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author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2022-05-11 18:57:46 +0800 |
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committer | GitHub <noreply@github.com> | 2022-05-11 03:57:46 -0700 |
commit | 371499c3a79227d55ac481d23060074edc8c155a (patch) | |
tree | 4fc17c0d935dc0acab33d69bfaa6e101f00e552e /keyboards/momokai/tap_trio/config.h | |
parent | f3fdd6ae5d150f39df75ed1524c72b184e06d3a6 (diff) | |
download | qmk_firmware-371499c3a79227d55ac481d23060074edc8c155a.tar.gz qmk_firmware-371499c3a79227d55ac481d23060074edc8c155a.zip |
[Keyboard] Momokai Tap Trio (#16463)
* add winry3m3w
* change name to Momokai Tap Trio
* Delete settings.json
* add rgb effects
* amend default keymap
* add limited RGB controls to default keymap
* fix VAD
* Update keyboards/momokai/tap_trio/tap_trio.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/momokai/tap_trio/tap_trio.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/momokai/tap_trio/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/momokai/tap_trio/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* implement RGB matrix, change default keymap
* change keymaps
* change rgb effects
* comment out the RGB matrix and switch back to RGB light due to VIA not playing ball
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards/momokai/tap_trio/config.h')
-rw-r--r-- | keyboards/momokai/tap_trio/config.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/keyboards/momokai/tap_trio/config.h b/keyboards/momokai/tap_trio/config.h new file mode 100644 index 0000000000..8dc38b10ea --- /dev/null +++ b/keyboards/momokai/tap_trio/config.h @@ -0,0 +1,126 @@ +/* Copyright 2022 Momokai + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x69F9 // "69" + "Popular Racing Movie 9" = Momokai (?) +#define PRODUCT_ID 0x0006 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Momokai +#define PRODUCT Tap Trio + +#define MATRIX_ROWS 1 +#define MATRIX_COLS 6 + +#define MATRIX_ROW_PINS { E0 } +#define MATRIX_COL_PINS { E6, B2, B7, D1, D2, D3 } + +#define DIODE_DIRECTION COL2ROW + + +//TODO: implement RGB Matrix +#define RGB_DI_PIN F0 +#define RGBLED_NUM 5 +#define RGBLIGHT_HUE_STEP 8 +#define RGBLIGHT_SAT_STEP 8 +#define RGBLIGHT_VAL_STEP 8 + +#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL + + +/*== all animations enable ==*/ +// #define RGBLIGHT_ANIMATIONS +/*== or choose animations ==*/ + #define RGBLIGHT_EFFECT_BREATHING + #define RGBLIGHT_EFFECT_RAINBOW_MOOD + #define RGBLIGHT_EFFECT_RAINBOW_SWIRL + #define RGBLIGHT_EFFECT_SNAKE + #define RGBLIGHT_EFFECT_KNIGHT + #define RGBLIGHT_EFFECT_CHRISTMAS + #define RGBLIGHT_EFFECT_STATIC_GRADIENT + #define RGBLIGHT_EFFECT_RGB_TEST + #define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ + /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ + #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 + /*==== use exp() and sin() ====*/ + #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 + #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 + + +// #ifdef RGB_DI_PIN +// #define DRIVER_LED_TOTAL 5 + +// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses +// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value +// #endif +// #ifdef RGB_MATRIX_ENABLE +// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value +// // RGB Matrix Animation modes. Explicitly enabled +// // For full list of effects, see: +// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +// #define ENABLE_RGB_MATRIX_SOLID_COLOR +// #define ENABLE_RGB_MATRIX_ALPHAS_MODS +// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +// #define ENABLE_RGB_MATRIX_BREATHING +// // #define ENABLE_RGB_MATRIX_BAND_SAT +// // #define ENABLE_RGB_MATRIX_BAND_VAL +// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +// #define ENABLE_RGB_MATRIX_CYCLE_ALL +// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +// // #define ENABLE_RGB_MATRIX_DUAL_BEACON +// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON +// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +// #define ENABLE_RGB_MATRIX_RAINDROPS +// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +// #define ENABLE_RGB_MATRIX_HUE_BREATHING +// #define ENABLE_RGB_MATRIX_HUE_PENDULUM +// #define ENABLE_RGB_MATRIX_HUE_WAVE +// #define ENABLE_RGB_MATRIX_PIXEL_RAIN +// #define ENABLE_RGB_MATRIX_PIXEL_FLOW +// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL + +// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP +// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + +// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// #define ENABLE_RGB_MATRIX_SPLASH +// // #define ENABLE_RGB_MATRIX_MULTISPLASH +// #define ENABLE_RGB_MATRIX_SOLID_SPLASH +// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +// #endif |