | | |SHFT | | * | * | * | | + * |-----------------------------------------------------------------------|ENT| + * | CTL | ALT| CMD| SPACE | α | β | γ | ← | ↓ | → | 0 | . | | [2] + * | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | | + * | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | | + * | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | | + * | CTL | ALT| CMD| SPACE | α | β | γ | | | | | | | + * `---------------------------------------------------------------------------' + * + * [1] CADET + numpad moves the mouse. SHIFT+CADET+NUMPAD moves it more quickly. CADET+5 + * clicks the mouse, and SHIFT+CADET+FIVE right-clicks. + * [2] The Greek letters in this row are the three modifier keys (GREEK, CADET, FN), + * not the Unicode Greek letters. + */ + // NB: Using GESC for escape in the QWERTY layer as a temporary hack because I messed up the + // switch on the KC_GRV key; change back to KC_ESC once this is fixed. + [_QWERTY] = LAYOUT_hotswap( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_MPLY, KC_BRK, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_LLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, + KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_GREEK,KC_CADET,MO_FN, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT), + [_GREEK] = LAYOUT_hotswap( + KC_GRV, H(00b9), H(00b2), H(00b3), H(2074), H(2075), H(2076), H(2077), H(2078), H(2079), H(2070), H(207b), H(207a), H(207d), H(207e), XXXXXXX, XXXXXXX, XXXXXXX, _______, + KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, H(221d), H(223c), _______, _______, H(2298), H(2299), H(2296), + _______, H(03b8), H(03c9), H(03b5), H(03c1), H(03c4), H(03c8), H(03c5), H(03b9), H(03bf), H(03c0), KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, + _______, H(03b1), H(03c3), H(03b4), H(03c6), H(03b3), H(03b7), H(03d1), H(03ba), H(03bb), H(22ef), H(22c5), _______, KC_P4, KC_P5, KC_P6, H(2295), + _______, H(03b6), H(03be), H(03c7), H(03c2), H(03b2), H(03bd), H(03bc), H(226a), H(226b), H(222b), _______, _______, KC_P1, KC_P2, KC_P3, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT), + [_SHIFTGREEK] = LAYOUT_hotswap( + KC_GRV, H(2081), H(2082), H(2083), H(2084), H(2085), H(2086), H(2087), H(2088), H(2089), H(2080), H(208b), H(208a), H(208d), H(208e), XXXXXXX, XXXXXXX, XXXXXXX, _______, + KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, H(2241), _______, _______, XXXXXXX, H(2297), XXXXXXX, + _______, H(0398), H(03a9), H(0395), H(03a1), H(03a4), H(03a8), H(03a5), H(0399), H(039f), H(03a0), KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, + _______, H(0391), H(03a3), H(0394), H(03a6), H(0393), H(0397), XXXXXXX, H(039a), H(039b), H(2026), H(2234), _______, KC_P4, KC_P5, KC_P6, H(2295), + _______, H(0396), H(039e), H(03a7), H(2714), H(0392), H(039d), H(039c), H(2272), H(2273), XXXXXXX, _______, _______, KC_P1, KC_P2, KC_P3, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT), + // TODO: Add mouse keys to keypad. + [_CADET] = LAYOUT_hotswap( + H(00AC), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, H(00b1), _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, + _______, H(2227), H(2228), H(2229), H(222a), H(2282), H(2283), H(2200), H(221e), H(2203), H(2202), H(2208), XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, + _______, H(22a5), H(22a4), H(22a2), H(22a3), H(2191), H(2193), H(2190), H(2192), H(2194), XXXXXXX, XXXXXXX, _______, KC_P4, KC_P5, KC_P6, XXXXXXX, + _______, XXXXXXX, XXXXXXX, H(2260), H(2248), H(2261), H(2264), H(2265), XXXXXXX, XXXXXXX, H(00f7), _______, _______, KC_P1, KC_P2, KC_P3, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT), + [_SHIFTCADET] = LAYOUT_hotswap( + H(2205), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, + KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, H(2213), _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, + _______, H(211a), XXXXXXX, XXXXXXX, H(211d), H(2286), H(2287), XXXXXXX, H(2135), H(2204), XXXXXXX, H(2209), XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, + _______, H(212b), XXXXXXX, H(2207), XXXXXXX, H(21d1), H(21d3), H(21d0), H(21d2), H(21d4), XXXXXXX, XXXXXXX, _______, KC_P4, KC_P5, KC_P6, XXXXXXX, + _______, H(2124), XXXXXXX, H(2102), H(2249), H(2262), H(2115), XXXXXXX, XXXXXXX, XXXXXXX, H(00f7), _______, _______, KC_P1, KC_P2, KC_P3, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PENT), + + // Function layer is mostly for keyboard meta-control operations. Lots of this is just from the + // default layout; TODO make it nicer, add Unicode mode switchers. + [_FUNCTION] = LAYOUT_hotswap( + RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, + BL_TOGG, _______, _______, UC_M_OS, UC_M_LN, UC_M_WI, UC_M_BS, UC_M_WC, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), +}; + +// Layer bitfields. +#define GREEK_LAYER (1UL << _GREEK) +#define SHIFTGREEK_LAYER (1UL << _SHIFTGREEK) +#define CADET_LAYER (1UL << _CADET) +#define SHIFTCADET_LAYER (1UL << _SHIFTCADET) +// The layers we don't touch. +#define LAYER_MASK ~(GREEK_LAYER|SHIFTGREEK_LAYER|CADET_LAYER|SHIFTCADET_LAYER) + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + // We track these persistent globals and manage them on our own, rather than trying to rely on + // get_mods or the like, because this function is called *before* that's updated! + static bool shift_held = false; + static bool alt_held = false; + static bool greek_held = false; + static bool cadet_held = false; + + // These are where we remember the values of lock states. + static bool shift_lock = false; + static int layer_lock = _QWERTY; + + // Process any modifier key presses. + if (keycode == KC_LSHIFT || keycode == KC_RSHIFT) { + shift_held = record->event.pressed; + } else if (keycode == KC_LALT || keycode == KC_RALT) { + alt_held = record->event.pressed; + } else if (keycode == KC_GREEK) { + greek_held = record->event.pressed; + } else if (keycode == KC_CADET) { + cadet_held = record->event.pressed; + } + + // Now let's transform these into the "cadet request" and "greek request." + const bool greek_request = (greek_held && !alt_held); + const bool cadet_request = (cadet_held || (greek_held && alt_held)); + + // Now, handle the lock keys. We store next_layer_lock in a local variable so that we can + // determine the layer to pick right now before we update layer_lock. + int next_layer_lock = layer_lock; + if (keycode == KC_CAPS) { + // If we're in QWERTY mode, caps lock is already going to be managed by the host OS, but by + // tracking it ourselves we can also usefully apply it to the GREEK and CADET layers. + if (record->event.pressed) { + shift_lock = !shift_lock; + } + } else if (keycode == KC_LAYER_LOCK) { + if (record->event.pressed) { + if (cadet_request) { + next_layer_lock = _CADET; + } else if (greek_request) { + next_layer_lock = _GREEK; + } else { + next_layer_lock = _QWERTY; + } + } + } + + // OK! Now we know which buttons are being held, and the current and upcoming states of the locks. + // We can compute our new base layer. Remember that the CADET and GREEK keys act as their own + // antonyms if they match the layer lock -- e.g., if you have CADET locked, then CADET+X generates + // QWERTY-X. + int base_layer; + if (cadet_request) { + base_layer = (layer_lock == _CADET ? _QWERTY : _CADET); + } else if (greek_request) { + base_layer = (layer_lock == _GREEK ? _QWERTY : _GREEK); + } else { + base_layer = layer_lock; + } + + const bool shifted = (shift_held != shift_lock); + int actual_layer; + if (base_layer == _CADET) { + actual_layer = (shifted ? _SHIFTCADET : _CADET); + } else if (base_layer == _GREEK) { + actual_layer = (shifted ? _SHIFTGREEK : _GREEK); + } else { + // We don't do shifting for the QWERTY layer, since for that we emit USB HID codes and shifting + // is managed by the host OS. + actual_layer = _QWERTY; + } + + // And now we can update the layer lock and the actual firmware layer selector. + layer_lock = next_layer_lock; + layer_state_t new_layer_state = (layer_state & LAYER_MASK) | (1UL << actual_layer); + if (new_layer_state != layer_state) { + layer_state_set(new_layer_state); + } + + // TODO: We can update LED states based on shift_lock (caps), layer_lock (layer lock), and + // base_layer (base layer). + + return true; +} diff --git a/keyboards/melody96/keymaps/zunger/readme.md b/keyboards/melody96/keymaps/zunger/readme.md new file mode 100644 index 0000000000..3eb64a2e73 --- /dev/null +++ b/keyboards/melody96/keymaps/zunger/readme.md @@ -0,0 +1,78 @@ +* The "Cadet-Style" keymap for the melody96. +* Author: Yonatan Zunger (zunger@gmail.com) + +This is an experimental keymap being used both for practical reasons (as my daily driver) and to +work out the ideas of a "space-cadet-style" keyboard which can type text and mathematical symbols +with equal ease. It's designed for anyone who frequently needs to do this outside of a LaTeX +environment, or for anyone who loves the old "Space Cadet" keyboard! And it works at its best when +you have actual Cadet keycaps (like SA Symbolics) installed, because those keycaps will actually +show what you get. + +The core idea of this keyboard is that, in addition to a QWERTY base layer and a function layer, it +supports two additional base layers -- the GREEK layer (the analogue of the Space Cadet "Greek," or +"Front," keys) and the CADET layer (the analogue of the Space Cadet "Top" keys). These layers use +Unicode to generate all of the mathematical symbols you can find on a traditional Space Cadet +layout, plus a bunch of extras. + +Because Unicode can't be encoded using the traditional USB HID protocol, QMK does some clever but +horrifying things to fool your OS. One consequence of this is that the shift key needs to be handled +by the keyboard firmware, not the host OS. To handle this, we have two additional layers -- +SHIFTGREEK and SHIFTCADET -- and handle the flipping between all of these layers here in the +firmware. + +*The simple bit: Using this layout on a Melody96* + +At the core of this layout are three special modifier keys and two special lock keys: + +* The GREEK key, to the right of the spacebar, activates the GREEK layer. GREEK+SHIFT activates + SHIFTGREEK. These keys generate Greek letters on the letter keys (thus the name), and a few + mathematical symbols on other keys. They correspond to the notations on the front of traditional + Space Cadet keys; if your capset doesn't include those (alas, most don't), they're the "pretty + obvious" mappings. +* The CADET key, to the right of GREEK, activates the CADET layer. These are the symbols above the + letters on a Space Cadet layout. CADET+SHIFT activates the SHIFTCADET layer, with even more + symbols. +* The FUNCTION key, to the right of CADET, activates the function layer. This is where you have a + reset mechanism, a selector for which Unicode input type you want, and so on. + +Additionally, GREEK+ALT is equivalent to CADET. This is handy for other keyboards where you don't +have room for this many modifiers. + +The lock keys are: + +* Caps lock, if you use it, will also act as a "shift lock" for the Greek and Cadet layers. Shift + lock is slightly different, in that while it is engaged shift will _dis_engage it; that's actually + pretty useful when typing math. +* An additional "layer lock" key, by default where "num lock" usually goes, will lock the choice of + base layer. To use it, hold down any invocation of the GREEK or CADET layers, or none at all, and + hit lock; it will then put you in that layer. The corresponding modifier key will then toggle you + back to the QWERTY layer. (So for example, if you hit GREEK+LAYER_LOCK and release them, you're + now typing in Greek; the GREEK modifier would cause you to type QWERTY momentarily. To go back to + ordinary QWERTY mode, you'd just hit LAYER_LOCK again with no modifiers held) + +To see the full layout, check out the big comment in keymap.c. + +*A less-simple bit: Adapting this to other keyboards* + +This is really a canary for generic Cadet implementations. Before this can be made generic, a few +things will have to happen: + +(1) Instead of a fixed keymap, this has to be refactored into some kind of array showing the +mappings of QWERTY-layer keys onto the appropriate code points in the GREEK and CADET layers, and +some preprocessor magic needs to auto-transform this plus a traditional keymap for the QWERTY layer +into keymaps for all five of the core layers. (Function layers would presumably be handled on a +per-keyboard basis) + +(2) The standard mapping of those should have some #define's to control things like whether there +are physical F-keys (you would probably want to move superscript and subscripts onto the numbers if +there weren't, and figure out what to do with the non-numeric super/sub keys), whether you actually +want to enable GREEK+ALT=CADET, and so on; + +(3) There should be support for controlling indicator LEDs based on the base layer selection, +caps/shift lock state, and layer lock state, as well as for triggering audio on transitions; + +(4) All the core fancy logic in process_record_user which implements the layer handling should be +factored out into its own function, so that keyboards can easily reuse that, too. + +This is a lovely TODO for future work, and could be particularly fun to go along with new releases +of SA Symbolics and the like. Anyone interested in such things, ping me! diff --git a/keyboards/melody96/keymaps/zunger/rules.mk b/keyboards/melody96/keymaps/zunger/rules.mk new file mode 100644 index 0000000000..a61cfa33fa --- /dev/null +++ b/keyboards/melody96/keymaps/zunger/rules.mk @@ -0,0 +1,2 @@ +# You need Unicode for this map. +UNICODE_ENABLE = yes # Unicode |